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The Pub at MMORPG.COM  » How large are MMO worlds now REALLY? A comparison in world sizes

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  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

 
OP  2/05/11 6:02:30 AM#21
Originally posted by jpnz

I recall an EVE player wanting to see every system and making a log of his journey. Think it took him 2 months on an un-armed stealth ship. It went 'viral' with many players acknowledging what he was doing as he went through more and more systems.

Is that including WoW's other land mass (when you say medium)? Like outlands, north end and maelstorm?

Heh, wow, that's quite a lot. Maybe they were wrong about that 4h figure.

 

Well, I'm looking at WoW vanilla and of course it's just my own classification: EQ had something like 350 square miles of explorable land at its launch, all in all larger than WoW, and I think AC was pretty large as well - don't know how it was for FFXI, hence the medium sized comment regarding WoW's world.

If it's the size of worlds and explorable area, then I'd say that games like SWG, Vanguard, former Dark & Light and Darkfall rank highest.

 

Originally posted by vesavius

This is good work.

 

How big is Aion's world?

It seems it would come out around the same as Rift's? (without the abyss maybe)

Thanks, I'm curious about worldsizes of the several MMORPG's, so I decided to collect what I could find or test myself so far. From the upcoming MMO's I think that GW2 and SWTOR will be quite large, so far GW2's Tyria seems to have roughly the same proportions as GW's Tyria and to be roughly 1.5 times the size of WoW vanilla. About SWTOR we have to see how large its world will be with 17 planets taken together, but so far early signs seem to be encouraging for those among us who like exploring vast worlds.

 

Aion I haven't looked around for yet, and I can't test myself now, my sub for it ended a long while ago. I'll see what I can find but based upon my time in it I'd say that all the areas taken together incl Abyss, I'd say it amounts to 1.5 to 2 WoW continents. Then again, rough guesses can be wrong as my estimations and more tests for Rift proved my earlier guesses wrong.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

2/05/11 7:03:02 AM#22

Interesting thread if you're an explorer type.

 

I'm really surprised by the Rift comparison and wonder if the run speed is to give the illusion of a large expanse of land? I also would imagine that Aion's release size was similar to Rift but it would be difficult as its not a standard layout as other MMO's its two opposing landmasses with the Abyss inbetween. Though it does seem to show a trend in the big dev houses that landmass is shrinking and that does not bode well for us explorer types, maybe TOR and GW2 can change this. 

Also what about EQ2, AOC & Ryzom they are free or have a trial it woulkd be interesting to see their sizes as well and as for Darkfall I travelled from Shoal the Alfa starting city to Dayar my clans city on Cairn the southern most island and it took me over an hour though that included swimming most of the way, but it does seem to be a massive world and one of the great things about the game.

 

 

Cal.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

2/05/11 7:13:04 AM#23
Originally posted by Calerxes

Interesting thread if you're an explorer type.

 

I'm really surprised by the Rift comparison and wonder if the run speed is to give the illusion of a large expanse of land? I also would imagine that Aion's release size was similar to Rift but it would be difficult as its not a standard layout as other MMO's its two opposing landmasses with the Abyss inbetween. Though it does seem to show a trend in the big dev houses that landmass is shrinking and that does not bode well for us explorer types, maybe TOR and GW2 can change this. 

Also what about EQ2, AOC & Ryzom they are free or have a trial it woulkd be interesting to see their sizes as well and as for Darkfall I travelled from Shoal the Alfa starting city to Dayar my clans city on Cairn the southern most island and it took me over an hour though that included swimming most of the way, but it does seem to be a massive world and one of the great things about the game.

 

 

Cal.

Even if you are an explorer type, what you find in the various nooks and cranies has to be interesting.

As long as things aren't feeling restrictive or clumped up it, the actual amount of space is not really an issue.

FF14 has a large land mass apparently but it isn't getting high-scores from the critics. (I havne't played FF14 so this is 2nd hand info).

Elder scrolls4: Obvilion has a vastly larger world compared to Divinity2 but I prefer Divinity2 cause it offers a more interesting story/char/gameplay and an infinitely better VA.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Grunty

Hard Core Member

Joined: 4/06/04
Posts: 6933

2/06/11 6:38:14 AM#24

If you're going to measure by time to move from end to end then you need to include Asheron's Call. Travel times in excess of 2 hours is possible. The sustained run speed is also faster than anything except Anarchy Online's air vehicles.

