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3/19/11 10:13:19 PM#161
Originally posted by tepthtanis If ppl have to settle for rift as the creme dela creme of Mmos... we are screwed as a collective MMO society... That's all I'm going to say about rift. Played Wow, D and L, AOC, GW, Eve, Rift and many more insignificant games. |
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3/20/11 2:11:22 AM#162
"y DOTA or various mods or clones like LOL or HON. and for the RPG element play final fantasy 1-7 im sure that will challenge you,"
I created the first and orginal competitive dota clan. I have played more dota than anyone period. i have 2 level 30 lol accounts and i hate lol. I think its a game for 10 year olds. i have 2 hon accounts over 1900 psr and also both are over 1800 mmr. I understand competiive gaming. i have been playing fpss since delta force 1998 and red alert westwood ladder. I played uo and AC the best mmo's ever made and honeslty there hasn't been anything close to AC mmo wise just Darkfall is close to it. Darkfall just doesn't have the Dev team to polish it up and make it a truley epic game. It's by far the best mmo on the market right now.. Anyone who plays WoW or rift is a kid who should be playing single player games, and realy they honestly dont' care about the competitive aspect of massive online games. WoW appeals to single players gamers and casuals and thats why it succeeeds. |
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3/20/11 5:48:41 AM#163
What WoW has on RIFT? Let's see what WoW did for this genre shall we? It introduced questing. If it wasn't for WoW we would've most likely still be killing mobs to level up. WoW is the very first what people call themepark MMO. There were no MMOs like WoW before it. WoW changed the genre as a whole. Now every MMO and it's grandma are following the same formula WoW came up with. RIFT seems to have done....hmmm...nothing! Lets check stats as well! WoW at launch vs Rift at launch 1. WoW had more dungeons. 2. Raids are about the same number 3. WoW had a much much larger world than RIFT. 4. WoW had more quests than RIFT Basically WoW had much more content than RIFT. Currently, WoW has so much more stuff in it compared to RIFT but then again it had 3 expansions. WoW changed a lot of things in the genre. It might have not reinvented the wheel but it revamped A LOT, a lot of features and adopted a casual philosophy which was not typical for MMOs before it. RIFT just copy pasted a lot of stuff from WoW and has some rifts thrown in ;) |
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3/24/11 4:49:23 PM#164
@fivroth Everquest II launched over two weeks before World of Warcraft, and it *did* have questing, so you're stating a falsity there. Personally, I'm a little jaded with the current crop of new(er) releases, including DCUO and Rift, so I'm on a hiatus from playing MMOs for a while. |
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3/29/11 5:35:16 PM#165
There is not a doubt in my mind that tells me that RIFT won't be successful. It will be a successful game, especially with all the hype and advertising. Now whether it will be a "WoW killer" or not, that's for time to tell, but chances are it won't be, but it WILL be successful. And there is no such thing as a "WoW clone" or "WoW ripoff". WoW ripped of many other games, so really you can't rip off WoW. That would be saying Call of Duty ripped off Duck Hunt. We might as well say all MMOs ripped off the original Dungeons & Dragons. |
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3/30/11 4:52:41 PM#166
Originally posted by Kovenant Am I the only one laughing at this? Dunno but it made my day.. :D It should become a meme. Eat me! |
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3/30/11 5:07:06 PM#167
Originally posted by Vespura WoW had 8 races and 9 classes each with 3 specs, at launch...lol. Don't bash someone for lack of knowledge when you clearly don't have it either. I would like to see that list of 100 features. I bet I could show how wow has it too since you couldn't even get the basic wow knowledge down. "Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt |
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3/30/11 6:41:58 PM#168
Well, the original list had 100+, but a lot of it was opinionated, so I deleted them. A lot of these still are, but they make sense and are mostly facts. These aren't just features though, it's general really. Still, here you go.
Please understand however, I have only played a little bit of Rift beta, and I have yet to play the full game |
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4/01/11 4:19:16 AM#169
LOL both suck...
lets face it... they both are THEME PARK MMOs
start from point A... go to point Z... end of game. they throw you a BG and a raid dungeon to keep you busy till they can pump out another expansion. for simpler terms....
its the ole carrot tied to a string attached to a stick dangling in front of you. you follow it where they dangle it. rift is the same old thing. doesnt matter how much less it has then WOW.. or how much this is different.. ITS THE SAME BUSINESS MODEL and SAME THEME PARK GAME.
