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TERA: Rising

TERA 

General Discussion  » My first impression playing TERA Open Beta

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196 posts found
  Azzthuras

Apprentice Member

Joined: 6/25/09
Posts: 122

Reapinglegend=Grim Reaper

1/14/11 6:18:18 PM#141

I guess not many read about tera because the Korean client is far different from the American one. There is less grind in the American one and more quests as well. The Korean version will have more grind for a reason... thats what they like over there.

reapinlegend Xfire Miniprofile
  SoftMick

Novice Member

Joined: 1/14/11
Posts: 4

1/14/11 6:18:58 PM#142

Well I kind of agree with you with the questing...as I said in my post, its standard fare from what I've seen so far but without the ability to understand what the quest is saying I guess it loses something. Then again maybe it doesn't...for the last few years on WoW and for the entirety of the Rift betas I don't think I've read a single quest given to me...I automatically home in on the number 0/12 or 0/8 and go from there...I know its either kill or collect whatever and my map will show me exactly where. In that respect I guess it makes no difference that its written in Korean or in English as I am getting pretty much the same experience I'd have anyway :)

As for the combat...well like you say its your opinion, and opinions can never be wrong I guess :) Though you may have exaggerated just a teeny bit about the combat, it was funny and I know where you are coming from when you say that :) 

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4114

1/14/11 6:27:27 PM#143

Googy I would like to hear how the mobs AI is as you level higher. From the videos I saw it did look rather easy to just avoid the attacks because you could see them comming a mile away but I always just thought that it was just low level content so you still had training wheels on. 

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2067

1/14/11 7:52:37 PM#144

tera looks to be a very good game so far fromw hat ive played just wish there was some kinda english patch : /

  omniskillz

Novice Member

Joined: 9/09/06
Posts: 49

1/14/11 7:53:34 PM#145

 



Originally posted by Goggy


Questing. Now, here is my first negative, and it's a biggy!  
There are a lot of other reviews here with people talking about questing being of the standard affair. Why can't people just be honest about it.
It's actually quite boring.
Seriously, i don't care what anyone says.  Kill 8 of this, kill 10 of that........kill another 10 of these. You know what i mean. I was actually pretty much bored with quests within the  first couple of hours, its that bad!
Ok, so they tried to break it up a little with a climbing quest, woohoo! that took all of 2 minutes, now go kill more of those little cute piggy things.
Even RIFT played better than TERA in that department



 

Do you know why quests haven't changed in over 10 years? because theres no better option for purpose and direction.

Involving yourself in the story alleviates the negative feedback you put on quests. If your breaking down the game as go here and kill # of mobs, ofcourse that seems boring and done repeatedly mind numbing.

The game alleviates that with story, since u can't read korean I wont say much. The game has great environment design. Every area has something new and its beautiful to look at. Alot of players take the TOP DOWN field of view and they totally miss the aesthetics of what the game provides in the skyline. Yes in combat top down is needed to get the crosshair on your target, but while your wandering areas or walking to your next destination

pan up and see the beauty of the game that adds to immersion. I can tell by your reference of killing a tree you only made it to level 4. Its a training area, to get you acclimated to the function of dodging and learning game mechanics, things get faster and some mob skills become inescapable later on.

I cant see where RIFT does better in the quest department, I played it recent beta weekend to 22. Its the same convention.

I haven't read anyone marvel at the quests in TERA as next gen, but it is very user friendly to the point of making you look stupid. To the point where you could totally not read the quest dialogue and cheapen the game experience by "saving time" not reading.

I'm not sure what will wow or please you as your mmo of choice, but I'll let the dev of that said game worry.

for me the graphics in TERA wow'd me and the gameplay has pleased me. Maybe they should change the named to TERA MMO Combat Evoved (rip on halo)

and to piggyback Blade and Soul will be the next step in the combat evolution.

  Phayz

Advanced Member

Joined: 11/20/09
Posts: 61

1/14/11 8:11:46 PM#146

I don't know if anyone has stated this, nor have I done my homework much on this game RECENTLY (I followed the game for about 4-5 months reading/watching videos and whatnot, after which, I stopped for about 5 months-ish). Keep in mind, this is the Korean version of the game, En Masse Entertainment is developing TERA for the western crowd, so things may or may not be exactly the same...everyone knows Western gamers hate grinding (most western gamers anyway, (mostly casual gamers)). Personally I could care less either way. 

