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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
6/27/11 12:17:54 AM#61
This is why SWG died. Jedi were supposed to be rare. Practically extinct. And if they died, they were gone. Permadeath. But oh the rage and tears on the forums and threats about having Jedi Permadeath. So they got rid of permadeath. But oh the rage and tears on the forums about having to grind out so many random professions. So they made holocrons. But oh the rage and tears on the forums about having to put so much time and energy into Jedi that they needed to be more powerful. So they started balancing combat around Jedi and made them the alpha class. Flash forward about a year and you have everyone either playing an alpha class or working on unlocking their alpha class. And what exactly do you get with your hard earned alpha class? 1. Innate armor (goodbye armorsmiths) This stupid alpha class that everyone screamed and cried for and spent their whole time grinding for completely NEGATED THE ENTIRE POINT OF SWG. In a game with so many choices and dependencies on other classes and teamwork and variety, the absolute WORST thing you could do is implement an almost entirely self sufficient demigod class. But thats exactly what they did. And it ultimately blew up in their faces. All these idiots that pine for the good ol days when their Jedi was a unique little snowflake... you do realize that youre just as much to blame for the death of the original vision as SOE and LA. All one has to do is look at the old boards and see the selfishness and bickering on the Jedi forums. You guys helped kill a sandbox game that had more potential than any mmo made since. Even in its current, themepark state, SWG has more viable endgame options than every upcoming AAA mmo combined. Selfishness and greed killed this game. And it was hit from all fronts. Not just the publisher or the license holder, but from the players themselves. Themepark is not a sub genre, its an excuse. |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
6/27/11 12:40:03 AM#62
While I admit to having some good memories from the early days of this game, I for one am glad to fianlly see it dropped into the gaping maw of the Sarlacc pit where it belongs. How a games managment team can continually make so many catastrophic mistakes and yet continue to to be employed is beyond me.
And as to Smed's thoughts on anything, who the hell cares. SOE has done a 180 from so many things he has said, even outright promised, that it is painfully apperent that he holds about as much importance in decision making there as the muppet that lived in Jabba's navel.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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6/27/11 12:49:16 AM#63
Yes SWG went through many changes. Yes I worked through so many stupid professions to get force sensitve. But you know what? I love this game. I beta tested it. I played it when it went live. I grinded through all the professions. I bought houses, and had pets. I am going to miss this game with all my heart. I will never ever forget it. I am also bitter at Lucas Arts for being such assholes! A new game is on the horizon that might be better than than SWG? I think not. This is my rant, and my heart felt loss to my favorite game ever. R.I.P SWG. I will always remember you, and all the friends I made there. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
6/27/11 1:03:57 AM#64
Guys, when someone dies, I think one should cherish the good times you had with that one. And I will keep it that way for SWG. I mean, it does say something about a game when even 6 years after the NGE, people still react so strong about it, and it is a sort of a compliment for the games legacy and idea! I'll leave that bickering behind and keep the good memory in my heart instead. So I gathered all my screenshots I could find and patch them to a tiny movie together. :) Enjoy. ^^ Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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6/27/11 1:15:49 AM#65
lucas arts killed the game more then anybody they controlled whats in the game. Soe does suck but lucas arts made the bad choices in the end. And lied when lucas arts said they would not shut down swg because of tor. |
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6/27/11 1:17:41 AM#66
That was great man, and you are correct. There will never be anything like it. Ever. Look at the new Star Wars game coming out. ON rails space combat??? For real? I mean, how could that even be consider at all? Makes no sence at all!! Please Lucas Arts, do not let this happen. You have too many loyal fans you know? The new Star Wars game is a single player game, with some multi-player intentions. It is NOT SWG!!!!! |
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6/27/11 1:18:31 AM#67
SWG ended with the NGE, the SWG after that was the SWG for wow idiots. |
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6/27/11 1:22:43 AM#68
We all know what happened there man. But I have played since the beginning and I still love me some SWG. I cannot think about waht to do after it is gone. It has been my come back game for years and years. It was harsh with all the changes, but you know what?? The atmosphere has always been there dude. And when this game goes away, that is all gone. Just something to think about. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
6/27/11 1:50:10 AM#69
Originally posted by Ubel12 True. I guess with age old UO and EQ1 still running and getting updates, keeping SWG with minimal support & F2P would have been valid and possible. Since SOE tends to keep old MMOs, I guess it's mainly LucasArts. I guess they did not want a F2P competition to "take away" Star Wars fans so now all SW fan are left to play SWTOR now, which I think is the idea of it. I mean, if VANGUARD can run, why not SWG? But then... maybe as players it is time to leave it behind and let it be done. I dunno. I don't WANT to let it die, but if we are honest, there isn't much of a chance, and maybe its better close than remain such a pale shadow with a few 100 players in the end. That would be even sadder. It's a pity also since I loved the First Trilogy setting way more than any KOTOR or other era. Still, the entire thing is so depressing. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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6/27/11 3:24:36 AM#70
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6/27/11 3:29:21 AM#71
Oops. Meant to write. I played SWG when it first came out. I remember the days when we'd hang around Mos Eisley getting a group together to go Squill hunting, how we'd train each other up, and generally have a great social time together.
