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LFGame  » Please, no more quests.. I'm begging, I REALLY am begging.. please no.more.quests. : (

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55 posts found
  shenfrey

Novice Member

Joined: 8/30/09
Posts: 89

 
OP  4/04/11 6:21:52 AM#1

I need an MMO that is fun to play, has nice graphics and you can level up through other means other then questing. And I don't mean slowely by other meansa, I mean you can level just as fast. 

 

Rift, WoW 2 games where you can level through pvp and pve but obviously one way is 10x more quicker. I don't want that, I need some air, I need some space, I can't just do quest after quest after quest after quest after quest afer quest after quest after quest after quest after quest after quest afer quest (am I annoying you yet?) THIS IS HOW I FEEL

 

I thought I loved MMOS but these quests are just driving me crazy, kill x of y, Collect x of y, scan x of y. Arghhh. Is there NOT a single MMO out there that is just as fun to play as some of the more popular games out there like WoW, Rift and Lotro, but can be leveled through other means?

 

Please help me out guys, thanks! 

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4735

4/04/11 6:31:57 AM#2

Dream on.

Quests attract casual solo players which means selling a high number of copies.

What devs don't understand is that also mean short subscription rate.

Since quests are seen as the main source of content, once the content runs out, player will move on to another MMO with fresh content (quests)

The "old school" approach is too risky, everyone is waiting for a big developer to produce the first AAA "old school" MMO of the new era to see how it goes

Wouldn't be ironic if it was Blizzard the one to do it, monopolizing the market for another 10 years?

  Thamoris

Advanced Member

Joined: 11/29/06
Posts: 684

Never argue with idiots. They just bring you down to their level and then beat you with experience.

4/04/11 6:36:28 AM#3

You are aware that you don't have to do them...right?

Sounds like you should just stop playing mmo's for a year or so...maybe forever.

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2310

"Free to play, pay to win""

4/04/11 6:38:59 AM#4
Originally posted by ste2000

Dream on.

Quests attract casual solo players which means selling a high number of copies.

What devs don't understand is that also mean short subscription rate.

Since quests are seen as the main source of content, once the content runs out, player will move on to another MMO with fresh content (quests)

The "old school" approach is too risky, everyone is waiting for a big developer to produce the first AAA "old school" MMO of the new era to see how it goes

Wouldn't be ironic if it was Blizzard the one to do it, monopolizing the market for another 10 years?

I'm a casual solo player, and yet I'm also fed up with the current trend of questing system. Go figure, huh?
 Back to the drawing board :).

Feel like trying Planetside 2? Get a headstart with the starter kit!

  montin

Novice Member

Joined: 11/28/05
Posts: 220

Education is what survives when what has been learnt has been forgotten. B.F. Skinner

4/04/11 6:43:28 AM#5

I know just how you feel. Bring back the good old days when you could play an online rpg without having to do banal quests. Thinking back I don't remember doing quests in Asheron Call. There is was just all about the killing, over and over and over and over again ;)

Basically any game, these days, that has levels gained via experience has to have some type of grind. Maybe its quests or by killing stuff, but however it works that fact remains that grind exists. So maybe you should be looking for a totally different type of game rather than a mmorpg.

Saying that and yep I did read what was written. How about giving DDO a try. Sure, the game is totally quest driven but at least the quests are different to the 'kill so many x' or 'take pointless items from x to y'. As it f2p you may as well give it a try and you could even find that you enjoy doing quests (when the game developer makes them with some thought).

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7181

4/04/11 6:43:53 AM#6

Don't do the quests and grind only...problem solved?

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4735

4/04/11 6:46:17 AM#7
Originally posted by BizkitNL
Originally posted by ste2000

Dream on.

Quests attract casual solo players which means selling a high number of copies.

What devs don't understand is that also mean short subscription rate.

Since quests are seen as the main source of content, once the content runs out, player will move on to another MMO with fresh content (quests)

The "old school" approach is too risky, everyone is waiting for a big developer to produce the first AAA "old school" MMO of the new era to see how it goes

Wouldn't be ironic if it was Blizzard the one to do it, monopolizing the market for another 10 years?

I'm a casual solo player, and yet I'm also fed up with the current trend of questing system. Go figure, huh?
 Back to the drawing board :).

To add to your point, I have to say that "old school" MMOs weren't solo unfriendly at all, not as friendly as the new ones maybe.

But in games like UO and SWG (pre NGE) you could totally have a solo playstyle and still have fun even without quests.

EQ, AC and DAoC were more group centered, but that shows you that the "old school" approach is quite viable and it could appeal to every taste

Problem is to find a big developer who is bold enough to go "retro" instead of trying to innovate and failing at it each single time..

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4735

4/04/11 6:50:02 AM#8
Originally posted by Gdemami

Don't do the quests and grind only...problem solved?

That would make a Final Fantasy XIV.................that's not what "old school" MMOs stand for

  shenfrey

Novice Member

Joined: 8/30/09
Posts: 89

 
OP  4/04/11 6:52:02 AM#9
Originally posted by ste2000
Originally posted by BizkitNL
Originally posted by ste2000

Dream on.

Quests attract casual solo players which means selling a high number of copies.

What devs don't understand is that also mean short subscription rate.

Since quests are seen as the main source of content, once the content runs out, player will move on to another MMO with fresh content (quests)

The "old school" approach is too risky, everyone is waiting for a big developer to produce the first AAA "old school" MMO of the new era to see how it goes

Wouldn't be ironic if it was Blizzard the one to do it, monopolizing the market for another 10 years?

I'm a casual solo player, and yet I'm also fed up with the current trend of questing system. Go figure, huh?
 Back to the drawing board :).