 

Just a thought.

 

I'm prepared to be flamed lol, by those that seek to prove people wrong.

  omniskillz

Novice Member

Joined: 9/09/06
Posts: 49

1/14/11 8:19:12 PM#147



Originally posted by Phayz
 
Just a thought.
 
I'm prepared to be flamed lol, by those that seek to prove people wrong.

the westernization process is changing dialogue, cultural reference and jokes in the game to satisfy people that dont live in korea.

the process also includes changing of the leveling curve and faster access to areas via teleporter npcs.

and to be quite honest, i dont think much needs to change in the leveling curve department from what I've experienced.

think about it this way. If you had the option would you like to zip through your childhood and teenage years right in to your mid 20's and into your chosen career for life to start your true grind?

if you answered yes, you missed the most important part of your life and really theres no helping you.

  Lathander81

Novice Member

Joined: 2/06/09
Posts: 622

I am against religion because it teaches us to be satisfied with not understanding the world.

1/14/11 9:35:46 PM#148
Originally posted by Phayz

I don't know if anyone has stated this, nor have I done my homework much on this game RECENTLY (I followed the game for about 4-5 months reading/watching videos and whatnot, after which, I stopped for about 5 months-ish). Keep in mind, this is the Korean version of the game, En Masse Entertainment is developing TERA for the western crowd, so things may or may not be exactly the same...everyone knows Western gamers hate grinding (most western gamers anyway, (mostly casual gamers)). Personally I could care less either way. 

 

Just a thought.

 

I'm prepared to be flamed lol, by those that seek to prove people wrong.

Your wrong on one thing. People like grinding....as long as its hidden well with fun and achievement. I think alot more people these days just want to level ASAP and if its not fast then its a grind. Sad I say.

  Phayz

Advanced Member

Joined: 11/20/09
Posts: 61

1/15/11 1:53:05 AM#149
Originally posted by Lathander81
Originally posted by Phayz

I don't know if anyone has stated this, nor have I done my homework much on this game RECENTLY (I followed the game for about 4-5 months reading/watching videos and whatnot, after which, I stopped for about 5 months-ish). Keep in mind, this is the Korean version of the game, En Masse Entertainment is developing TERA for the western crowd, so things may or may not be exactly the same...everyone knows Western gamers hate grinding (most western gamers anyway, (mostly casual gamers)). Personally I could care less either way. 

 

Just a thought.

 

I'm prepared to be flamed lol, by those that seek to prove people wrong.

Your wrong on one thing. People like grinding....as long as its hidden well with fun and achievement. I think alot more people these days just want to level ASAP and if its not fast then its a grind. Sad I say.

 

I didn't say everyone hated grinding, I said MOST western gamers hate grinding, of course there are a lot of people that like the grind, but MOST western gamers that hate grinding outweigh western gamers that like grinding. The west is filled mostly with casual gamers, it's not like the east where gamers are freakin celebrities lol. seriously, go watch one of those tournaments in the east where they all come out walking like they're about to step onto americas best dance crew stage and start dancing, with matching uniforms and all that shit lol, but no, instead, they sit down in front of a live audience and play a game on a computer... the audience is usually pretty big and it's usually broadcast on live tv. It's basically a sport over there.

 

While I agree with you that it is indeed sad, I personally enjoy the grind, but I think this is one of those debates where neither side is right or wrong, it's an ongoing pointless debate that probably won't go away until everyone gets over themselves and just learns to stop caring about it.

  stayontarget

Guide

Joined: 10/04/08
Posts: 6127

Girlfriends come and go but Epic battles are Soulbound

1/15/11 2:33:47 AM#150
Originally posted by Phayz
Originally posted by Lathander81
Originally posted by Phayz

I don't know if anyone has stated this, nor have I done my homework much on this game RECENTLY (I followed the game for about 4-5 months reading/watching videos and whatnot, after which, I stopped for about 5 months-ish). Keep in mind, this is the Korean version of the game, En Masse Entertainment is developing TERA for the western crowd, so things may or may not be exactly the same...everyone knows Western gamers hate grinding (most western gamers anyway, (mostly casual gamers)). Personally I could care less either way. 

