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News & Features Discussion  » The Secret World: Story is Everything

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69 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13018

 
OP  4/07/11 10:53:25 AM#1

Funcom's Ragnar Tørnquist recently wrote a long blog article on The Secret World's website about how story will not only be immersive but will submerge players in the tale. In today's TSW column, MMORPG.com Lead Writer Bill Murphy talks about story and how much it matters in The Secret World and how exciting that fact is. Check out Bill's thoughts and then tell us what you think in the comments.

Luckily, The Secret World has one of gaming’s most under-appreciated world builders at its disposal. Ragnar Tørnquist is the man behind both Anarchy Online’s massive universe, and Dreamfall: The Longest Journey, which is possibly one of the best adventure games I’ve ever had the pleasure of playing from a story perspective. The man knows how to grip a player with narrative and drag them into a world they’ll not soon forget. And that’s why I was so pleased to see his recent blog on The Secret World and how he and the rest of Funcom are approaching its story.

Read more of Bill Murphy's The Secret World: Story is Everything.

The Secret World The Secret World

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  go_lanche

Apprentice Member

Joined: 7/09/03
Posts: 3

4/07/11 12:38:16 PM#2

This is exactly why I am so fired up for this title. I want something story driven and DIFFERENT. I loved AO back in the day and have a lot of faith in funcom's team.


  yorkforce

Apprentice Member

Joined: 8/17/04
Posts: 157

4/07/11 12:41:58 PM#3

This game is also at the top of my watch list, I loved The Longest Journey and with the same author so involved I really am looking forward to this title. I think also from a story/setting/theme perspective that this will appeal more to a mature niche of gamers which suits me just fine :)

  ThomasN7

Advanced Member

Joined: 3/17/07
Posts: 6652

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

4/07/11 12:42:24 PM#4

We'll see but it is sounding good.


  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

4/07/11 12:43:14 PM#5

some hints of what you can find in the game (new short video)


http://www.ign.com/videos/2011/04/07/the-secret-world-everything-is-true

  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

4/07/11 12:52:10 PM#6
Originally posted
The Secret World really seems more about secrets than simply in name alone.  Indeed from what we’ve learned thus far, a lot of Funcom’s next game seems reliant on player discovery and the uncovering of various mysteries.  I do wonder just how they’ll be able to keep secrets so secret in a world where information is shared so plainly on the Internet, but I’m willing to give them the benefit of the doubt and also keep in mind that I can shut out such outside channels of discovery.

Thier not.  Not that it's a bad thing, but regardless, even if game-play is story-driven, it comes down to how it realizably contributes to game-play content, mechanics, and dynamics that enrich a massively-multiplayer experience as opposed to a very linear, pve-heavy platofrm that has been re-heated over the past several years.

 

All this information about the game is great.  It's unfortunate that over the past several years with every mmorpg being a gimicky clone of one another, I find the familiarity, shallow, non-massively-multiplayer and redundant game-play only holds my attention for a couple months.  It will be interestng to see what appeals or doesnt appeal to me about TSW after I've played it, though I am looking forward to aligning myself with the Templars :)

  Ilumini

Novice Member

Joined: 4/05/11
Posts: 4

4/07/11 1:35:06 PM#7

I neeeeed this game Nooooow!!!!!!


  depain

Spotlight Poster

Joined: 7/18/08
Posts: 272

4/07/11 1:36:23 PM#8

I don't know... I'm just no interested.

 

I play MMOs to escape all the cars, trucks, jeans, and bs. I don't like the setting.

  Wolfy2449

Novice Member

Joined: 3/22/10
Posts: 419

4/07/11 2:30:39 PM#9

Hmm, then i guess its not my game, since they go so much in story they will have some typical crappy pvp system with just a stupid battleground system so they can call their mmo a pvp game...


Woof!

  SpandexDroid

Novice Member

Joined: 9/29/10
Posts: 282

4/07/11 2:39:39 PM#10

does anyone know if Xbox players would be in a different server or same server as PC players?


  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

4/07/11 2:46:10 PM#11

I already posted it in this thread, but I might as well post it here too.

 

Next to a new teaser there's also a new Eurogamer article and interview, here

 

Some quotes from it:

If EverQuest channels D&D and EVE Online expounds on Iain M. Banks, The Secret World mashes up Buffy, The X Files and H. P. Lovecraft.

 

the action is faster and more fluid, if less crisply defined, than the genre norm as the team of four battle large crowds of zombies in the woods, setting them on fire or using car alarms to summon new spawns. Server structure is still to be decided but The Secret World will use very little instancing. Funcom prefers to have players collide, co-operate and socialise on large persistent maps and in dynamic encounters.

 

An interesting new gameplay style is offered by Investigations, non-combat detective missions in which players follow a trail of clues – sometimes leading outside of the game – to solve a mystery.

Tornquist's adventure gaming roots show here: in the mission we're shown, a series of Illuminati symbols on drain covers lead players to two names, which when Googled help solve a clue leading to a clock leading to a Bible verse leading to a code leading to a cache of gear.

 

Eurogamer: What are the storytelling mechanics?

Ragnar Tornquist: Our game is about the real world and you have to research history, current events, characters and conspiracies, mysteries in the real world and bring that into the game world and solve puzzles through that.

These investigations, they can take players an hour to figure out or they can take players weeks and months to figure out because they'll basically be a huge ARG, something that feeds on external sources. It's a big jigsaw puzzle.

There are two sides to the story. There's the story mission you play when you start out in your secret society and that carries you through the entire game. It informs the entire game. It changes the entire game based on which faction you are.

There's also the jigsaw puzzle, and there are thousands of them; tens of thousands of pieces scattered about the game world in lots of different ways: in dialogue, in mission cinematics, in gameplay mechanics, in other things that I haven't talked about that I'm not going to tell you!

