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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Why SWG hasn't bounced back (part 2)

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64 posts found
  Obee

Novice Member

Joined: 8/07/06
Posts: 1560

5/07/11 11:42:04 AM#41
Originally posted by Kooshdin

How could SOE not know that reducing the player professions from 30+ to 9 would cause people to leave is beyond me. Somehow it seems as if it was intentional :(

They did know, they were just arrogant enough to think a horribly unfun mishmash of buggy core game systems, which they haven't been able to make work properly with the game's engine still today, would magically attract enough people to rival WoW's numbers in 2005.  Do a search for posts by "Dundee" (Jeff Freeman, former lead gameplay designer for SWG) in this forum, some of them are quite interesting.

 

  Obee

Novice Member

Joined: 8/07/06
Posts: 1560

5/07/11 11:47:34 AM#42
Originally posted by Quadnads
Originally posted by OSF8759

I actually feel bad for SOE if they're pinning their future hopes on Planetside, an IP that at its height was a niche title at best.

 

Planetside was a niche game at best because it was buggy as hell when it started and that turned a lot of people off and sent around a reputation that it was unreliable...they also suicidally mucked it up after they got the formula right.

After they got their act together it was truly one of the most amazing games of all time. Continuously fun to play, properly strategic like nothing else I've played, zealot-like allegience of solid, involved players. Some of the hard won base fights will stay in my memory forever and I can't say that about any other game. My most fun gaming memories hands down. Then they got it into their heads to introduce giant invincible mechs and pointless yet strategially necessary underground combat on zipwires *groan*. If they did plantside 2 properly: advertise it better, iron out the bugs and exploits early on and keep it fairly true to functional PS1 (minus giant ghey robots) I can promise an experience second to none to anyone who picks up a copy. They'd also make a shed load of money now that the legend of the first one has grown. 

 

FIngers, toes, ears and nads crossed....

 

What has SOE done since Planetside was launched to make you have any hope that they are capable of launching a game that doesn't have the same problems at launch that Planetside had?  Your description of Planetside's launch could apply to every SOE launch by changing "Planetside" to whatever the other SOE game name is.

 

  ericlatrelle

Novice Member

Joined: 4/04/07
Posts: 190

5/07/11 1:28:15 PM#43
The game hasn't bounced back because it sucks. Plain and simple.
  User Deleted
5/07/11 1:49:53 PM#44
Originally posted by ericlatrelle
The game hasn't bounced back because it sucks. Plain and simple.

 

Well why would it ever "bounce back" anyway.   What they chose to go with drove away customers.   There isn't really a reason it would suddenly lure people back.    Most MMO's just do this over a longer period of time.. with SWG SOE did it in one patch.  

 

Well I could say two patches I guess but I had found ways to actually enjoy the CU version.

  CasualMaker

Novice Member

Joined: 3/10/06
Posts: 865

Spelling and grammar do matter.I find your lack of real-life skills disturbing.

5/07/11 5:43:06 PM#45
Originally posted by Antarious
Originally posted by ericlatrelle
The game hasn't bounced back because it sucks. Plain and simple.

 

Well why would it ever "bounce back" anyway.   What they chose to go with drove away customers.   There isn't really a reason it would suddenly lure people back.    Most MMO's just do this over a longer period of time.. with SWG SOE did it in one patch.  

 

Well I could say two patches I guess but I had found ways to actually enjoy the CU version.

The CU had its good points. If SOE had just left out the @#$@# level system and NOT gutted medical crafting, it might have even been arguably an improvement.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

 
OP  5/09/11 10:19:35 AM#46


Originally posted by Quadnads


Originally posted by OSF8759
I actually feel bad for SOE if they're pinning their future hopes on Planetside, an IP that at its height was a niche title at best.