 

Just a thought.

 

I'm prepared to be flamed lol, by those that seek to prove people wrong.

Your wrong on one thing. People like grinding....as long as its hidden well with fun and achievement. I think alot more people these days just want to level ASAP and if its not fast then its a grind. Sad I say.

 

I didn't say everyone hated grinding, I said MOST western gamers hate grinding, of course there are a lot of people that like the grind, but MOST western gamers that hate grinding outweigh western gamers that like grinding. The west is filled mostly with casual gamers, it's not like the east where gamers are freakin celebrities lol. seriously, go watch one of those tournaments in the east where they all come out walking like they're about to step onto americas best dance crew stage and start dancing, with matching uniforms and all that shit lol, but no, instead, they sit down in front of a live audience and play a game on a computer in the center of the stage...and the audience is usually pretty big.

 

While I agree with you that it is indeed sad, I personally enjoy the grind, but I think this is one of those debates where neither side is right or wrong, it's an ongoing pointless debate that probably won't go away until everyone gets over themselves and just learns to stop caring about it.

+1

Dude I lived in Japan & Korea for two years and I remember staying up late at night watching SC matches on TV   Those were some good times, along with all there other crazy shows 

Sadly the NA player base has turned casual these days.  The result of this has made a direct impact on how mmo's are made today.  Mmo's are no longer about the community, they are designed these days to cater to the individual.  And that individual wants instant gratification.

Don't get me wrong on grind,  I am too long in the tooth to do "grinding sessions" like I did in <blank> game years ago.  But I would like a good moderate pace to the leveling.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  skoupidi

Novice Member

Joined: 6/04/10
Posts: 238

1/15/11 4:04:39 AM#151
Originally posted by Goggy

Its now time for a more negative review, sorry guys.

Lets start with a positive. No question about it, the graphics really are top notch, and it all runs very smoothly. The mobs have a distinctive asian style to them and they are really well designed. would definately like to see more MMO's using the Unreal engine.

The environments are really nice looking, but thats about it. Theres not much to do other than quests, haven't really found a need to explore, probably because you can't, seems pretty much on rails tbh.

Character creation is also something of worthy note. The characters look incredible and there seems to be quite a lot of customisation. There are some very nice hairdos available aswell.

Audio seems pretty much of the standard fantasy affair. Some nice music and some meaty sound effects to go with combat, nothing special though.

Questing. Now, here is my first negative, and it's a biggy!  

There are a lot of other reviews here with people talking about questing being of the standard affair. Why can't people just be honest about it.

It's actually quite boring.

Seriously, i don't care what anyone says.  Kill 8 of this, kill 10 of that........kill another 10 of these. You know what i mean. I was actually pretty much bored with quests within the  first couple of hours, its that bad!

Ok, so they tried to break it up a little with a climbing quest, woohoo! that took all of 2 minutes, now go kill more of those little cute piggy things.

Even RIFT played better than TERA in that department

 

My second negative.....Combat! (and this is just my opinion, so calm down fanboys)

Ok, we all know it's the future of MMO's....is it really?! is it f**k!

I'll just describe to you a little fight i had, i think it was a named mob, a tree or something like that.

So, i run upto him, left click, left click, F1(special swirly attack of some sort), then he decides to do his 'i can't be arsed, so i'll just fall on you attack', luckily for me he is that slow, that i have enough time to go downstairs make myself a sandwich, drink a nice cup of tea, check my lottery ticket, come back move one step to the left and dodge it.

And thats basically every fight, most mobs have some kind of special attack where you just move one step to the side and they miss. Actually its quite funny to see one of those blobby things prep up for his roly poly attack, and just see him roll right past you down the hill, hehe.

I just don't find it as engaging as your run of the mill WoW / EQ / LOTR clone. It sounds weird i know. But thats how it is.

It's fine if you wanna flame me, i probably won't reply anyway. I'm just giving you my opinion on the game.

