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3/01/11 2:47:27 AM#21
IMHO, 1)a third person view (diablo,torchlight) 2)a cartoonish look 3)not that hard to understand 4) medium system requirments 5) noob friendly |
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3/02/11 8:38:14 AM#22
Firstly i like faily hard RPG., and a great coop or party system so me and my brother will play. lastly optimized code to make the system requirments faily general not crysis general , medium requirments |
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3/03/11 5:24:56 AM#23
personally, i want good items! hahaha, thats one reason why i kept playing long |
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3/03/11 12:39:54 PM#24
I like to emerse myself in the game. Like people have said befor. I play games to relax now to forget about about RL for a little... but its just a shame that people who dont RP tend to disrupt whats going on, Ive found this to be the case over the past 5-6 years since ive been RP'in
im yet to find a game that i think fits RP to a tea. maybe not looked hard enough but still |
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3/25/11 3:11:47 PM#25
be sum1 u cant be, do sumthing u cant do, be sumwhere u cant be, and all that wrapped in a epic story.
isnt that what RPG has always stood 4? |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
3/25/11 3:16:26 PM#26
Moments like this maybe: http://bitnexus.net/RP/viewtopic.php.htm Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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3/28/11 8:09:15 PM#27
be awesome. "The world's still the same - there's just less in it." |
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3/31/11 3:36:20 PM#28
Role Playing in MMO's is practically making a virtual image of yourself.... Well sometimes hell lot cooler!!!!.... All Hail MMORPG's! ^_^ |
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3/31/11 4:00:38 PM#29
I'm not really sure how you've reached the conclusion that it's meaningless, OP. But anyway, here are my thoughts:
There's basically 2 broad intepretations of "roleplaying": Entering the role, and becoming the role. Entering the role means your character is simply you, acting as you imagine you would naturally if you existed in the game world, in whatever situation that might be. Becoming the role means creating a new persona entirely separate from who you are, just like you'd write a character into a fiction story. I generally prefer the "entering the role" sort, because that makes my character function like a real human being. Any character I design will be simply a concept, and never have as much depth as a real human being - plus in that case I'd have to constantly remind myself of how this character ought to think based on my design when interacting. When I enter the role, I can simply experience what my character does, everything comes naturally, and isn't unrealistically cheesy. If I do that, and others do in their interactions with me, it potentially tells them more about them, and perhaps myself, then I'd get to learn in the regular everyday casual gameplay interactions. It actually becomes less superficial, in a way. Of course, that's no substitute for full on genuine direct dialogue with the person, but you don't get that very often in an MMO setting. |
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4/03/11 4:30:06 PM#30
might not be the best place for this, but does anyone have suggestions for mmos that actually lend themselves to rp? other than Second Life at least. |
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4/08/11 1:15:07 AM#31
They want these factors: Training Simulation Entertainment These 3 leads to a world of fantasy, creating history in game, creating their own stories from journey's inside the game. BECOMING THE CHARACTER ITSELF >_< |
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4/08/11 1:29:36 AM#32
I.watch real fireplace
II.watch yourself in a mirror
III.close your eyes
IV.imagine that fireplace and yourself standing on it.
Which one would you choose?
A)superphotorealistic picture where you stand in fire and nothing happens.
B)poor quality graphics but your character gets damage from fire.
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9/23/11 12:38:19 AM#33
I’d like a game that’s more about the ‘story’ than about ‘winning’, more about the ‘journey’ than ‘arriving’: so even if you lose, you still feel like you’ve had an amazing adventure. I’d like a game with a lot of replayability, where different choices can take the game in a totally different direction. I’d like a game about decisions, where decisions really matter. I’d like the basic format of the game to minimize mouse clicks in favour of making key decisions and letting them play out automatically. Character creation: I’d like some randomization. For example, astrological/numerological attributes based on birth date and name selection. I’d like more ‘social interaction’ attributes (e.g. personal ‘style’) and some subtle gender differences. I’d like some backstory for character immersion. Levelling up: I’d like a more dynamic, life-like system, where it’s possible to blunt performance by overuse (i.e. ‘burn out’); and maybe a ‘give/take’ system, where you improve performance in some areas but worsen it in others. Equipment: I’d like access to suitable ‘class’ equipment from the start, with options for improvements as quests are completed. I’d rather receive equipment as rewards for achievements rather than loot from enemy corpses or random finds in random chests etc. Travelling: I’d like to minimize on mouse clicks by simply choosing where to go on the map and then journeying automatically. Journeys can still be dangerous or fortuitous, but it’s all done automatically without lots of mouse clicks. Maybe you switch to a ‘travelling’ screen or something . . . Combat: I’d like to minimize mouse clicks in combat. I’d like a system where you can prepare for combat and then let it play out. I’d like combat to be about preparation, planning, luck and not a button-mashing clickfest. I’d like combat styles to reflect character class (so you can play your role). I’d maybe like a designated combat screen for stylized combat. I’d like different forms of ‘combat’; for example, answering riddles, winning bets, or trading insults - not just armed combat. |
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9/23/11 12:42:53 AM#34
I find that alot of people who want the immersive and deep games don't last long in them. If you truely want an immersive, deep game with deep lore and friendly community, I'd suggest Ryzom. They have a solid game, brilliant harvesting and crafting along with the most inventive skill system (Stanza's) to mix the benifits and costs of abilities/spells how you see fit. It is not super cartoony, either. |
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Gythe1st
Novice Member
Joined: 6/14/04
The downfall of man was the birth of organized Beliefs, religion is chaotic, not a system of beliefs |
9/23/11 12:44:51 AM#35
Physics, actual character interaction.
Frumple bog was here |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
9/23/11 12:45:42 AM#36
Speaking for myself, I want player created stories and scenarios from roleplay. Themepark is not a sub genre, its an excuse. |
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10/04/11 9:09:50 PM#37
Well people want RPG because they think that , when your playing such game you are that character which you are using because you control them as if you are one with your character, however only in the gaming world and not int the real life. when playing rpg you also experince fanatasies and other stuffs that you always dreamed off like flying, fighing enormous monster and especially meet new friends. Thats why this days RPG is the most widely recommended games. Several varieties of RPG also exist in electronic media, including multi-player text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player offline role-playing video games in which players control a character or team who undertake quests, and may include capabilities that advance using statistical mechanics. These games often share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling. Despite this variety of forms, some game forms such as trading card games and wargames that are related to role-playing games may not be included. Role-playing activity may sometimes be present in such games, but it is not the primary focus.The term is also sometimes used to describe roleplay simulation games and exercises used in teaching, training, and academic research. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
10/04/11 9:18:14 PM#38
Why do people like to watch movies or read fictional books? People RP for similar reasons as the above, only they take an active role in creating the story themselves. |
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10/04/11 9:59:27 PM#39
A little bit more than lip service from the company. |
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10/04/11 10:01:38 PM#40
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