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The Pub at MMORPG.COM  » Why is Raiding so unpopular to the MMO Community?

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319 posts found
  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

7/09/11 9:04:27 PM#21
Originally posted by Quizzical

It's not "doesn't like raiding any more".  It's "never did like raiding and still doesn't".

Having to schedule your life around a game is bad.

Needing to farm peculiar gear with no use outside of a particular raid is bad.

Having to do the same raid a bunch of times in a row in order to get up for the next is bad.

Being unable to do the content you want because you're waiting for a raid lockout to end is bad.

Having to worry about losing all of your progress if your guild breaks up is bad.  Especially when game mechanics seem designed with the intent to create guild drama and try to break up your guild.

Well-put.  Someone else with an extra chromosome and intelligence to boot.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

7/09/11 9:06:10 PM#22

Raiding can suck even if you're not doing it!

'Hey, want to hang out and do something?'

'Sorry, can't, that's my raiding night.  Can't let my guild down!'

  i_own_u

Elite Member

Joined: 4/25/07
Posts: 293

"If at first you dont succeed. Then skydiving isn't for you."

7/09/11 9:07:17 PM#23

Who said it was unpopular? Just beacause a few people on forums complains about raiding does not mean it is unpopular. Complaining is usually easier to spot than praising, however I do not know of any threads that are entitled "I LOVE raiding in MMOs." Complaining offers a topic to talk about.

  Sora2810

Advanced Member

Joined: 7/23/08
Posts: 567

7/09/11 9:07:26 PM#24

Casual gamers hate try-hards.

Try-hards are a result of raiders.

 

But in all honesty, people who never liked raiding, still don't. Really, raiding feels like a job to me, so I don't really enjoy it. Having to get on at a specific time to farm armor, so I can rinse, wash, then repeat? Just because I want to experience end-game content. 

Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2

  nomss

Apprentice Member

Joined: 7/21/10
Posts: 1488

7/09/11 9:09:20 PM#25

Becuase you have to repeat the same content OVER AND OVER OVER AND OVER OVER AND OVER..................

Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1

  jadedlevir

Novice Member

Joined: 7/10/09
Posts: 639

7/09/11 9:10:59 PM#26

Raiding sucks imo. I hate it. It's repetitive, it's easy, and yet your expected to do it over and over and over for gear and actually schedule for that boring crap. Nty.

Not only that, but the devs end up using all of their time making this new raid tier for you to run through, and you end up enjoying it maybe a few times then return to grinding the wheel, and get  a few hours of entertainment out of all that dev work instead of say, housing, guild features, social features, ect.

It's just a waste of effort imo.

  xBludx

Apprentice Member

Joined: 10/02/10
Posts: 380

7/09/11 9:11:51 PM#27
Originally posted by Quizzical

It's not "doesn't like raiding any more".  It's "never did like raiding and still doesn't".

Having to schedule your life around a game is bad.

Needing to farm peculiar gear with no use outside of a particular raid is bad.

Having to do the same raid a bunch of times in a row in order to get up for the next is bad.

Being unable to do the content you want because you're waiting for a raid lockout to end is bad.

Having to worry about losing all of your progress if your guild breaks up is bad.  Especially when game mechanics seem designed with the intent to create guild drama and try to break up your guild.

I'm not against playing a game with others, whether a few others or dozens of others.  But I want to be able to log in when I want to, and then jump in and play.  The reason solo content is popular is not so much that people want to solo, as that people don't want to deal with a bunch of other garbage instead of getting to play the game, and in many games, soloing is the only way to do that.

This is close to my view.

I don't know if raiding is "so unpopular to the MMO Community."  There are a lot of people who like to 'get stuff." They want to collect epics, link them in chat, compare gear scores, talk about their crits, etc. There are a lot of people like that and they seem to like raiding.

It's good for a game to accomodate those players, but a more dynamic world can offer other options. For me, I like 5-10 player content, but I don't want to have a second job of raiding in a guild. I would like more meaningful pvp options at end game. That would be "raiding" to me. You raid the other side and take their stuff and use it and deny it to them. And I'm not talking about full loot ffa pvp. There are other ways to do it. So there would be content for pve people (raids and dungeons) and pvp players. And they would all have the option to do either.

But being forced onto the gear treadmill associated with raiding, that is what a lot of players dislike and what I think the OP is picking up on.

