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The Secret World

The Secret World 

General Discussion  » All-Purpose Funcom Discussion Thread

5 Pages « 1 2 3 4 5 » Search
82 posts found
  Paithan

Apprentice Member

Joined: 6/12/06
Posts: 383

4/08/12 4:04:17 PM#61
Originally posted by jetface
Originally posted by cerebrix

anyone that lump sums a company based on overall performance is a moron. 

 

Anyone who makes this statement is either a master of irony or a banker.  Its just too perfect of a statement so I'm guessing the former.

 

And, I agree, never judge a company on their past products.  That is ludicrous.  If they sold you bullshit one day, it could be gold the next.

 

Then lets discuss the pressent, their PR around this game has been horid, their newsletter email didnt work, apparently they lost emails of people  signing up.

in 2009 they offered promotions tied to Aoc subscriptions in the form of a decent discount on the subscription plan for aoc and garanteed beta access, they lived to the subcription fee price, they havent lived up to the garanteed beta access.. yet.

Granted they can hide behind the pushback, which gives them some time to actually live upto it, but effectively they are already too late to actually DO live up to it.

Then lets look at how they apparently made a deal with Facebook, 7-8ish months ago they started the sign up for the secret war, this still hasnt started, that and they hardly utilize facebook at al.

While the game definately looks very tempting, it definately does have alot of apeal, there are just too many red flags to invest even futher in the game prior to release. Paying for another garanteed beta offer while they havent lived up to the previous ones doesnt seem like a wise investment.

When the time comes I do expect to end up actually trying the game. Who knows, for now Funcon have to show and proof they are worth trusting in again.

  Twisted77

Novice Member

Joined: 8/30/10
Posts: 77

5/04/12 7:57:59 PM#62
I'm the rare egg that liked AOC... bugs, sploits, and all (they really nailed the lore).

HOWEVER,
1) this game IS rushed. They thought AoC would carry them longer , financially.

2) the engine is extremely bug ridden... they have not worked out the limitations. Have no delusions about that...

3) Horrendous update decisions, not to mention bug riddled ones. They spent nearly 1 year revamping the entire RPG system (instead of fixing and pumping out content )

4) there is not a paying sub they will perma ban. The worst of the worst hackers/sploiters got "days" of suspensions.

5) Where is the open beta? So much is just their PR. How close is it to launch again?

On the positive side, its good that they are just focusing on pve. They dont have the resources or skillset to pull off both a pve and pvp game.

This is definately not a pre-order game... ill wait 60 days post-launch.

I do wish them success though, means more options in the market :)
  Twisted77

Novice Member

Joined: 8/30/10
Posts: 77

5/04/12 8:03:30 PM#63
It's also a sad commentary that this thread needs to be stickied (and the top placed one at that).

Where are the 3-5 game discussion stickies you typically see before a AAA launches?
  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

5/12/12 2:21:24 PM#64
Originally posted by Twisted77
I'm the rare egg that liked AOC... bugs, sploits, and all (they really nailed the lore).

 

You mean with the million and one magic users running around? 

All I see is Funcom doing the exact same thing they have done in the past. They are overhyping their game again and only showing a very small part.

  Wicoa

Novice Member

Joined: 1/08/07
Posts: 1614

5/22/12 1:36:02 PM#65

TSW is the future of funcom now riding on the success of this game.

  chaod1984

Novice Member

Joined: 2/05/08
Posts: 278

6/02/12 12:32:33 PM#66

I'd like to thank MMORPG.com for locking my much more discussion based thread on Funcom because this terrible excuse for a thread already exhists.

 

Again, STOP with the "Horrible bugs", "unfinished", "too many bugs to count", "unplayable".....this game is VERY polished for it still being in beta.  Are there bugs....yes, but I've only ran across a few and everytime I do, Funcom appears to fix them in the next patch.  

Stop the lying and making stuff up....if you were in an open beta weekend, realize that ALOT of the content was locked for you as opposed to closed beta players.  

 

If you are a PVP junkie...stear clear from Funcom games in general....they put most of their focus in pve and make pvp more of a side thing.  This has been known for years...it's just how they do it.

 

If you want typical, this isn't where you wanna go.   The game stands out from any other, much like the Funcom MMO's.

 

Can't wait til Headstart!!!!!

