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Obviously in sandbox game it's a must as you're supposed to feel you're in a world.
But some people complain that the crafting sucks in a themepark game about gear grinding, and it's like why does it matter if you can get way better gear from raiding? Why really even bother having drafting in say WoW or a better example DDO? Why is it a must? |
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Darth_Osor
Apprentice Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
1/13/11 1:18:43 PM#2
Because people like it. Is this a serious question? |
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1/13/11 1:19:27 PM#3
In WoW, you need something to break the monotony of what you're doing. Even if the thing breaking the monotony is more monotonous that what you were trying to break up. There are very few crafted items that are better than what you can get from drops. I think Inscriptions are the only player supplied items in the game. In Rift, it's a source of quests and XP, along with some gear that's better than what you'd get from quests, or it fills in gear slots that you don't get from quests. Join the League For Gamers. |
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Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
1/13/11 1:20:18 PM#4
To get the feeling of accomplishment to get a certain item that you need to craft? If all items could be bought in NPC shops, every player would be seen with those same items. Now you can get rare items over other players ;-) Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
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1/13/11 1:25:36 PM#5
Originally posted by Darth_Osor
Of course it is a serious question. And let me ask a few others too. As a dwarf in WoW I hated the ram mount. Why not get rid of it. I mean I hate it. I'll never ride one. Good candidate. Many people of have complained about gnomes being too small and really only useful for punting. Get rid of them. A lot of people will only play horde or alliance. Why not make Horde/Alliance only servers!?!
Just my thoughts on the matter. UO-EQ-L2-EQ2-VG-WoW-DDO-GW-AoC-LoTR-WAR-Aion |
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1/13/11 1:40:29 PM#6
'hey guys to create this boat we want I really need an astrolab and we need a large party to kill the mob that has it, lets make that an event next weekend'. or 'I need 5 items of X which comes from Mob Y which is in my area but I also need 5 items of item Z which only comes from the mob far up north, I could buy it from the people who live up there or I could go hunt for it myself'. yes, examples from the game I play but you see the point and that is from a game whose crafting is not the deepest in the industry by any stretch.
Crafting (if done right) are a bit like a vollentary quest engine. does your game have rainbow sprinkles and magic ponies!? |
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Explorium
Novice Member
Joined: 9/02/10
"Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life" |
1/13/11 1:42:26 PM#7
WoW and similar MMOs crafting is useless, because quest/raid/drop items are better. NONE of my WoW items I could craft were even a fraction as good as items I could buy off the AH that people FOUND ON DROPS/DUNGEONS. So no point in crafting in WoW or similar MMOs.
UO/EVE/Ryzom/Istaria and other sandbox games have actually useful crafting Check out my nature/animal/relaxing music channel on Youtube! My game channel on Youtube! |
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1/13/11 1:43:10 PM#8
Timesink. Nothing more. Nothing less. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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1/13/11 1:46:50 PM#9
Originally posted by Explorium same problem in Darkfall in fact but that is not a fault of crafting in of itself. Its a problem of the developement team and how much they cater to the requests on the forum. Fallen Earth is an example of a game where you really really need to be a crafter or find a crafter. drop items not so much, a few quest items yes but still not as widespread. does your game have rainbow sprinkles and magic ponies!? |
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1/13/11 1:50:30 PM#10
Lineage 2 had a good crafting system, or at least 5 years ago it did when I was playing. You had a better chance to build something than to pick it up randomly. Of course, that meant farming the mobs that dropped the parts for days on end at the upper levels.