 
Planetside was a niche game at best because it was buggy as hell when it started and that turned a lot of people off and sent around a reputation that it was unreliable...they also suicidally mucked it up after they got the formula right.
After they got their act together it was truly one of the most amazing games of all time. Continuously fun to play, properly strategic like nothing else I've played, zealot-like allegience of solid, involved players. Some of the hard won base fights will stay in my memory forever and I can't say that about any other game. My most fun gaming memories hands down. Then they got it into their heads to introduce giant invincible mechs and pointless yet strategially necessary underground combat on zipwires *groan*. If they did plantside 2 properly: advertise it better, iron out the bugs and exploits early on and keep it fairly true to functional PS1 (minus giant ghey robots) I can promise an experience second to none to anyone who picks up a copy. They'd also make a shed load of money now that the legend of the first one has grown. 
 
FIngers, toes, ears and nads crossed....


I was a closed/open beta tester for PS, it was a wicked game but super laggy and yes very buggy- we've submitted many bugs and to no surprise most were ignored. They didn't improve it that much, they actually hardly did anything with PS when they released Core Combat and made the game worse with Aftershock, lots of original devs had left by then, Sporkfire I think was one of the remaining. Remember that incredible Lasher glitch? :)


Now I have doubts they'll even release Planetside Next with this situation, having servers down everyday eats into their money and they already canceled The Agency and laid off plenty of devs.


  TheNinjaboy

Novice Member

Joined: 2/12/09
Posts: 254

5/09/11 10:37:39 AM#47
Originally posted by sookster54

 


Originally posted by Dagryn2010


Originally posted by kobie173


Originally posted by OSF8759

I actually feel bad for SOE if they're pinning their future hopes on Planetside, an IP that at its height was a niche title at best.


I thought SOE was hitching their wagon to DC.


DCUO is already dead...Planetside 2 and EQ Next will be their next monster failures.


Not surprising, PC DCUO's activity has dropped like a rock. I don't know how well it's doing on the PS3, as far as I know you have to pay a monthly fee on the PS3 version too?

 

DCUO activity dropped but it's not dead.

There are two or three active PC Servers and the PS3 side is twice as active as the PC side.

Sony waited months to fix weapon time sync hacks / exploiters / animation glitchers and other issues like the Bomb crashing clients.

Rift was launched at the pinnacle of the complaints regarding those issues.

The population was dramatically affected as a result.

 

HOWEVER - DCUO was starting to experience a population INCREASE for 3 weeks prior to the recent closing.

DCUO was discounted on Steam, players from rift started coming back, and Sony started fixing a lot of the critical issues.

DCUO is not going anywhere. Much like AoC in 2009 and STO in the middle of 2010 - DCUO population will continue to increase at least until the SWTOR is launched.

 

SWTOR is going to affect a lot of games not just DCUO or Sony titles. We'll see how that pans out in the long run.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

5/09/11 10:47:01 AM#48

If DCU was experiencing a population increase SOE would not be planning on merging down to the absolute minimal amount of servers to keep the operation runnung.  4 total servers.  2 for PS3 (NA and Europe) and 2 for PC (same regions).

Discounting the software will get a few new players to try the game, but unless the problems that caused hundreds of thousands to leave before that then the same results will occur.  There are still way to many unresolved issues that cause players to leave and now there is the additional problem of dead servers.

 

Strangely enough that is the same problem the SWG has.  Seeing a trend yet?

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

5/09/11 11:29:39 AM#49
Originally posted by hipiap


Originally posted by TUX426

Flying pink Ewoks with purple hearts = SOE
Fairy Wings = SOE
Colorable Fairy Wings = SOE
Bat wings = SOE
ALL APPROVED BY LEC/LA........the Former Rebel GCW Senator neglects to Mention

Of course they "approved" it, they hold the license. License holders typically need to approve EVERYTHING. I didn't "neglect" anything, I simply didn't see where stating the obvious had anything to do with this?

Cherubs with wings was the 1st thing added to DCUO as well in their mega monthly content patch -  I think most people are smart enough to figure out where all the fairy crap stuff originates.

  Jimmy562

Hard Core Member

Joined: 10/12/06
Posts: 1100

5/09/11 11:42:55 AM#50

Has any MMO ever bounced back?

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

 
OP  5/09/11 12:04:05 PM#51


Originally posted by Jimmy562
Has any MMO ever bounced back?