Im not gonna argue with your entire post,but that named mob fight you mentioned is a 4-5 lvl quest.I dont know how much challenge you ewxpect to have when you only have 2 or 3 skills learned at those low levels.Maybe the combat of Rift/WoW/WAR where you have to just stand there and spam 1-2 suits you better.Iallready had the need of using strategies to kill 10lvl+ mobs.If u just stand there smashing 1,2,3 you will just die after the first or second mob.

  PsychoPigeon

Novice Member

Joined: 8/15/07
Posts: 587

1/15/11 8:38:20 AM#152

i doubt Goggy's even played the game. He hates the quests yet somehow likes them when they're in WoW?  Doesn't make sense. Also it seems he's giving us a review of some very low level mobs that no one cares about..

  cheyane

Elite Member

Joined: 7/17/09
Posts: 2373

1/15/11 9:03:39 AM#153

As someone already pointed out grinding per se is not an issue it is only if it is poorly disguised and what is more the goal is unattractive that it becomes a chore. I give you several instances of grinding which I have done gladly and felt nary the wiser.

 

A) In Everquest 2 you could get these super cool weapons that you can display in your house but to do so you have to compile lore that you gathered from a book. Some of these books were hard to get to as there were in some dungeon or another and I diligently joined groups to get them,in fact and I sheepishly admit this that I only  joined the group to get them . After that I spent sometimes three days grinding the mobs killing them in areas over and over until the limbs dropped. Yes I knew I was grinding but the goal was so worthwhile to me at least that the grind was insignificant and I often levelled off these.

 

B) In Vanguard I needed to get my level up in crafting to enable me to make some fabulous boats and build my own home. I spend literally days on end gathering and raising my craft and this was a type of grind that went by while I chatted on the craft channel which was heaven sent since it composed of interesting and well mannered folk all talking about everything and anything. One of my best times in chat were in this game. Again the grinding was painless and I never even noticed it.

 

C) I enjoyed the battlegrounds in WoW especially Arathi Basin and Warsong Gulch yes the lower level ones and I would spend hours in there collecting tokens and I raised my title .They had a decaying system then when I played vanilla WoW and you had to grind to keep it up but because I loved those games and enjoyed my class so much my shaman and druid especially I never even gave it a thought let alone felt the grind.

 

I could give a few more examples but they boil down to one common fact you must not be bothered about the grind because you are either having fun or the goal is worth it. That is the trick at the end of the day.

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  drew_afx

Novice Member

Joined: 1/15/11
Posts: 4

1/16/11 9:04:26 AM#154

Hi guys

I'm a Korean TERA player who just happened to come across this thread while searching for

US TERA open beta. As I was reading the review and several others' replies

I thought that the language barrier seemed to do more than I have imagined.

The initial combat experience is just as the reviewer described, but you guys are missing out

a lot on other stuffs like items, enhancement crystals, party systems, how mobs are different

in their AI pattern matching their appearances, skill enhancements(not your ordinary passive

skill), customizable keys, pandora's box(gamble), condition system and buff notes, different

character animation for each race, blacksmithing, open field cave(no boss though),

swimming to get to the secret enemy base, Mayan like temple with maze,

town center teleport to discovered fields and dungeons, extration system, and many more.

I have to say, about the quests, many people argue over "grinding" but let me tell you this.

You don't have to do all quests. There will be two different types: mission and field quests

The red one, mission quest, is the one you must do in order to go on to the next one.

The yellow one, field quest, is given from base camp npcs, which is totally up to you.

Fortunately, I've seen people leveling up with no problem just doing the mission quests

and ignoring others.

I mean the top ranker just made lv.38(max lv in OB right now) in three days.

This means even casual players playing 1 hr/weekday and 3 hrs/weekend will have no problem

reaching major content in one month. Considering most pc-dvd titles are beaten within 10 hrs,

this is a lot of content with almost no grinding(I'm talking spending 30 minutes or more for one

yellow quest). I've been so captivated by the combat that I simply didn't care about what items

I wore or wonder when I would level up until I hit lv31. The exp bar was barely noticeable and

the shiny level up effect hid the bar clearing up, but I never bothered to press P and look for the

exp points. The yellow quests just guide you which mob you should play with at your level

because reward is mostly exp and few golds. I don't need them when I can level up with mission

quests alone, so I would say no need to stress about getting bored easily. The mission quests

are filled with surprises. The plot is actually interesting and cut scenes do give you a sense of

accomplishment as well as hero storyline in case you didn't read the plot while talking to npcs.

