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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Miss SWG old version? Dont worry #2 is already out its called.....

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23 posts found
  Snakex

Apprentice Member

Joined: 7/10/08
Posts: 249

Unfortunately, killing is just one of those things that gets easier the more you do it.

 
OP  2/12/11 5:05:52 PM#1

Earthrise.... Yup yup, Earthrise is a fun game, that has many many skills and has a very complex crafting system and Combat system. As a SWG vet i would like to state the Earthrise is the one game that gets close to SWG and is a great game to play. Also with a hint of  Darkfall (Full loot, Siegeing)

  Kazara

Hard Core Member

Joined: 3/20/06
Posts: 1067

"Denial does not change reality."

2/13/11 7:31:17 AM#2

I have no use for forced FFA PvP MMO's. It is easy to have 'sandbox' elements when the PvP is used as the game's primary content. SWG allowed for the choice to PvP or not.  I really am happy for those that enjoy such games.

  Tkyle

Apprentice Member

Joined: 8/06/06
Posts: 34

2/13/11 7:35:03 AM#3

  I got REALLY excited about this game until I seen it was open pvp. This to me was a huge letdown as I've been looking for another sandbox fix since SWG's was lost to me. I'm not against pvp, just open world pvp where you're constantly being harrassed by gankers.

  Good luck to them though and I'll just keep waiting for another game that'll be more for me. =)

  Yalexy

Novice Member

Joined: 12/17/10
Posts: 1020

2/13/11 8:22:41 AM#4


Originally posted by Snakex
Earthrise.... Yup yup, Earthrise is a fun game, that has many many skills and has a very complex crafting system and Combat system. As a SWG vet i would like to state the Earthrise is the one game that gets close to SWG and is a great game to play. Also with a hint of  Darkfall (Full loot, Siegeing)

You sir are a moron for advertising the crap that is Earthrise tbh.

Old SWG pre NGE was ten times better then what Erthrise might be once they solve their server/client-issues.

To get there, where SWG has been long time ago it needs some two or three years for Earthrise, if things do change dramatically, which they won't with the stoopid devs of Masthead Studios working at it.

  Rednecksith

Apprentice Member

Joined: 6/12/09
Posts: 1272

Bite my fiery metal ass!

2/13/11 8:26:00 AM#5
Earthrise looked fun, until I saw it was FFA, full loot PVP. That feature alone ruins so many MMOs...
  musicmann

Novice Member

Joined: 12/25/05
Posts: 1122

2/13/11 8:29:02 AM#6

Earthrise = One of the dullest sandbox games to ever be created. Comparing it to SWG pre-cu is an absolute joke. It's kinda funny how some people that are so starved to play a mmo that is sandbox they will accept anything.

  Necrite666

Novice Member

Joined: 11/17/05
Posts: 17

2/13/11 8:33:31 AM#7

Never played SWG but was hoping to find a replacement for dated Anarchy Online. But letting the bugs aside forced full loot pvp kills Earthrise for me too. It's a shame.

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2457

MMO gamer since 1997

2/13/11 8:38:33 AM#8
EarthRise is nothing like SWG.

Playing: None

Waiting on: None

  thecipher

Novice Member

Joined: 9/27/09
Posts: 147

2/13/11 9:16:13 AM#9

I'm actually surprised to see the opinions in this thread. I completely agree with them, I'm just surprised to see them - The most vocal advocators of sandbox MMO's are usually the same people who (very loudly) proclaim that Full Loot FFA PVP is the only way to go.

 

One of the things that I liked about SWG (although I'm a post-NGE player only) was that PvP was optional. As with many others here, I was interested in Earthrise until I saw (very early on) that it was forced PvP. Then I stopped following it completely... and the only sandbox-y game that hasn't had that, that's come out recently that isn't has been Fallen Earth, which I liked, but which was severely lacking in the crafting and housing aspect compared to SWG.

 

Shame, really. I wish someone would do a proper, high budget PvE sandbox with optional PvP.

http://machineborn.guildportal.com - Now recruiting players!


  Darwa

Advanced Member

Joined: 7/04/04
Posts: 2128

2/13/11 9:18:00 AM#10
Originally posted by Z3R01
EarthRise is nothing like SWG.

This.

