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6/24/11 10:48:38 PM#121
Originally posted by xx19kilosold {mod edit} I am using logic, reason, and buisness experience to back my arguments. You are using conjecture, and a blind dislike of SWG.....which you admitted to quitting before the CU even hit, thus basically admitting that you never liked the game anyway. And all you're really doing is talking in circles and wasting my time. {mod edit} |
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6/24/11 11:02:01 PM#122
Originally posted by Wharg0ul Ok Bud.
CU and NGE were corporate greed. Greed killed SWG regardless of all the other facts counter to that simplistic opinion. You still havent countered facts presented to prove your "greed" theory over the facts presented by the games ex developers themselves.
{mod edit} |
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6/24/11 11:19:45 PM#123
You guys are silly, SWG was fun, fun as hell!!!! Nothing out now is close fun wise, i think the only other people who can relate is the old school Daoc peeps... |
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6/24/11 11:22:20 PM#124
Originally posted by Obee Wow, long thread in such a short time, it's clear that it's a topic that's a shocker to many Anyway, about the sub numbers, if you look at the timeline in the MMO charts you'll see that it coincides with the release of both WoW and EQ2 and that SWG wasn't the only one taking a dip with losing subs, other MMO's like EQ did as well around the exact same time and they didn't have a CU or anything like that. It's obvious that the release of those games had a significant impact: we had entire major guilds move from SWG to EQ2 when it got released, a lot of SWG players had also been ardent EQ fans so of course they wanted to see what EQ2 was and WoW was from Blizzard, one of the most popular and successful MMO's around and had an enormous buzz going on for it from people playing it. So maybe that the hard core of SWG fans didn't care about those 2 MMO's but there were enough SWG players that did, enough to take a dive from 300k to 250k subs, and that decline continued in that year and dived even below 200k.
As for the game SWG, it was a game that had quite some features that were unique and not to be found in other MMO's. But it was also a game with some huge flaws, preventing it from reaching numbers that equalled or surpassed EQ despite the more popular franchise, and no where it became more apparent than when WoW arrived on the scene and showed Lucas Arts that it was indeed possible to reach those high numbers but with another design model and a smoother, more polished gameplay experience. As for how it would've been if the CU and NGE hadn't been implemented, who knows, but they were losing subs just like other MMO's already to both EQ2 and even more so WoW. They could have maybe stopped it at the 150-200k mark with doing nothing majorly, we'll never know. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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6/24/11 11:25:28 PM#125
Originally posted by MMO.Maverick If there is one thing any MMO has shown us is that once you start losing subs you general don't get them back, thus far there have been only three exception and that was WoW (During the chinese thing) DDO, and EvE.
I highly doubt not changing anything would have made much of a difference. |
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6/24/11 11:26:49 PM#126
Originally posted by Wharg0ul Ex developers, let me remind you what "ex" means; they dont work for SOE anymore, have made the events of that period well known. How an ex employee is a PR muppet is, well, silly.
I dont want your essay, I want you to disprove what was stated by those, ex employees, over the decisions and reasons behind the CU and NGE. Its simple, stop with the ad hominems, and produce somthing tangible to back your opinions that are counter to what is on the common record at this point by sources outside of SOE who had first hand, hands on expereince with the game and its design direction at the time. |
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6/24/11 11:29:23 PM#127
Nope, SWG was buggy and could be frustrating... It was way to complex for you im sure but like i said it was fun!!! I would trade in the 5 years of WOW for 6 months of pre-cu no problem... |
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6/24/11 11:37:16 PM#128
I'm really surprised the SWG lasted this long after the NGE disaster. It was and will always be my favourtie MMO of all time (pre NGE ofc) but i guess the independent server that has a name of a flightless bird from New Zealand will pick up more of a population now. |
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6/24/11 11:41:27 PM#129
Blah to all the wall of text arguments, it doesn't matter.
RIP SWG, haven't played in years but will be coming back just to get some screenshots. My first MMO experience was on SWG launch day in 2003. I'll remember the good times, forget the bad times, and hope for a new sandbox that puts as much effort into non-combat activities as SWG did. Check out our blog: http://www.ticklemetyria.com |
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6/25/11 12:03:42 AM#130
Originally posted by TUX426 Hmm...interesting, she says she's been playing for 6 years, meaning she probably only knows the nge system. I wouldn't piss on the nge if it were on fire, let alone shed a tear over its passing.
Is a man not entitled to the herp of his derp? |
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6/25/11 12:11:51 AM#131
They implemented the NGE because they were losing subs rapidly and continuously, especially with the WoW release (and to a lesser degree EQ2 and GW) that happened in that time. I thought that was common knowledge. Had they done nothing, it wouldn't mean that the subs decrease would suddenly magically halt. It didn't for EQ and DAoC who experienced the same sub bleeding in the same time period.
