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1/03/13 7:14:56 PM#361
Originally posted by gamesrfun Sounds bloated. If you are going to down the road of permadeath, then make it really permadeath. If you make where advancement is horizontal instead of veritical and is more easily obtainable and the object is to see just how long you can live, it would be in the realm of design possibility. You simply cannot have a typical MMORPG with permadeath tacked on, it wouldn't be fun for anyone and you would either never get the player base or they would quickly leave. |
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1/03/13 7:30:56 PM#362
Originally posted by gamesrfun Can say the same about people who whine incessantly about gamaes on forums..... |
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Merilirem
Novice Member
Joined: 1/01/13
Do not fear the unknown, for it does not fear you. |
1/04/13 4:26:20 AM#363
Sandbox is clearly the only way for games to go. Everyone loves a theme park but once you do all the rides you realize how much time you used to follow everyone before you. Sandbox is still highly underdeveloped at the moment however, to the point where no game can be called a true sandbox. Perhaps what we need now is a desert.
If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human? Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer? If u wouldn't let a construction worker design your house, then why let a programmer design your world? |
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1/04/13 10:39:58 AM#364
Originally posted by botrytis Can say the same about people who think that the world is 6000 years old too. Troll somewhere else. |
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1/05/13 1:05:54 AM#365
I like both games as long as that certain games does not bored me out and their are plenty of things to do in that certain game.
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1/05/13 1:19:26 AM#366
Sand-Park ftw imo best of both worlds lol
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1/08/13 6:14:39 AM#367
Many times i sayd here when Archeage is released this topic will be useless,becouse we will have a game with all the same old and loved sandbox content plus the only 2 themepark advantages: quality and dynamics
WoW 4ys,EVE 4ys,EU 4ys |
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1/08/13 6:12:00 PM#368
A couple of years ago, I would have said theme parks are perfectly fine for MMOs. Maybe I'm getting too old but I'm starting to like sand boxes. I want to be able to create my own quests. I don't mean something like the Foundry but being able to design a story in my head as my character heads out into the wilderness. I'm tired of the exclamation marks and the cheesy stories that come with theme parks. And I think devs could probably save a ton of time by removing 90% of quests in their games. They can keep a few that explain a major story that everyone would appreciate but you could do away with a lot of others. They could spend the time fixing and improving the game instead of hiring writers to write something that hardly anyone reads. |
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1/13/13 12:29:31 PM#369
It is very true there are few Sandbox MMO's out there and even fewer successful one(s). I think many people are tired of the theme-park style of design whether they know it or not, and sandbox style MMO's are definitely going to be more popular in the future as bigger and better games in this genre are released. Everyone is looking at ArcheAge right now. I made a post earlier, but I can't help to shamelessly plug back into that on behalf of Pathfinder Online. This game is described as a hyrbrid Fantasy sandbox/themepark MMO with a heavier dose of Sandbox. This game is in the last day of its Kickstarter campaign with only another $150,000 left to go which was the same amount of money raised within the past two days. Please pledge support for this game; the more people that do, the sooner we get it and the better it will be! |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
1/13/13 12:37:13 PM#370
For the much larger casual market: themepark. for the hardcore that likes sandbox elements: sandbox for the hardcore that doesnt like sandbox: themepark. I have never heard fo a casual sandbox. So that is what will keep sandboxes fro m ever reaching outside of there rather small communities, the lack of casualness. This further demonstrates my belief casual themeparks are the future of mmos. Sandboxes will always be there, but will they ever really match themeparks? No. http://www.merriam-webster.com/dictionary/innovation |
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1/18/13 9:15:57 AM#371
The truth is thus far the only true sandbox game I have seen is Eve Online. I am not a big fan of Eve Online because I don't like the way you fly ships that and it's overly complicated to play. However in my opinion it is one of the only MMO that is a true sandbox. The fate of that universe is left up to the players to decided. The game does not lead you by the hand and tell you what to do, it's up to you to decided that. As far as I have seen no other MMO has been able to create a true sandbox game, especially in the more fantasy type MMO. When you look at MMO across the board many of them have deep rich history and lore. However all that lore and history is woven directly in to the quest. In order to learn the history of that world you follow the quest. An example of this would be World of Warcraft. You could go in there and level from one to eighty-five and still no nothing of the history of Azeroth. If you do the quest and don't pay attention to them and just grab them and turn them in as you complete them you will learn nothing of the history of Azeroth. The reason why is because the history and lore is completely woven in to the quest.
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1/18/13 9:22:27 AM#372
there really aren't any sandbox games that are of the same product quality as AAA themeparks. sandbox games now have the kickstarter scam stigma attached to them firmly. swg was the only decent sandbox i have played and even that was a buggy mess at times.
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2/04/13 2:16:25 AM#373
Originally posted by KingJigglyMost of the better sandbox titles (Eve, UO, SWG) were created when every game was hardcore. That having been said, I think a lot of people played those games who were not hardcore. Entertainers, musicians and many crafters were casual fans who often didn't really care much about combat or power grabs. http://www.therepopulation.com - Scfi Fi Sandbox. |
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2/05/13 9:07:21 AM#374
Originally posted by MMOExposed That's no even remotely true. Content does NOT define a sandbox or themepark. |
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2/11/13 11:59:51 PM#375
Originally posted by HappyFunBall It does. all video games are sandboxes. That's what the game engine is. The restrictions come from the developers who add stuff to the game.
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2/16/13 2:10:23 AM#376
If you want a sandbox , play second life or the many open source simulators (based on SL Protocol). That's about as sandbox as you'll get within a modern virtual environment. You even get your own building tools to create your own objects. But then again, that's the problem with sandboxes. The actual players don't want to create their own environment via editing, scripting, building, etc., because of the complexity and restrictions of the tools.
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2/16/13 2:58:57 PM#377
Originally posted by MMOExposed MMOE, you're mistaken. An MMORPG with very little content is a Playground. Theme Park content is 'content' as it is generally defined. Sandbox content is game systems that allow players to define their own content.
Edit: Games like WoW if you took away all their content would not be sandboxes... they'd be big boring worlds with very little to do. Games like Eve if you took away all their systems would be similar. |
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2/22/13 3:59:18 PM#378
Sandboxes = Content (sand) created by clients/users with Tools (shovel/hands/water), provided by developers of the various inter-connected protocols. Thempark = Content (pre-defined constructions/objects) created by developers, which clients/users can experience with limited use and restrictions. |
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2/23/13 5:07:34 PM#379
On my way to post an update that my longtime project had finally been brought back from obscurity I noticed this thred. It makes me glad to hear that many people actually are looking for a sandbox experience and I hope you'll check out Divergence as it is now! www.Divergence-Online.com |
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xCK3
Novice Member
Joined: 2/25/13
"The good thing about the music is that when it hits you, you feel no pain." |
2/25/13 3:53:34 PM#380
Sandbox is definitely better. It feels so much more custom when you've made a lot. :)
Steam: 100_carson | Skype: carson.wilde |