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Role Playing Discussion  » Do people actually ROLEPLAY anymore?

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226 posts found
  Saerain

Apprentice Member

Joined: 3/27/06
Posts: 946

1/09/11 4:37:30 AM#41
Originally posted by Cernan

The last two games that I played and RP'ed were DAoC and Shadowbane.

Ditto, unless you count the EVE's in-character summit forum.

Originally posted by Cernan

Someone mentioned RP and old English in one of the comments.  That doesn't have to be the case.  The Xyson guilds that were RPing weren't speaking in old English.  It is an apocolyptic world.   I think that is another misconception.  People speaking in wierd accents and running around with cardboard swords.  For me, roleplay is just a way to get into the lore and enjoy my character more.  Still haven't round a recent game though where I have enjoyed it.

I've never much understood the Old English thing. Even overlooking the fact that it's really a variant of Early Modern English*, it's strange to assume that it somehow fits into a fantasy setting. I could get behind it in Ultima Online, since it was very stylistically grounded in medieval England and Early Modern English was already used by NPCs; but in most fantasy settings, Early Modern English makes no more sense than French or Klingon. So you may as well use your mother tongue, you know?

 

* Old English: Wes h?l, ic h?tte Saerain. ?adig, þec t? m?tenne. Is h?r ?nig þe Englisce spricþ?

* Middle English: Al-hail, my namæ is Saerain. I am cladde to mette ye. Is ther ani on her that speken English?

* Early Modern English: Hail, my name is Saerain. I am glad to meet thee. Is there anyone here who speaketh English?

Favorites: EVE, VG, LotRO | Playing: None | Anticipating: SC, ED, TD, EQN, CU

  DoktorTeufel

Novice Member

Joined: 5/05/07
Posts: 417

1/13/11 9:58:49 PM#42

If you truly want a quality role-playing experiece, I strongly urge you to look into role-playing-enforced text MUDs such as Lusternia, Achaea, Threshold, Shadows of Isildur, Avalon, or Armageddon MUD.


They may be all-text, but the format isn't as "outdated" as you might think, and such games support a believable role-playing environment (not to mention attracting a fair number of mature, intelligent role-players) to a much higher degree than graphical MMORPGs.


It's a shame MMORPG.com doesn't recognize text MUDs as being MMORPGs, because that's exactly what they are, and more people would learn about them if they were listed here.

Currently Playing: EVE Online
Retired From: UO, FFXI, AO, SWG, Ryzom, GW, WoW, WAR

  Scottgun

Advanced Member

Joined: 12/05/07
Posts: 350

1/15/11 3:45:43 PM#43

Back before the internet, everyone was incredibly bored. So bored they actually got together, rolled funny looking dice and played pen-and-paper role-playing games. Computer games modeled these and the convention stuck. No need to drop the RPG because, you know, people usually understand language and don't get in a knot when they find that languge full of fossil words.

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  mmoboby

Novice Member

Joined: 1/19/11
Posts: 5

1/19/11 7:56:15 AM#44

i  love roleplaying and be sad thats so many people get sick of it ....

the times have change but i hope that some MMORPG Games have players that loves roleplaying

as much as i do !

http://www.mmorpg-bob.com search free MMORPG???we separate the wheat from the chaff !!!

  Wolfthal

Novice Member

Joined: 6/23/12
Posts: 6

6/23/12 6:45:36 AM#45
Originally posted by KeepInGates

I know what you're talking about. I remember not but a few years ago, I was an Imperial Stormtrooper, searching cantina patrons for contraband on mos eiesly. (Starsider, btw.)

 

I think it's Kids these days, bro. Their minds have been boggled down by the crap Tv shows, movies, and video games that seem to qualify as "Good writing".  Because of this, they don't know how to come up with a good story.

 

That's just my opinion. But it also could be that people are too lazy nowadays. Or find it "Uncool".

