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News & Features Discussion  » Ultima Online: Venerable IP Ultima-tely to Fly Again?

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52 posts found

Novice Member

Joined: 12/17/09
Posts: 96

5/10/11 3:47:27 AM#41
Originally posted by Elikal

I CAN imagine a Ultima MMO, but only in the same sense as Bioware's SWTOR: as heavily story driven, with memorable companions and all these elements that made the SINGLE PLAYER games great. That would be the only worthy follower of the name Ultima. That, or a new single player series.

Anything else is nothing but a sacrilege. I am no kidding about anything Ultima.

"Remove your shoes, wanderer, for you tread on Holy Ground!"

Or they could make another single player Ultima game. I think Richard said himself he wants to see the X on an Ultima game one day. MMORPGs should be about the players.

Future doesn't look so bright for Ultima though. Both EA an Richard are dragging the name and characters through the dirt with EA's Strategy MMO and Richards "social game" titled "Lord British's New Britannia"


Novice Member

Joined: 2/04/09
Posts: 194

5/10/11 6:09:47 AM#42

Bottom line that should be present in all these comments?




Advanced Member

Joined: 12/11/08
Posts: 661


5/10/11 7:16:58 AM#43

Originally posted by Oyjord

Listen up, EA!


I will PAY for a UO2!  Don't give me any F2P crap, I'm not a child and I have disposable income.  I will PAY for a UO2.


You screw this up, and I'll never buy another EA product again.


 THIS ^^


Apprentice Member

Joined: 10/14/05
Posts: 2811

5/10/11 7:19:30 AM#44
Originally posted by bunnyhopper

As much as I loved the game, i'm kinda hoping they don't make a new one.


If they did and by some miracle they didn't fuck up the core mechanics and stayed true to the original, then you can guarantee the current breed of mmo player would bitch until it turned to crap.


Well either that or the only reasion it (uo2) wouldh't have 12 million customers is because they didn't make it like some other game...   Its a 50/50 propisition as to which would be the reason for the "turned to crap".


Ultima Online to me was the best MMO I ever played.   Could it have been better?  yes, obviously.


Yet at the same time I just imagine a new UO with updated graphics etc but the same core mechanics.   In MMO's today you have people spamming general chat asking for the answers.. because they can't even be bothered to notice the huge glowing symbols over the npc's heads.   Can you really imagine that market trying to navigate UO?


Or Archery/melee combat when they didn't have hotbars full of icons to bash.


The complete non existence of the "holy trinity"... that would really throw people for a loop.    Seriously "back in the day" of UO you never once saw someone spamming for a tank, dps or healer...


Which is why I doubt it will ever happen, simply because I'd play it.   So if they ever do make UO2 it won't be anything like what I would want.

Moderator's on this site allow certain posters to create endless troll threads. Yet "warn" people for giving recommendations... account *pending* deletion because.. why bother.


Advanced Member

Joined: 12/17/07
Posts: 1467

Celebrated pariah of

5/10/11 8:07:30 AM#45

Even if they made another I wouldn't expect it to "flood" with subscribers.. Most of the casuals (that viewed the genre as a "fad") that WoW brought into the genre are slowly but surely moving back onto consoles and their other hobbies..

The flooding of the market and failure rate of the genre has forced it to stagnate and this will be good for growth in the future as the competition fades away as well as the "clutter" paving the way for games like this to actually reach their audience.

Depending on when they release this game, it has a chance to be one of the titles that helps to rebuild the genre as it reverts back to the "nerd, geek and misfit" niche again..

  User Deleted
5/11/11 6:23:27 AM#46
Originally posted by RajCaj

Mortal Online & DarkFall Online both launched with buggy graphics, animations, and about half the features promised.  It took Aventurine years and years fo work and rework because they had to completely redesign their own custom 3D engine half way through because the technology they used when they started became out of date.  Star Vault ended up building their game around an old antiquated 3D engine that Lineage 2 made popular back in 2004. 


Need to correct you there.

Lineage 2 was built on Unreal Engine 2, which is tech from the early 2000s, around 2002-2003. We're talking 8+ year old tech. NCSoft had to retrofit a seamless world streaming system into the game because it was not designed for that kind of world design. Back then, it was still about individual maps being loaded one at a time.

Mortal Online uses Unreal Engine 3, which is an entirely new, and drastically improved version of the engine.

Unreal Engine 3 is not a minor iteration of that tech.

Epic rebuilt a good portion of it from the ground up, changing several fundamental ways the previous 2 versions did things. More notably - likely "seeing the light" due to several developers using UE2 for MMO projects - they re-worked it to support large, streaming worlds.

Point is, UE3 is far from "old" or "antiquated".

Here's a recent tech demo of the Unreal Engine 3. Now compare that to even the best looking games made with Unreal 2 tech. There's a drastic difference.

Just wanted to point that out :-p.