Entropia Universe also has long travel times by foot. I don't know about the vehicle speeds.

  stayontarget

Guide

Joined: 10/04/08
Posts: 6149

Girlfriends come and go but Epic battles are Soulbound

2/06/11 6:45:27 AM#25

To be honest I'm courious about EvE, that one will be hard to figure out unless the company gives you the info.  Also I would expect Tera's launch size to be around the size of WOW vanilla or a tad larger.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 1225

2/06/11 6:56:53 AM#26

Very interesting thread. I've wondered this for a while myself as it seems that MMOs are taking up more and more gigs on my hard drive but the worlds seem to be getting smaller.

 

I think it would be very interesting to have a thread about how these worlds scale down once you include transport, especially things like flying mounts, boats, etc. It would be cool to include player perception too about how big the game world seems. For example, WoW just seems small to me, even despite it being an average-sized world as far as MMOs go. Anarchy Online seemed huge even with the ability to use wompahs and yalms on Rubi-Ka alone. SL seemed huge too.

 

Just some musings... :)

Playing MUDs and MMOs since 1994.

  Torgen

Novice Member

Joined: 3/17/10
Posts: 152

2/06/11 7:31:25 AM#27

Does anyone know how large the world of DAoC was? To me it felt vast, especially because you had three continents to explore which where seperated due to the realms. Although I played this game for years I can show you so many places on the map I have never been to and don't know what they look like ;)

  cheyane

Hard Core Member

Joined: 7/17/09
Posts: 2550

2/06/11 8:41:42 AM#28

Very interesting indeed, I would have never guessed that LotRO was larger than WoW. That is an eye opener although I must admit the Turbine was a bit sneaky about hiding areas in very small passages like Rath Teraig in Erud Luin you could completely miss it easily if you did not actually know where it was.

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  Meowhead

Tipster

Joined: 1/31/09
Posts: 3732

2/06/11 9:08:36 AM#29

Just as a minor sidenote, my MMO design in this thread http://www.mmorpg.com/discussion2.cfm/thread/306154/page/2 handily outstrips the world size of all these games by a factor of at least several thousand, up to and including EvE (Once you factor in travel time)

Okay developers, hurry up and get to it! People want big game worlds!

  User Deleted
2/06/11 9:11:01 AM#30

Anybody remember Anarchy Online?

You ought to measure that one. I think it would be a contender, or perhaps I'm remembering it incorrectly. I've been kind of jaded since I played VG.

  ormstunga

Advanced Member

Joined: 10/22/04
Posts: 752

stupid is as stupid does

2/06/11 9:14:31 AM#31

Surely WAR is one of the smallest. At least if you pvp at 30+, considering pvp lakes arent even half a zone AND only 3 zones are open at a time. Lets say there's a lockdown and it gets even smaller. Different ways of meassuring I guess.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 2103

2/06/11 10:27:21 AM#32
Originally posted by jpnz

Even if you are an explorer type, what you find in the various nooks and cranies has to be interesting.

As long as things aren't feeling restrictive or clumped up it, the actual amount of space is not really an issue.

FF14 has a large land mass apparently but it isn't getting high-scores from the critics. (I havne't played FF14 so this is 2nd hand info).

Elder scrolls4: Obvilion has a vastly larger world compared to Divinity2 but I prefer Divinity2 cause it offers a more interesting story/char/gameplay and an infinitely better VA.

 

FFXIV:

I checked FFXIV out when it was released, obviously I didnt tarry too long in there, but I did have time to run from the desert city to the forest city, and it actually didnt take too long (I dont have any solid numbers or estimates anymore really, I just remember it didnt take very long, the overall world propably is quite big IF there's access to it). Sure there were plenty of landmass to left and right as I went on, but most of it seems to be just heavily copy pasted, along the way there was nothing interesting for ones eye. The map indicated there could be something more interesting but from city A to B it was heavily copy pasted with full of squirrels to crack.