  Elsabolts

Advanced Member

Joined: 10/03/06
Posts: 2695

Life Liberty and the Pursuit of those that would threaten It

6/02/12 12:40:49 PM#67

The track record says " If it walks like a skunk, Talks like skunk, looks like a skunk, Its gonna smell like a skunk.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7095

The only time you run out of chances is when you stop taking them.

6/02/12 12:44:14 PM#68

^^^ Don't buy a PC for just one game, especially a Funcom one :)


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  User Deleted
6/02/12 12:47:17 PM#69
Originally posted by Elsabolts

The track record says " If it walks like a skunk, Talks like skunk, looks like a skunk, Its gonna smell like a skunk.

I couldn't agree more.

Everyone says TLJ and Dreamfall, which where made by Ragnar and Funcom, are amazing. Therefore, the track record says that TSW, being based on puzzle adventure elements has well, will be amazing too.

See what i did there? ;)

  User Deleted
6/02/12 1:12:48 PM#70
Originally posted by cerebrix

oh boy.

 ok listen up.  im going to explain game development to you in a clear and understandable way.  specifically in relation to funcom.

 but let me preface that by saying, anyone that lump sums a company based on overall performance is a moron.  games are only as good as their IMMEDIATE development staff.

 

with that said, funcom has a very good track record.  let me explain why.

 any problems funcom has ever experienced with a game, was solely because of one man.  Gaute Godager.

 Gaute Godager was solely responsible for anything bad that happened at ao's launch, or shadowlands.  Gaute Godager was solely responsible for anything bad that happened in AOC.

 Gaute was forced out.  Left the gaming industry forever over it.

 Since then funcom has really tried to put competient people in charge of development as well as finding people to repair the messes left by Gaute.  Craig Morrisson did an amazing job fixing ao, which is why they gave him AOC to fix.  Craig left means in charge of AO and hes done a great job with that as well.  Neither title is perfect but i think some of the problems with the things that Gaute left behind are basically unfixable.  I mean how do you fix a problem as big as shadowlands or the basic design of AOC for that matter.  Theres just only so much you can do ya know?

 Now lets talk about TSW for a moment.  This is Ragnar Tornquist's game.  Every single last thing hes ever done for funcom has been a major win for them and something the entire gaming community has liked.  

 Everyone loved the storylines, lore, and world he made for Anarchy Online.  Everyone loved The Longest Journey.  Everyone loved Dreamfall. 

 Looking solely at the quality of work delivered.  Ragnar really should be considered among game designers like David Perry, Raph Koster, Yu Suzuki, or James Phinney IMO.  

 Iv'e said this a million times and honestly im kind of tired of gamers not paying attention.  Based solely on the work produced, AT THE VERY LEAST, Ragnar has earned, the benefit of the doubt until launch.

Yes ,there is people who like funcoms next-gen cash shops and dumbed down themepark stuff but theres also other side of this coin as well.

Gaute didnt like that stuff and he left , funcom didnt listen to him,they wanted themepark aoc and Gaute had bigger plans for it.

 

  chaod1984

Novice Member

Joined: 2/05/08
Posts: 278

6/02/12 8:42:48 PM#71
Originally posted by ForumPvP
Originally posted by cerebrix

oh boy.

 ok listen up.  im going to explain game development to you in a clear and understandable way.  specifically in relation to funcom.

 but let me preface that by saying, anyone that lump sums a company based on overall performance is a moron.  games are only as good as their IMMEDIATE development staff.

 

with that said, funcom has a very good track record.  let me explain why.

 any problems funcom has ever experienced with a game, was solely because of one man.  Gaute Godager.

 Gaute Godager was solely responsible for anything bad that happened at ao's launch, or shadowlands.  Gaute Godager was solely responsible for anything bad that happened in AOC.

 Gaute was forced out.  Left the gaming industry forever over it.

 Since then funcom has really tried to put competient people in charge of development as well as finding people to repair the messes left by Gaute.  Craig Morrisson did an amazing job fixing ao, which is why they gave him AOC to fix.  Craig left means in charge of AO and hes done a great job with that as well.  Neither title is perfect but i think some of the problems with the things that Gaute left behind are basically unfixable.  I mean how do you fix a problem as big as shadowlands or the basic design of AOC for that matter.  Theres just only so much you can do ya know?