Most crafting system is just for show/making money not really viable equipment in my experience. But, this is because a ton of games have emulated WoW's system. EVE has a good one at least, I thought it was fun. |
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1/13/11 1:56:37 PM#11
Originally posted by SEANMCAD |
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1/13/11 2:00:29 PM#12
Originally posted by Bubafats oh no arguement here on that aspect. Darkfall crafting is not nearly as good as it could be. Fallen Earth crafting is MUCH better. What is sad however is that Darkfall crafting is still better than EQ2 crafting.. never the less, yes the amount of mats required to get from one tier to the next is crazyness. That said boats should be fairly hard to get mats for, they should be a zerg effort. But swords? not so much. I should note: a boat that has 5 cannons on it should NEVER EVER NEVER EVER be able to be created and mat collected by one person. boats are by default a group focus mechanic. does your game have rainbow sprinkles and magic ponies!? |
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1/13/11 2:04:24 PM#13
I have to agree that if you aren't going to do a crafting system with any depth then there is little reason for every game to include it. Many of the current themeparks seem to have a crafting system tossed in just, "because they had to have one". Personally, I'd rather have a sandbox type game with a serious crafting system, but I know I would find some of themeparks more enjoyable if they just got rid of the wasted systems. Toss out all the "junk" loot that serves as nothing but cumbersome coin tokens; get rid of crafting that has no depth or personality. |
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Jenuviel
Hard Core Member
Joined: 5/26/05
Sadness is but a wall between two gardens. -Kahlil Gibran |
1/13/11 2:23:39 PM#14
Claiming that crafting is pointless because raid gear is better fails to recognize a few points:
Having developers that specialize in the one activity that you find enyoyable, whether it's roleplaying, pvp or raiding, might seem like the best way to make an MMO that fills your needs, but it's not the best way to turn a profit. A game that only has pvp will attract a very specific, significantly smaller group of people, as will a game that focuses solely on raiding or exclusively on roleplaying. The more types of gameplay you include, the greater your potential market penetration will be; if each element is well-designed and implemented, you might even retain some of those players for more than 30 days.
In addition to the above, all of those different categories of player personalites have symbiotic relationships with one another. While Richard Bartle's writings on the subject have been debated and are directed towards smaller MUD communities rather than enormous MMO communities, there are undeniably aspects there that hold true with regard to the way the different gamer psychologies impact one another. (http://www.mud.co.uk/richard/hcds.htm) Simply eliminating an element of gameplay (and, therefore, a segment of the players that enjoy it) will almost definitely have a negative impact on the community as a whole unless it's replaced with another system that serves the same player group.
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MimiEZ
Novice Member
Joined: 9/17/10
You see, ya can't please everyone, so ya got to please yourself. -Ricky Nelson |
1/13/11 5:48:46 PM#15
Originally posted by Explorium What? First, stop acting like the only crafting professions are Tailoring, Leatherworking and Blacksmithing. Anyway, yes most armor drops are better in raids, but not the items you can get off the AH, anyone that know anything about WoW gear knows that the best items you can purchase on the AH...are crafted items, the best non-raid head items are almost all Engineer crafted items, most crafted items now are comparable to heroic dungeon gear, unless you are talking green gear, but that's a no brainer. The only enhancement items that don't require a profession are head and shoulder enhancements. The best pvp gear you can get that requires no pvp (a starter pvp set) are crafted items. Jewelcrafting is crafting and I make tons of gold off it...why because it isn't useless. I mean even some archaeology item is considered the best best in slot caster item until raid heroics.
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1/13/11 5:51:56 PM#16
I like crafting, I just wish it played a more important role than it does in most games. |
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1/13/11 6:00:49 PM#17
Every game shouldn't have crafting, but they have to maximise the crowd. It's somewhat easy and too standard mechanic so it's get implemented, just for sake it's standard and someone wants it, or atleast it's thought to be wanted... |
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1/13/11 6:18:29 PM#18
Originally posted by WhiteLantern
Of course it depends on the game, but many elements, perhaps most elements, in MMOs can be considered timesinks. A lot of people consider achievement / feat grinds a timesink, while others think it's thrilling endgame content. Same thing with faction grinds. In some games, crafted items aren't very good compared to drops. In other games, crafted items are the only items available and are therefore very important. Perhaps a game company will eventually figure out a creative new way to do crafting in-game, or a new way for crafted items to impact gameplay. Simply leaving it out, without adding other elements to flesh out a game's world, really smacks of laziness on the part of the developer, and will likely make a game feel shallow and hurt its long-term appeal. Like it or not, crafting has become a staple of MMOs. They provide an alternate activity besides just combat, combat, combat. Such activities are the things that, to me, make an MMO feel more like a virtual world instead of just a paper-thin fighting game with a leveling curve. Hell hath no fury like an MMORPG player scorned. |
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1/13/11 6:27:00 PM#19
Originally posted by MimiEZ Right? I guess I can see what he's talking about with Alchemy. I mean, the flasks that drop in the wild are so... oh wait. nvm. |
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1/13/11 9:14:56 PM#20
Crafting is a necessity in MMOs. |
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