 

Rift:

I like exploring big worlds as long as there's details and uniqueness to places, so it comes as a quite big dissapointment how long Rift's world is, I was kinda looking forward to it as something polished, and if too WoW like overall, at least a new fresh world to explore on, that tiny screen next to Kalimdor is a bit disheartening considering exploration...

 

I guess great polish comes with a great price too.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

2/06/11 11:02:59 AM#33
Originally posted by MMO.Maverick
Originally posted by Rockgod99
 
Problem with that is in game you simply can't walk in a straight line to get from one end to the other. We're talking walking distance rigth? How do you Gage zones with multiple levels? Or impassible sections? Basically measuring Te overall size is meaningless honestly. You don't know how long it would take to get around objects if you have no access to them. So basically your telling us how big a world is if it was flat...

?

Eh, that applies to all the figures above, and that's how all the people tested it in the various MMO's, because that's the only objective measurement.

It's not a 'how long does it take for you to travel from city A to capital B going through mountain passes, circumventing impassable mountains and ravines etc', no it's meant to gauge the size of a world.

 

Or as I stated in the OP:

crossing distance: the time it takes to travel at normal speed from one end of the map to the other end in a straight line without hindrances, as a bird could fly it

 

The time it would take you to cross a certain distance at normal speed if you could travel it as a bird, in a straight line with no obstacles that would add to your travel time.

What are crossing distance and speed relevant to if this is for a fictiional path that cannot ever be traveled. What do these measurements rate or gauge?

Whatever the results, I hope this thread helps people realize that concerns about the size of a game world are ridiculous, and that it is the quantity and fidelity of the content within the game world that truly dictates whether a world feels big or small or empty or immersiv eor whatever.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

 
OP  2/06/11 12:50:45 PM#34
Originally posted by Kuinn

FFXIV:

I checked FFXIV out when it was released, obviously I didnt tarry too long in there, but I did have time to run from the desert city to the forest city, and it actually didnt take too long (I dont have any solid numbers or estimates anymore really, I just remember it didnt take very long, the overall world propably is quite big IF there's access to it).

I can't recall it exactly anymore, but FFXIV isn't that large, it's certainly smaller than WoW. You have these maps that show a raster of squares, and iirc to cross such a square took 20-30s or such. From there you can determine how large a region approximately is.

Maybe I'll add FFXIV to the list if I've time to take measures again.

 

Originally posted by Loktofeit

What are crossing distance and speed relevant to if this is for a fictiional path that cannot ever be traveled. What do these measurements rate or gauge?

Whatever the results, I hope this thread helps people realize that concerns about the size of a game world are ridiculous, and that it is the quantity and fidelity of the content within the game world that truly dictates whether a world feels big or small or empty or immersiv eor whatever.

Heh. If you don't care about the size of the MMORPG world you play in, then it should be obvious that this isn't a thread of interest to you. This is for people who've wondered about the actual size of MMO worlds, when subjective perception and 'gut feeling' aren't in the picture, but just pure objective facts and figures.

How big or small a worlds feels or how immersive it is, is all subjective emotion, it differs from one person to another and you can't measure that, neither is there an objective measure that rates content density.

 

Crossing distance, run speed, size, how long it takes to traverse from one side of a zone to the other side, or how far you could travel in a game from one MMO to the next in 5 min, those are all things that can be measured, devoid from any misleading emotional coloring that'll skew any guesswork about worldsizes.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Lumanil

Novice Member

Joined: 11/08/09
Posts: 112

2/06/11 1:01:18 PM#35
Originally posted by MMO.Maverick
Originally posted by jpnz

WoW does have mounts/fast travels so you travel faster in WoW.

I am a bit surprised at the land mass difference though.

Obviously, largest MMO World will be EVE. :P

Someone mentioned it'd take 4 hr of straight flying (no fast jumps) to get from 1 side of EVE's galaxy to the other end of EVE's galaxy, so it sure is in the top-rank sized worlds

I wonder though about Vanguard, that seems to be one of the largest as well in worldsize, and Darkfall from what it looks like has as 2 hour crossing distance from one end of its main continent to the other, making it also one of the more vastly sized MMO worlds.

 

But regarding Rift, yes, I was surprised as well especially when you put it next to other MMO worlds like WoW, which is of medium worldsize.