  Yalexy

Novice Member

Joined: 12/17/10
Posts: 1020

2/13/11 9:47:11 AM#11


Originally posted by thecipher
I'm actually surprised to see the opinions in this thread. I completely agree with them, I'm just surprised to see them - The most vocal advocators of sandbox MMO's are usually the same people who (very loudly) proclaim that Full Loot FFA PVP is the only way to go.
 
One of the things that I liked about SWG (although I'm a post-NGE player only) was that PvP was optional. As with many others here, I was interested in Earthrise until I saw (very early on) that it was forced PvP. Then I stopped following it completely... and the only sandbox-y game that hasn't had that, that's come out recently that isn't has been Fallen Earth, which I liked, but which was severely lacking in the crafting and housing aspect compared to SWG.
 
Shame, really. I wish someone would do a proper, high budget PvE sandbox with optional PvP.

Forced PvP isn't actually the problem in Earthrise. The problem is, that there's no possibility to evade PvP. Once you step 1 foot outside of the camps or cities you're unprotected. You can't do anything in Earthrise without being 100% vulnerable.
And with the bsaically non-existant penalties for PKing, the game is nothing else then a mindless gankfest.

Look at EvE Online for example, which is FFA PvP with full loot aswell. Still you have lot's of options to evade PvP if you chose to play it this way and there's actual consequences for PKing.

  swampthing11

Novice Member

Joined: 6/06/08
Posts: 64

2/13/11 9:54:44 AM#12

not touching a open pvp game, period.  Too many asshats out there that live to do nothing but gank lowbies.  open pvp just isn't fun at all.

  thecipher

Novice Member

Joined: 9/27/09
Posts: 147

2/13/11 10:13:39 AM#13
Originally posted by Yalexy

 


Originally posted by thecipher
I'm actually surprised to see the opinions in this thread. I completely agree with them, I'm just surprised to see them - The most vocal advocators of sandbox MMO's are usually the same people who (very loudly) proclaim that Full Loot FFA PVP is the only way to go.
 
One of the things that I liked about SWG (although I'm a post-NGE player only) was that PvP was optional. As with many others here, I was interested in Earthrise until I saw (very early on) that it was forced PvP. Then I stopped following it completely... and the only sandbox-y game that hasn't had that, that's come out recently that isn't has been Fallen Earth, which I liked, but which was severely lacking in the crafting and housing aspect compared to SWG.
 
Shame, really. I wish someone would do a proper, high budget PvE sandbox with optional PvP.


 

Forced PvP isn't actually the problem in Earthrise. The problem is, that there's no possibility to evade PvP. Once you step 1 foot outside of the camps or cities you're unprotected. You can't do anything in Earthrise without being 100% vulnerable.
And with the bsaically non-existant penalties for PKing, the game is nothing else then a mindless gankfest.

Look at EvE Online for example, which is FFA PvP with full loot aswell. Still you have lot's of options to evade PvP if you chose to play it this way and there's actual consequences for PKing.

We're not particularly disagreeing here, but I thought I'd clarify a bit:

 

Forced PvP, as a concept, isn't the problem. I can totally see the legitimacy of it, and the appeal of it as well. Hell, if it was done right, I might even be more inclined towards that sort of game. However, forced PvP, as it is implemented, very much is the problem, in every MMO of that type that I've tried, with the exception of EVE Online.

 

I did actually play EVE for 4 months or so, and had a fairly good time there - I was mainly a salvager/mission runner, but I was in a decent corp for that sort of thing, and more importantly, I was prepared for PvP with the good old EVE mantra of "don't fly anything you can't afford to lose". I had multiple ships - some for hauling my stuff, and 4 or so ships with identical setups for running missions and salvaging.  Oddly enough, the pvp wasn't what drove me away from EVE in the end, it was more the disconnect from not having an avatar, and the slow pace of the game.

 

However, with the possible exception of Xsyon (which I'm kinda-sorta following from the sidelines at the moment), EVE is the only game I've seen with a proper implementation of forced PvP. If you know of any others, I'd be happy to hear about them.

http://machineborn.guildportal.com - Now recruiting players!


  Acebets70

Novice Member

Joined: 2/08/11
Posts: 197

2/13/11 10:15:55 AM#14

Earthrise?  Whats that?    lol 

  0guz

Apprentice Member

Joined: 5/20/08
Posts: 293

2/13/11 10:19:34 AM#15

omg yeah very complex combat system, you only left click

  Yalexy

Novice Member

Joined: 12/17/10
Posts: 1020

2/13/11 10:51:11 AM#16


Originally posted by thecipher
However, with the possible exception of Xsyon (which I'm kinda-sorta following from the sidelines at the moment), EVE is the only game I've seen with a proper implementation of forced PvP. If you know of any others, I'd be happy to hear about them.