  User Deleted
7/09/11 9:12:08 PM#28

Run dungeon 1 for 50+ times in order to get gear needed for the next dungeon.

Run dungeon 2 for 50+ times in order to get gear needed for the next dungeon.

... and so on.

 

I don't like being told where I can and cannot go in terms of content.  I greatly prefer a more free-roaming approach.

 

I'm also no fan of the elitist attitude of many guilds.  I have limited time because of real life and what some would consider an "appropriate commitment" is beyond what's practical for me.  Suck up and beg for a raiding position?  Not my style, not going to happen.

 

Overall, I think endgame raiding is a concept that fails anyone who doesn't enjoy running in the hamster wheel.

  DarLorkar

Elite Member

Joined: 12/28/07
Posts: 530

7/09/11 9:12:36 PM#29

Basicly for me they are not fun:)

I want to play a game and have fun while i am playing. Figuring out the "mechanics" of a raid just does not = fun to me. Let alone just reading a guide on how to do it? :)

Too much like work for me. Just more of the turning games in to play to win rather than play to have fun.

  Figure

Novice Member

Joined: 6/06/11
Posts: 128

7/09/11 9:14:41 PM#30

It's not so much that it's unpopular as it is that it's what the majority of us have been doing for anywhere from 1-6 years straight and we're sort of burnt out on it.  We might end up playing an MMO that has raiding in it, but we'll want some substantial improvements to other areas of the game to compensate.

I mean, if you do something for that long, there's bound to be some pushback.

Currently Watching: TSW. << Very Eager for a Beta invite. Have experience with Beta Testing.
Not personally a big fan of raiding or current pve endgame mmo philosophy. Nothing wrong with it, I just sort of burnt out on it.
Hardcore raider in wow from Launch to.. about 7 months ago.
Currently Playing: Champions Online.

  ErifNevow

Novice Member

Joined: 6/05/11
Posts: 97

More of an idea guy...

7/09/11 9:15:07 PM#31
Originally posted by ActionMMORPG

Run dungeon 1 for 50+ times in order to get gear needed for the next dungeon.

Run dungeon 2 for 50+ times in order to get gear needed for the next dungeon.

... and so on.

 

I don't like being told where I can and cannot go in terms of content.  I greatly prefer a more free-roaming approach.

 

I'm also no fan of the elitist attitude of many guilds.  I have limited time because of real life and what some would consider an "appropriate commitment" is beyond what's practical for me.  Suck up and beg for a raiding position?  Not my style, not going to happen.

 

Overall, I think endgame raiding is a concept that fails anyone who doesn't enjoy running in the hamster wheel.

Now you see, you think in a nutshell what I think, but you say it like raiding needs to be removed all together.

 

Raiding needs to be... replaced. I love a freeroaming feel, and I want the game to do a sort of dungeon, but instead its still a map anyone can join. Maybe not even serperate from the world map. I think that farming can be jsut as bad as raiding at times, but not usually. Plus when I am either not in a guild, or no one my level from my guild is on, I really hate raiding because I tend to pick a magic based class, which usually is not the most coveted thing in my expirience.

Newb= Newly Enrolled Wannabe Badass.

  C0MA

Novice Member

Joined: 7/11/07
Posts: 540

7/09/11 9:23:39 PM#32

unpopular? That's all people do in WoW, Rift, Aion & (Insert Game Here) pretty sure the unpopular thing is actually the forum minority... and I don't blame people for not preferring it. It's stale content after you complete it so many times.

"Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"

  korndog22

Novice Member

Joined: 5/12/07
Posts: 63

7/09/11 9:23:56 PM#33

I grew up playing MMO's , and I love raiding.To me it is a key factor in the games I chose.The only thing I can't stand is when a game makes every boss fight the same.I get my MMO joy and addiction fix from conquering a good Raid Dungeon.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

7/09/11 9:37:02 PM#34

I'm one of those odd loners who rarely if ever groups, but still likes exploring a shared world.  I like the open world to be populated with all sizes of challenge and enjoy feeling that I'm helping out at the edges of some massive invasion, but actual raids are wasted on me because being part of a formal social structure just isn't something to which I aspire.

  King_Kumquat

Apprentice Member

Joined: 1/15/11
Posts: 532

Seeking Talented Court Jesters.

7/09/11 9:41:21 PM#35

I love group play...

Raids although repeat a lot, often simple, and did I meantion they're prone to repeat?

