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News & Features Discussion  » The Secret World: The Same But Different

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28 posts found
  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1031

7/22/11 4:14:20 AM#21

Btw, If somebody little fingers have problem to hit keys for execution of abilites shoul have also problem using wasd system. I simply to not play games where i can not move character with mouse. This is 2011, not 1990 anymore. Using mouse is superior in any aspect (+space for 3d movements).


  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 2765

Veni, Vidi, Converti

7/22/11 4:17:36 AM#22

Mostly TSW looks good, still waiting for more info on combat...

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2965

7/22/11 11:12:32 AM#23

ar first i thought this might be the answer to my yearning for a world of darkness style mmo, then i found out that the world of darkness people will me making their mmo sometime in 2012 so im not so sure about this one anymore, we shall see,


  kamuigui

Novice Member

Joined: 4/29/10
Posts: 16

7/22/11 11:22:39 AM#24

This will be the best MMO for a long long time. The others MMO will have some trouble to not lose people. :)


  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

7/22/11 11:28:01 AM#25

Originally posted by daltanious



That "original" of Aoc was, imo, just a mess. Especially at end using FIVE precious keboard keys for stupid combinations and for directional hits. Sure, this problem was always only with MELE, fortunately CASTERS were not afflicted by this "awesome" idea.



 


I always figured they did that because they were setting up for the mythical expansion to consoles.  The combo system they used seemed to be designed specifically for controllers.  Hence, I never got a melee character out of Tortage and remained a Tempest pretty much from launch to unsub.  Not that long a period really.


  User Deleted
7/22/11 11:33:56 AM#26

No levels, no classes, awesome lore in modern day setting, great gameplay seen in vids released. What else could one want? :) Only thing that could make me not to play it is pay to win pricing model. Otherwise I'll buy my first CE this time if only to support the idea behind this game.

One more thing - I really hope that FC does not target WoW player base with TSW and starts small(er) to grow over time with a loyal fan base, although EA logo everywhere is a bad omen...

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1484

7/22/11 12:19:28 PM#27

Originally posted by marcust



Yeh it will work if you have 100- ping, the rest us of will just be abused as "dont stand in the fire types".




mmofps will not work for everyone until a system is created to factor your efforts based on your ping, i.e. your shots fire slightly faster if you have high ping etc




that or you limit your market geographically like what happened in Darkfall when they moved the US server from West coast to East coast of the US and all of us aussies unsubbed.



 


The non-fps style combat systems are equaly as vulnerable to latency issues if they are faced paced. Needing to fire off abilties, hit reactives or the kind of circle straffing that often happens in many traditional mmo combat systems are all sensitive to those sorts of problems, but it doesn't stop people from playing them. There are also plenty of people that play FPS shooters on servers where they have higher ping then 100.


Note that FPS or hybrid FPS systems do NOT have to equal "twitch" combat. It's the pacing of combat and the required reactiveness that really control whether latency will be much of an issue. There are technical measures that can help with that as well.


Games like like Planetside, WWII Online, etc do just fine with normal latency issues. Lag spikes that are really, really bad are a problem obviously but they are equaly a problem for regular tab'd targeting system (i.e. The boss enraged and you didn't fire off your "protection" ability on the hotbar.) 


Also with alot of current MMO's and PvP situations....network latency is not usualy the bottleneck anyway....it's more often server or client load....dealing with prediction of all the multiple objects  within the fight area and how they need to be rendered on the clients screen.


  Kymemine

Novice Member

Joined: 7/31/11
Posts: 8

"You may kill me, but you may never insult me"

7/31/11 2:22:14 PM#28

Originally posted by Raventree



This is one that I am keeping my eye on.  I know Funcom crashed and burned with their launch of AoC, but if the majority of players gave it another look they would see that it is a quality game that deserves more success than it has.  I think Funcom will take what they have learned from AoC and apply it to TSW to hopefully avoid repeating the crash and burn launch. 


I like the fact that this game has a modern setting and skills instead of classes.  While Rift is a fantastic highly polished game I get that been there done that feeling because it is TOO familiar.  I am hoping TSW will be able to hold our attention longer than the WoW clones and Funcom will get some much deserved success here.


 


P.S.  There are two mistakes that I noticed in the preceding article.  "Loadout" is "Loudout" and "say" is "saw."  You're welcome.  Please read through your articles before posting or I will be forced to fine you in the name of the grammar nazis.



 


 First of all, Laugh XD


 Second, there is a bit of proof that they're at least trying to learn from their mistakes. They acually were asked in an interview what they did in AoC that they didn't want to repeat.


Yay, learning!


If dynamite, a baseball bat, and duct tape can't fix it, then you've got a serious problem.

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