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2/02/11 11:00:15 AM#41
I love crafting in MMO's. My favorites are: Ryzom -- by far the bvest. You can be killed just by harvesting, and there are no recipes. Vanguard -- good mini-game and skill progression PoTBS -- not impressed. No skill involved, no exploration and gathering. Perpetuum -- like Eve, it is good. ------------ |
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therain93
Advanced Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
2/02/11 11:01:23 AM#42
I'm only familiar with SWG's crafting system -- and I agree it should be up there at #1. My question to those who have played the others, do you have to grind out unuseful widgets for the crafting? I ask because that ANNOYS the hell out me. Click and make 500 widets, sell to the vendor for a loss, get more mats and grind again until you can make something. That's a waste of time in my opinion. At least in SWG, I could "grind" out useful things that players would want to buy (early on it was weapon damage enhancements -- people would mail orders to me in game requesting direct sales).
A good follow-up read is a thread about your utopian crafting system: http://www.mmorpg.com/discussion2.cfm/thread/273555 |
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2/02/11 11:02:34 AM#43
The problem with NGE is that they (still?) removed durability for the items, so as a crafter you could not make a living. Given, the system on it's own IS the best of all time, and they atleast did not change that (only that you can no longer choose the things you want) Just sad that they destroyed a great game and made a wannabe WoW clone :( (not that I don't play WoW, but I stopped playing SWG when they destroyeed it with NGE) |
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Nethermancer
Novice Member
Joined: 3/17/10
"I tell you, we are here on Earth to fart around, and don't let anybody tell you different" |
2/02/11 11:15:29 AM#44
Good list. No complaints here. I am a big fan of a robust crafting system. If there is nothing really to learn though i usually just skip it in a game unless it is a necessary evil like in DDO.
O yeah and worst crafting system ever.....DDO
Last point- I think perpetuum should be number 8 on this list. Playing: EVE online and TL2 |
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2/02/11 11:22:15 AM#45
Originally posted by Benedikt If YPP isn't a full fledged MMO, I don't know what is. Why would you think it isn't? As far as the crafting system in YPP, It's good, definitely one of the better systems out there and one of my favorites for the 'ease' of it. I'd put it top 10 definitely, and is in my personal top 5, but for overall, I'm not sure it'd make top 5. |
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2/02/11 11:39:24 AM#46
Haven't played PotBS, but all the others, in my opinion, are spot on. Great list. President of The Marvelously Meowhead Fan Club |
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2/02/11 11:41:20 AM#47
missing: ryzom and istaria |
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2/02/11 11:41:53 AM#48
Post-NGE (2008-2009) SWG still has the best crafting in my opinion. It's the only game where I've spend five hours in a row crafting. |
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SteamRanger
Apprentice Member
Joined: 10/24/03
I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is! |
2/02/11 11:42:27 AM#49
Say what you want about Raph Koster, but SWG was the pinnacle in community-building gameplay that didn't alienate anyone. I didn't craft much, but I kept a lot of crafters supplied with raw materials and never once felt like an outsider. If I needed something, I could sit in a cantina and browse craftsmen and inquire about commissioning whatever I needed. The problem was that SOE kept trying to change the game by tacking more on instead of fixing what was broken. NGE killed it. Sony was wrong. Some of us liked being Uncle Owen. "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II |
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2/02/11 11:49:47 AM#50
I loved the crafting system in Ryzom. Products had statistics based on how you mixed and matched some variations of the resources. And you simply had increasing tiers of resources that improved the statistics too. I only played it briefly though (a beta, or so, I guess). Like others, ATITD should be on this list too. It is actually quite like Minecraft. You start with nothing (well, ok, schools and universities) and build it all based on what you find and gather. It's a real niche game and I haven't really played it for years. But I will keep cherishing the past I had with it. The only reason (except that the writer didn't play it) that ATITD might not be on this list is that it's not a small part of the game, it's everywhere and all about it. |
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2/02/11 12:00:05 PM#51
Did'nt play Fallen Earth a long time but i agree with the list, Fallen Earth has one of the best crafting in any mmo i ever played. It was actually fun to gather material cause it allow you to build really useful stuff. |
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2/02/11 12:07:34 PM#52
no ATITD (a tale in the desert?), research fail. There are no stores. There are no drops. You make everything. You start with collecting wood, slate, mud, sand and grass and go from there. To blacksmith a top quality hatchet, you need to literally pound a piece of metal into the right shape. Atitd has many problems but nothing beats its crafting. |
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2/02/11 12:11:43 PM#53
I started LOL when I saw Darkfall on the list.... It is dull as hell and even the active players gripe how plain and boring it is... Darkfall's grind is kill 150 mobs for X prowess. in other MMO's we call that themepark and stupid. In Darkfall it is called "sandbox" and a brilliant system. Go figure, lol...... |
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2/02/11 12:11:54 PM#54
SWG Pre-CU's crafting blows the rest on the list away. The unique resources and their stats played a major role. From resource gathering to factory runs, SWG had quite an innovative and complex system. To be honest, the NGE version of SWG's crafting may be watered down and marginalized by the shift of the game to a loot based economy, SWG still has the best crafting. |
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2/02/11 12:14:04 PM#55
Mortal Online has one of the best crafting systems in MMOs - no recipies, skill and lore based levels of quality, with the result based on the materials (and amounts of materials) used. Combine that with the fact that almost every item in the game is crafted, and MO has one of the most worthwhile crafting systems available. Hell hath no fury like an MMORPG player scorned. |
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2/02/11 12:14:59 PM#56
Originally posted by heimer73 Agreed, nobody has ever come close. If they would have fixed what they had instead of making NGE that game would be well on it's way to greatness. The way the crafting and market synced up , it was MAGIC! I also agree that is a SCAR, so does the wife. [she says] " IT'S A DEEP DEEP SCAR!!! " |
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2/02/11 12:15:25 PM#57
Absolutely true. There has never been such a dynamic and ever-changing resource system comparable to that of pre-NGE SWG. I really don't know why nobody ever made something like that. Almost every MMO has a terribly static and uninspired resource table. |
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2/02/11 12:21:16 PM#58
I agree with the #1. SWG had the best crafting system I have ever tampered with. The downside is that it took too much time to be on top of all the resources that spawned/despawned across all planets, and it require an extensive knowledge of how the inners worked to get that +1% that could make YOUR item better than others. A whole game on its own, for sure. |
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Koddo
Novice Member
Joined: 6/07/04
The strong needs not valor...Only a relentless will that goes against fate... |
2/02/11 12:27:51 PM#59
If Earthrise had already released, it'd be right up there on that list. ------------------------------------------------------------------------------------------ If you can't beat 'em, hold 'em off 'till you come up with a better plan. |
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2/02/11 12:30:36 PM#60
Originally posted by Erikmicheal Absolutely NOT, not even close! SOE has made large changes in the SWG crafting systems, namely removing deterioration from equipment. They have also added significant enhancement of equipment to the menu. Don't make ridiculous comments on this forum unless you are aware of what you are talking about. Good list by the way although I found the EQII crafting to be overly complex and not fun. Ryzom and Istaria also have decent ones. Funny the most fun I have had crafting was UO. My equipment was always in high demand there. |
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