 Now lets talk about TSW for a moment.  This is Ragnar Tornquist's game.  Every single last thing hes ever done for funcom has been a major win for them and something the entire gaming community has liked.  

 Everyone loved the storylines, lore, and world he made for Anarchy Online.  Everyone loved The Longest Journey.  Everyone loved Dreamfall. 

 Looking solely at the quality of work delivered.  Ragnar really should be considered among game designers like David Perry, Raph Koster, Yu Suzuki, or James Phinney IMO.  

 Iv'e said this a million times and honestly im kind of tired of gamers not paying attention.  Based solely on the work produced, AT THE VERY LEAST, Ragnar has earned, the benefit of the doubt until launch.

Yes ,there is people who like funcoms next-gen cash shops and dumbed down themepark stuff but theres also other side of this coin as well.

Gaute didnt like that stuff and he left , funcom didnt listen to him,they wanted themepark aoc and Gaute had bigger plans for it.

 

Dumbed down???  You obviously haven't played a Funcom game....ever...it's never dumbed down...typically Funcom is known for raising difficulty levels well beyond other MMO's and also for very intricate character progression.   The cash shop currently in AoC is nothing more than a boutique that nobody really needs.  The same will hold true for TSW. 

 

Why the hell does this thread get a sticky....trolls are everywhere in this thread....

  User Deleted
6/03/12 3:16:55 AM#72
Originally posted by chaod1984
Originally posted by ForumPvP
Originally posted by cerebrix

oh boy.

 ok listen up.  im going to explain game development to you in a clear and understandable way.  specifically in relation to funcom.

 but let me preface that by saying, anyone that lump sums a company based on overall performance is a moron.  games are only as good as their IMMEDIATE development staff.

 

with that said, funcom has a very good track record.  let me explain why.

 any problems funcom has ever experienced with a game, was solely because of one man.  Gaute Godager.

 Gaute Godager was solely responsible for anything bad that happened at ao's launch, or shadowlands.  Gaute Godager was solely responsible for anything bad that happened in AOC.

 Gaute was forced out.  Left the gaming industry forever over it.

 Since then funcom has really tried to put competient people in charge of development as well as finding people to repair the messes left by Gaute.  Craig Morrisson did an amazing job fixing ao, which is why they gave him AOC to fix.  Craig left means in charge of AO and hes done a great job with that as well.  Neither title is perfect but i think some of the problems with the things that Gaute left behind are basically unfixable.  I mean how do you fix a problem as big as shadowlands or the basic design of AOC for that matter.  Theres just only so much you can do ya know?

 Now lets talk about TSW for a moment.  This is Ragnar Tornquist's game.  Every single last thing hes ever done for funcom has been a major win for them and something the entire gaming community has liked.  

 Everyone loved the storylines, lore, and world he made for Anarchy Online.  Everyone loved The Longest Journey.  Everyone loved Dreamfall. 

 Looking solely at the quality of work delivered.  Ragnar really should be considered among game designers like David Perry, Raph Koster, Yu Suzuki, or James Phinney IMO.  

 Iv'e said this a million times and honestly im kind of tired of gamers not paying attention.  Based solely on the work produced, AT THE VERY LEAST, Ragnar has earned, the benefit of the doubt until launch.

Yes ,there is people who like funcoms next-gen cash shops and dumbed down themepark stuff but theres also other side of this coin as well.

Gaute didnt like that stuff and he left , funcom didnt listen to him,they wanted themepark aoc and Gaute had bigger plans for it.

 

Dumbed down???  You obviously haven't played a Funcom game....ever...it's never dumbed down...typically Funcom is known for raising difficulty levels well beyond other MMO's and also for very intricate character progression.   The cash shop currently in AoC is nothing more than a boutique that nobody really needs.  The same will hold true for TSW. 

 

Why the hell does this thread get a sticky....trolls are everywhere in this thread....

To you it is hardcore role playing,i understand that and i forgive you,but  to many others its just the opposite.

like character leveling items,daily quest with easy super rewards,super powers for soloing everything,easy wearable end-game gear because of god powers,low droprate items dropping like candys,pay to win cash shop selling credits, etc etc etc too many to list

To you its raising difficulty ,to me its dumbing down.

