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Interesting Dev Post about gear. Traditional RPG heavy, medium and light as you would expect. You will be able to put on gear from another class, but the stats will be terrible. So you will gemp you character to try to look different. So classes will have the more iconic look with class specific armor.
So does that mean all end game classes will look the same? Will the Raid, PvP, and Crafted end game gear look different enough to add spice? Could there be end game gear for all 16 Advanced classes or just the base 8 classes? The Jedi Warrior armor progession video seems to say that there will be 16 different sets with each AC having a different role.
They have talked about a large number of gear sets in the game. There is a screenshot of a part of a 40 foot wall filled with pictures of gear. They want an "amount of freedom in letting people choose a visual look for themseleves". But at the same time they "want to be sure that the easy path, the path of lest resistance, ends up with people looking like Star Wars."
I am ok with the iconic look for my class. Even if others look similar or the same in the end. But others want more freedom to look how ever they want to look without gemping their character. Is this dev post good or bad?
Okay, for starters, fake screenshot is fake. “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?” |
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3/31/11 7:55:37 PM#2
Little something from a while ago. Take it for what you will Quote: We have more class specific gear than most MMOs have loot total (3.18) - GirlGamer |
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Good point, and makes me believe that they will have class sets for all 16 Advanced Classes. And that should include crafted, PvP, class quest and Raid sets.
So overall, everyone should look different, even in the same class. Not as much in the same class, but still 4 options. “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?” |
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4/01/11 1:29:26 AM#4
Originally posted by rockrock Yeah a bounty hunter will look like a bounty hunter but within a class there will be plenty of diversity I think. If there will be varied gear catering for advanced classes, and when there will be crafted, pvp, class quest and raid gear for all of those, there will be a lot of options. If what artemisentr4 predicts is true and I think it is very likely, you'll have 8 endgame sets catering for each specific class, 4 for each advanced class. Probably people will mix and match between those too, on the way to completion or stat optimization. Next to that there will be at least a color match option so I am not worrying too much myself. |
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
4/01/11 1:44:03 AM#5
/thumbsup to the colormatch button Themepark is not a sub genre, its an excuse. |
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4/01/11 5:25:08 AM#6
I must say i would like it if it would be in Lineage 2 there u could wear what u want its ur decision ofc u dont gonna profit from heavy armour or bows as healer but u could wear them. |
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4/01/11 5:35:19 AM#7
Did I read that right, that you can put armor that you had on you on your companion character? That leaves a lot of options for customization if that is the case. |
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Originally posted by Nazgol That is true. I believe they have 8 slots to fill. And as each companion can have multiple roles based on the kits you give them. I believe the armor and weapons will help define how your companions plays. As well as make them look different from other companions.
“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?” |
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4/01/11 12:05:55 PM#9
Originally posted by artemisentr4
Quote: James Ohlen: Players can also equip items to his companion character. This includes standard gear such as armor and weapons. Additionally, what a player equips to his companion can change the companion's behavior - IGN Oh, nice quote. Thanks, that really made my day. To be honest though, after seeing different pictures of the "Walls of Armor" I lost all my fear for look a like characters. I'm still hoping we get to choose our our color patterns on the armor though, that would be awesome! "If half of what you tell me is a lie, how can I believe any of it?" |
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4/01/11 1:49:41 PM#10
Gear wise until TOR implements a social clothing tab they can have whatever cool gear they want we wont' look how we like it especially since: Rich Vogel: With the way that MMOs work, gaining and upgrading loot over levels, you're not going to end the game with the same lightsaber you started with. That might mean a succession of different lightsabers ... |
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4/01/11 1:54:45 PM#11
Originally posted by whilan If this will be true, then it sounds pretty impressive. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
4/02/11 3:40:22 AM#12
Not that a Jedi or a Tropper would ever COLLECT armour pieces let alone WEAR them! A Jedi wears the robe given to him by the Order. End of story. Or if dire need of armour pieces (see Obi Wan in Clone Wars) would overrule it, again the Order would GIVE him some. But Obi Wan Kenobi would NOT loot or do armour raids, EVER. That's NOT what I ever imagine a Jedi doing. As to a Tropper: A tropper is a soldier of an army. He gets standard gear from the government. End of story, again.