To add to your point, I have to say that "old school" MMOs weren't solo unfriendly at all, not as friendly as the new ones maybe.

But in games like UO and SWG (pre NGE) you could totally have a solo playstyle and still have fun even without quests.

EQ, AC and DAoC were more group centered, but that shows you that the "old school" approach is quite viable and it could appeal to every taste

Problem is to find a big developer who is bold enough to go "retro" instead of trying to copy other popular mmos and failing at it each single time..

Fixed : ) 

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7181

4/04/11 6:52:12 AM#10


Originally posted by ste2000
that's not what "old school" MMOs stand for

And how is that relevant(regardless how meaningless the statement is)...?

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

4/04/11 6:52:16 AM#11

Post thread on forums and collect ten useful replies.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4735

4/04/11 7:03:20 AM#12
Originally posted by Gdemami

 


Originally posted by ste2000
that's not what "old school" MMOs stand for


And how is that relevant(regardless how meaningless the statement is)...?

I thought you meant that developers should just ditch the quests and make it a huge grind (Like FFXIV)

Now that I get your point I will reply accordingly.

 

Avoiding making quests in a quest centered MMO, is like taking out the strawberries from a strawberry cake..........what's the point.

The solution is that developers should give us more variety and produce not only quest centered MMOs (WoW clones) but also other different other types of games, like "old school" MMOs but also new concepts as well.

What happened since WoW came out is that the MMO industry froze to year 2004.

It is about time the MMO industry tries something really new or something really old, or both things

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7181

4/04/11 7:11:10 AM#13


Originally posted by ste2000

Avoiding making quests in a quest centered MMO, is like taking out the strawberries from a strawberry cake..........what's the point.


The point is: Don't do what you do not like.

While it is true that Quest focused game will 'lack content' for non-questers but due the nature of desire to grind mobs only - as I understand OP, it won't bad that bad.


Grinding mobs or grinding quests is pretty much the same just Quests represents some effort to make the activity less mechanical, adding some aim.



Originally posted by ste2000

What happened since WoW came out is that the MMO industry froze to year 2004.

No, it is you and people with alike thinking that froze in 2003 and have difficulties to accept that the game industry has changed an there is no need for 'old' and the future of MMOs is in simplified game play.

  liva98989

Apprentice Member

Joined: 5/31/09
Posts: 220

4/04/11 7:11:38 AM#14

Look forwards to Guild Wars 2, there is no questes in that, i can promise 99%!


  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4735

4/04/11 7:20:34 AM#15
Originally posted by Gdemami

 


Originally posted by ste2000

Avoiding making quests in a quest centered MMO, is like taking out the strawberries from a strawberry cake..........what's the point.


The point is: Don't do what you do not like.

While it is true that Quest focused game will 'lack content' for non-questers but due the nature of desire to grind mobs only - as I understand OP, it won't bad that bad.


Grinding mobs or grinding quests is pretty much the same just Quests represents some effort to make the activity less mechanical, adding some aim.

I got your point already.

My point though is that if there were different kind of MMOs on the market, players wouldn't have to buy the quest centered ones and skip the main course...........which is silly.

Exactly like buying a strawberry cake because that's the only kind of cake for sale, and taking out the strawberries because you actually don't like the strawberries.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7181

4/04/11 7:23:46 AM#16


Originally posted by ste2000

My point though is that if there were different kind of MMOs on the market, players wouldn't have to buy the quest centered ones and skip the main course...........which is silly.

Silly would be to make a game for the few that are stuck in 2003.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4735

4/04/11 7:37:49 AM#17
Originally posted by Gdemami

 


Originally posted by ste2000

My point though is that if there were different kind of MMOs on the market, players wouldn't have to buy the quest centered ones and skip the main course...........which is silly.


Silly would be to make a game for the few that are stuck in 2003.

And why is that?

It doesn't look like anything that came out after WoW has been successful, hasn't it?

Pre WoW MMOs could count on a bigger subscription base than all recent MMOs.

And if you say that before WoW there were just and handfull of MMOs therefore people would stay subscribed for longer because there was less choice, I can reply that now the MMO community is at least 15 times bigger than 7 years ago, so there is no excuse for modern MMOs to retain a decent amount of players.

 

The problem is that modern MMOs, unlike the "old school" ones, are solo focused and questing is the main source of content, once the content dries up (1-2 months), people move on

In old school MMOs the community/players were the main feature, the game was a mere tool that allowed people to play together, hence people played longer even if the content was much less than modern MMOs, because they felt part of the game world and its community.

  GreenHell

Novice Member

Joined: 11/27/05
Posts: 1342

4/04/11 7:56:47 AM#18

In old school MMOs the community/players were the main feature, the game was a mere tool that allowed people to play together, hence people played longer even if the content was much less than modern MMOs, because they felt part of the game world and its community.

I wonder if a game made like that could break even these days never mind be profitable. I think that mentality of gaming and game design died with the birth of the WoW generation.

  Nemorsa

Novice Member

Joined: 9/01/08
Posts: 130

4/04/11 7:57:27 AM#19
Originally posted by liva98989

Look forwards to Guild Wars 2, there is no questes in that, i can promise 99%!

Guild Wars 2 is questless in that they mask their quest very well, with dynamic events. It could just be what you're looking for. Also, you can level with only PvP just as quickly, and you get loot and cash.

  Woopin

Apprentice Member

Joined: 3/14/07
Posts: 1029

4/04/11 7:57:39 AM#20

Off the top of my head.

MMO's without questing are:

Darkfall

Mortal Online

Planetside

World War 2 Online also known as Battleground Europe

Second Life

Planet Calypso

Warhammer online you can level through just PvP can't you?

WoW you can level in BG's

 

Also you can grind in all games no one forces you to quest.

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