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The Pub at MMORPG.COM  » Do you prefer ffa-pvp everywhere, only consensual, or something in-between?

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91 posts found
  osc8r

Advanced Member

Joined: 8/30/06
Posts: 701

4/04/11 8:08:45 PM#81

FFA PVP everywhere with meaningful death penalties. I love the guild politics of FFA, something which RVR surely lacks.

That way, if you act like a tool (gank me, or friends) I can hunt you down and make you pay aka conequences for ones actions. It also makes pvp meaningful and exciting, not this boring grindfest we have currently where the loser simply clicks respawn and runs back and tries again.

Also be sure to add capturable towns, forts, leveling spots etc and NO instances, period.

See AC1 Darktide on how to make a good FFA game.

  shawn01

Advanced Member

Joined: 11/26/08
Posts: 148

4/04/11 8:19:37 PM#82

FFA pvp really isnt fun, because its too spread out. Most of the time its just ganking, because people in pve zones are generally trying to, oh i dont know, PVE!

 

Also most of the time the levels are not the same, gear is not the same etc. There is no challenge to FFA pvp, most of the time when i get attacked in FFA pvp its while i have 3 mobs on me and im already at half health.

 

Zones that are set up for pvp like daoc provides not only a steady supply of enemies to fight, but they are enemies who are expecting to be attacked, and prepared for it, both in terms of level and gear as well as state of mind.

 

Most of the people who like FFA pvp just want to run around ganking people who are half dead. This may not apply to you, but it has been my experience in every FFA pvp environtment i have been in.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12113

Currently playing EVE, SMITE, Wildstar, and Combat Arms

4/04/11 8:36:18 PM#83
Originally posted by khanstruct

I have yet to see a game where the gear made by players is actually worth anything; especially to the serious PvP player.

"You could never make armor as "epic" as the armor dropped by dragon X in la-la-land mountain."

In a PvP based game, non-combat players are all but useless.

 

Not necessarily true. In several of the older sandbox-style MMOs (SWG, UO, EVE, YPP), non-combat players and combat players usually have an excellent relationship with each other.

"Warfare and the EVE Online economy thrive on each other.  Without warfare there is very little consumption in EVE Online and without a strong economy (and lots of personal wealth) wars can't be won." - Dr EyjoG, EVE Online Economist

Check out the EVE Online Quarterly Economic Newsletter. It's a great example of how essential non-PVP characters can be to the PVP characters in some MMOs.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3266

Poacher killer.

4/04/11 8:40:38 PM#84
Originally posted by Loktofeit
Originally posted by khanstruct

I have yet to see a game where the gear made by players is actually worth anything; especially to the serious PvP player.

"You could never make armor as "epic" as the armor dropped by dragon X in la-la-land mountain."

In a PvP based game, non-combat players are all but useless.

 

Not necessarily true. In several of the older sandbox-style MMOs (SWG, UO, EVE, YPP), non-combat players and combat players usually have an excellent relationship with each other.

"Warfare and the EVE Online economy thrive on each other.  Without warfare there is very little consumption in EVE Online and without a strong economy (and lots of personal wealth) wars can't be won." - Dr EyjoG, EVE Online Economist

Check out the EVE Online Quarterly Economic Newsletter. It's a great example of how essential non-PVP characters can be to the PVP characters in some MMOs.

 

It's a symbiotic relationship that can create the perfect foundation for a truly great mmo.

"Chuck's a good fighter but he's a UFC fighter... this is Pride." - Quinton Rampage Jackson
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  User Deleted
4/05/11 9:02:58 AM#85
Originally posted by shawn01

FFA pvp really isnt fun, because its too spread out. Most of the time its just ganking, because people in pve zones are generally trying to, oh i dont know, PVE!

 

Also most of the time the levels are not the same, gear is not the same etc. There is no challenge to FFA pvp, most of the time when i get attacked in FFA pvp its while i have 3 mobs on me and im already at half health.

 

Zones that are set up for pvp like daoc provides not only a steady supply of enemies to fight, but they are enemies who are expecting to be attacked, and prepared for it, both in terms of level and gear as well as state of mind.

 

Most of the people who like FFA pvp just want to run around ganking people who are half dead. This may not apply to you, but it has been my experience in every FFA pvp environtment i have been in.

 This is why the best pvp games focus on pvp, and not pvp as an add on. Games that require you to PVE to have a chance at competing in PVP just get you ganked.

