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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Who's returning on Dec. 15?

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73 posts found
  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3496

9/03/11 7:24:14 AM#61

You need to realise that most of the things that SWG lacks in your eyes, has been asked for by the current playerbase. It has a lot of former preCU players still. A lot of these things have been reintroduced in one form of another (if it doesnt fit in current lvl based system). Dont make the mistake to think that early NGE is the same as now. It has been expanded a lot.

The engine however is still just as crappy. So the only great SWG would be with a new engine that can handle the combat in large numbers of players. Still, even with current engine it could continue to survive. SOE even admitted this. It hasnt been shutdown because it wasnt viable anymore. Its the bloody SW licence!

  djmtott

Novice Member

Joined: 1/04/06
Posts: 182

9/08/11 4:30:54 AM#62
Originally posted by someforumguy
 

Camps were reintroduced and work like before.

In the place of creature handler there is now beast master, that lets any profession be beastmaster. Which turns it into a hybrid profession. Also entertainers and crafters can be one. The crafting system that was introduced for bioengineering and mutations, is very involving. Which is an improvement over creature handler. But to be fair, it misses taming, something players kept asking for. The hunting is now for DNA, for which players still have to find the specific lairs and critters.

There is now a city invasion system that totally trumps any basebusting. It also involves entertainers and crafters, both during preperation phase and invasion phase. Basebusting is shallow in comparison.

Majority doesnt want TEF anymore. That has been polled loads of time, with every time the same result.

The weapons crafting system offers now way more variety then before. All looted gear can be recrafted to provide a slight bonus. So the looted stuff is mainly about looks. And more important, crafters are always involved.

Reducing the number of important resources, bollocks. That has been changed back long ago. Food, droid engineering, bio engineering, munitions, spaceship components, these all require very specific named resources in high quality. Especially weapons crafting. The amount of different droids for example you could craft during preCU is nothing compared to now.

Vets like you always compare to NGE just after the change. Current NGE offers a lot more depth and variety then SWG ever did.

I do agree that the collection system is meh though. But they were already changing back from that. My main beef with current SWG was that collection card system with all its unique loot.

I've played SWG through all phases of the game. I'm comparing the old system to how the current system is now.

Camps actually were improved. They didn't do much before, but they have more of a purpose now. My regret in this area is that everyone can use them so they became mundane objects. Before when a Master Ranger dropped a large camp it was a cool wonder to see. Now it's just some thing you've seen plenty of times, and anyone can drop one.

Beast Master is nowhere near as fun as Creature Handler was. Growing critters in a tube is not nearly as cool as hunting down rare critters and hoping to find a baby you could tame. To tame it and raise it was something special, and that's why the profession was so loved and revered. Worlds better than hunting for DNA in the current system.

City invasions are nowhere nearly as cool as basebusting. And I'm not talking about where you and 40+ players and alts stand around to soak up GCW points. I'm talking about basebusting where you and your entire guild (and allies) sat there protecting it from the hordes of the opposite faction. You didn't know if they were coming. You didn't know when they were coming. And if you failed your base was gone. City invasions are lame because if you lose then there's always later in the day to try it again. No pride on the line. In the old days of basebusting it was a matter of pride to have your base standing for as long as you can. Back when the number of bases on the entire server could be counted on one hand.

Weapons crafting is better now than it was after the NGE launched, but it still sucks compared to pre-NGE because of one simple fact; and that's that all weapons now are capped. It doesn't matter how good your resources are over a certain point, your weapons will be no better than the next guy as long as his resources are just good enough. You just have to get over that threshold, and everything after that point is wasted. It used to be that the best materials made the best weapons. Now no matter how good your stuff is you get your stats capped.

Think of all the important resources required by crafting health stims, rez packs, doctor buffs, poisons, diseases, etc... All of those important resources, unless also needed by something that was not removed, were made irrelevant. Lokian Wild Wheat and Talusian Water Vapor.. those used to be some of the most sought after quality resources... now? Talusian Avian Meat... the amount of orders I filled for that as a ranger back in the day was huge? Any idea what those we needed for? You might be able to craft more things now, but they generally take the same things they used to. New droid schematics use the same resources the old schematics called for. 

And yes, the majority of SWG players didn't want TEF anymore, but that doesn't mean it was better for the game. It's because they wanted to kill faction MOBs with impunity and be safe from opposing players. That's carebear. It killed immersion when as an overt Imperial you see a Rebel laying waste to your faction MOBs right next to you and you couldn't do anything about it. Carebear players didn't want to get beat by other PVP-centric players. They didn't want to lose and then have it rubbed in their face. So they were catered to and really soured the game for a large number of players.

  Thorqemada

Elite Member

Joined: 8/30/04
Posts: 1208

9/12/11 6:43:25 PM#63

Staying away as i have no data about my accounts anymore - RIP SWG!

