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http://www.mmoculture.com/2011/06/archeage-korea-wow-was-inspiration.html While its just a summary, it offers quite a lot of inside-view on what and how Archeage wants to accomplish. And I think the man hits the right points - restrictions through the years have demolished the whole "massively" part of mmo, the whole unpredictable dynamic fact that you are just a part of a HUGE whole. I also liked this part:
# A GRIM, ODD, ARCANE SKY |
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6/01/11 3:37:55 AM#2
Simply wow, his speech stated a LOT of things I have said about mmorpgs, and where they will be headed to in the future. He is dead right. This makes me now even MORE interested in Archeage. Let's put back the MASSIVE in MMORPGS! |
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Also the part where he says that its crucial for mmo to have all the features it advertises at launch also inspires me with confidence. The man has been in mmo genre business since Lineage 1, he knows his stuff and he knows what is needed. # A GRIM, ODD, ARCANE SKY |
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6/01/11 12:49:44 PM#4
If Mr. Song is not so keen on the current themepark method of trying to produce content and keep up with player consumption of said content, then he certainly has my attention. As I see it the only other obvious choice is the sandbox method in which you provide the tools (structure building, ship building, expansive craft system, farming, fishing, land onwership, actual systems for diplomacy and allinaces/wars instead of leaving it up to the players to "RP" etc., etc.) for players to manufacture their own content. The only thing I've read so far that gives me pause with Mr. Song and AA is they haven't taken a firm stance on crafted items versus item drops. With the world they are described so far that they are building it would seem that crafted items being the best is the most obvious/practical path to take, with item drops being components utilized in all manner of crafting. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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They already said in the interview previously that Crafted items triumph over quest items and normal drops and that stronger bosses can drop a bit better items as well as important crafting materials. # A GRIM, ODD, ARCANE SKY |
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6/01/11 10:54:10 PM#6
Originally posted by Yuui Good deal. Thanks for the info. Learning more every day and liking what I hear. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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Benthon
Apprentice Member
Joined: 1/11/07
Even if you can't hear me, you're still wrong. |
6/01/11 10:59:19 PM#7
Very good article. Thanks for the read and my interest has increased. He who keeps his cool best wins. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
6/02/11 12:09:11 AM#8
My only real concern is click to move. If thats the only movement option, im gonna be bummed. Themepark is not a sub genre, its an excuse. |
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6/02/11 1:09:18 AM#9
Originally posted by Foomerang it have both click to move and wasd |
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6/02/11 1:15:29 AM#10
Originally posted by Foomerang WASD works just as well as in any other game. :) |
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