  User Deleted
4/05/11 9:11:37 AM#86

Personally I prefer FFA open world pvp with decent amount of risk associated. But then I also enjoy open world factional pvp games. It really depends on the game in and of itself, some set ups just don't sit well with FFA, regardless of how much I would like them to.

 

As to why some developers do it even though it scares off countless potential subs.. well perhaps it's because they are more concerned with making a game they would want to play as opposed to chasing the wowdollar? Eitherway regardless of as to why they do it, thank fuck they do, there is enough homogeneity in the genre as it is.

  JB47394

Novice Member

Joined: 10/16/07
Posts: 412

4/05/11 9:21:38 AM#87

And note that 80% of player characters were operating in EVE Online's PvE space.  FFA PvP everywhere is likely going to seriously limit any game's appeal.

It would be nice if somebody would come up with a fantasy MMO patterned after EVE Online; PvE lands surrounded by FFA PvP lands.

  kado2

Novice Member

Joined: 12/21/06
Posts: 80

4/05/11 10:00:09 AM#88

Only consensual. FFA-PVP ruins a lot of games that would otherwise be very good games, or at leat thats my opinion on the matter.

Retired: EVE, SWG, STO, EQ2, Ryzom, AO, LotRO, FFXI
Currently Awaiting: SWTOR, TSW, ArcheAge

  Murdus

Apprentice Member

Joined: 3/05/07
Posts: 704

we own the sky

4/05/11 5:48:17 PM#89

"casual gamers will not play a game with FFA OWPvP cause they will get frustrated and quit."

 

Why is this a mentality when talking about casual players? Who said that because I log in for 6 hours a week, I will get frustrated Darkfall, or MO, or Xyson?

Please everyone, dump this mentality as it is a bogus mentality. Or please replace it wth "weak casual players" to tell us who you are really talking about.

  Nudles

Apprentice Member

Joined: 4/27/10
Posts: 51

4/05/11 6:24:16 PM#90
Originally posted by shawn01

FFA pvp really isnt fun, because its too spread out. Most of the time its just ganking, because people in pve zones are generally trying to, oh i dont know, PVE!

 

Also most of the time the levels are not the same, gear is not the same etc. There is no challenge to FFA pvp, most of the time when i get attacked in FFA pvp its while i have 3 mobs on me and im already at half health.

 

Zones that are set up for pvp like daoc provides not only a steady supply of enemies to fight, but they are enemies who are expecting to be attacked, and prepared for it, both in terms of level and gear as well as state of mind.

 

Most of the people who like FFA pvp just want to run around ganking people who are half dead. This may not apply to you, but it has been my experience in every FFA pvp environtment i have been in.

Totally agree.

I like PvP and by this i mean real "player Vs player" not "player Vs Newb". I find it funny, the amount of vids ppl post about "XXX GAME PVP" and all i see is one high lvl 2 hitting lower lvl ppl and then bragging about skill and awesomeness.

Recently, i decided to let Aion go off my hard drive for this reason. Getting ganked every 5-10 min by lvl ~40 ppl while in a lvl 20-25 area (which was the only one to lvl up) got the best of me. It took me 20+ deaths in the same quest area in a relatively short time to realize i was getting nowhere and i simply lack the patience to go on. With this said, i like  Aion's structure for pvp if only i had a fair chance to lvl up and compete, not being constantly ganked by high lvl/ranks. Having guild mates to babysit me while i lvl up is also something i don't enjoy on a routine.

On the other hand, i love EvE's PvP.

Edit: With all this said, i can't wait for GW2. One can enjoy lvl up on PvE content and join the Mists for open pvp where it's possible to lvl up purely on PvP from 1-80. This leads me to think that the Mists will scale somehow to the players lvl just like the sidekick system in PvE which will be awesome.

  genclaymore

Novice Member

Joined: 8/25/04
Posts: 43

4/05/11 6:50:06 PM#91

I perfectly fine with a PVP toggle command like fallen earth Pvp tag command. With a 5 min timer for disabling PVP when you type or hit the command again. As I dont like forced PVP as i wanna PVP when I fell like it, and PVE when I feel like it.

I dont want a asshat coming out of no where instant hit me then roll on the grass laughing at my corpse then do it again  5 mins later.

I played fallen Earth and that what I liked about it, was the optional PVP command, I did take part in PVP battles because I had the choice to do so and not forced.

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