Yes. EQ1 and City of Heroes comes to mind.


  TheNinjaboy

Novice Member

Joined: 2/12/09
Posts: 254

5/09/11 12:05:26 PM#52
Originally posted by Daffid011

If DCU was experiencing a population increase SOE would not be planning on merging down to the absolute minimal amount of servers to keep the operation runnung. 

Absolutely false.

The SuperServer setup would have been a better solution at LAUNCH when it was massively populated.

Also, just because the population is increasing doesn't mean that it is the same or equal to where it was at launch yet.

 

Not sure why people don't understand what the term "population increasing" means....

It doesn't mean that the population never decreased and hit bottom which I clearly pointed out it did....

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

5/09/11 12:21:49 PM#53
Originally posted by TheNinjaboy
Originally posted by Daffid011

If DCU was experiencing a population increase SOE would not be planning on merging down to the absolute minimal amount of servers to keep the operation runnung. 

Absolutely false.

The SuperServer setup would have been a better solution at LAUNCH when it was massively populated.

Also, just because the population is increasing doesn't mean that it is the same or equal to where it was at launch yet.

 

Not sure why people don't understand what the term "population increasing" means....

It doesn't mean that the population never decreased and hit bottom which I clearly pointed out it did....

I didn't say the super servers would not have been a better idea 4 months ago.  I agree they would have been a better idea back then, but honestly don't think they would have changed much, because masses of people still left the game when the servers were very full.  The problem wasn't and isn't related to the populations on the servers.  The dead servers are a result of many other problems with the game.   PC and PS3 alike. 

My comments about the population are as far as SOE is concerned.  If there was a population increase worth noting then SOE would most certainly not be talking about server mergers.  If dropping the box price brought in more players that stick around SOE would do that instead of merging servers.  Soe has historically done anything in their power to avoid merging servers even to the point of ignoring dead populations to the point it causes more problems to the games health than announcing mergers would.

If SOE is openly talking about server mergers then I highly doubt there is a noteworthy population increase. 

  TheNinjaboy

Novice Member

Joined: 2/12/09
Posts: 254

5/09/11 12:46:26 PM#54
Originally posted by Daffid011

I didn't say the super servers would not have been a better idea 4 months ago.  I agree they would have been a better idea back then, but honestly don't think they would have changed much, because masses of people still left the game when the servers were very full.  The problem wasn't and isn't related to the populations on the servers.  The dead servers are a result of many other problems with the game.   PC and PS3 alike.

 

We already addressed that issue however.

The time sync hacks, animation glitches (most of the time), bug crashes (i.e. bomb crash) have all be resolved.

Rift also launched at the pinnacle of those issues on the "populated" servers.

 

Those issues are behind us now.

Now going forward the main issue IS related to the last few months of population decline.

While DCUO might be increasing in population it is not going to increase at a rate in the short term that will make up for the decrease in pop over the first 3 months of the game.

The main complaint from Rift players coming back to the game wasn't what it was before they left.

DCUO Rifters were now complaining about population as was the general pop who never left to play Rift.

 

That's not to say there aren't some issues to be fixed but it's not what it was at launch or even 2 months ago.

 

Originally posted by Daffid011

My comments about the population are as far as SOE is concerned.  If there was a population increase worth noting then SOE would most certainly not be talking about server mergers.  If dropping the box price brought in more players that stick around SOE would do that instead of merging servers.  Soe has historically done anything in their power to avoid merging servers even to the point of ignoring dead populations to the point it causes more problems to the games health than announcing mergers would.

If SOE is openly talking about server mergers then I highly doubt there is a noteworthy population increase. 

 

I am not sure what your definination of "noteworthy" is but going from 2 raid groups per week to 15 is a pretty huge increase.

Going from instances not popping for 4 or 5 hours or not at all to INSTANT pops all day is a pretty "noteworthy increase".

Going from seeing no one in the world all day to seeing fresh level 30s and participating in huge world PvP events that are 50vs50 is a pretty "noteworthy" increase.

