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News & Features Discussion  » Global Agenda: Free Agent Q&A

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46 posts found
  Agoden

Hard Core Member

Joined: 11/03/08
Posts: 597

4/12/11 12:31:06 AM#41

I really loved this game until i hit like level.. 30 i think? WHenever it is i was put with the more "Elite players"

I couldn't get any kills and just kept dying over and over again.

 

I could just start new characters all the time, but I'd rather not :/

kept trying to do better, but I've always sucked at shooters :<

 

Think i started playing a little before the release of the first pve zone and quit not to long after, amazing game, but i sucked to much :p Still, 15 bucks on steam for 66 hours of gameplay? More then most other games for that price have given me

 

( No its not 15 now, special offer at the time )

  JKM82

Novice Member

Joined: 11/10/10
Posts: 2

If it's good, I'll probably like it.

4/12/11 9:40:32 PM#42

Well, I wouldn't knock it until I tried it. But this is a good step for gaming companies. If it is an excellent game, I'm sure there will be plenty of opportunity to find ways to make revenue. Example, ads that pay them to post their marketing on their site or while a game loads. Also, for a small fee a player can get access to a special level that will allow more upgrades, hidden stuff, maybe dedicated server access and such. But yes, it's a good step in the right the direction for gaming.


  Malevian

Novice Member

Joined: 3/18/10
Posts: 49

4/16/11 11:57:06 AM#43

I was in the closed beta for this game.  To say it failed then would be an understatement.  The PvE content is based on instanced missions.  The same goes for the PvP.  There is no free roam world to speak of at all.  The staff was barely tolerant of bug reports that came in from people there to actually test the game.  It acted as more of a word of mouth advertising campaign.  


 


After a solid month of testing and reports, I quietly packed my bags and uninstalled the client.


  CoffeeBlack

Novice Member

Joined: 3/27/07
Posts: 15

4/17/11 10:58:56 AM#44


  CoffeeBlack

Novice Member

Joined: 3/27/07
Posts: 15

4/17/11 11:15:39 AM#45

Originally posted by panzercat



Originally posted by Bizzlebuff

They get so much more sales this way.

 


When your business model is failing, anything is better than nothing.




MMO rule #1-- No game goes free to play unless they can possibly help it. People will debate this ad nausum but when it comes down to it, ask yourself an easy question: Which is better? Guranteed income or 'maybe you'll stop in and buy something' income? If you answered anything but guaranteed income, you fail Economics 101.


 


There's an exception to every rule, but Global Agenda isn't it.


 


Which also brings us to the fact that this was a plesant surprise? Really? This shouldn't have come to as a surprise to anybody. If it did come out of left field, you really shouldn't be reporting on this sort of thing to begin with.



 


 


MMO Rule #1 is wrong, and has been for a while. If WoW is the only example of being successful in the MMO market they you really need to play more games. In truth, WoW is really the exeption to the rule that games with a Subscription plan can succeed and grow as most games that have one actually peek and then shrink substantially over time and a lot of them just outright fail, mainly because by charging a sub, they are directly putting themselves in competition with games like WoW and people who already play those games have to decide whether or not a new game with a sub is worth their money (most of the time it isn't).


 


In most of the world, for around a decade, MMO's have been working on a Free 2 Play model of some sort or another. Many of these games are from Asia, specifically Korea and for a long time have been nothing more than WoW clones with cutesy anime graphics. Now that the technology is evolving to the point where it will be possible to make a game that has real time action combat on a massive scale without instancing you are seeing a lot more games that are Free-2-Play that are not WoW clones. As with all games, some are good and some fail, but now that we are finally seeing a more deverse group of F2P MMOs being localized and brought over to this market, American and European developers are taking note.


 


Not only are you seeing a broader scope in genre from localized games from Europe and Asia but you are seeing games being developed by American companies that are designed to be Free 2 Play from the get go or at least be subscription free, much like the original Guild Wars, it's highly anticipated sequel Guild Wars 2, Global Agenda and the upcoming Fire Fall.


 


If you are going to talk shit about a game then you should make sure that the reasons for you not liking are primarily because you suck at it. GA has a very steep difficulty curve for both PVE and PVP and can be very frustrating even for seasoned players. Also, if you are used to playing games like WoW and coming over to a twitch based shooter like GA then you are going to have a handycap. My point is that no game should be dismissed and that you should try to look at them as objectively as possible.


  User Deleted
4/17/11 11:22:16 AM#46
Originally posted by Malevian

I was in the closed beta for this game.  To say it failed then would be an understatement.  The PvE content is based on instanced missions.  The same goes for the PvP.  There is no free roam world to speak of at all.  The staff was barely tolerant of bug reports that came in from people there to actually test the game.  It acted as more of a word of mouth advertising campaign.  


 


After a solid month of testing and reports, I quietly packed my bags and uninstalled the client.

It hasn't "failed".

 

And I wasn't in the closed beta but I can tell you that there is now an open world area with a decent amount of quests (albeit only one large desert area).

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