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
The Very Model of a Modern Major General (Grievous): http://www.youtube.com/watch?v=SoiQw7kPqf8

  AutemOx

Novice Member

Joined: 11/01/04
Posts: 1719

11/28/11 6:59:53 PM#64

I might log in but I have done so a couple times since the NGE and I felt nothing...  I just felt like I was playing a crummy MMO and I quickly got bored.  I couldn't even see my old characters due to some issue that I read about, I can't remember now, but it was a hassle to fix so I just made a new character.

I just wish I had a better memory...  The memories of SWG at its height are slowly corroding in my mind I can hardly recall them.

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  Brixon

Novice Member

Joined: 7/01/04
Posts: 253

12/11/11 8:51:16 PM#65

My biggest problem with the NGE was removing the proffession skill sytem, and replacing it with fixed classes (Jedi, what BS). No matter how much NGE may have done to improve the game, the new class system killed it for me.

I might pop in, unless I get my SWTOR headstart by then.

  Bogie

Novice Member

Joined: 11/21/05
Posts: 66

12/12/11 6:31:59 PM#66

Just wondering if anyone has heard what the grand finale will be?

Bogie

Corellian Run
Jedi Sentinel

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

12/13/11 9:21:42 AM#67
Originally posted by Bogie

Just wondering if anyone has heard what the grand finale will be?

It ends in 2 days...and no details - SOE is always timely like that. Expect the final update to be on Thursday.

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 4013

Let go of my ears, I know what I'm doing!

12/13/11 9:25:47 AM#68

If they offered it for free, like NCS did for Tabula Rasa, I'd do it.

  darkboaz

Novice Member

Joined: 4/17/06
Posts: 149

Forum Terrorist

12/13/11 9:31:42 AM#69

 

Even if I wanted to I cannot as the server I had called home is gone my toons are not part of any server now.
  Theiskareot

Apprentice Member

Joined: 6/27/11
Posts: 44

12/14/11 8:59:10 AM#70
Originally posted by someforumguy

You need to realise that most of the things that SWG lacks in your eyes, has been asked for by the current playerbase. It has a lot of former preCU players still. A lot of these things have been reintroduced in one form of another (if it doesnt fit in current lvl based system). Dont make the mistake to think that early NGE is the same as now. It has been expanded a lot.

The engine however is still just as crappy. So the only great SWG would be with a new engine that can handle the combat in large numbers of players. Still, even with current engine it could continue to survive. SOE even admitted this. It hasnt been shutdown because it wasnt viable anymore. Its the bloody SW licence!

Bullshit... thats like saying it was making money.   IT IS A BUSINESS... now are you going to tell me the game was doing so well that the server shut downs were ALL PART OF SOME great master plan to make more people pay for the game?  lol...

No.. and no...

Enough with the fanboi crap.   Come back to earth and be logical.      SWG does not have alot of Pre- CU players... in fact most left in droves.. on Bria they did and we all know it.   Sure the Engine is a issue... but that has nothing to do with all of the shutting down.

If this was the case Everquest would have been gone years ago -  so there is your answer to your logic there.

SW license if it was making money would still be there and the game still going.    Period...  don't be stupid.   If the game was making a million bucks profit a month do not think it would not still be running lol.  

You cannot butter up the NGE - you cannot make it better then what we really know it is and what it did.      So while you think you know... there is things said and done that people use logic and cannot get over.  i.e.  WHEN JOHN SMEDLEY SAYS SORRY HE MADE A MISTAKE .... then yeah see there is a problem with most people paying for it.

i.e. people like ME -- who say "WTF"??? Yeah your right I will not pay for your mistake that is known as the biggest MMO Blunder... good luck".....    So that is why the game is going away...

Not because of the Lic.... but because it is not making enough money plain and simple business.. make no mistake.

 

SWTOR helped, due to it being well taken too.... so that preassure to NOT suck is out the window...lol.

  Theiskareot

Apprentice Member

Joined: 6/27/11
Posts: 44

12/14/11 9:04:51 AM#71
Originally posted by someforumguy
Originally posted by djmtott
Originally posted by hipiap
Originally posted by djmtott

in that without the pre-CU depth and 'hooks' the game couldn't keep me interested consistently.

I have to ask..

 

Pre-CU....What Depth?

Low to No Content...

 

Only 'depth' was Profession Template Grinds

Oh sure....you could run Terminal Missions for Credits and XP all day. Or hang out in a Cantina or Medical Center and Hope someone was online to heal Fatigue and Wounds.

Until JTL launched you didn't even have that Content pre-CU.

No FRS until Jedi got added.

Perma Death for a while....then Corpse Runs......

 

 

 

Oh yeah...TONS of Depth pre-CU.

Depth... like hunting for Krayts for tissues and pearls. Although pearls were still in demand the lack of a market for tissues was a reduction in depth of the game. The Ranger tracking skill was removed, so hiring a Ranger to find Krayts went away. Spider Venom was also made useless when HAM poisons and diseases went away with Combat Medic. Scores of high-valued resources were made pedestrian because Doctor buffs and stims were removed.

Camps were removed with the NGE, and although they weren't of a lot of use as far as game mechanics went they were huge for the community. As a Master Ranger, seeing the profession being removed along with trapping, camps, mask scent, etc was definitely a loss of depth.