 

Eurogamer: The Secret World hasn't got levelling, why?

Ragnar Tornquist: People enjoy levelling – it's not like that's outdated. It's a great mechanic for making you feel like you're progressing. But it does set you on a very defined course... It's like being on a train and having a beautiful view out the window.

We're definitely more open; we're definitely more free-form. It means you start the game as a blank canvas. We give you direction but we don't lock you into any one choice.

You can build different decks with your powers; all these cards can be put together for a certain encounter. You can't go through all the content with one deck, direction. Different encounters, different dungeons, different experiences are going to require different approaches, so diversity in your character is incredibly important.

Being just one thing, the magic DPS guy, will get you through a little bit of the content and then you'll figure out that no, it's not going to work on these guys over here – you need to build something else, go in a different direction.

 

Eurogamer: You advance through ranks in the secret societies, and this affects gameplay in some way – how?

Ragnar Tornquist: We haven't really talked about it but no one has really asked about it!

We're conscious that these don't come across as levels. People are rising within the ladders within a secret society, and part of that is gaining access to new secrets. You gain rank through missions, and you say in order to progress to the next step on the ladder you have to do something for us - and that usually involves something to do with the other secret societies.

It does have a direct impact on some gameplay mechanics, giving you more choices. It definitely has an impact on your character.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Talthanys

Novice Member

Joined: 3/01/09
Posts: 468

4/07/11 2:47:32 PM#12

Still leery, but I haven't been turned away by the new information being released, either.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18811

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

4/07/11 2:49:26 PM#13

First there was SWTOR, now TSW, looks like "story driven content" is the new design trend that most MMO's are going to head towards.  If one of them hits it big with this format, expect it to last for another 5 years.

Hope I like it.

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

4/07/11 2:53:13 PM#14
Originally posted by Kyleran

First there was SWTOR, now TSW, looks like "story driven content" is the new design trend that most MMO's are going to head towards.  If one of them hits it big with this format, expect it to last for another 5 years.

Hope I like it.

See it as replacement for the traditional kind of questing, tbh it needed some sort of revamp or revision.

 

But that still leaves all the other MMO features that those new MMO's need to nail right, besides the story infused questing., because story driven content is just 1 potential part of the equation for an entertaining and successful MMO.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Krellen

Novice Member

Joined: 6/20/06
Posts: 84

4/07/11 2:54:35 PM#15

Really interested in this.  They hopefully will not repeat the mistakes they had in AOC.  And AOC had some fabulous pieces.  If they can put everything together this could be very good.


The skill system,setting and 3 factions alone is enough for me to try it.


 

  simmihi

Hard Core Member

Joined: 6/11/10
Posts: 508

4/07/11 2:58:39 PM#16

Well i loved AO. This seems closer to AO than anything else, and Different from all Rift and the like clones with quest hub jumping. Big hopes for me. No, TSW, GW2, SW-TOR, they will not all fail. At least one or two of them will satisfy the part of the MMO community which considers that there's nothing good to play now.


  Hauken

Novice Member

Joined: 3/22/06
Posts: 650

4/07/11 3:02:17 PM#17

I had just about given up on MMO's and the lack og innovation. Then this hit me in the face!!!

A game with no levels, No linear spoonfed quest fest, with 3 faction PvP and, and, and just use your head to solve/progress the game!!! No HOLY TRINITY with tank, healer and DPS. Can this be true??? Can it be done???

Can a developer really break with the EQ/WoW formula and get away with it???

Stop torturing me...

Hauken Stormchaser
I want pre-CU back
Station.com : We got your game
Yeah?, Well i want it back!!!

  Komar

Novice Member

Joined: 3/04/04
Posts: 49

4/07/11 3:10:32 PM#18
Originally posted by Hauken

I had just about given up on MMO's and the lack og innovation. Then this hit me in the face!!!

A game with no levels, No linear spoonfed quest fest, with 3 faction PvP and, and, and just use your head to solve/progress the game!!! No HOLY TRINITY with tank, healer and DPS. Can this be true??? Can it be done???

Can a developer really break with the EQ/WoW formula and get away with it???

Stop torturing me...

 Dig a little deeper, they talk about roles all the time...healer, tanker and dps.  Its just you can adjust your character to fufill those roles, not that they dont exist.  All the characters can get all the skills through pve (cept faction ones are limited to faction).  So all the characters can do all the roles.

BTW, they are also discussing 1 character slot only (and possibly even 1 server...) But no official words yet.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18811

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

4/07/11 3:13:56 PM#19
Originally posted by Hauken

I had just about given up on MMO's and the lack og innovation. Then this hit me in the face!!!

A game with no levels, No linear spoonfed quest fest, with 3 faction PvP and, and, and just use your head to solve/progress the game!!! No HOLY TRINITY with tank, healer and DPS. Can this be true??? Can it be done???

Can a developer really break with the EQ/WoW formula and get away with it???

Stop torturing me...

Maybe a developer can do it, but I'm not sure Funcom is that developer.

While they had some good early games back in the 90's, the last decade has not been their finest hour.

Maybe they can turn it all around and create another winner.

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

4/07/11 3:16:26 PM#20
Originally posted by Komar

 Dig a little deeper, they talk about roles all the time...healer, tanker and dps.  Its just you can adjust your character to fufill those roles, not that they dont exist.  All the characters can get all the skills through pve (cept faction ones are limited to faction).  So all the characters can do all the roles.

BTW, they are also discussing 1 character slot only (and possibly even 1 server...) But no official words yet.

Faction limited skills? Possibly 1 character slot per server?

Heh, I didn't know that. Guess I should visit the official forums some more

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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