 

 

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/03/12 7:04:04 AM#73
Originally posted by ForumPvP

To you it is hardcore role playing,i understand that and i forgive you,but  to many others its just the opposite.

like character leveling items,daily quest with easy super rewards,super powers for soloing everything,easy wearable end-game gear because of god powers,low droprate items dropping like candys,pay to win cash shop selling credits, etc etc etc too many to list

To you its raising difficulty ,to me its dumbing down.

Are you talking about AoC? If so, come back after trying tier 3 OR tier 4 raiding. It's one of the most hardcore and difficult thing in an MMO at the moment.

  chaod1984

Novice Member

Joined: 2/05/08
Posts: 278

6/03/12 4:42:55 PM#74
Originally posted by Blackbrrd
Originally posted by ForumPvP

To you it is hardcore role playing,i understand that and i forgive you,but  to many others its just the opposite.

like character leveling items,daily quest with easy super rewards,super powers for soloing everything,easy wearable end-game gear because of god powers,low droprate items dropping like candys,pay to win cash shop selling credits, etc etc etc too many to list

To you its raising difficulty ,to me its dumbing down.

Are you talking about AoC? If so, come back after trying tier 3 OR tier 4 raiding. It's one of the most hardcore and difficult thing in an MMO at the moment.

Thank you Blackbrrd.

 

Everyone else - if you haven't played it, you can't comment on it....it's that easy.  Tier 3 and 4 raiding in AOC makes any other raid in any other MMO seem like singing "I love you" with Barney

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

6/03/12 5:11:32 PM#75
Originally posted by DarkPony

Thanks Amana. I'll start it off:

Will they screw up again?

IMO That depends on your point of view; customer or investor.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  weezly

Apprentice Member

Joined: 6/04/12
Posts: 4

6/04/12 12:41:59 PM#76
Originally posted by chaod1984
Originally posted by Blackbrrd
Originally posted by ForumPvP

To you it is hardcore role playing,i understand that and i forgive you,but  to many others its just the opposite.

like character leveling items,daily quest with easy super rewards,super powers for soloing everything,easy wearable end-game gear because of god powers,low droprate items dropping like candys,pay to win cash shop selling credits, etc etc etc too many to list

To you its raising difficulty ,to me its dumbing down.

Are you talking about AoC? If so, come back after trying tier 3 OR tier 4 raiding. It's one of the most hardcore and difficult thing in an MMO at the moment.

Thank you Blackbrrd.

 

Everyone else - if you haven't played it, you can't comment on it....it's that easy.  Tier 3 and 4 raiding in AOC makes any other raid in any other MMO seem like singing "I love you" with Barney

Wouldn't know, NA servers loosing verteran AA users so fast no one even attempts T4 content T3 might get run once a month and people usually give up after a dozen wipes or so.  But give us another 4 years maybe we'll keep this next batch of f2p users  long enough to have the AA's to attempt it...

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/04/12 12:57:17 PM#77
Originally posted by weezly
Originally posted by chaod1984
Originally posted by Blackbrrd
Originally posted by ForumPvP

To you it is hardcore role playing,i understand that and i forgive you,but  to many others its just the opposite.

like character leveling items,daily quest with easy super rewards,super powers for soloing everything,easy wearable end-game gear because of god powers,low droprate items dropping like candys,pay to win cash shop selling credits, etc etc etc too many to list

To you its raising difficulty ,to me its dumbing down.

Are you talking about AoC? If so, come back after trying tier 3 OR tier 4 raiding. It's one of the most hardcore and difficult thing in an MMO at the moment.

Thank you Blackbrrd.

 

Everyone else - if you haven't played it, you can't comment on it....it's that easy.  Tier 3 and 4 raiding in AOC makes any other raid in any other MMO seem like singing "I love you" with Barney

Wouldn't know, NA servers loosing verteran AA users so fast no one even attempts T4 content T3 might get run once a month and people usually give up after a dozen wipes or so.  But give us another 4 years maybe we'll keep this next batch of f2p users  long enough to have the AA's to attempt it...

