| 48 posts found | |
|---|---|
|
2/21/11 8:17:39 PM#41
If you want some sort of security that the game will be around for awhile I don't think anyone here is in a position to give you a worthy answer on that.
Who knows how successful the game will be, but my guess is that it will be something along the lines of every other western MMO that's not WoW, and that is, somewhat successful.
If you really think about it, based on passed "WoW killer" releases, this game will probably sit around 200k-500k users. Which is enough to keep a dozen populated servers.
The game will probably be around for awhile, but no one can say for certain. |
|
|
2/21/11 8:22:56 PM#42
Originally posted by ZigZags The great appeal and fun of Rift for me is that unlike any other MMO I have played, this one actually encourages players to cooperate (dealing with Rifts and Invasions), as opposed to encouraging players to compete with each other. Now, it is true I prefer PvE over PvP, but it seems Rift also allows the kind of PvP most want (PvP servers vs. PvE servers). But I think a great majority of players want the ability to cooperate together without having to form pre-planned groups. And that is defintely what appeals to me. Also, it is a stable and solid game. Better than any "released" games I have played. And I have played just about all of them (with a few exceptions, such as games designed for PvP such as Darkfall). Just my opinion. |
|
|
2/21/11 8:49:32 PM#43
Originally posted by VirusDancer You're right, DAoC isn't like WoW LotRO or WAR because those 3 games are nearly identical and very primitive, whereas DAoC was a GOOD MMO and one of the most innovative and influential ones to ever release. Rift, AoC, LotRO, WoW, WAR, Aion, all more or less the exact same game. I'm tired of it. So very tired. It wouldn't be so bad if they were modelled after a good game, but they're modeled after WoW, which has so many flaws that the devs have to bandaid it with instance over instance over instance to fix the design flaws. |
|
|
2/21/11 8:58:13 PM#44
Originally posted by Garvon3 The gameplay of DAoC is the same as WoW and the others... press hotkey, perform ability. DAoC had things like positional and linked abilities but it's pretty much the same thing. Note, I'm talking actual gameplay, and not other content/features such as frontiers etc. |
|
|
2/21/11 9:01:40 PM#45
Marketing 101 basics says.......Due its release timing and the sheer number of people looking for something newer for a fresh start, add the fact that 3 of the biggest anticipated games coming out , maybe late this year were in fact due out last year and arent, and you get a total that equals Success. The numbers of subs needed for a game like this to be doing fine VS the number of anticpated players who will play it, if nothing else while waiting for other major games to release, Ensures this game will be a Winner! Other then that stated above, i also happen to like the game . To others who Scream its just a Clone.... i guess all fantasy mmorpgs are somewhat clones, kinda like saying my f150 truck is a clone of the old model T since they both got 4 wheels, seats, doors, windshields, brakes, engines, use gas, and on and on i could go....... but that doesnt mean i am not going to buy or drive my f150 truck just because it is a clone of an old model T < by clone gaming standards as many would have us believe >, in fact i still love it too! Just my 2 cents worth...... |
|
|
2/21/11 9:12:20 PM#46
Due to a lot of people at my work planning on playing, I decided to purchase Rift and I was able to participate in the last beta event. At first, I was amazed at how similar the game is to Warhammer in terms of art style, quest hubs, PQs/Rifts, even highlighting other people and npcs. However, if anybody played Warhammer during their beta (and launch for that matter) they know that there were so many things about Warhammer that just weren't....right. In other words, the game's core was good, but it lacked polish. Not with Rift. In Rift, I don't have problems with my abilities syncing with my character's movement. In Rift, I can jump over that fence. In Rift, my keybindings actually don't reset upon logging out. In Rift, I was able to get my collectors edition items on time (and this is beta!). In Rift, the mailbox actually opened the second I clicked on it. In Rift, crafting is actually useful. Rift, is the game I was looking for three years ago. I will be playing it come release. |
|
|
2/22/11 9:54:48 AM#47
Originally posted by jusomdude Thanks for proving you have no idea what you're on about. WoW is a linear game with quest based leveling, no persistant PvP, non flexible classes, and the single goal of the game is to level up and get loot. You're saying that's the same as DAoC? That had no quest based leveling, no instances (for a while), massive PvP goals, massive open world raids, almost no focus on gear gathering (it was done for fun if anything) a healthy and robust crafting system, naval warfare, is the same game as WoW? Good lord the MMO genre has brainwashed some people. So by saying the "gameplay" you mean... the combat system? Seriously? You think these games are all the same because they have slightly similar combat systems? No, sorry, there's so much more to a game than that. The truth is, DAoC had a ton of its own features. WoW and all its clones? They share the EXACT same features. |
|
|
2/22/11 10:34:25 AM#48
There is a stickied thread here for these kinds of comparison discussions. Please use it. We are trying to cut down on thread redundancy as to allow discussion of the game itself. http://www.mmorpg.com/discussion2.cfm/thread/306250/READ-The-Rift-World-of-WarcraftWarhammerEtc-Comparison-Thread.html - Continue or repost there if you'd like. To give feedback on moderation, contact community@mmorpg.com |
|