And why not? CoX and CO are entirely independent of gear drop making a visual change. You could add gear with mere stats like in the case of CO if you really need an grind to keep people playing, and open up the customization look in the char generation. "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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4/02/11 3:57:00 AM#13
How was it in SWG? There were no loot drops, of anything that could remotely be used as gear? And Jedi in SWG didn't make any money from things looted from mobs but had a different, more appropriate income means? The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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4/02/11 4:25:45 AM#14
Originally posted by Deewe I hope their game is about other things beside loot,if the game ends being another gear grind like most mmos and they make end game all about raids and loot,i would not buy the game even if is bioware and star wars.What is the point of a great story if the end game is all about raiding for loot ? |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
4/02/11 4:50:48 AM#15
Originally posted by MMO.Maverick In the REAL SWG there were no Jedi. ;) Later, the Elder Jedi had Elder Jedi robes, and the NGE Jedi had Jedi robes of their own. You COULD wear everything you wanted, but it didn't make sense, stats-wise, similar as in the SWTOR concept. My Jedi often was dressed in casual wear with a robe tho. But SWG was tinkered over so many times, as much as I loved it, I wouldn't use it a good example in the loot and gear department. "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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4/02/11 4:53:54 AM#16
Originally posted by eldaris *shrugs* People need a carrot on a stick, a reward for completing something while hopefully having a lot of fun in the process. It's not the end to a game itself, but more of something which you can't do without in general game design. Next to that, rpgs specifically are about character progression and a big part of that progression comes from rewards you get for completing challenging content. Whether it are drops, token rewards, quest rewards, storyline rewards or something else. You can't get around the need for and the appeal of phat lootz. If you don't care about raiding, grinding or doing whatever daunting task to upgrade your gear, don't participate in that part of a game. I was never so keen on raiding myself either in for instance WOW, and I disliked Arena's as well, but it didn't stop me from having fun in other ways. |
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4/02/11 5:00:50 AM#17
Originally posted by Elikal Probably because they want this game to be successful. |
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4/02/11 10:52:44 AM#18
Originally posted by Arentas Uhm . . . CoX is successful, though CO might be debatable with it going FTP and all. For Elikal though, CoX does have gear drops to make visual changes to costumes. They are called Costume Recipes and even require you to gather "ingredients" from drops in order to craft them. Thanksfully in that game though, once you craft them, you can use them for ever! "If half of what you tell me is a lie, how can I believe any of it?" |
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4/02/11 3:23:18 PM#19
Originally posted by DarkPony If the developers have other things planed for end game beside raiding,like more quests,areas to explore,crafting,pvp,housing then i have nothing against raiding which is a problem only if is the only end game activity that lets you advance your character.There are other things to get beside epics,like spells,stats,pets,diferent ships,companions etc so if bioware wants to get away from the classic instance grind for end game they have enough choices.Repeating same content 10-100 times to get some piece of armor maybe is the "classic" mmo way but in a game which wants to be about story this kind of end game will be a disappointment for lot of players. |
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4/02/11 3:48:38 PM#20
Originally posted by eldaris I'm not worrying so much considering what we know. All in all it looks like they are going for the full package of mmorpg content and then some; The worlds will be huge (some are 7-8 wow zones), detailed and immersive and probably a wet dream for explorers. What we know about crafting and gathering so far is not much regarding professions itself but we know that companions will be heavily involved with that, having their own specialisms, etc. Video on crew skills here. ( A tad outdated graphics compared to newer stuff in this one) Regarding quests: next to the class storyline (which can bring you to max level all on its own) there will be world arcs, world quests, bonus quests, heroic quests, etc. "On the Origin worlds it's about 60% Class Quests, dropping to about 40% on the Capital worlds and then even lower for the rest of the game." Then there are probably many flashpoints: not so much raiding but instanced, small group content. Battlegrounds + world pvp if that's your cup of tea will be in too. Everyone gets to have a ship which you can use for crafting and kind of functions as a player home. More info on endgame here. |
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