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Uncharted Waters Online

Uncharted Waters Online 

General Discussion  » Pay to Win... welcome to UWO

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81 posts found
  itchmon

Elite Member

Joined: 1/21/07
Posts: 1534

2/03/12 7:44:51 PM#41

long live the "turbine method" and L2's method of free to play, i haven't seen a good one besides those 2.

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

Dwight D Eisenhower

My optimism wears heavy boots and is loud.

Henry Rollins

  cagan

Apprentice Member

Joined: 6/16/04
Posts: 274

 
OP  2/04/12 7:04:07 AM#42
Originally posted by Quizzical

I'm an adventurer, so this isn't a problem for me.  The clipper that I have is arguably the fastest ship in the game right now.  The only NC ship that isn't clearly worse for adventuring than my clipper is a modified tea clipper, which once upgraded, has the same vertical sails as my clipper, about 5% higher horizontal sails, and maybe 10% slower acceleration.  The other alternative is a large clipper (which has no NC version) that would be unambiguously the game's fastest ship, except that it can't be upgraded past 2/4.

But if you want to be a pirate or a bounty hunter, then the pay to win claim has about as much merit here as it does in a lot of other item mall games.

Don't forget the Cash shop sails...They dont lower your turn rate and have higher ratings...the fastest sails u can get in the game is $$$$$$$

to upgrade your ship for most speed is $$$$$

to go even faster out of combat to catch those traders - speed boost cash shop item $$$$$$$

 

my best memory from the game when I was playing:

Come on join our race around the world event!

Make sure you get the speed boost item from our cash shop to stand a chance!

But thats not enough to win, also buy our TELEPORT to port item to make sure u are ahead of game!!!

LOL

 

people used teleport scrolls to hop ports and then used speed boost.

My time with a fast clipper was like 4-5 hours someone won the race with 45 mins or smthg ridiculous like that...

Fun times...

JOIN uncharted waters! Help us milk the cow!

 

  Quizzical

Guide

Joined: 12/11/08
Posts: 13319

2/04/12 2:04:26 PM#43
Originally posted by cagan
Originally posted by Quizzical

I'm an adventurer, so this isn't a problem for me.  The clipper that I have is arguably the fastest ship in the game right now.  The only NC ship that isn't clearly worse for adventuring than my clipper is a modified tea clipper, which once upgraded, has the same vertical sails as my clipper, about 5% higher horizontal sails, and maybe 10% slower acceleration.  The other alternative is a large clipper (which has no NC version) that would be unambiguously the game's fastest ship, except that it can't be upgraded past 2/4.

But if you want to be a pirate or a bounty hunter, then the pay to win claim has about as much merit here as it does in a lot of other item mall games.

Don't forget the Cash shop sails...They dont lower your turn rate and have higher ratings...the fastest sails u can get in the game is $$$$$$$

to upgrade your ship for most speed is $$$$$

to go even faster out of combat to catch those traders - speed boost cash shop item $$$$$$$

 

my best memory from the game when I was playing:

Come on join our race around the world event!

Make sure you get the speed boost item from our cash shop to stand a chance!

But thats not enough to win, also buy our TELEPORT to port item to make sure u are ahead of game!!!

LOL

 

people used teleport scrolls to hop ports and then used speed boost.

My time with a fast clipper was like 4-5 hours someone won the race with 45 mins or smthg ridiculous like that...

Fun times...

JOIN uncharted waters! Help us milk the cow!

 

You do have to pay some for special shipbuilding permits.  But those aren't very expensive, and the upgrades are permanent.  I paid $10 once.  I've upgraded four ships so far, though three of them are going to be upgraded further.  (I'm on the way to do two of them right now.)  And I'll still have some of that $10 left over.

NC sails are a lot more expensive, as you claim.  But they're barely relevant to gameplay, as hardly anyone uses them.  They're expensive, and only a very modest improvement.  The main full rigged sails that are commonly crafted in-game are +21 vertical sails, +24 horizontal sails, -1 turn speed.  There is a +22/+25/-1 that is also crafted, but not so commonly used because it's so expensive.  Meanwhile, the modified full rigged sails from the item mall is +26/+30/-1.