That's the problem exactly... I'm looking for a MMO that has a setup like EvE Online but with avatars running around for several years allready.

Darkfall and Earthrise both failed to implement FFA PvP properly and Fallen Earth isn't exactly what I'd call FFA PvP.

  mrcalhou

Spotlight Poster

Joined: 7/23/08
Posts: 1459

2/13/11 11:10:15 AM#17
Originally posted by Yalexy

 


Originally posted by thecipher
However, with the possible exception of Xsyon (which I'm kinda-sorta following from the sidelines at the moment), EVE is the only game I've seen with a proper implementation of forced PvP. If you know of any others, I'd be happy to hear about them.


That's the problem exactly... I'm looking for a MMO that has a setup like EvE Online but with avatars running around for several years allready.

Darkfall and Earthrise both failed to implement FFA PvP properly and Fallen Earth isn't exactly what I'd call FFA PvP.

I think the biggest thing is that people get caught up on the concept of "all or nothing." Why can't they have safe zones in a sandbox PvP player-centric game? PvP isn't just "I bash you with my sword" or "Imma firin' mah laser." PvP is anything the players do that is in competition with each other. It could be territorial control that involves actual combat, or it can be market manipulation that involves no combat.

I believe that CCP said once that the majority of players spend most of their time in Empire space, which is pretty much a safe zone. I know it's technically still PvP-on, but in all the months I've played Eve, I've never got into a PvP situation in Empire. The people in Empire supply a lot of the resources used in crafting. That's pretty important because if they couldn't play in relative safety then most wouldn't play, and the manufacturing would slow consideribly.

I've yet to play Earthrise since 1) I'm student teaching this semester and 2) I hear they have some performance-related bugs to work out. But as far as Darkfall goes, the game doesn't work so well because there are no safe zones, there is a lack of variety in items (there are many reasons to use a frigate over a battleship in Eve and within each their the ships have their on specialties, but few reasons to use an R10 when you can use an R90 in Darkfall), there aren't nearly enough different items for players to craft, the skill system doesn't branch out and is rather bare-bones and the world is extremely limited in how players can build in it.

--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions

  alderdale

Novice Member

Joined: 5/06/07
Posts: 315

2/13/11 11:23:15 AM#18
Originally posted by thecipher

I'm actually surprised to see the opinions in this thread. I completely agree with them, I'm just surprised to see them - The most vocal advocators of sandbox MMO's are usually the same people who (very loudly) proclaim that Full Loot FFA PVP is the only way to go.

 

One of the things that I liked about SWG (although I'm a post-NGE player only) was that PvP was optional. As with many others here, I was interested in Earthrise until I saw (very early on) that it was forced PvP. Then I stopped following it completely... and the only sandbox-y game that hasn't had that, that's come out recently that isn't has been Fallen Earth, which I liked, but which was severely lacking in the crafting and housing aspect compared to SWG.

 

Shame, really. I wish someone would do a proper, high budget PvE sandbox with optional PvP.

 I am completely on board with you here, there are ten times the  players that would play a game like Darkfall, Earthrise or even Xsyon if it wasnt forced full loot PvP, but every game being made like this contains this element.  Its baffeling.

edit:  Let me add I am not against having a PvP element in the game (Icurrently play Darkfall) but the way its implemented is completely disruptive to most peoples gameplay style that enjoy true open gameworlds.

  chaod1984

Novice Member

Joined: 2/05/08
Posts: 278

2/13/11 11:31:55 AM#19

I can't stand FFA PVP and to be honest, I think it's a copout for a developer to make a game souly focused on PVP (and maybe crafting) at endgame, tather than incorporating PVE elements.  Just take a look at all the FTP MMO's with cash shops....they have goal and that's PVP endgame...why?  Because it take a whole lot more time and ingenuity to create PVE content than it does to tell players to kill each other all day.

That's really why PVP just seems cheap to me everytime I go to do it.

  Terranah

Apprentice Member

Joined: 7/03/04
Posts: 3612

2/13/11 9:45:57 PM#20

Earthrise character creation is very limited.  I liked SWG's character creation :(

 

I will give this game a try though, in a month or two maybe.  Too many performance problems people are having.  I like decent performance.

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