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Eden Eternal devs make no bones about the fact that they want to turn the "free to play" market upside down with Eden Eternal. In a new preview of the game, MMORPG.com's Adam Tingle takes a look at Eden Eternal to see how it's faring in its quest to be something new and exciting on the F2P horizon. Read on and then leave us your comments!
Read more of Adam Tingle's Eden Eternal: Threatening to Destroy All That Once Was. Associate Editor: MMORPG.com |
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7/05/11 8:34:18 AM#2
Pretty awesome game. I agree with this article. Except you called it Earth Eternal in the last paragraph. I recommend trying this game out, and dont judge it by the screenshots. It's actually really fun. |
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7/05/11 8:36:35 AM#3
Second that.. I was in CB and play a little bit now.. it has to be the best full F2P game that I have played..
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7/05/11 8:39:52 AM#4
Sounds interesting. Im dl'ing in the background here. But I'm having some difficulties understanding what really sets this game apart? Graphics are one thing - as long as the gfx are acceptable and suitable, it's not a major selling point for me (i.e. ffxiv). Is it a solo game in a mmorpg setting? is a "wow clone"? Why is it better than any other f2p game? Is it because of the cash shop being sublime? Does it have anything to do with the gameplay itself? |
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7/05/11 8:40:28 AM#5
Truly shines amongst F2P titles, I've seen the most common argument against it, is the kiddie style graphics...but when you get into it there is some serious gaming to be had. |
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Good catch on the Earth Eternal thing. Fixed it! Thanks. :) Associate Editor: MMORPG.com |
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7/05/11 8:48:51 AM#7
Originally posted by Mimzel I've played EE and to be honest its just another generic korean grinder with nothing special to set it apart well maybe the fact u can change classes anytime when not in combat, the game plays like this, pick class, do quest at each town, turn in quests move to next zone, usually is 1-2 dungeon quest series too. Repeat over and over till max level then sit there with nothing to do since the only thing to do in EE is grind. I found the combat quite boring due to a lack of skills and char customization. I'd honestly not reccomend the game to anyone, except maybe kids since the game is so brainless to play. I liked the game at first but by level 23 or so I started to get tired of how repetive it was getting and I went till lv 38 then quit. This is just my opinion though, As I usually say try the game out and see what you think of it. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! Currently waiting for: Phantasy Star Online 2 |
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7/05/11 8:56:03 AM#8
@Siveria: Thanks for your input. @OP: I dont know what to think about your write up about this game. I cant really say it's informative. It's more alluring. You give some highlights, but you dont really mention any cons. What was the purpose of the article? Feels like it is to get people to try it out. Which of course isn't the worst thing you could suggest, but you might be more open about your motives in that case. It halfway sounded like a review, but it isn't, now is it? |
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7/05/11 9:27:08 AM#9
Well... I've played Eden Eternal to level 35 currently, and while it is quite polished (no crashes so far, just some disconnections when the various channels get busy, during prime time), I can't really say that its that much different from the typical Asian grinder type game. The graphics remind me of the kiddie focused style of free realms, and changing gear with in a given class doesn't change your characters appearence (I look the same at 35 as I did at 20 or so). Sure, one can use various dyes, but the appearence within a given class remains the same (at least so far). One can change weapons (I favor the two handed types for dps), and that does change the weapon image. The cash shop has become a vital part of the game. Why? Because the higher your level is, the harsher the exp penalty for death becomes. Unless you have a cash shop item that prevents exp loss in your pack (one is consumed per death). The cash shop health and mana pots are also superior. Not to mention safe crystals to prevent ones gear from breaking during upgrades, teleport gems to cut down on travel time, a mount (hog) thats a bit faster than the llama one gets at level 30. At this point the cash shop is rather extensive (and likely to grow). As I've often mentioned, I have no problems with cash shop games. In fact, if I enjoy the game, I make certain to use the cash shop, so the Dev's make a profit. But Eden Eternal, doesn't seem to have much more than limited appeal (unless one likes grinders). |
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7/05/11 9:56:56 AM#10
Just tried it. My very first impression is: - This is a CHILDRENS game. It's not a game an adult gamer would really play. It's a la free realms. - The UI is clunky - Within the first 5 minutes I got stuck on a rock. I tried to see if there was any support functions in-game, but I couldnt find any. Luckily I could just "recall".