So the NC sails are 25% faster than the crafted ones, right?  What happens if you put four of them on a fully upgraded clipper, instead of main full rigged sails?  Your vertical/horizontal sails would go from 411/495 to 431/519.  Congratulations, you just spent $60 to make your ship 5% faster for a while.  Until the sails wear out.  Sorry, but I can't be bothered to care.  Stick those sails on a battle ship (which probably can't take four of them, anyway) and it will still be slower than a clipper.

The craftman's full rigged sail in the item mall does avoid the turn speed penalty.  But it's also slower.  If the turn speed penalty is a problem, then upgrade your ship with a painter rope.  Congratulations, you've now negated the turn speed penalty at a cost of about 4 million ducats and $0.40.  And permanently, too, rather than only until the sails wear out.

Yes, the sail speed amulets are a bigger deal.  A slower ship with a 30% speed boost can sometimes catch a faster one without the speed boost.  But those only apply outside of battle, so if your ship would be faster outside of battle if not for the speed amulet, then you'll still be faster in battle even with the speed amulet.  And if you see a pirate coming for you, you can log off.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

2/28/12 7:32:33 AM#44
Originally posted by lostsaint891

I have to say I'm glad I checked this thread out. I was considering trying UWO out, as I loved the old UW games for SNES, but now that I know all of this I won't be bothering.

 

I got to the front page and saw the treasure chest lottery...      I know how that game works...   Spend money and get crap most of the time for the out-side chance of something really good... 

 

Not interested.   Been there.  Done that.   Won't play any cash-shop game where you have to play a friggin' lottery to win.  

 

And I'm not against F2P cash-shop games.    I'm against the lottery kind.   Those are all designed to milk you dry as fast as possible if you want any chance to succeed.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13319

2/28/12 11:51:43 AM#45

I don't like the treasure box, either.  So you know what I do about it?  I don't buy anything from it.  Besides, there's nothing in there--including the ships--of much interest to me.

  Kuro1n

Novice Member

Joined: 1/03/07
Posts: 774

2/28/12 4:56:42 PM#46

Sounded interesting with so many talking about it the last few days, then i read this thread. NOPE.jpg

  rixk

Novice Member

Joined: 2/25/11
Posts: 45

2/29/12 7:36:25 AM#47

Of course when someone wants to spend money in the cashshop, then only the sky is the limit. But... all the content is available for everyone without paying a cent. When someone doesn't want to pay, they aren't locked out of anything.

  Brymir

Apprentice Member

Joined: 4/03/12
Posts: 2

4/03/12 6:31:49 PM#48
Originally posted by cagan

Don't forget the Cash shop sails...They dont lower your turn rate and have higher ratings...the fastest sails u can get in the game is $$$$$$$

to upgrade your ship for most speed is $$$$$

to go even faster out of combat to catch those traders - speed boost cash shop item $$$$$$$

 

I agree with some stuff, specially about maritime. But not the rest. And races have always been a joke, even races over europe and in the old days (2010) only the people buying 30% buffs would get a chance. I don't even bother with races.

Im mostly trader these days (some adv too), and we CAN have ships with the sail improvements without going to NC.

My current big trading clipper has like 100/100 (can go up to 110) on (NC) sail improvements and 5 22/25 studding sails, which comes to like 451/539 speeds. All you need is ducats, the ship cost me 60 million since it was upgraded (normal BTC is 40 45m) and each 22/25 sail about 7 mil. It requires level 64 to sail, so if you have the level for it, im sure 60M aren't hard to come by anyway. Sure i could be even faster if i was buying speed boosts, but this is already very acceptable, and im quite pleased with it (i.e. little over 40 days to reach Southeast Asia from Lisbon).