reach into those pocket books in about 6 months to a year for your new content so you wont be bored. |
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4/03/11 4:13:15 AM#170
These are just my first impressions but immediately logging into Rift, I could tell it was not like WoW in atmosphere at all. To me, 80% of what makes up a game is the game world itself and all of the flavors associated with it. One can just tell, looking at a screenshot of both games, that there is very little in common between the two games as far as the world goes. The art direction is completely different, the way the world is organised is different on many points, and the way the story is written into the game is different (the quests aren't the only way to learn about the story of the game, the puzzle quests, the hidden quests, etc.). The UI is to my eyes the thing that is the most WoW-like about the game. That's not necessarily a bad thing, and also one should keep in mind that this sort of UI is pretty much common to many MMOs and RPGs. Rift's UI is an improvement of the UI WoW ships with much like LotRO's was. I'd say that Rift actually borrowed more from LotRO than from WoW in some cases. Many other elements of the game come from many different games: combat is pretty much a mix of DAoC, WoW, and EQ2, classes are also a mix of many other games with a few new elements thrown in (like the mage spell meter), tradeskills seem to have LotRO and WoW elements, collections and books are from EQ2, mob layout is more like WAR's or even one of the older MMOs, mob aggro and range is more like the older MMOs, etc. The rifts are pretty new in the sense that the invasions that spawn from unchecked rifts can steamroll areas bringing a feeling of dynamics that other games don't really have. The closest was TR in that sense, but in TR you couldn't ever totally get rid of the mob spawns like you can in Rift. In WAR, PQs could be ignored, whereas in Rift, it's best not to ignore them. Having the option of exploring, collecting artifacts and books, finding hidden quests, looking at an interesting game world mixed with some questing, PvP and rifting makes this game really compelling to me. Right out of the gate, Rift has more elements one can do than WoW has, and I hope that Trion will build on this. Playing MUDs and MMOs since 1994. |
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4/23/11 12:58:36 PM#171
Originally posted by willvas word how are people so blind not to see this is just a huge copy / paste job of wow...are there really that many people looking for a wow with just a lil updated grafics? and i c see many people saying "well its polished" well.. im no fan boie of wow by any means..but yur saying wow isnt polished atm? and with the new patch comeing people are giveing the theampark / dungen finder soo much praise like its the next comeing of god...people plz..these things are the norm in mmo's now and have been for awhile ..some just look diff but still have the same results..finding you some tard that you had never met before and has no clue on how to be social or even how to play a mmo..end result..if it looks like a duck walks like a duck and quacks like a duck..its a duck ..people need to pull their heads out their arses and stop acting like this is the best mmo ever made..its far from it...if you enjoy it fine..great even ..but i enjoy pie but you dont see me throwing it in everyones face |
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4/29/11 7:15:55 AM#172
You do realise the name Trion is also the name of part of the Arcatraz (for non-wow players this is a dungeon from the first world of warcaft expansion). This should speak volumes about Rifts' makers original intent (conspiracy theory ahoy!). |
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4/29/11 7:17:43 AM#173
Lol @ Rift PvP that's all I've got to say. |
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outfctrl
Advanced Member
Joined: 11/16/03
American by Birth |
4/29/11 8:37:17 AM#174
I am enjoying Rift so far, but WoW has some type of magic that pulls me back to it. I have subs for both of them. Cant seem to let wow go for some reason.
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4/29/11 8:44:33 AM#175
Originally posted by Tyrantas I actually enjoy the pvp more in Rift then in WoW, but then again I play a sentinel cleric in pvp and get aided by teammates (and yes I do pug pvp) who come to my rescue from pesky rogues who think they can kill me :P |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
4/29/11 9:16:05 AM#176
Originally posted by Silverthorn8 Trion may refer to the following: Link.
Trion Worlds, Inc. was founded as Trion World Network by Lars Buttler and Jon Van Caneghem in 2006. And I quote "At Trion, which Buttler and game designer Jon Van Caneghem founded in January 2006 <>" Large companies like these don't come up with a company name overnight. It takes time and the name has to be backed by an appropriate marketing strategy.
Tempest Keep, The Arcatraz (with Stasis Block: Trion inside it) released with the Burning Crusade. "World of Warcraft: The Burning Crusade (aka TBC), the first expansion for World of Warcraft, was announced on October 28th, 2005 and released on January 16th, 2007 in North America, Europe, and Australia <>"
Feel free to make a 'conspiracy theory' out of these facts. ![]() |
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4/30/11 9:35:46 AM#177
Originally posted by nblitz So you think it's just a coincidence then? I must admit, I've been playing around 3 1/2 weeks now and although I'm loving the game (actually exploring a world rather than sitting in a city admiring my flying mount). There are a lot of blatantly plagiarised ideas. I think a bit more originality would have made this game unbeatable in the themepark mmo genre. For now it's a nice alternative, the more it is updated the better, 1.2 patch is looking good:) |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
5/01/11 1:47:18 AM#178
Originally posted by Silverthorn8 Yes it's a coincidence. I'm sure of it. Especially since the name has a meaning, as a regular word. Had it been something else unique only to WoW then yes I would've thought rip off too. But that's only the name lol. I won't argue about everything else being a rip off of something else.
"I think a bit more originality would have made this game unbeatable in the themepark mmo genre." Maybe :) I guess we'll never know now. They missed the boat completely. ![]() |
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BlueMountain
Novice Member
Joined: 8/28/06
Lo, the mighty Oak. Just a little nut who stood his ground. |
6/07/11 11:03:09 AM#179
Originally posted by odinsrath WoW took what worked of the games that went before it and put them together in a well-polished product: There is little in WoW that had not been done before. Rift took what worked of the games that went before it, such as WoW, and put them together in a well polished product. There are elements that have been done before (invasions or rifts) and evolved those into something fairly new. It makes a good base game from which to develop further. If they dont capitalize on this potential I will be disappointed, but it won't detract from what is has accomplished. I no longer play WoW and I do now play Rift. To dream, perhaps to be. |
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6/07/11 5:47:06 PM#180
Rifts are the same thing every time and they are in the same place every time. All they do is piss me off. Plus, there's no nuetral enemies, so no matter what I'm being attacked. F*** that game, I'm playing WoW until GW2 comes out. |
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