I tend to disagree. I am 13 and the lack of roleplay bothers me the most in MMO(RPG)s. Generalizing is not a cool thing, man. But, again, I am different - I like reading and writing, good music and playing the drums- unlike most kids these days. Roleplaying is expressing your feeling just like a writer would, but in a interactive and responsive world - which is what made it and makes it attractive. The problem is that people ruin it, like they ruin a lot of good things. Off topic, just like some are forgetting good music - Rock and Blues and Jazz - The Beatles, Elvis, Led Zeppelin, Jimmy Hendrix and a ton more. They are comercializing a good part of the games industry, and they are doing the same with other things such as music - which is bad. As for those who ruin Roleplay and think it's '"uncool" - well, to me, art is expressing your feelings, so Roleplay is an art. If you think art is uncool, then that is a whole different level and you are not worth my time. 

P.S: Sorry for any minor spelling mistakes, English is not my native language. 

  The force be with you. 

  User Deleted
6/23/12 6:48:56 AM#46
Originally posted by Wolfthal
Originally posted by KeepInGates

I know what you're talking about. I remember not but a few years ago, I was an Imperial Stormtrooper, searching cantina patrons for contraband on mos eiesly. (Starsider, btw.)

 

I think it's Kids these days, bro. Their minds have been boggled down by the crap Tv shows, movies, and video games that seem to qualify as "Good writing".  Because of this, they don't know how to come up with a good story.

 

That's just my opinion. But it also could be that people are too lazy nowadays. Or find it "Uncool".

I tend to disagree. I am 13 and the lack of roleplay bothers me the most in MMO(RPG)s. Generalizing is not a cool thing, man. But, again, I am different - I like reading and writing, good music and playing the drums- unlike most kids these days. Roleplaying is expressing your feeling just like a writer would, but in a interactive and responsive world - which is what made it and makes it attractive. The problem is that people ruin it, like they ruin a lot of good things. Off topic, just like some are forgetting good music - Rock and Blues and Jazz - The Beatles, Elvis, Led Zeppelin, Jimmy Hendrix and a ton more. They are comercializing a good part of the games industry, and they are doing the same with other things such as music - which is bad. As for those who ruin Roleplay and think it's '"uncool" - well, to me, art is expressing your feelings, so Roleplay is an art. If you think art is uncool, then that is a whole different level and you are not worth my time. 

P.S: Sorry for any minor spelling mistakes, English is not my native language. 

  The force be with you. 

*Reads the post again*

BULLFU**INGSH**!

 

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

6/23/12 7:09:55 AM#47

I see plenty of role-players in Open PvP games, it is just that they don't feel need to tell a complete stranger their elaborate story. 

Role-playing can be as simple as deciding that your character wants to be one that protects the weaker people, a form of righteous knight and then staying in character. The righteous knights do not need to tell anyone their backstory, they don't need to talk in Shakespearean English, they don't need to do any prayers. 

 

Analogously, I see several players roleplaying merchants in different forms. They can roleplay them to be more or less scrupulous.

 

At its core "role-playing" is about playing a role and that's it. I would therefore say that role-playing is far from dead but it may not look the same as it used to. 

  GreenishBlue

Novice Member

Joined: 5/27/12
Posts: 266

6/23/12 7:11:44 AM#48
Originally posted by Suilebhain

I recall the good old days of DAOC where, on the roleplay servers, nearly everyone roleplayed to some degree, even if it was just to say "Hail". Almost never did I encounter people who would approach my elf with their lurikeen and say "whatup dude?" Later, SWG provided a similar, even expanded immersive experience, as player cities became hubs of roleplay activity  where you could wander into a cantina and find people ready, willing and able to engage in improvisational roleplay nearly any time of the day or night.

Now, though, finding anything resembling a roleplay community that approaches that of Albion/Percival or the entire Nimue server is like finding hen's teeth. Not even on roleplay servers in alleged MMORPGS do people roleplay. I know this all started with WOW and the absurd and infamous Barrens Chat, but it has speard and now nowhere provides a welcoming place for people who prefer a greater level of immersion.