Pirates, speed boosts or not, aint getting there. The big clipper is already the only ship to equip 5 sails, put sail enhancements and acceleration on top of that, and you're the fastest thing ingame, only behind the same Clipper on speed buffs, and the L64 Adv Clipper.

The 50x20 (1B) bonds have been removed, now all you have is a one time 50m investment, and that costs nearly 20$, so that deterred alot of players from port flipping with NC, things are getting back to normal, and alot more fair.

Theres still plenty to play in UWO, and since im a fan of the game, i just got back from a 7 month break a month ago to play it some more. So far so good.

 

P.S.: to anyone thats thinking of trying the game out for the first time, or coming back, maybe you should. The pay2win deal, has been as badly milked by netmarble as it has been by frustrated players. The latter is filled with misconceptions and false facts.

  Yizle

Novice Member

Joined: 4/24/10
Posts: 528

4/25/12 11:05:39 PM#49
Originally posted by MosesZD
Originally posted by lostsaint891

I have to say I'm glad I checked this thread out. I was considering trying UWO out, as I loved the old UW games for SNES, but now that I know all of this I won't be bothering.

 

I got to the front page and saw the treasure chest lottery...      I know how that game works...   Spend money and get crap most of the time for the out-side chance of something really good... 

 

Not interested.   Been there.  Done that.   Won't play any cash-shop game where you have to play a friggin' lottery to win.  

 

And I'm not against F2P cash-shop games.    I'm against the lottery kind.   Those are all designed to milk you dry as fast as possible if you want any chance to succeed.

Yeah I was looking at this game for a try but after reading all the posts about the CS and P2W I will pass. I do not mind CS as I play a couple games that use them. But I am completely against P2W. Think I will just wait for Path of Exile or even better a beta key for it.

  Brymir

Apprentice Member

Joined: 4/03/12
Posts: 2

5/01/12 4:32:20 PM#50
Originally posted by Yizle
Yeah I was looking at this game for a try but after reading all the posts about the CS and P2W I will pass. I do not mind CS as I play a couple games that use them. But I am completely against P2W. Think I will just wait for Path of Exile or even better a beta key for it.

 

You should still try it actually. Alot of people in here are crying about stuff that doesn't make the least difference and/or have quit before they saw any changes, but still come on the forums talking like they know about it (plus posts going on 6 months).

You dont need any sort of lotteries to play the game, or even to be good at it. Yes, there are certain advantages in using the CS, that is obvious for this or any other CS game, specially in maritime for UWO, but otherwise there is nothing that playing and using ducats (ingame currency) can't handle.

Alot of the items and ships you see people crying about on here, besides being cash shop items, can also be bought with ingame currency if you can afford them, since they are tradable, and theres plenty of market. Even my Alt character has an NC ship just with a few ducats hehe.

I never wasted a dime in UWO and i do fine at nearly max levels with a main.

  mulletboat

Apprentice Member

Joined: 8/28/12
Posts: 2

8/28/12 7:22:29 PM#51

the bottom line is, p2w is frustrating , deceptive , and just generally too greasy a system of financing a game of this quality.

i loved the original snes game , and when i found out there was a modern remake i was ecstatic. so i investigate to find out where i can get this game , if its not available in a nearby shop perhaps i can get it through steam (or a simular service)

i find out its mmorpg , um.....ok , this could still be cool , mmorpg ruined the ff franchise for me , but i still look optimistically to the experience. when playing the original uw snes i ocasionally thought that it would be great if there was some way to make it multiplayer, so i look forward to an epic social gaming experience. i finally find the official uwo site where the game can be downloaded , i see that the download is totally free , decent ! , but i also see a prominately featured section advertising special items that you get with nc, oh no! simple arithmatic: f2p+purchasable items=p2w. now my optimism is finally starting to waver , however i am in denial that they did this to the revamp of one of my all time favorite games so i download. after  downloading i am looking at the netmarble launcher window and ....account balance ....click on "add nc" and low and behold the familiar payment options with paypal and credit card logos.