Mind you that is all on a "light" populated server i.e. Public Enemies that has half the pop or less then Death and Glory.

Death and Glory is medium pop during some days of the week and was growing rapidly after it bottomed out.

 

It sounds like you're speaking from a point of view that has no direct experience with the game in recent weeks especially on one of the non-D&G servers like Public Enemies.

 

The fact is there was a significant population increase after DCUO bottomed out 5 weeks ago.

Significant in the sense of where the population was at 5 weeks ago.

No it's not where it was at launch BUT the introduction of SuperServers can only help to bolster DCUO's recovery and growth.

 

It is probably safe to assume Sony made the decision to do the SuperServer mergers prior to the modest population increases as well.

 

 

 

 

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

5/09/11 3:34:17 PM#55
Originally posted by TheNinjaboy
[1]

We already addressed that issue however.

The time sync hacks, animation glitches (most of the time), bug crashes (i.e. bomb crash) have all be resolved.

Rift also launched at the pinnacle of those issues on the "populated" servers.

 

Those issues are behind us now.

Now going forward the main issue IS related to the last few months of population decline.

While DCUO might be increasing in population it is not going to increase at a rate in the short term that will make up for the decrease in pop over the first 3 months of the game.

The main complaint from Rift players coming back to the game wasn't what it was before they left.

DCUO Rifters were now complaining about population as was the general pop who never left to play Rift.

 

That's not to say there aren't some issues to be fixed but it's not what it was at launch or even 2 months ago.

 

 [2]

I am not sure what your definination of "noteworthy" is but going from 2 raid groups per week to 15 is a pretty huge increase.

Going from instances not popping for 4 or 5 hours or not at all to INSTANT pops all day is a pretty "noteworthy increase".

Going from seeing no one in the world all day to seeing fresh level 30s and participating in huge world PvP events that are 50vs50 is a pretty "noteworthy" increase.

Mind you that is all on a "light" populated server i.e. Public Enemies that has half the pop or less then Death and Glory.

Death and Glory is medium pop during some days of the week and was growing rapidly after it bottomed out.

 

It sounds like you're speaking from a point of view that has no direct experience with the game in recent weeks especially on one of the non-D&G servers like Public Enemies.

 

The fact is there was a significant population increase after DCUO bottomed out 5 weeks ago.

Significant in the sense of where the population was at 5 weeks ago.

No it's not where it was at launch BUT the introduction of SuperServers can only help to bolster DCUO's recovery and growth.

 

It is probably safe to assume Sony made the decision to do the SuperServer mergers prior to the modest population increases as well.

 

[1]

The exploiting was just one issue that was driving players away and even then it isn't completely gone.  On top of that the fix to the pistol exploit caused a problem with the entire combat engine and cooldowns.  It was a cheap fix to one problem that caused another. 

DCU suffers from tons of other issues like poor ui, lack of content, lack of customization, power sets, activities, locations, patches, balance, etc.  People went 30 days and out for more reasons than just the exploits.

 

[2]

If you say your servers playtime has seen an increase, cool.  Good on you for finding plenty of people to play with. 

Prior to getting shutdown however, there was no shortage of brand new threads about dead servers for both PC and PS3, including death and glory. 

If the entire game was seeing an increase like you portrait your experience then I stick by my comments that SOE would not be moving forward with server mergers.  If instances were poping instantly then people would not be complaining about dead servers.  They would be talking about how instances now pop instantly with the surge of new players that have joined the game, but instead the forums were filled with posts about dead empty servers with impossible ques times.

  TheNinjaboy

Novice Member

Joined: 2/12/09
Posts: 254

5/09/11 6:56:24 PM#56
Originally posted by Daffid011
Originally posted by TheNinjaboy
[1]

We already addressed that issue however.

The time sync hacks, animation glitches (most of the time), bug crashes (i.e. bomb crash) have all be resolved.

Rift also launched at the pinnacle of those issues on the "populated" servers.

 

Those issues are behind us now.

Now going forward the main issue IS related to the last few months of population decline.

While DCUO might be increasing in population it is not going to increase at a rate in the short term that will make up for the decrease in pop over the first 3 months of the game.