Originally posted by Wharg0ul From that link I also got the following information, said by the same person, to which people often refer:
And it was needed. When we were asked, we were bleeding subscribers. If I remember correctly, somewhere around 10k a month. LOSING 10,000 It was not idyllic. You can remember it as an amazing game, but it wasn’t. Hell, all of you who recall the grand ole days of launch seem to It’s similiar to the UO rose colored glasses. Everyone remembers the But I digress. WOW was out. SWG was niche and clunky. Or so it seemed. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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6/25/11 12:14:41 AM#132
Originally posted by Wharg0ul Im sure you acciedently left this part out...Im sure..
And it was needed. When we were asked, we were bleeding subscribers. If I remember correctly, somewhere around 10k a month. LOSING 10,000 It was not idyllic. You can remember it as an amazing game, but it wasn’t
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6/25/11 12:16:12 AM#133
Originally posted by MMO.Maverick That is the common knowledge outside of the rabid SWG pre NGE fanboys. Getting them to admit it is another matter. |
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6/25/11 12:16:39 AM#134
Originally posted by MMO.Maverick The success of WoW is what ultimately did in swg. I know a lot of people that left swg for WoW even during pre-cu, mainly because it was more polished and had much more content.
Is a man not entitled to the herp of his derp? |
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6/25/11 12:19:25 AM#135
Originally posted by MMO.Maverick Indeed. The CU started the exodus. Instead of fixing what they had, they re-designed the game, and made many of our accomplisments worthless, made ALL of our hard-earned equipment worthless, and the player's faith in the developers and the stability of the game itself faltered. If, over night, things you worked for months to achieve are taken away from you, how much faith do you then have in that company? The killing stroke was the NGE, which was an effort to attract the WoW generation. When our accomplisments were once AGAIN made worthless, and for some of us our entire build removed from the game, the majority of the population had had enough. Culminating, finally, in the events of today. |
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6/25/11 12:21:08 AM#136
Originally posted by xx19kilosold copy/paste fail?? The part you are referencing was damage done as a result of the CU. Apparently ALMOST killing the game wasn't enough for them, and thus NGE. |
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6/25/11 12:24:18 AM#137
Originally posted by Wharg0ul Not really. What I said before, if you look at when the dive began, it was at the same time as when the dive began for other MMO's like EQ and DAoC, namely at the release of WoW and EQ2. You'll see that those MMO's lost 50-100k subs in the same months after those launches which was before any CU hit the scene.
Why do you have such a hard time seeing and acknowledging that SWG was just as much affected by the release of WoW and EQ2 as other MMO's did like EQ and DAoC? Like I said, the server I was on had firsthand experience with it with whole guilds moving from SWG to EQ2, SWG players who'd also been EQ fans, and I doubt that our server was unique in seeing this pattern. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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6/25/11 12:26:26 AM#138
Originally posted by Wharg0ul Read the last line. That is the reason, as he stated multiple times, for SWG problems. If you think that game wasnt losing subscribers BEFORE CU, you are living in dream bud. The CU and ultimately NGE were direct results of declining retention and competition in the market. Its just a lot easier for some of you to be able to "Blame" something other than a less than quality game at launch, that started to take it on the chin once other quality MMO titles were released. The game was bad from the begining, thats the reason it had som many problems throughout its life. The CU and NGE didnt help, but those are not the begining reasons for the failure. |
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6/25/11 12:26:53 AM#139
Originally posted by Ginaz Hell everyone from every MMO left for WoW, who wouldn't? Blizzard is a huge name even back before WoW and it was a goliath from the start. Most of the old mmoers pre-wow knew of or had played some of Blizzards titles and they were fun as hell. Little did we know then that they would ruin the whole genre by causing every developer to copy WoW's style lol. People have to realize though that before WoW, 100-200k subs in an MMO was great, since there was no game bringing in millions of subs. Now, if the game doesn't hit a million + subs right away it's an automatic failure in the eyes of the noob gamers and the companies paying for it. |
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Urvan
Hard Core Member
Joined: 7/28/04
"How do you prove that you exist..? Maybe we don't exist.." Vivi, Final Fantasy IX |
6/25/11 12:29:50 AM#140
Oh well, didn't like it anyway after the changed stuff even though I played a new toon to level 50+ but still, didn't truly like it. Also, at least there's something more promising on the horizon for Star Wars fans so yeah, good riddense, R.I.P SWG |