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9/08/11 7:51:36 AM#81
SANDPARK -- It could be a very cool experience, especially if it is open-ended enough to allow the development of scientific breakthroughs, inventions, religions, and whole civilizations trading and in conflict. Hell yeah. I would play that for a long time. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/08/11 8:03:49 AM#82
I'd mix prehistoric and modern themes, like the mixed mesozoic/western mashup of Dino Storm. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/08/11 8:32:11 AM#83
Damn I have been wanting to do this game for years. Community ideas are great. I'm bookmarking this thread. I'm currently trying Ogre 3D, If anyone feels like participating, send me a message :) |
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9/08/11 1:30:48 PM#84
Oooh! :D I like the imagery of this idea. In my opinion this would have to focus on essential tools and resources in order to survive the harsh wilderness... Depending on how far back we're talking, I see basic items such as rock-hammers, flint and steel, and the like... Resource gathering, things like skins, wood, stone, bone. I don't envision a traditional quest system, more of a "sandboxy" approach in the sense that, you're in this world, you join or start your little hunter-gatherer clans, and you fight to survive. Take over other clans, make huts, build huge bonfires. Hunt wildlife... This sounds really fun! Of course, everything I just said has probably already been mentioned, but there you have it. Regardless, a great MMO that just drops you into the middle of the pre-historic wilderness, finding other players... I wouldn't see the use for NPCs, either. Awww... I'm pumped now... |
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9/08/11 11:34:15 PM#85
Originally posted by twstdstrange This is somewhat like what Xsyon attempted/is attempting, only in a post-apocolyptic scenario. I'm not sure how successful they've been since their launch with hammering out bugs, etc. But you might like some of the concepts. |
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9/08/11 11:35:49 PM#86
Not sure if it's been said but i would do it as BC was supposed to be. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Corehaven
Advanced Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
9/08/11 11:44:04 PM#87
Ooohh! I played for two months and just figured out how to cook a pig! FIRE! Wooo!
At level 57 you might get lucky enough to get an epic drop. Which is the legendary "sharp stick". Which is better than the regular stick you got at level 45. And much better than the twig you used at level 20.
Other weapons include such epic things as "a rock", "another rock", and " sharp fingernails ". |
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9/09/11 1:13:09 AM#88
Originally posted by Corehaven This is actually funny :D |
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9/09/11 1:15:11 AM#89
Originally posted by twstdstrange So what would the players be? Homo Sapien, Neanderthal, Erectus? I was reading about Homo Erectus the other day. Those guys were studs. They measured the speed of some footprints running and found that the guy was running faster than the current world record, and pointed out that it was unlikely that these footprints belonged to anyone who was above average for them. They were a tall Neanderthal, basically. 6 foot tall on average. Same structure except as modern man except for the skull/face but more powerfully built than modern man. Alley Oop Online, only without the time travel. Once upon a time.... |
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9/09/11 5:06:21 AM#90
I would make it like ARMA of operation flashpoint for combat and production or similiar to Mount and blade warband it would go something like this You are ..."Uklangor" you start with your cave tribe of ... cave people say 3 to start with you have a map of the surrounding area and a world map (fog of war over the map unexplored) you need wood etc you could take out the hunters or bods you want to level on hunting trips around your territory you start with basic weapons clubs close attack spears and flaming torches etc you command you bods to do various things with grunting ( i dont mean they shout shilka at 12 oclock) but they generally can flank enemies/beasties for various furs, skins bones etc a full gathering thing going on certain technologies and territory upgrades will basically turn your settlement into some sort of bronze age log defended dwelling but there is no cap apart from character level to how many bods you can command, a certain amount of leige or tax must be paid to a player who has vat amounts fo troops and land or you can just up and move the whole tribe then exact your vengeance later on them if you so please it would be nice to have a structure for hand reared animals like sabretooths or riding a wooly rhino into battle the world could be conquered eventually but a general alliance and grouping could be formed pvp is open and running into opposing territories a browser version woudl link into the game so i could play at work or get people to harvest or prduce while away from my main computer (satisfying two player types the first person and the browser game) the mount and blade raid styles would need more tactics and waypoints having your sling units pelt some players ot buffalo using various hunting techniques. central meeting points for purchasing bod slaves for trade goods to summarise the initial game would be exploratory and niche building for your followers followed by resource gathering and leveling contact with players and diplomacy players could use the browser version to name their favourite cave man and get them to explore the map whislt aways travian stylee i guess would be simplist seasonal conditions would play a large part and having stored and prepared for winters and developing your area. mobs free ranging and using the other prey animals to migrate from Dinos to Sabretooths throw in a few raptors and mamoths depending on where you move your tribe to, knowledge could be shared with other players about hunting and farming also weapon tech and armour from hides not the extent of ryzom where you fashion everything from a radio alarm clock from a crab shell but a good production tech
it would be a wholly sandbox game from player commanding tribes of cannibals to people trying to build the hanging gardens of babylon nerf scissors! rock is fine... |
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9/09/11 5:08:19 AM#91
Any setting can work, it depends on how the gameplay is implemented. *Dons Sandbox Hat* It's a good chance with this setting for players to really make their mark in an unoccupied game world. No preestablished villages and such. From Day 1, players start at a certain point, and its up to them to get together and work with each other and MAKE their villages as well as all the things required to survive as a community. Mutual protection, resource gathering, making tools / weapons / etc. None of that is made available easily for the player. Everything comes from another player. On the same token, players can establish their homes and villages anywhere. The countryside can be altered. And eventually, I'd like to see power come into play. Namely where groups of players / villages will start fighting each other for resources or better lands, if trade isn't enough for them. Etc., etc. Basically, give the kids a playground and toys to play with, and they will make their own story, their own drama together. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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9/09/11 2:07:29 PM#92
Originally posted by Amaranthar
In that regard, there'd probably be just one "race". Generic cave man, or the closest thing to it. You know what I mean. I'm more interested in the actual survival gameplay, however, more so than what type of sub human species my character happens to be. |
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9/09/11 11:36:23 PM#93
I got one, I called it Primeval (though, that's prolly not going to work) I like these discussions because it forces me to paraphrase a grand idea to as little wording as possible. It's good practice.
World / Art Design
Character
Combat
Crafting
Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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9/10/11 8:00:53 AM#94
How about as you level you change from Neanderthals into Homo Erectus. |
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