The main complaint from Rift players coming back to the game wasn't what it was before they left.

DCUO Rifters were now complaining about population as was the general pop who never left to play Rift.

 

That's not to say there aren't some issues to be fixed but it's not what it was at launch or even 2 months ago.

 

 [2]

I am not sure what your definination of "noteworthy" is but going from 2 raid groups per week to 15 is a pretty huge increase.

Going from instances not popping for 4 or 5 hours or not at all to INSTANT pops all day is a pretty "noteworthy increase".

Going from seeing no one in the world all day to seeing fresh level 30s and participating in huge world PvP events that are 50vs50 is a pretty "noteworthy" increase.

Mind you that is all on a "light" populated server i.e. Public Enemies that has half the pop or less then Death and Glory.

Death and Glory is medium pop during some days of the week and was growing rapidly after it bottomed out.

 

It sounds like you're speaking from a point of view that has no direct experience with the game in recent weeks especially on one of the non-D&G servers like Public Enemies.

 

The fact is there was a significant population increase after DCUO bottomed out 5 weeks ago.

Significant in the sense of where the population was at 5 weeks ago.

No it's not where it was at launch BUT the introduction of SuperServers can only help to bolster DCUO's recovery and growth.

 

It is probably safe to assume Sony made the decision to do the SuperServer mergers prior to the modest population increases as well.

 

[1]

The exploiting was just one issue that was driving players away and even then it isn't completely gone.  On top of that the fix to the pistol exploit caused a problem with the entire combat engine and cooldowns.  It was a cheap fix to one problem that caused another. 

DCU suffers from tons of other issues like poor ui, lack of content, lack of customization, power sets, activities, locations, patches, balance, etc.  People went 30 days and out for more reasons than just the exploits.

 

[2]

If you say your servers playtime has seen an increase, cool.  Good on you for finding plenty of people to play with. 

Prior to getting shutdown however, there was no shortage of brand new threads about dead servers for both PC and PS3, including death and glory. 

If the entire game was seeing an increase like you portrait your experience then I stick by my comments that SOE would not be moving forward with server mergers.  If instances were poping instantly then people would not be complaining about dead servers.  They would be talking about how instances now pop instantly with the surge of new players that have joined the game, but instead the forums were filled with posts about dead empty servers with impossible ques times.

 

I think we'll agree to disagree on the above points.

Good discussion however.

 

I'm hoping SoE makes some progress for SWG, DCUO, all SOE MMO players and get the servers up this week!

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

 
OP  5/18/11 7:02:01 PM#57

I don't know how many people are affected, but 2 of my 3 accounts I have with SOE doesn't work, one won't even send me an email when requesting a password change, the other gives me inccorect answer on secret question but my third one works fine. Also today my CC got charged for planetside which I stopped paying for 2 months ago on that working account, the sub window even says "[[error : nextPlan returns false for paymentTypeIs*()]]".


Something strange is going on.


  Zethlis

Apprentice Member

Joined: 5/14/11
Posts: 15

5/21/11 7:14:06 PM#58

Well I'm not going to lie I thought SWG was a masterpiece (and I started right when the kashyyyk expansion came out) but I got banned and one of the lowbies in my guild got my guild HQ and city and everything I worked for 2 years to get, so that definitely turned me off to any attempt at trying to get back to the game. They said since I was banned nothing I earned belonged to me anymore... I'm glad SWG is going to shit. Hooray for SWTOR! It's going to be fucking INSANE!

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2364

5/21/11 7:19:07 PM#59

TBH, I still probably wouldn't play it even with classic servers.

I actually can't believe I played it as long as I did.

 

The game always had huge balance and technical issues.

  Zethlis

Apprentice Member

Joined: 5/14/11
Posts: 15

5/21/11 7:22:54 PM#60

That it may, but I really enjoyed it for its diversity, I've never seen an MMO with the ability to decorate your own house and build your own city and configure your own ship, that's what made me enjoy it a lot. The PVP was pretty fun as well. Especially in space.

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