Novice Member

Joined: 2/21/11
Posts: 36

5/11/11 3:49:00 PM#47
Originally posted by WSIMike

Here's a recent tech demo of the Unreal Engine 3. Now compare that to even the best looking games made with Unreal 2 tech. There's a drastic difference.



Cool stuff.  Thanks for posting that link. 


Novice Member

Joined: 8/22/04
Posts: 11

"A true friend stabs you in the front"

5/12/11 5:09:31 AM#48

I'll start by saying I absolutely loved UO. It was easily the best MMO ever made in my mind, and I wouldn't be the person I am today had I not played for several years. I also said that in past tense purposely. I know it's still going, but the game that's going now isn't the game I'm talking about. Ew. Anyways, when talking about making a modern 'UO2', aside from which era to work from, which I'm personally hoping it would be an earlier version.. The biggest thing you have to ask yourself is 'to what end?'.


What exactly will be improved on and to what extent? Just 3D graphics? They already did that for UO, and it was a monstrosity, so what else? While going 3D, are you also going to get rid of the fixed top down third person angle, or are you going first person? If you go first person, are you also deviating away from click-to-target, or are you going with a FPS style of targeting with collision detection? If you go with click-to-target, are melee and archer characters still only going to have an auto attack, where they simply chase someone around, stay within range, and keep line of sight? Or will you give them a bunch of skills so that they might actually feel that their 'skill' as a gamer, and not just their character's skills\items, actually has some sort of impact? Or even just so that they won't be bored, or so that mages and battle mages won't be the only viable route for engaging gameplay? If you go FPS style you have even more choices to make, such as how to handle flagging in an open pvp world. Also there's huge technological leaps and sacrifices due to latency that have to be made, a la DF and MO..


Basically, how much can you change, while still preserving the core of the game we all loved? What exactly were the defining details of the gameplay that made it so amazing for us, from what specific patch or era? My guess is that most of us would all have different ideas of how we'd like 'UO2' to be. A lot of us probably loved a lot of different things, we'd want to keep certain things, and we'd all have different ideas on how we'd want to change or 'improve' on it as well. Taking a poll, you'd probably have a variety of answers from 2D, 3D, click-to-target, point-to-target, collision detection, fixed third person, adjustable third person, first person, skills for weapons, and many more factors that relate to and even set limits on what you can do with other aspects of gameplay. Thinking about it, I only even mentioned things regarding perspective and combat. There were ways to play UO, enjoy a sense of progression, excitement, and success, and love it just as much as the rest of us without ever once engaging in combat. So, I'm sure those that did would want to preserve and change things about the game that I couldn't even imagine. Thieves, treasure hunters, tamers, bards, crafters, ... Now I wanna play UO, damnit. Where's my time machine? >_<!


Apprentice Member

Joined: 2/22/04
Posts: 264

5/12/11 9:37:12 AM#49

I'd welcome the return of UO.  I've had this UO:X avatar for since it was canned years ago.  Wow, it has been a long time.  

I see some debate over the idea that a game like this couldnt draw in enough people because peopel want a niche game that suits their playstyle, but I think a game that blends sandbox and themepark, that's polished, and has a ton of stuff to do out the door would be very successful.  Devs would help themselves if the tools were included for us to be creative as it would buy them some time to drop new content.

Noone isn't a word; It's "no one". On a side note, you can guess where the word "none" came from.
Their, There, and They're are not interchangeable.


Novice Member

Joined: 5/20/05
Posts: 2054

5/13/11 7:14:34 AM#50

Honestly i'm super confident EA will take the oportunity to renew that name once the Uo gold mine dryed for good (from EA point of view right).

And i don't even want to imagine what it will look like...

I mean they shattered every single peice of that game. Even in a nightmare you won't find someone that dishonest to an original concept. I mean for every single big gaming name that are renewed (let say Fallout for exemple); you see the new dev team taking so much precaution to stay fidel to an original concept right. But EA? EA did exactly the opposite with Ultima and they won't even deny it. Its like giving your child to a baby sitter that hate kids, not a good move.


Novice Member

Joined: 1/03/11
Posts: 88

5/15/11 3:27:15 PM#51

Lifelong Ultima fan here. I played UO hard for the first few years and then slacked off. I log in once every three months now to keep my house for some reason. Keep telling myself I may come back if they clean things up.

But UO needs more than a facelift... It's such a mish-mash of uncompleted and buggy systems now that a complete overhaul would be needed to get the game back to where it should be. Sadly, an overhaul will never happen because of the large investment needed from EA and also... because of the current players. They're very happy with keeping UO in the stone age and any suggestion otherwise brings out the pitchforks.

I have some hope for the supposed Elder Scrolls MMO in development. The guys at Bethesda are huge Ultima fans and I think if anyone could do it "right" it would be them.

moleculex Xfire Miniprofile

Novice Member

Joined: 8/31/11
Posts: 1

8/31/11 8:17:56 PM#52

If your in Game Development.

Game Artists

Game Programmer

Keen to jump on board a UO venture.

Let me know

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