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7/22/11 4:14:20 AM#21
Btw, If somebody little fingers have problem to hit keys for execution of abilites shoul have also problem using wasd system. I simply to not play games where i can not move character with mouse. This is 2011, not 1990 anymore. Using mouse is superior in any aspect (+space for 3d movements). |
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7/22/11 4:17:36 AM#22
Mostly TSW looks good, still waiting for more info on combat... |
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7/22/11 11:12:32 AM#23
ar first i thought this might be the answer to my yearning for a world of darkness style mmo, then i found out that the world of darkness people will me making their mmo sometime in 2012 so im not so sure about this one anymore, we shall see, |
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7/22/11 11:22:39 AM#24
This will be the best MMO for a long long time. The others MMO will have some trouble to not lose people. :) |
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7/22/11 11:28:01 AM#25
I always figured they did that because they were setting up for the mythical expansion to consoles. The combo system they used seemed to be designed specifically for controllers. Hence, I never got a melee character out of Tortage and remained a Tempest pretty much from launch to unsub. Not that long a period really. |
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7/22/11 11:33:56 AM#26
No levels, no classes, awesome lore in modern day setting, great gameplay seen in vids released. What else could one want? :) Only thing that could make me not to play it is pay to win pricing model. Otherwise I'll buy my first CE this time if only to support the idea behind this game. One more thing - I really hope that FC does not target WoW player base with TSW and starts small(er) to grow over time with a loyal fan base, although EA logo everywhere is a bad omen... |
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7/22/11 12:19:28 PM#27
The non-fps style combat systems are equaly as vulnerable to latency issues if they are faced paced. Needing to fire off abilties, hit reactives or the kind of circle straffing that often happens in many traditional mmo combat systems are all sensitive to those sorts of problems, but it doesn't stop people from playing them. There are also plenty of people that play FPS shooters on servers where they have higher ping then 100. Note that FPS or hybrid FPS systems do NOT have to equal "twitch" combat. It's the pacing of combat and the required reactiveness that really control whether latency will be much of an issue. There are technical measures that can help with that as well. Games like like Planetside, WWII Online, etc do just fine with normal latency issues. Lag spikes that are really, really bad are a problem obviously but they are equaly a problem for regular tab'd targeting system (i.e. The boss enraged and you didn't fire off your "protection" ability on the hotbar.) Also with alot of current MMO's and PvP situations....network latency is not usualy the bottleneck anyway....it's more often server or client load....dealing with prediction of all the multiple objects within the fight area and how they need to be rendered on the clients screen. |
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7/31/11 2:22:14 PM#28
First of all, Laugh XD Second, there is a bit of proof that they're at least trying to learn from their mistakes. They acually were asked in an interview what they did in AoC that they didn't want to repeat. Yay, learning! If dynamite, a baseball bat, and duct tape can't fix it, then you've got a serious problem. |
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