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Rift

Rift 

General Discussion  » What's the appeal of this game?

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48 posts found
  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2365

2/21/11 9:17:39 PM#41

If you want some sort of security that the game will be around for awhile I don't think anyone here is in a position to give you a worthy answer on that.

 

Who knows how successful the game will be, but my guess is that it will be something along the lines of every other western MMO that's not WoW, and that is, somewhat successful.

 

If you really think about it, based on passed "WoW killer" releases, this game will probably sit around 200k-500k users. Which is enough to keep a dozen populated servers.

 

The game will probably be around for awhile, but no one can say for certain.

  User Deleted
2/21/11 9:22:56 PM#42
Originally posted by ZigZags

I have not played yet, I've only done research online but so far I can't really see anything innovative here at all. 

2 Factions, just like WAR and WoW and others. 

Warfronts? Those are just battle grounds/scenarios

PVE, OK every game has that.

The only thing that looks new is that there are a ton of classes to play. But in the end, if the game play or style is similar to WoW, WAR and others, what are they expecting that will keep players entertained before running back to a more established game that offers the same thing?

Im not trying to troll, QQ or flame. I'm literally just wondering what the hook or angle will be in this game to keep it going.

 The great appeal and fun of Rift for me is that unlike any other MMO I have played, this one actually encourages players to cooperate (dealing with Rifts and Invasions), as opposed to encouraging players to compete with each other. Now, it is true I prefer PvE over PvP, but it seems Rift also allows the kind of PvP most want (PvP servers vs. PvE servers).

But I think a great majority of players want the ability to cooperate together without having to form pre-planned groups. And that is defintely what appeals to me. Also, it is a stable and solid game. Better than any "released" games I have played. And I have played just about all of them (with a few exceptions, such as games designed for PvP such as Darkfall).

Just my opinion.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/21/11 9:49:32 PM#43
Originally posted by VirusDancer
Originally posted by jusomdude
Originally posted by VirusDancer
Originally posted by testament1

The whole point of playing games is to have fun. 

Rift is fun as hell. 

No other reason is needed. 

BINGO!

That is the simple appeal for many people.  They find the game fun.  Why they find it fun does not matter, does it?  What is fun for one person is not necessarily fun for another.

Just because Person A does not find the game to be fun, does not mean that Person B will not.  Much in the same way that just because Person B does find it fun, does not mean that Person A will.

For many people, they simply find RIFT to be fun.

I cannot put my finger on it - I dislike the character customization options, I hate the glaring disconnect between the game lore and the game play, and there are a bunch of little things here and there that I find wrong with it... but damn, in the end - I just find it to be fun.

Sure the game can be fun to people, but what puzzles me is, what makes this game more fun than any previous themepark game?

The gameplay is exactly the same as WoW, LotR, RoM, WAR, DAoC, etc

So I guess if you still think those games are fun, then this game will be fun to you.

But if you OP, are bored of the typical MMO, then RIFT will doubtfully cure what ailes ya.

I disagree with your statement in RED.

Then again, I would disagree that WoW, LotRO, WAR, DAoC, and several other games have the same gameplay.

Of those four, I never played DAoC - it never had any appeal and there were games out at the time that I felt were better (was playing UO, AC, and even AO at the time).  I found WAR to be clunky, but the PQs were interesting to an extent.  I found LotRO to be tedious, but the graphics were definitely nifty with the DX10 client (kind of like DDO's DX10 client, etc).  I hate WoW's Fisher-Price graphics, but prior to Cata - I enjoyed pugging BGs (had not raided since Vanilla).  WoW's pre-Cata 4.0 started WoW's death for me, and wasting the money on Cata sealed the deal.

Currently, I am subscribed to CoX.  I do that once or twice a year for a few days, having forgotten how much I hate the game.  I like the idea of a superhero game (CO was a gross insult to gamers and DCUO is a port of a console brawler).

I have lost track of how many games I have played over the years since UO.

But oh well, that is neither here nor there...and I really do disagree with the statement in RED.

You're right, DAoC isn't like WoW LotRO or WAR because those 3 games are nearly identical and very primitive, whereas DAoC was a GOOD MMO and one of the most innovative and influential ones to ever release.

Rift, AoC, LotRO, WoW, WAR, Aion, all more or less the exact same game. I'm tired of it. So very tired. It wouldn't be so bad if they were modelled after a good game, but they're modeled after WoW, which has so many flaws that the devs have to bandaid it with instance over instance over instance to fix the design flaws.