Darkfall is about 2 1/2 hours, if you only run and don't sprint at any time.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 2103

2/06/11 1:06:01 PM#36
Originally posted by Loktofeit

What are crossing distance and speed relevant to if this is for a fictiional path that cannot ever be traveled. What do these measurements rate or gauge?

Whatever the results, I hope this thread helps people realize that concerns about the size of a game world are ridiculous, and that it is the quantity and fidelity of the content within the game world that truly dictates whether a world feels big or small or empty or immersiv eor whatever.

 

Basically the thread simply is about how big world X is compared to the other worlds. For whatever purpose you would like to know it, out of curiosity or if you are looking for a game with big world / small world, whatever.

 

To many people it means a lot, some simply want a huge world to explore, even with the cost of detail, I suppose it works the otherway around too. I generally tend to favour big worlds, where you have somekind of mount or fast travel to explore and move, hopefully even at later "levels" you still have meaningful stuff to do at the "beginning" (please TOR, big world and this).

 

In this thread, I'm mostly just curious. I expect mmog world to be big, and a thread like this is perfect one to roughly compare some upcoming worlds into some older ones I've already experienced.

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

 
OP  2/06/11 1:13:36 PM#37
Originally posted by Lumanil

Darkfall is about 2 1/2 hours, if you only run and don't sprint at any time.

2-2.5 hours sounds conform this picture that someone made about Darkfall's world compared to WoW's Kalimdor continent:

 

 

From what I understand, the guy who found these sizes did sortlike tests, as in running a certain distance and see how far he'd come.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  ZoeMcCloskey

Apprentice Member

Joined: 7/14/05
Posts: 1131

INTJ, fun is fun except when it's not

2/06/11 1:17:17 PM#38

Fallen Earth feels pretty big.

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 1133

2/06/11 1:27:35 PM#39

Been playing MMORPG since the very first one.

 

This subject has been hashed out many, many times...  I use to have alot of charts/maps with all the data collected by in-game cartagraphers for testing world size, unfortuneatly, that HD that housed all that old data is no longer. I have a few older charts, but they are no longer significant, because those games worlds have increased in size.

 

One thing to stipulate when discusing world size is the actual game world. Is it real, or zoned? For instance, Everquest is zoned, while Vanguard is real. A real world is much harder to maintain (both financially & technically) but that also means 360 degree content. UNlike say WoW, where it is still zones (zone walls), but no zone time between the zones... it is still not a real world, so the content and game world are funneled to you.

 

 

That said, everquest is by far the largest MMORPG to date. Which makes sense because it is one of the oldest. For instance, if a newbie started today, it would take nearly 5 years to visit all the zones & explore them. Not only because of what it takes, because of it sheer size. Dark & Light bragged about world size, but when released & still today has only 10% of what they intended...  and it was still massive. But then again, the game is a flop because no matter where you went, it was dead.

Vangaurd is the largest open world to date & I wish I could find the discussion within those forums (& much later on the DF forums) where most of the MMORPG research went on.

 

There are many things to consider, but don't make the mistake of large game world = large amounts of game content. If there isn't content, then how big it is, is moot. That is why Vanguard takes the prize, not only is it open and massive, but highly designed and content hand placed. Which takes alot of money.

I think Mortal Online & Darkfall both deserves attention here. Both are 360 content (open world) and not a themepark, thus more usable land. 

 

 

Now as to your point.

Sorry, I have no difinitive #'s (sizes)to give you, (their exact figures no longer matter to me), because those lost charts said it all & as you get older (41) you forget exactness, but remember differences and Deltas.

Though, I think a big distinction should be made in regards to open worlds  -vs-   zoned ones... in terms of USABLE size.

 

 

 

 

ps: Sorry it early and the Superbowl coverage has my attention. But this topic has been dear to me for nearly 12 years and I had considerable data that I was collecting for a blog. It's all lost, so has my energy and zeal on the topic.

Ask away...

"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


-Nariusseldon

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 1225

2/06/11 1:43:42 PM#40

I'm pretty sure EvE is the largest MMO world, even bigger than EQ's world.

How about ATitD's? I'm surprised no one mentioned that. It seems to me that that game world is very big.

Not sure if WAR is the smallest world in any MMO. How about Pocket Legends?

Playing MUDs and MMOs since 1994.

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