I would suggest a target audience of children: 7-12. And that is if only the cash shop is acceptable for younger audiences. |
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7/05/11 10:06:25 AM#11
I can't figure out why people are hyping/loving this game so much I gave it a fair try, and it was generic f2p korean MMO #34920884 Just because you have a multiclass system, that doesn't make your game any more fun. Gamers just really love to buy into gimmicks like that I guess |
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7/05/11 10:35:20 AM#12
Really enjoying the gameplay and graphical style of this game. The class/skill system allows the altaholic in me to maintain one character to support my reroll habit. I find that both customization and upgrading (cosmetically and stats) to be easy and the components are very accessible. The playerbase is friendly and the content provides, for me, a nice mix of solo and group combat. Graphically, it's a lot like Dragonica - a cartoony (cell shaded?) effect and a consistent look/feel to the game world. The gameplay, game world, graphics, sound effects... everything seems very well done and, for whatever reason, I find it an amusing game to play. Been playing for a couple weeks and I think my highest class is level 16. The price of FREE also is a good selling point for me. :) Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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7/05/11 11:16:54 AM#13
It's a fun game, but the gushing praise is a bit unfounded. There's nothing that separates it from other quest grinders with the exception of the class change, which is also done in other games (RoM, FR, etc). Don't get me wrong, I love the visual style and I play it on and off, it's pretty fun, but the article made it seem much greater than it is. Aside from the class changing on a whim, it's the same as any other game. Get a quest, turn it in, level up. Repeat until level cap. The end. As for cash shop, in addition to exp and +loot potions, there are also items to protect your gear during enhancement, allowing paying customers to get very high enhancement ratings on their gear that otherwise would be nearly impossible, due to item breaking rates rising quite high after a certain enhancement rating. It also sells the actual enhancement scrolls, though these do drop ingame as well. However, there's no PvP, so I don't particularly mind when people end up overpowered in a PvE game. Just makes my dungeon groups that much smoother without having to spend any money myself.
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7/05/11 11:44:39 AM#14
Well -- in a lot of ways it is the FTP WoW... IE -- it takes a lot of what is there, improves it, polishes it, makes it accessible, and adds a few novel things to the mix. In essence the loot system is varied enough that one drop blue bow can be very different from another drop blue bow in the same level range and decent drops are obtainable enough that you can farm up an item if you feel the desire and items do drop for you to trade and buy items for yourself. The item mall while offering items people will want are all tradable and trade at a level where if you do not buy anything off the item mall, you still can get enough of it with in game gold that you do not end up feeling underpowered. Yes the death penalty is kind of harsh at 5% of the level (some might like this) but it can be halved if you are ressurrected (which ANYONE can do if they change to a priest class for a while and havent neglected them completely) and the flower things go for 15 gold about which while it is a sting as death should be isnt something you cant afford. IE I havent bought thing one from the item mall and I am at the level cap. The level cap isnt the end of the game. You have a lot of classes you can level at the level cap so it isnt like a brick wall. Plus it isnt massively hard to reach like most of the grind games. There are enough classes to cover varied play-styles both solo and group and being able to switch from class to class means you do not have to do the same thing all the time. Some classes really need their pets like illusionist and hunter. There are purer forms of each that do things without a pet. Some classes are very good at taking out the boss mobs and others are much better at taking out the lesser mobs rapidly and some kite multiple mobs at the same time but no class seems overpowered. In essence they have class balance down even though the classes are very different from each other. |
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7/05/11 11:52:59 AM#15
I'm playing it and it''s really awesome. Not a masterpiece, not a triple A game but a really fun MMO with great comminity. And what about class system? Really great. Discolina - Bard/Thief/Ward on Aquamarine http://www.youtube.com/watch?v=LrnwHsSi7y0 |
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7/05/11 1:05:22 PM#16
I think it rates up there as much better than your generic F2P grinder. In most of those games the grinding takes forever to level. That is not the case here. I think too many people toss out the term grinding these days. Go play Lineage 2 if you want to see grinding. I haven't spent more then 3 or 4 nights playing in a couple weeks and I have a level 30 character with level 27 classes for mage and priest. If you are trying to max out every class then it will take you a while, but that should be a given. Given how little I have played, it takes no time to level in this game.
The zones are repeatitive, and the skill use is mostly simple. Just AE kill mobs and quest. Each class has one primary AE ability, use it and abuse it. The game isn't trying to be revolutionary. It's just a fun way to spend an hour a two every so often. The cell shading is very nicely done. The town based quests hubs are very easily traversed.
What makes it different? Player guild owned towns. Change classes on the fly, and you don't need to store extra equipment in your inventory. Your one character has slots for cloth, leather, and heavy armor. Makes it much easier to multi-class if you want. No other game has that option that I'm aware of.
To the person that looks the same at level 35 as they did at level 1. You unlock "outfits" as you level up. On your class roster screen you can change outfits. I think at max level you have 5 outfits available to each class (maybe 6 can't remember.) You can pick whatever outfit you want and then dye it different colors. 3 different dyes can be applied to an outfit. Hats can be dyed seperately. I have no issue with this, but I'm sure some do.
Treat it as a Diablo-lite dungeon crawler and you might just enjoy it. Go in expecting more and you will probably be disappointed. In fact the map based layouts and limited skills make it very much diablo-esque. |
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7/05/11 3:28:49 PM#17
I'd love to see the joindate of posters here ... |
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7/05/11 4:07:48 PM#18
Originally posted by Ramblebrain Why? What does join date reflect? |
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ZoeMcCloskey
Hard Core Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
7/05/11 4:27:23 PM#19
You can see the join date of people on here. It shows in the forums section and here you simply click on someones name and you can see.
I been thinking of trying this one if I get the free time, sounds good. |
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7/05/11 5:36:01 PM#20
Yes I was aware of this, I am just curious what the poster above my post thinks the join dates would show him. Considering join date to this site has very little to do with length of time playing MMOs, age, themepark vs sandbox preference, F2P vs P2P preference, first time visiting this site, etc. Like I said I genuinely am curious why the poster is worried about join dates. |
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