My most recent escapade came about in Runes of Magic. F2P games attract the most casual of players, but on the unofficial RP server there were only a few guilds and no casual roleplay that I could find. The folks in the guilds seemed like nice enough people, but the majority of their interaction was spent in an OOC channel labeled RP, which really was just a sign to those seeking others who enjoyed RP rather than providing any true outlet. There were little to no in-game opportunities to roleplay, as there was back in DAOC and SWG.

So, is it time to drop the RPG from MMORPG and just call it MMO.Com? Do people even value random roleplay ex periences or is it all about gear/level acquisition (AKA Achievement), raiding, and PvP?

 

I liked to RP in Age of Conan until the devs decided to add useless NPCs exactly in the spot I used to meet with a friend. Taverns were not an option, it was always full of people that didn't know they were playing in Hyboria.

  Lawlmonster

Advanced Member

Joined: 10/07/09
Posts: 956

Take my advice, I'm not using it anyway.

6/23/12 7:19:05 AM#49

Yep, but I certainly don't RP with the newer breed of MMO's. They're simply not conducive to an environment that promotes creativity, which is what role playing is all about, so I still rely on UO for the times that I want to be in character. There are plenty of great options out there for MUD'ers, IRC RP, various emulators: just about everywhere outside the last ten years of video gaming.

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/23/12 7:21:39 AM#50

RP is alive and well.

I decided to join the RP server for my 7-day trial of Tera, and the first thing I saw was an Elin trying to cyber with me. (True Story)

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

6/23/12 7:21:47 AM#51

I don't anymore BUT I actually prefer to be on RP server. 

I usually 'stay in character' a bit anyway. So I don't speak in bubble-chat about anything out-of-game. (guild chat, whisper, global channel ,etc are whole diffrent and I speak about everything and normally in there)

I also like when mmorpg RP servers have character names enforced to stay in-line with game. 

When no obama77rock or Iownyourmum or lazersinmyeyes are allowed. (yeah there are still few mainstream games with servers with rules like that)

 

I don't 'hard roleplay' though.

 

 

It GET harder nowadays even beign like that. Not roleplaying but staying in character and immersing yourself into a game. It just get harder now.

Why? 

Mmorpg's get more and more like a game and show and remind you they are a game. 

They incorporated lobby matchmaking gameplay as main thing,   you 'get' things by aquiring various tokens, medallions or 'points' which all totally ruin 'believebiality'.  Unlimited teleports. 

More and more 'big' on 'signs' showing you where to go, what to do, etc  + signs over NPC heads, sings on minimap, quest gps, poups everywhere, etc

 

+

Biggest RL reminder and immersion breaker ever that is bigger than all above combined = cash shop.

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

6/23/12 7:22:21 AM#52
Originally posted by Lawlmonster

Yep, but I certainly don't RP with the newer breed of MMO's. They're simply not conducive to an environment that promotes creativity, which is what role playing is all about, so I still rely on UO for the times that I want to be in character. There are plenty of great options out there for MUD'ers, IRC RP, various emulators: just about everywhere outside the last ten years of video gaming.

No, role-playing is not necessarely about being creative, which you seem to have implied. It is about playing a role and that's it. Creative people can indeed have fun by trying to be creative through role-playing, but the creativity is not a necessary condition.

  UsualSuspect

Advanced Member

Joined: 11/01/04
Posts: 1231

6/23/12 8:14:07 AM#53
With the current casual single player gamers infesting MMOs, it's hard enough getting people to talk to each other, never mind pretending to br someone else while talking to them.

Oh wait, 90% of female avatar players are doing just that. ??
  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/23/12 8:24:44 AM#54
Originally posted by UsualSuspect
With the current casual single player gamers infesting MMOs, it's hard enough getting people to talk to each other, never mind pretending to br someone else while talking to them.

Oh wait, 90% of female avatar players are doing just that. ??