still i move on to the game now armed with asumptions and suspicions that i will be cut off at any point with a request for money (greasy greasy greasy!!) , but you see it looks so awesome i have to fall into the trap. its a pretty sweet game, i am just finishing up the school missions (tutorials) and it seems pretty decent so far but i am worried about hitting that inevitable point where the ONLY way to stay competitive is to pay some , as yet unknown , sum of money. i explored a little and talked breifly with some other players and i fear that NC is going to be an increasingly neccesary element that can't be worked around. i am seriously thinking about forgetting about the whole damn thing , because i am too proud to get played for money like a fool ; this is why i don't go to the strip clubs no more.

this is what i would like to see happen with UWO: they will never do this,by the way, because in my experience companies like this never correct their mistakes because they equate it with admitting failure, but anyway here i go.

1. honest up front p2p , straight up subscription fee with no additional charges or purchasables, and a reasonably brief trial period for new members ; just so they can see if they like the game before they sink any money into it. i understand something like this needs to be funded somehow but don't insult me by trying to trick me into it.

2. an offline version of the game, that you can get in disk form from an office supply store, or paid download from the company servers , something more like a true sequel to UW:NH.

i really liked the original UW and i fear this greasy p2w BS is ruining the franchise for all time , and i'm doomed never to see a true sequel , or spiritual successor to UW: NH

this all brings me to the big question , which i am not sure was completely answered in this thread: bottom line ; is it worth while to keep playing w/o NC? , or should i just mark this as the death of UW ?

 

  Quizzical

Guide

Joined: 12/11/08
Posts: 13319

8/30/12 3:13:32 AM#52

I've played for most of a year and have spent $10 on the game in that time.  That $10 did provide a big advantage over spending $0, as it meant I could get special shipbuilding permits.  But the advantage of spending $10 (total, not per month) rather than $0 is greater than the advantage of spending $100 rather than $10 would have been.

If you want to be a pirate, then it is pretty much pay to win.  But otherwise, no.  Think of the old SNES game.  If you increased your attack power or ship speed there by 20%, so what?  That is game-breaking in most MMORPGs, but here, it's practically a rounding error unless you're a pirate.

And it's hardly like I barely played the game.  Right now, I'm at something like 65/47/29, and waiting for a level cap increase because my adventuring level is at the cap.  I somewhat expect the next patch to raise the cap to 70.  And then I'll spend another $10 on more special shipbuliding permits.

  mulletboat

Apprentice Member

Joined: 8/28/12
Posts: 2

9/05/12 11:10:54 AM#53
yeah. at this point i have been playing for a couple days and it doesn't seem as greasy as i feared, i also understand even if it costed only a small amount of money some younger players would not be able to play, however i still worry. there is a slippery slope when free games of this sort have a cash shop and no advertisements. as it stands now the cash shop stuff is cosmetic or only cuts off the highest of the highest level bits of this intricate world, but what happens when the owners of the host server need more cash to keep the game online?
  ihateuimeanit

Novice Member

Joined: 10/06/12
Posts: 9

10/06/12 4:11:56 AM#54

But seriously, you just negafied the game... you caused a lot of upcoming new players to stop thinking of downloading this game -____-

It said P2W so most average gamers will just turn around disinterested of the game :/

  MontadorUWO

Novice Member

Joined: 10/10/12
Posts: 5

10/10/12 10:44:57 PM#55

UWO is not "Pay to Win", it's more like "Pay for Convenience". You can level a bit faster by buying experience boosts, for example. Also things like increased bank storage or more skill slots. Not necessary to have but it makes your life a bit easier if you want to spend the money on them. The game itself regularly has events like double experience or double skill proficiency so you can always participate during those times to grind out levels and skills more quickly than normal.

As for ships, ships we can win from treasure boxes (called NC Ships) also don't have to be bought via real money. They can be bought in game from other players using the money of the game (ducats). There's a girl in my company who 100% refuses to spend a single penny of real money on the game. She's levels 65/65/53 now and has both a Modified Armored Vaisseau and a Custom Turkish Galley (both at maximum modifications) and other real money items like a General's Robe. She got them by earning money in the game and buying them from people.