Although you can't make your own plot by choosing different path, the goal is simple, so

make your character a hero, not a peasant. What I mean by this is you have to learn how to

control the character to make it good. No good items nor money will give you immunity from

death when the party depends on you.

Skilled players vs non skilled players make world of difference in boss raiding.

Not only TERA use non target system, it makes you to focus on what your move will be depending

on your character's skill cool time status, mp remaining, hp monitoring, distance apart from

the target, other players' status, and the mob movement. Unlike TPS or shooting games,

point and shoot will never cut it.

A party usually consists of a tanker, a healer, and dealers(Korean people use these terms).

Each class has a specific role, such as tanker keeping aggro to himself, dealers minimize

taking damage while still dealing enough attack skills, healer

moving around making sure not to aggro other surrounding mobs while healing only when

necessary. This sounds all too familiar of typical boss raiding, but what my experience tells

me is that good party always work in one unit and TERA is the one that brings the difference

because the classes are very specialized for their own purposes.

For example, there are two tankers, two healers, and four dealer types in TERA. But there 

are only max 5 people allowed in a party.

This gives a handful of combinations.

A party made up of elite skilled players: tanker(preferably warrior), 4 dealers(which dealer type

depends on the boss)

A party made up of skilled players: tanker, 3 dealers, one assist healer

A party made up of average players: tanker, healer, and maybe another assist tanker and

healer and one dealer

A party made up of newbies: non-existent (I mean real newbies who are almost falling

asleep while playing to ones that don't bother to dodge any attack)

A party either works, or doesn't work. Efficiency depend on each player's skill in TERA.

As you all know, no potion is used in TERA unless you are desperate since potions(not

even the gradually restoring HP over time) are only earned through very few yellow quests

and my experience through lv.34 gave me only about 14 HP instant potion and 20 MP instant

potion. Mobs sometimes drop hp balls which heal about 30% of your HP when picked up,

but not applicable in long boss fights. Players soon learn that getting hit once is very serious

and want to avoid that as much as possible whether it's 1:1 in open field or in instant

dungeon where boss can kill weak armored classes in couple hits.

Now I'm writing these to let you guys understand the difference. When you know you can

die from one or two mistakes, everyone is focusing to disable the boss and protect the party.

Even Lancer, which is an extreme case of specialized tanker, can take serious damage

if failed to guard the boss's fury attack. I've seen a lot cases where a Lancer tried to attack

boss at a time when he should've blocked, the boss downs tanker, underlings attack,

healer trying to heal, takes aggro, one hit, healer dies, tanker dies, dealer runs but dies,

and party is over. If you've seen these in other games, you might freak out 

"OMG that is ****ing hard It's impossible!" In TERA, once Lancer blocks an attack, any attack,

as long as the single damage is lower than the specified number in the weapon/shield

specs, he takes zero damage. To avoid abuse, the block skill has one second cool time,

which means the tanker can cancel what he's doing instantly and block, but can't reblock 

quickly once the shield is down. There is another type of tanker, the warrior. Unlike the name

suggests, it wields dual sword, fastest attack speed, but has an agro skill, along with typical

assassin poison and various attack skills and dodge skill instead of block.

One worthy note for warrior is at sufficient level(around 20s), warrior can make its shadow

clone which has 2.5 multiple of total HP by wasting half from total HP and let it take all the

aggro he had for a minute. Greatly useful when healer needs time.

Visually very satisfying combat like hack n slash, but not enough to make it into dealer's club.

The point is this type of tanker requires much more personal skill than Lancer because of

weak armor with fast movement speed and dodge skill. While Lancer can block, it can't do

any damage. Warrior is for tanker type who enjoys the boss's attention as well as keeping

his fingers busy. I'm not saying that Lancer is easy. Since there is no dodging, if you fail to

measure the right distance, boss can just reap through your invincible shield and take

most of your hp at any moment.

On to the healers section. Priest has the most if not all healing skills for a party. Its job

is simple: keep the party alive.