There's nothing video game worthy about amassing a bunch of idiots together to all go up and auto attack a releative stationary pile of HP.

Then most of the 'game' mechanics that are added to make it seem like something more are often contrived. Then if there's anything that adds any bit of challenge to the raid, players wet their F*CKING PANTS whining about it until it's nerfed.

There's nothing good about raiding. 

For MMOs, video games, hobbies.

And that's just the design aspect. The reward system is often even dumber than that. A chance roll for an item, or even worse a token grind doing the same crap over and over to get the same item a dozen other peole have. THEN EVEN WORSE THAN THAT; it'll be some item required* (absolutely required) before you can move up to the next raid.

It's a stupid mechanic.

EQ god / dragon raids seemed kind of special. The instanced hp-orgy that's came along since then; they suck.


Will develop an original MMORPG title for money.

  User Deleted
7/09/11 9:46:39 PM#36

Take the best most devleoped part of a MMO and don't allow 95% of the player base to experience it and you have your answer.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5981

 
OP  7/09/11 9:48:06 PM#37

So was it a good idea for Anet to leave out Raid Dungeons as a feature for GW2?

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 3151

Google is your friend.

7/09/11 9:51:41 PM#38

I wouldn't say that I hated them, but i don't see them as necessary for an MMO as the OP insinuated. Plenty of the first MMO didn't have them. Ultima Online and Asheron's Call are two well known examples. Those games did have content that 20+ people ccould team up to tackle, sure. But that content was more organic than the scripted raid dungeons.

 

The other plus to the "raid like" group content in Asheron's Call was the fact that AC's random loot generator was awesome! It seems like the raids in WoW and other themepark games since are focused on the drops of the raid bosses and ultimately the end boss. This limits the number of folks participating getting something nice during the experience. In AC a really nice piece of loot could drop from what are considered "trash" mobs that's just as spiffy as a piece dropped from a "boss" type mob.

 

I also think that the MMO genre has gotten more "solo dominant" with respect to the growing number of folks coming into the genre. With a small amount of exceptions, the majority of the community aren't in large coordinated guilds to tackle such content. I'd imagine most of us older folks here on this site are also no longer apart of medium to big guilds like we once were, preferring to group loosely with the small group of good friends we've made over the years.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

Kickstarter 1 / Naysayers 0

  EricDanie

Tipster

Joined: 2/10/05
Posts: 2244

7/09/11 9:55:30 PM#39

Maybe people prefer things like the Shatterer from Guild Wars 2, basically a boss of raid difficulty level, but without the restriction of being instanced. Excessive instancing does not mesh well with the Massively aspect of a MMORPG, especially how Blizzard totally overdoes it - end game is basically raiding, arena and rated BGs, all of which represent instanced content.

It is actually probably the reason the original Guild Wars isn't even considered a MMORPG to Arena Net and a CORPG instead, its only massively aspect was the interaction in outposts, which was limited to around 100 or 200 people per district (channel).

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

7/09/11 9:57:31 PM#40
Originally posted by Malickie
Originally posted by MMOExposed

I noticed the mmorpg.com community for some reason cheered Anet on, when they announced no Raid Dungeons in Guild Wars 2. Well I want to ask. Why is Raiding so unpopular now days to the MMORPG community?

Isnt Raiding, a Massively Multiplayer element of PvE combat?

Would you rather future MMO to be balanced for 1v1 PvE rather than 1v20+?

I want to know why the community doesnt like Raiding any more.

Note:
Wasnt calling out Guild Wars 2, that was simply an example.

Fixed, as it's obvious the raid mentality is popular in MMO's, just not here on this site. I personally don't do the raiding thing, or dungeons in general at endgame. However there are so many raiding guilds out there I have a hard time seeing it as an unpopular thing. It seems a large chunk of players are in it simply for raiding mechanics, the whole live to raid mentality seems a strong one.

Don't mistake this community as the overall popular view for MMO's, it's basically the opposite, as the anti-mmo ideal is pushed hard here.

I think people tend to raid because there's not a lot else to do at a certain point.  Raiding is just grinding with more people on the screen at once.  I'd like to know how many raids (and I know they exist) actually take place because folks just want to get together and have a good time.  If you're there, you're generally there to gear up for the next slog.  I'm not sure if that qualifies as popular more than a necessary evil.

One thing I do know is that the allure of one day seeing those +100 Boots of Roflstomping drop, keeps us coming back to the trough.  Pavlov would chuckle.

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