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So, we got to see the Death Penalty with the the Live Demo game play with Daniel. Me personally, I think its too light. As you hear from Daniel takling about it how they use it to their advantage in some of their own Flash Points and other harder fights where they are kitting a MoB around to where they can get self ressed right at the spot. For those of you that don't know the current death system, Right now it appears that when you do die. You have 2 choices you can either be ported back or self res on the spot thru a probe droid. It doesn't appear to be any draw backs if you take the self res on the spot other than you res with low health and you have a 12 sec invis to move away from the area. Then rest up to full health. From what Daniel said the only draw back is that each time you die the timer is just longer. Which that to me is hardly any draw back at all. I guess since I'm one for feeling the death from my past experiences with UO, EQ, and other various games. This current death system seems the weakest of all. Even weaker than STO at their start. Thoughts on this? |
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6/08/11 10:37:00 AM#2
Light death penalty means less incentive to survive. A lot of players prefer it that way. It bores me to tears though. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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6/08/11 10:37:36 AM#3
personally im fine with it but i also don't care about harsher penatlies.
in regards to this for pvp georg zoeller posted this: GeorgZoeller General Discussion -> Self Rez with Short CD
We will likely put a limit on this ability when you are killed in PvP / by another player, even disallow it completely.
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6/08/11 10:48:26 AM#4
From what i heard on this you got it about right. But they also noted that like you said each time you die it gets longer and can sometimes be up to 10 mins before you can try again. However i find this type of res pretty useless inside of any group encounters because once your out of combat you can simply just rez your groupmates. If a lighter death penality means tougher mobs and smarter mobs then i'm okay with the lighter death penality. I too came from the EQ era. Granted a tougher death penality does make you fight to the bitter end, but beyond a simple corpse run and grinding (yeah like we like doing that nowadays) it didn't do much. Most raid encounters were simply if you thought you weren't going to win, the cleric would simply camp. Beyond exp loss it didn't affect you. It's probably going to be the same way here. If you can't beat the encounter that timer is just gonna get longer and longer until your team has to wait 10 plus minutes to get back into the fight. If the mobs have the same things our players do that also means tehy will go into self healing. Now i think what they want to go for is tougher encounters rather then just taking the player out of the action for X amount of hours. However if the game does have allow for players to just zerg the encounter with this action, theres always the suggestion box to let them know that it's making the encounter easier then it should be, and they could remove it for raid encounters or when your in a group. |
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6/08/11 10:55:51 AM#5
Depends on how soon that res timer climbs up. 10 minutes is very steep. Most people would prefer a teleport to that I suppose. And in pvp the benefit of ressing on the spot is debatable. Maybe the 12 seconds is enough to get away from a second gank, but often it won't I reckon. It also allows the killers to play a minigame which I used to play with friends in WOW: "Guess the ress"; before the twelve seconds are over you and your friends predict a spot where the resser will show up again first and put some ingame currency on it, the closest one wins the pot. Rinse and repeat. Fun times. edit: also repair bills have been mentioned as a money sink if I recall correctly. Not sure how steep they are though. |
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6/08/11 11:02:03 AM#6
Besides it being a Star Wars game, there isn't much to look forward to with this one is there? |
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Originally posted by gaou Well hopefully they will disallow it completely. I did notice durabillity on armor slots and at different level of durability on it. Certain pieces of armor had 100/100 while others had 80/80 and 70/70. So, probably can't self res completely all the time without having to go back eventually and reparing. I do see your point about past EQ raid experiences with having to camp a cleric out or if you wiped and someone managed to survive is the same thing. |
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6/08/11 11:12:37 AM#8
Originally posted by Bizzlebuff I have recently been asking myself, if this wasn't a Start Wars game, would i actually be keeping an eye on it at all? I mean everything seems "ok", but nothing has grabbed me yet. Theres still plenty of time, so maybe I'll be pleasently surprised. |
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6/08/11 11:16:33 AM#9
Originally posted by Bizzlebuff Nope. ... apart from exploring a great many large and detailed open worlds and getting rewarded for it, raiding, pvp ranks, having your own spaceship to use as a base of operations, heroic quests, enjoying an interesting crafting system which supposedly allows for a lot of specialization, deep voiced over story lines, interesting classes and subclasses with multiple roles, open world pvp, cool companions who can do a variety of stuff for you, an alignment system with rewards for dark side, light side and neutral walks of life. Spiffy titles. And probably some other stuff too. All in an immersive sci-fi setting without axes and elves. |
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6/08/11 11:18:55 AM#10
Originally posted by Palebane Make a self-imposed penalty. There is your freedom in an mmorpg. :D |
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6/08/11 11:20:57 AM#11
Originally posted by DarkPony dang you left out the multiplayer dialog part..how could you forget that one ;P |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
6/08/11 11:21:46 AM#12
Originally posted by DarkPony But aside from all that... the intricate quest lines, advanced class customization and role hybridization, open world PvP, multiple avenues of leveling............. strategic gameplay utilizing no auto attack, the cover and LOS system.. and all that..... not much to look forward to though, I imagine. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
6/08/11 11:28:17 AM#13
Meaningful death penalties are old school, anything harsh and the WoW generation would whine endlessly until it was changed. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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6/08/11 11:29:25 AM#14
Can you paste a link please and tell me at what mark they talk about death. Thx. Guild Wars 2's 50 minutes game play video: |
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6/08/11 11:30:36 AM#15
Originally posted by whilan Crap. I knew I forgot something. Might as well mention mounts/vehicles now that we are at it. Wich are supposedly expensive commodities in a variety of flavors. (Not that that is such a novel feature though, but it is still cool to have them, seeing how another upcoming title wont and how that disappointed a lot of people). You may beat the pony now. |
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Originally posted by nomss http://live-event.ea.com/e3/chat/star-wars it was shown here at 33:00 Minutes into the game play. With Daniel Keep in mind its their current build. Daniel even says it in the video. This isn't final. |
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6/08/11 11:34:55 AM#17
Originally posted by nomss at about 32mins they start discussing death edit: bah took me to long to find the spot in the video XD |
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6/08/11 11:47:13 AM#18
It sounds an awful lot like Rifts death system. There, you have 2 options as well, self rez and graveyard rez. Only thing is the self rez is has a 60 min CD. I'm thinking bioware will implement a longer time penalty then whats been stated. |
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6/08/11 11:58:00 AM#19
Originally posted by monarc333 Lotro is similar, except a 2 hour CD, and you're aggroable almost before you can move. There's also item damage. And 10 minute Dread. |
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6/08/11 12:04:48 PM#20
Originally posted by Marcus- I kept my eye on tabula rasa, so... yes. Absolutely. |
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