From Korean TERA official website, priest is the class that requires most player skill

with 5 stars difficulty. I believe this is true since healing requires accurate tracking

(lock on) of players all over the place. Also TERA has ridiculous

aggro assigned to healers once they cast few healing skills. Powerful healing twice

is enough to turn boss away from tanker and if it was bad timing, healer won't be able

to dodge and may be left with little HP in one blow. There is one skill that clears

that aggro with casting time of insane 2 seconds with cool time of 5 minutes at lv.36,

which I doubt will be very useful in real danger. Anyhow, priest is the only one who

can use multiple healing skills over large area, so this is extreme case of healer.

The assistant healer, Mystic, is an interesting one. It can summon pets, but they

are bothersome and never useful in a party. What's more important is Mystic can

make HP and MP restoring "balls" one at a time upto 30. It can be placed on

ground anywhere Mystic can go. When used effectively, the balls can act as a potion

during boss fight with no cool time in between although HP ball is not instant. Also,

Mystic has powerful dodge skill, teleport. It literally teleports through any mobs or

obstacles and towards the pointed direction at a certain distance. As a healer who

takes a lot of aggro, this kind of dodging is very safe since boss's attack covers

fairly large area and neither slayer's nor warrior's dodging skill roll over far enough to

surely avoid the attack. Although Mystic can't heal group at a time, I've had good

experience with party including Mystic since in a boss fight, everyone taking damage

at the same time is uncommon since long range dealers are far away from tanker

and dodging skill gives 100% immunity when rolling(although pretty short time)

Now the hot topic of the Korean forums, four dealers: Slayer, Berserker, Archer, and Sorcerer.

As a lv.34 Slayer, I might be biased a bit towards Slayer, but honestly, it is more fun than

Warrior when compared with other ppl's opinions about Warrior. After lv.25, Slayer deals

serious damage in style and beautiful combos (with one decent long range skill!)

If you are used to slow attacks like one normal blow per sec, I'm sure you'll like it. If you're

used to Warrior's dual sword dancing, it'll take some time getting used to because Slayer

and Warrior have opposite roles in other games.

fast dual sword with critical damage = damage dealer right? not in TERA

you will be utterly disappointed by the fact that one blow of Slayer is about the same as 5

of Warrior and if you count the skills and damage per second, Slayer finishes much quicker

although it only strikes about once in every second. And Slayer is considered the lowest

damage dealer of all four dealers, so.....you get the idea

What's good for Slayer is that the damage per skill may be lower, but the skill succession

time is actually just like the normal attack succession time = 1sec per attack.

no charging time needed, 50% chance cool-time reset on the finish skill really brings Slayer to

the next level. The real benefit of close range dealer is the ability to down or stun the boss

alongside Lancer's shield stun skill. There are times when boss goes crazy at the end

when things get unorganized and a bit shaky. Two close range dealers stunning along

with Lancer's shield stun, you get more than 5 seconds of uninterrupted focus fire timing.

Of course this needs to be executed perfectly with barely overlapping in between,

but the party co-op brings the excitement and fun in TERA's boss raiding.

Slayer also has dodge skill which has cool time of 4 seconds, 1 second decreased from Warrior.

It is absoutely critical to time that dodge in order to not take damage from any mob because

once you dodge, you get a little standing up motion delay afterwards rolling and if the mob

was not attacking at the moment, it will now attack. You can think of a bullfighter

when you encounter directly with a mob 1:1. Sure, you can attack the mob while getting hit,

but it will cost a lot since Slayers don't wear heavy armor. Just like Warrior, the point is to attack

without getting single damage. It is very possible, too, once you get the hang of it by knowing

when to dodge and saving up mp for skill firing time. Unlike Warrior's sandwiched attacks,

Slayer has long reach so that each blow can point towards side of a mob and hit the target.

Since each blow takes one step front, pointing at one side and moving across is possible

with mobs that have slow attacks. Another benefit of close range dealer is the down ability.

Slayer and Berserker is the only classes that fully take advantage of "shock" specs.