 I spend money on the game myself, both for the convenience and to support a free game that I put a lot of time into. I certainly don't have to. It's my choice.

  Vetarnias

Advanced Member

Joined: 1/13/08
Posts: 631

10/15/12 10:14:35 AM#56
Just saying, I returned briefly to the game two months ago. I did exactly one trip from Marseille (where I was) to East Africa. It took forever. Things in East Africa had remained exactly the same as I had left them a year ago, as though nothing had changed. Anyway, I had played UWO for six months, and within 20 minutes of returning I was already wondering why I had stayed so long.  It was boring, grindy, repetitive and meaningless.  It's fairly atmospheric, but there's nothing under the sheen but the usual grindy Asian MMO setup.  My advice would be to stay away - it's a life-waster.
  MontadorUWO

Novice Member

Joined: 10/10/12
Posts: 5

10/16/12 8:54:23 PM#57

I think most would agree that the addictiveness and re-playability of an MMO are key points of criteria of what a good MMO is. I've been playing UWO straight (daily... several hours per day) for more than 14 months now. Life waster? Maybe - but then aren't all good MMOs that way?

If the game is boring and repetitive for you, then try doing different things. Here's a small list of different things you can do: 1) buy and sell trade goods, 2) make discoveries via adventuring, 3) become a pirate, 4) hunt pirates, 5) do dungeons, 6) do land battles, 7) do sea battles to grind your skill as a maritimer, 8) get involved in production skills, 9) do mock battles to test your pvp skills in a safe environment, 10) grind up your levels to get access to better ships.

Don't give it a pass. Give it a try. Don't listen to me or the voices who say UWO sucks. Go try it for yourself.

  XilentStorm

Apprentice Member

Joined: 3/11/10
Posts: 211

Games are epic.

10/18/12 11:01:58 AM#58
Originally posted by MontadorUWO

I think most would agree that the addictiveness and re-playability of an MMO are key points of criteria of what a good MMO is. I've been playing UWO straight (daily... several hours per day) for more than 14 months now. Life waster? Maybe - but then aren't all good MMOs that way?

If the game is boring and repetitive for you, then try doing different things. Here's a small list of different things you can do: 1) buy and sell trade goods, 2) make discoveries via adventuring, 3) become a pirate, 4) hunt pirates, 5) do dungeons, 6) do land battles, 7) do sea battles to grind your skill as a maritimer, 8) get involved in production skills, 9) do mock battles to test your pvp skills in a safe environment, 10) grind up your levels to get access to better ships.

Don't give it a pass. Give it a try. Don't listen to me or the voices who say UWO sucks. Go try it for yourself.

I hope the learning curve is easy. :/

Veteran MMORPG Player -

ROM
EVE
RS (pre-EOC)- Habbo
Combat Arms - Crossfire -AVA
Maplestory, and more.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13319

10/18/12 11:40:40 AM#59

What makes for a soft learning curve is making a game very similar to a bunch of others that you've already played.  That way, knowing how the other games work means you're already 90% of the way to knowing how the "new" game works.  And 90% of the way to being sick of it.

That's basically the opposite of what UWO does.  Koei disregards common MMORPG conventions to do things their own way.  Be sure to ask for help if you need it, as otherwise, you'll spend many hours banging your head against a wall trying to figure out how something works.

  User Deleted
10/21/12 11:25:00 AM#60

Yes there is such a thing like a waste of time: every moment I can't play UWO for some strange reasons. ;)

Seriously, my first 3 days where horrible and accompanied by thoughts like "what the hell am I you doing here" and then on day 4 I suddenly was hooked. Badly.

I can't remember one single game that I disliked so much in the beginning (story line represented by manga pics, go figure! Or 12(!) clicks to enter the game. I could go on bashing that game but...) and that turned out to be so adictive!

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