I refuse to RP on female characters... thusly, I can't RP on the vast majority of mine.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

6/23/12 9:13:11 AM#55

(ok, this appears to have been a thread worthy of necromancy)

It doesn't take many encounters with random spammers/scammers/trolls to make me start isolating myself from the rest of the community.  Also, there just isn't a lot I bring to a conversation - the emphasis of games is very material and efficiency-driven.  You don't get experience, achievements or gold for role-playing and every minute someone spends role-playing with me is a minuite they are not gathering resources.

A few things that I feel encourage role-playing:

- polls: have mechanics that periodically ask players questions and make them think about the lore and where they stand on certain lore issues in game.  No rewards, except perhaps some slight attitude shifts amongst factions.

- passive income: give players some strategic gameplay that lead to passive income (setting up farms, mines, etc).  If active play (going off and manually clicking on each mining patch) is only a bonus on top of a passive income source, not the sole method of gaining resources, then you remove the need to be constantly in motion and makes puttering around not feel like a complete waste of time.

- viral buffs: design mechanics for buffs or quests that can only be spread virally from player-to-player, emphasizing that interacting with other players and creating networks of contacts is a positive resource.

 

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5725

Correcting wrongs on the Internet...

6/23/12 9:19:58 AM#56

Roleplaying is best done in PnP games where there's a GM playing the game with you creating and modifying the game for the players. MMORPGs are best left to what they're doing right now.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

6/23/12 9:38:23 AM#57
Originally posted by Quirhid

MMORPGs are best left to what they're doing right now.

Goodness ... this entire forum would go *poof* if people took that attitude.

  General-Zod

Hard Core Member

Joined: 9/19/06
Posts: 584

Kneel.

6/23/12 9:43:12 AM#58
Originally posted by Quirhid

Roleplaying is best done in PnP games where there's a GM playing the game with you creating and modifying the game for the players. MMORPGs are best left to what they're doing right now.

MMO's used to be a beautiful thing... now its like crop intentionally grown for the purpose of feeding locust

  Edeus

Novice Member

Joined: 6/10/10
Posts: 513

6/23/12 10:42:15 AM#59

If you look carefully at Eve online, it has a HUGE rp community:

If they hold your ship hostage or ransom, they are RP'ing as a pirate.

If they are mining, and only ever wish to mine, they are RP'ing as a miner.

If they say their corp is an investment and marketting corp, they are RP'ing as an investment banker.

To differentiate from everyone else, notice that these RP'ers aren't necessarily interested in better or more fun ways to make money, because that would be outside their role...  Regular players will dabble in everything, and do what is fun for them at the moment.  RP'ers in Eve will only do these 1 or 2 specific things, and nothing else.

EDIT: the only reason you don't recognize these RP'ers is because in that particular game, it's merely a more advanced version of our own society, so you don't need to talk differently, or act differently.

Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  UOvet

Novice Member

Joined: 6/26/07
Posts: 510

6/23/12 11:15:28 AM#60
Originally posted by kirak2009

The other day  i went over to my girlfriend house pretending to be the landlord  collecting rent,  but she didn't have any money,  so she offered to pay in other ways

 

 

bowchiccabowwow

 

 

 

 

 

cleanest shirt's on the block now ;)

...she washed your clothes?

 

People don't RP anymore because the games don't really allow it. It's not fun jumping into a Themepark and tying to roleplay because I don't think you can. There isn't anything you can do...except quest. 

 

People need to be given the tools to assist with their roleplaying. Housing, spots where people can just relax and hangout, an actual community helps, but the games they make today aren't helping out the RPers. The Repopulation may be a good start. There were tons of roleplayers back in the UO, EQ, AC days - even one of the RP - lite guilds on our server was one of the better PvP guilds.

 

I got bored around 99 and roleplayed an Orc for ShadowClan Orcs on Catskills for about a year. Had a blast, but they really did it right back then. Outfits for ranks, seperate language (broken english kinda, but def had some unique words). I dunno..I found it really fun especially since we had our OWN Orc Fort that GMs tweaked for them because they had such on impact on the server.

 

The pic gives you an idea. Although that is a low showing, just googled the pic.

^^ Crafter.

 

^^ Just some regular ol' players attacking the poor Roleplayers ;). Always held their own though.

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