As there are attack point and defend point, in TERA, shock and balance affect the downability

and downresistablity. Normal mobs get downed very easily with Slayer and even more

frequently with Berserker. It helps a lot since mobs in general don't have rise attack and

down time is more than 3 seconds. This gives you more flexible attack combos than stunning

because stun skills usually take long delay to recover.

Slayer is more focused for single target like boss or 1:1 while Berserker is more focused in

close range "nuker" where charge attacks allow the highest damage per skill over large area.

One note for Berserker to be fair is that instead of dodging, it can block like a Lancer, but with

its giagantic long axe. Also wearing heavy armor like Lancer, Berserker has the slowest attack

speed of all classes, but not by far from Slayer. It has a shorter reach than Slayer, but each

blow is stronger and there is no need to move around to dodge every attack. I would say this

the class for casual players who like to play at the same spot without moving around

and pointing different directions. Just block when mob unleashes its fury skill and it's all yours.

Archer is more focused for 1:1 than any other dealers since only few skills actually do damage to

multiple mobs. It has traps so it can deal with underlings in solo, chargable piercing shot for

straight lined up mobs, and lock-on-up-to-5-and-shoot skill with low damage. Normal attacks

are pretty fast like Warrior, 2 shots per second at a range of 19meters. There is a benefit of

being archer in a party. You get to be the one who fakes dead and save the day after mobs

are gone when the whole party is dead. I'm serious and this skill is real at lv.38

In a boss party, archer is the only dealer who can attack very fast with significant damage

per shot. Last and best dealer is the Sorcerer. It is unfortunate to have another rpg where 

long range spell caster have the highest dealing, but someone's gotta do the debuffs and

help the party with pure fire power. Sorcerer is probably the most mundane class in TERA

since it resembles the traditional target system where you just press hot keys

and be done with it. Except in this case you do get to lock on multiple mobs for splash skills.

Several de-buffs like movement speed decrease by 70%, mana burn, fall asleep, and shackle

are available, but not seen much used. Tankers and healers prefer long range type dealers

in the party because of their safe position. IMO, boring. old.

Not safe once tanker goes down by mistake and healers and dealers

running away don't help assistant tanker in chaotic situation, which will happen.

Sorry for the sidetrack on classes and this long post if it wasn't helpful in the review

but at least I hope it was informational

I have left out explanations of other components of TERA that I mentioned in the beginning.

I think it's better to be asked to answer than loading with bunch of uninteresting infos which

only make it hard to read through the post. I'll be watching this thread from now on and see

what we can agree on TERA.

  JayFiveAlive

Hard Core Member

Joined: 6/04/09
Posts: 470

1/16/11 10:45:16 AM#155
Thank you for taking the time to write that drew. That was a super interesting read! The boss fights sound like a lot of fun. I love games that actually require player skill and attention. Getting very excited for TERA and it's not even close to coming out in NA :(
  omniskillz

Novice Member

Joined: 9/09/06
Posts: 49

1/16/11 11:43:56 AM#156

Drew i posted your thoughts on the official tera site forums

http://www.tera-online.com/forums/showthread.php?p=289301#post289301

make an account there as well and answer questions if you can.  I am currently playing the OBT and we seem to be on the same page.

  stayontarget

Guide

Joined: 10/04/08
Posts: 6127

Girlfriends come and go but Epic battles are Soulbound

1/16/11 3:37:23 PM#157

There are a few nice streams over at JustinTv:  http://www.justin.tv/sallas89#/w/767057120/2

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  monstermmo

Novice Member

Joined: 10/08/10
Posts: 1074

1/16/11 3:39:19 PM#158

I wish i could play this game. :p

Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Raptr Steam Facebook Twitter Gameverse

  CrazedBeaver

Novice Member

Joined: 8/21/10
Posts: 73

1/16/11 3:45:29 PM#159

The viral marketing force in this thread is strong.  You gotta love the new accounts that cared enough to sign up and tell us how great it is.

  PsychoPigeon

Novice Member

Joined: 8/15/07
Posts: 587

1/16/11 5:21:43 PM#160
Originally posted by CrazedBeaver

The viral marketing force in this thread is strong.  You gotta love the new accounts that cared enough to sign up and tell us how great it is.

lot of people playing the game currently, it's expected.

 

Tera - the ultimate game you'll ever play. ever.

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