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2365

2/21/11 9:58:13 PM#44
Originally posted by Garvon3
Originally posted by VirusDancer
Originally posted by jusomdude
Originally posted by VirusDancer
Originally posted by testament1

The whole point of playing games is to have fun. 

Rift is fun as hell. 

No other reason is needed. 

BINGO!

That is the simple appeal for many people.  They find the game fun.  Why they find it fun does not matter, does it?  What is fun for one person is not necessarily fun for another.

Just because Person A does not find the game to be fun, does not mean that Person B will not.  Much in the same way that just because Person B does find it fun, does not mean that Person A will.

For many people, they simply find RIFT to be fun.

I cannot put my finger on it - I dislike the character customization options, I hate the glaring disconnect between the game lore and the game play, and there are a bunch of little things here and there that I find wrong with it... but damn, in the end - I just find it to be fun.

Sure the game can be fun to people, but what puzzles me is, what makes this game more fun than any previous themepark game?

The gameplay is exactly the same as WoW, LotR, RoM, WAR, DAoC, etc

So I guess if you still think those games are fun, then this game will be fun to you.

But if you OP, are bored of the typical MMO, then RIFT will doubtfully cure what ailes ya.

I disagree with your statement in RED.

Then again, I would disagree that WoW, LotRO, WAR, DAoC, and several other games have the same gameplay.

Of those four, I never played DAoC - it never had any appeal and there were games out at the time that I felt were better (was playing UO, AC, and even AO at the time).  I found WAR to be clunky, but the PQs were interesting to an extent.  I found LotRO to be tedious, but the graphics were definitely nifty with the DX10 client (kind of like DDO's DX10 client, etc).  I hate WoW's Fisher-Price graphics, but prior to Cata - I enjoyed pugging BGs (had not raided since Vanilla).  WoW's pre-Cata 4.0 started WoW's death for me, and wasting the money on Cata sealed the deal.

Currently, I am subscribed to CoX.  I do that once or twice a year for a few days, having forgotten how much I hate the game.  I like the idea of a superhero game (CO was a gross insult to gamers and DCUO is a port of a console brawler).

I have lost track of how many games I have played over the years since UO.

But oh well, that is neither here nor there...and I really do disagree with the statement in RED.

You're right, DAoC isn't like WoW LotRO or WAR because those 3 games are nearly identical and very primitive, whereas DAoC was a GOOD MMO and one of the most innovative and influential ones to ever release.

Rift, AoC, LotRO, WoW, WAR, Aion, all more or less the exact same game. I'm tired of it. So very tired. It wouldn't be so bad if they were modelled after a good game, but they're modeled after WoW, which has so many flaws that the devs have to bandaid it with instance over instance over instance to fix the design flaws.

The gameplay of DAoC is the same as WoW and the others... press hotkey, perform ability. DAoC had things like positional and linked abilities but it's pretty much the same thing.

Note, I'm talking actual gameplay, and not other content/features such as frontiers etc.

  krondin

Hard Core Member

Joined: 5/05/09
Posts: 93

2/21/11 10:01:40 PM#45

Marketing 101 basics says.......Due its release timing and the sheer number of people looking for something newer for a fresh start, add the fact that 3 of the biggest anticipated games coming out , maybe late this year were in fact due out last year and arent, and you get a total that equals Success.  The numbers of subs needed for a game like this to be doing fine VS  the number of anticpated players who will play it, if nothing else while waiting for other major games to release, Ensures this game will be a Winner!  

   Other then that stated above, i also happen to like the game .

  To others who Scream its just a Clone.... i guess all fantasy mmorpgs are somewhat clones, kinda like saying my f150 truck is a clone of the old model T since they both got 4 wheels,  seats, doors, windshields, brakes, engines, use gas, and on and on i could go....... but that doesnt mean i am not going to buy or drive my f150 truck just because it  is a clone of an old model T < by clone gaming standards as many would have us believe >, in fact i still love it too!  Just my 2 cents worth......

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2437

"Free crack and everybody gets laid."

2/21/11 10:12:20 PM#46

Due to a lot of people at my work planning on playing, I decided to purchase Rift and I was able to participate in the last beta event. 

At first, I was amazed at how similar the game is to Warhammer in terms of art style, quest hubs, PQs/Rifts, even highlighting other people and npcs.  However, if anybody played Warhammer during their beta (and launch for that matter) they know that there were so many things about Warhammer that just weren't....right.  In other words, the game's core was good, but it lacked polish. 