NGE removed Creature Handler and baby critters. Players had hours of fun scouring the planets for certain baby critters and the extremely rare ones.

Back to my experience as a Master Ranger when the NGE came about, even if I stuck with my same playstyle with one of the 9 NGE classes, there was a serious reduction in critter resources needed because of the elimination of the Medic/Doctor/Combat Medic craftables.

Overall, to me depth is not about the content/quests in a game. A game with a million quests is not a game with depth. Depth comes from the different things you can do in the game. The old version of the game with full cantinas (eisley, Coronet, Theed) of dancers/musicians, hunting for resources/enhancers, PvP basebusting (in the days of TEF),  the different combinations of weapons and professions, and more, absolutely provided a depth to SWG that the NGE eliminated.

Clicky collections and themepark quests is not depth. Going from 32 professions to 9 classes doesn't increase depth. Eliminating a large number of craftables doesn't increase depth. Reducing the number of important resources doesn't add to depth. So if you're making these changes that don't increase depth you're actually taking it away.

And this is just from my experience.

PS: The big three cantinas were always active in pre-CU. The Med Centers were active at the beginning of the game as well, and as time went on they did decrease in activity, but the buffing Doctors would heal your wounds.

Camps were reintroduced and work like before.

In the place of creature handler there is now beast master, that lets any profession be beastmaster. Which turns it into a hybrid profession. Also entertainers and crafters can be one. The crafting system that was introduced for bioengineering and mutations, is very involving. Which is an improvement over creature handler. But to be fair, it misses taming, something players kept asking for. The hunting is now for DNA, for which players still have to find the specific lairs and critters.

There is now a city invasion system that totally trumps any basebusting. It also involves entertainers and crafters, both during preperation phase and invasion phase. Basebusting is shallow in comparison.

Majority doesnt want TEF anymore. That has been polled loads of time, with every time the same result.

The weapons crafting system offers now way more variety then before. All looted gear can be recrafted to provide a slight bonus. So the looted stuff is mainly about looks. And more important, crafters are always involved.

Reducing the number of important resources, bollocks. That has been changed back long ago. Food, droid engineering, bio engineering, munitions, spaceship components, these all require very specific named resources in high quality. Especially weapons crafting. The amount of different droids for example you could craft during preCU is nothing compared to now.

Vets like you always compare to NGE just after the change. Current NGE offers a lot more depth and variety then SWG ever did.

I do agree that the collection system is meh though. But they were already changing back from that. My main beef with current SWG was that collection card system with all its unique loot.

What I love about this... is that while the funny thing is trying to bring back old content which they REMOVED IN THE FIRST PLACE IS ALL THINGS AND TIME THEY COULD HAVE USED TO ADD MORE CONTENT AND FIX THE OLD SYSTEM.

 

SO GRATS... you are now getting back or were getting back OLD THINGS WE ALREADY HAD AND LIKED>>> how original... except now its in a crappy system with a free CLICK ON HANS HEAD game...lol.

 

The logic escapes me... and so it seems it escaped SOE for now losing SWG.    Looks like they didnt think that out.

It kills me seeing the posts like this.. of "WELL HEY THEY ARE TRYING TO BRING BACK XXXX kinda like before"... when in fact you should be asking yourself -- :"WHY DID THEY TAKE IT OUT IN THE FIRST PLACE?"....

So do twice the work... except with less people because they didnt do it right in the first place.. "... yep good logic.. see how well that worked for them?

Pretty funny seeing that.. always loved those posts... of the "THEY ADDED IT BACK COME BACK TO THE GAME ones"... classic..

  User Deleted
12/14/11 9:12:20 AM#72

You know SWG was the entire reason I ever found this site.   It was the place to be for the NGE hater back in the day.

 

I just got to the point where I don't even like people bringing up the game.   It either tuns into some stupid arguement over subjective material... or thinking about a game that isn't and hasn't been for years.

 

Ultima Online is kind of the same deal.. even tho its still running it certainly isn't the game I played.   I bring it up because SWG was the obvious next step for me a former UO player.

 

Enjoy your memories if you liked the game.   If you hated it.. well perhaps you can be happy now at its demise.   *waves*

  Theiskareot

Apprentice Member

Joined: 6/27/11
Posts: 44

12/14/11 9:22:08 AM#73
Originally posted by Antarious

You know SWG was the entire reason I ever found this site.   It was the place to be for the NGE hater back in the day.

 

I just got to the point where I don't even like people bringing up the game.   It either tuns into some stupid arguement over subjective material... or thinking about a game that isn't and hasn't been for years.

 

Ultima Online is kind of the same deal.. even tho its still running it certainly isn't the game I played.   I bring it up because SWG was the obvious next step for me a former UO player.

 

Enjoy your memories if you liked the game.   If you hated it.. well perhaps you can be happy now at its demise.   *waves*

Yep there will always be something good about being able to say "I told you so".... for sure.. lol

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