Or get Funcom to release TSW so they can get to work on implementing the single-server technology for AoC as well. Together with the improved engine that should handle 100 man sieges without signs of lag. ;)

Anyway, my former AoC guild looks like the cleared some of the final T4 bosses recently (April), so they are very much alive it seems. This is on the EU server though... http://taintedsouls.eu/

Regarding T3, I have done some of it before AA were introduced, but you need some good players. With some basic AA you should probably be able to do it without full T2 gear.

  weezly

Apprentice Member

Joined: 6/04/12
Posts: 4

6/04/12 1:30:19 PM#78

Ah but this is about TSW isn't it.

 

Pro's-

Dungeons are well paced fun, contray to trollish religion graphics are moody and impressive.  Characters have a wide variety of outfits(if you didn't know you didh't have the 4 million to buy a purple pimp suit).  Combat is fast paced and can be challenging but mostly not.

 

Con's-

 

Engine bugs present in early versions of AoC are back, stuck in group, die and miss loot rolls/can't loot.  Aoe damage bugs boss scripts.  Personnal fav aoe damage to static world objects crashed game shard(they fixed this but god it pisses people off having to reload every 2 minutes).  [mod edit]  Sigil grind.  No chance to test 10 man content so that's going to be a bug fest at launch no matter what they do at this point.  Some weapon combos are ridiulously over powered compared to others.

 

All told I enjoyed the game made it into rank 10 gear, figured the sigil grind at that point was a waste in beta.  [mod edit]

  saxifr

Apprentice Member

Joined: 2/02/05
Posts: 389

9/08/12 7:39:37 PM#79

Personally, I wish a pox on Funcom and all its works. At the same time, I feel bad for all the employees they've had to let go.

 

RELAX!@!! BREATHE!!!

  Torvac

Apprentice Member

Joined: 3/14/04
Posts: 121

11/13/13 3:53:01 AM#80
Originally posted by Deleted User
Originally posted by cerebrix

oh boy.

 ok listen up.  im going to explain game development to you in a clear and understandable way.  specifically in relation to funcom.

 but let me preface that by saying, anyone that lump sums a company based on overall performance is a moron.  games are only as good as their IMMEDIATE development staff.

 

with that said, funcom has a very good track record.  let me explain why.

 any problems funcom has ever experienced with a game, was solely because of one man.  Gaute Godager.

 Gaute Godager was solely responsible for anything bad that happened at ao's launch, or shadowlands.  Gaute Godager was solely responsible for anything bad that happened in AOC.

 Gaute was forced out.  Left the gaming industry forever over it.

 Since then funcom has really tried to put competient people in charge of development as well as finding people to repair the messes left by Gaute.  Craig Morrisson did an amazing job fixing ao, which is why they gave him AOC to fix.  Craig left means in charge of AO and hes done a great job with that as well.  Neither title is perfect but i think some of the problems with the things that Gaute left behind are basically unfixable.  I mean how do you fix a problem as big as shadowlands or the basic design of AOC for that matter.  Theres just only so much you can do ya know?

 Now lets talk about TSW for a moment.  This is Ragnar Tornquist's game.  Every single last thing hes ever done for funcom has been a major win for them and something the entire gaming community has liked.  

 Everyone loved the storylines, lore, and world he made for Anarchy Online.  Everyone loved The Longest Journey.  Everyone loved Dreamfall. 

 Looking solely at the quality of work delivered.  Ragnar really should be considered among game designers like David Perry, Raph Koster, Yu Suzuki, or James Phinney IMO.  

 Iv'e said this a million times and honestly im kind of tired of gamers not paying attention.  Based solely on the work produced, AT THE VERY LEAST, Ragnar has earned, the benefit of the doubt until launch.

Yes ,there is people who like funcoms next-gen cash shops and dumbed down themepark stuff but theres also other side of this coin as well.

Gaute didnt like that stuff and he left , funcom didnt listen to him,they wanted themepark aoc and Gaute had bigger plans for it.

 

seriously ? gaute left after he destroyed AO with shadowlands and his idea of mechanics and endless grinding. there was no talk about shops at that time. after the community flamed him to hell and subscriptions dropped he was kicked.

all the funcom hate here is basically just getting back at them for hating players. all their games start out as fun, until some shrewd asshole comes up to take over and kills the initial vision of the game. tsw is the next in line. instead of ongoing great content, quests and mistery you get grind grind grind ... keep the monkeys busy.

 

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