Not with Rift.  In Rift, I don't have problems with my abilities syncing with my character's movement.  In Rift, I can jump over that fence.  In Rift, my keybindings actually don't reset upon logging out.  In Rift, I was able to get my collectors edition items on time (and this is beta!).  In Rift, the mailbox actually opened the second I clicked on it.  In Rift, crafting is actually useful.

Rift, is the game I was looking for three years ago.  I will be playing it come release.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/22/11 10:54:48 AM#47
Originally posted by jusomdude
Originally posted by Garvon3
Originally posted by VirusDancer
Originally posted by jusomdude
Originally posted by VirusDancer
Originally posted by testament1

The whole point of playing games is to have fun. 

Rift is fun as hell. 

No other reason is needed. 

BINGO!

That is the simple appeal for many people.  They find the game fun.  Why they find it fun does not matter, does it?  What is fun for one person is not necessarily fun for another.

Just because Person A does not find the game to be fun, does not mean that Person B will not.  Much in the same way that just because Person B does find it fun, does not mean that Person A will.

For many people, they simply find RIFT to be fun.

I cannot put my finger on it - I dislike the character customization options, I hate the glaring disconnect between the game lore and the game play, and there are a bunch of little things here and there that I find wrong with it... but damn, in the end - I just find it to be fun.

Sure the game can be fun to people, but what puzzles me is, what makes this game more fun than any previous themepark game?

The gameplay is exactly the same as WoW, LotR, RoM, WAR, DAoC, etc

So I guess if you still think those games are fun, then this game will be fun to you.

But if you OP, are bored of the typical MMO, then RIFT will doubtfully cure what ailes ya.

I disagree with your statement in RED.

Then again, I would disagree that WoW, LotRO, WAR, DAoC, and several other games have the same gameplay.

Of those four, I never played DAoC - it never had any appeal and there were games out at the time that I felt were better (was playing UO, AC, and even AO at the time).  I found WAR to be clunky, but the PQs were interesting to an extent.  I found LotRO to be tedious, but the graphics were definitely nifty with the DX10 client (kind of like DDO's DX10 client, etc).  I hate WoW's Fisher-Price graphics, but prior to Cata - I enjoyed pugging BGs (had not raided since Vanilla).  WoW's pre-Cata 4.0 started WoW's death for me, and wasting the money on Cata sealed the deal.

Currently, I am subscribed to CoX.  I do that once or twice a year for a few days, having forgotten how much I hate the game.  I like the idea of a superhero game (CO was a gross insult to gamers and DCUO is a port of a console brawler).

I have lost track of how many games I have played over the years since UO.

But oh well, that is neither here nor there...and I really do disagree with the statement in RED.

You're right, DAoC isn't like WoW LotRO or WAR because those 3 games are nearly identical and very primitive, whereas DAoC was a GOOD MMO and one of the most innovative and influential ones to ever release.

Rift, AoC, LotRO, WoW, WAR, Aion, all more or less the exact same game. I'm tired of it. So very tired. It wouldn't be so bad if they were modelled after a good game, but they're modeled after WoW, which has so many flaws that the devs have to bandaid it with instance over instance over instance to fix the design flaws.

The gameplay of DAoC is the same as WoW and the others... press hotkey, perform ability. DAoC had things like positional and linked abilities but it's pretty much the same thing.

Note, I'm talking actual gameplay, and not other content/features such as frontiers etc.

Thanks for proving you have no idea what you're on about. WoW is a linear game with quest based leveling, no persistant PvP, non flexible classes, and the single goal of the game is to level up and get loot.

You're saying that's the same as DAoC? That had no quest based leveling, no instances (for a while), massive PvP goals, massive open world raids, almost no focus on gear gathering (it was done for fun if anything) a healthy and robust crafting system, naval warfare, is the same game as WoW? Good lord the MMO genre has brainwashed some people.

So by saying the "gameplay" you mean... the combat system? Seriously? You think these games are all the same because they have slightly similar combat systems? No, sorry, there's so much more to a game than that. The truth is, DAoC had a ton of its own features. WoW and all its clones? They share the EXACT same features.

  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 2422

2/22/11 11:34:25 AM#48

There is a stickied thread here for these kinds of comparison discussions. Please use it. We are trying to cut down on thread redundancy as to allow discussion of the game itself.

http://www.mmorpg.com/discussion2.cfm/thread/306250/READ-The-Rift-World-of-WarcraftWarhammerEtc-Comparison-Thread.html  - Continue or repost there if you'd like.

To give feedback on moderation, contact community@mmorpg.com

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