And then the CU came. I was dubious, thought it sucked and left shortly afterwards. Then the NGE came along, I reactivated my account, took a look, and thought it was ok, but it still sucked compared to pre-cu. There wasn't really the social apsect to this game that I was used to. Mostly it was sit in the bar get your buffs from the entertainers who always seemed AFK and then off you went to do whatever. I never saw a huge group going to quest together, just a couple of people and that was it. I think SOE did a diservice to the players by nullifying the huge social aspect of this game. |
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6/27/11 3:48:59 AM#72
SWG Pre-Cu was an awesome game SWG CU was a playable Game SWG NGE was ... nevermind even tho they will shut it down on 15th Dec 2001 we all know that SWG died on the 15th Nov 2005
it just took 6 Years for Smed and his crew to realize this fact - oh wait it was LA who realised that ... not Smed ... he is still as delusional as ever.
remember remember the 15th of november |
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6/27/11 7:43:18 AM#73
Why must people continually find reasons to place fault on problems in soe games onto some other source. Have anyone considered the possibility that SOE just gave up on the game and no longer wanted to spend the money to run a game that was the biggest example of screwing players and what not to do in an mmo? That SWG was no longer worth investing money into or paying a huge license fee to operate?
I supposed Warner Brothers is responsible for SOE shutting down The Matrix Online. I suppose Sigil is responsible for SOE not being able to turn Vanguard around over the last 4 years. I suppose Warner Brothers is responsible for DCU turning out to be a complete failure. I suppose Wizards of the Coast are to blame for Magic the Gathering:Tactics being a total bust. I suppose Lucas Arts is responsible a second time for Clonewars Adventures being a bust.
It isn't like Lucas Arts has sat around for the last eight years calling all the shots. It isn't like SOE was hired by Lucas Arts to carry out their game designs. It isn't like SOE has a strong history filled with successes while working with 3rd party licenses. Everything they have touched has turned to lead. The same problems that afflicted SWG throughout the years can be seen in all of their games to various degrees. The poor class balance, wild swings in the direction of the game design, poorly tested patches, design decisions focused towards enticing new players to join instead of addressing the desires and needs of the playerbase, etc.
The final result is that SOE could not create a game that was healthy enough to justify paying the licensing fees, so SOE chose to walk away.
I find it completely amusing that people want to speculate that The Old Republic had anything to fear from SWG. As if TOR was going to release and suddenly more than a few thousand people would decide that SWG was a better investment of their time and money. Sorry, if SWG was going to be a threat it would already be attracting people. Lets put that rediculous idea to rest right now. The only thing SWG was a threat to was itself. |
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6/27/11 8:58:00 AM#74
They can take down the servers, but never kill the amazing memories I had. Wow, what a game this was early on! Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you. |
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6/27/11 9:11:13 AM#75
Smed can say SWG is being cancelled because of SWtOR all he wants. But if SWG had been successful, the license would have been renewed, WITH or WITHOUT SWtOR. They both may be Star Wars games, but pre-NGE SWG and SWtOR are(will be) entirely different games. There was enough room for both of them in the MMO world. SWG is going away because the physics were outdated even before launch, and the bugs were atrocious; and instead of fixing them, they decided to invent a whole new game that DOESN'T FIT with the physics engine. |
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6/27/11 10:29:37 AM#76
very sad to see swg being shut down. i dont give smedley credit for being honest, he only started admitting the error of the nge after much pressure and time. i still dont feel like he ever listened to what the players have said over the years. swg is my favorite game, but i will always believe it could have been so much more! (if not for SOE) |
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6/27/11 11:02:17 AM#77
Originally posted by Sioned Let me finish that last part for you: "Remember, remember the 15th of November. The NGE, Treason and Plot. I see no reason the NGE Treason, should ever be forgot." And no, there's a reason I didn't name names. In truth, there's no point in placing blame. What's being done is done. Regardless of whose decision it was, Star Wars Galaxies was special in its own way. I have very fond memories Pre-CU. I will always cherish those memories. I will be sad when they shut the doors forever. I will drink to the game I loved, not the game it became. |
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6/27/11 12:19:54 PM#78
The only reason LA would cancel SWG or force SOE to cancel by demanding a larger sum of money for the continued use of the IP, is greed and to force people to KOTOR. I for one can see through all the eye candy BS and KOTOR is not a sand box and not a MMO by my definition. All I see is another POS like STO with the same result. I would gladly be proven wrong, however LA and the current state of the industry do not provide any information to the contrary. IMO, consoles are the market of choice and as a result games are being dumb downed to suit the larger console general public. |
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6/27/11 6:57:04 PM#79
SWG did not last for four years before the NGE. It is obvious that those claiming they spent four years mastering 36 professions to unlock Jedi are either ignorant parties that have never played Pre-NGE Galaxies or bitter veterans that do not care that SWG survived for nearly six years after the NGE hit. Regardless, dismissing the post-NGE game as "not SWG" is insulting to everyone who plays and enjoys the current game and I'm very disappointed that an MMORPG columnist took that tone. |
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6/27/11 9:53:30 PM#80
Faretheewell, Star Wars Galaxies, it's been so long since I last played that I barely recall what it felt like. ξ |
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