| 125 posts found | |
|---|---|
|
2/09/11 6:46:12 PM#121
Originally posted by Phry A typical "rotation" for me in DCUO at level 15 on my new toon: 3, 1, 2, hold rmouse+forward, hold rmouse+backward, hold rmouse, dodge or block, click rmouse, holdrmouse+backward Depending on the situation, I may need to throw in lclick combos, pick up objects and throw them/break them, break out of stuns, and use other abilities. Combos used are based on split-second responses to situations. I can push enemies out of range or pull them in, as well as get in and out of close-range by dodging. I change targets by facing them rather than auto-turning with tab and you're almost always fighting multiple targets. My typical "rotation" for me in every other MMO (If I played as a keyboard turner which everyone seems to want to do: Tab target, click a box, click a box, grab a handful of cheetos, click a box, click a box, take a sip of soda. Zero movement necessary, no blocking, dodging or breaking out of stuns, no interaction with the environment, no anything except "clicking boxes on the screen". This "rotation" never changes regardless of what enemy I'm fighting. Not only that but, but the boxes I click and the order I click them almost never changes. Which of these seems more dynamic? And if it's so last decade, what MMO a decade ago used a dynamic action combat system? |
|
|
2/10/11 5:47:06 AM#122
I would hate to play that MMO you describe...but thankfully in all the games I have played since '97, I have never come across one like that. "Rotations" = "Combos" which is more akin to console/arcade brawlers, which DCUO is. I use a target specific situational priority system reliant upon both proactive and reactive variables...cannot get more dynamic than that. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
|
|
2/10/11 12:40:08 PM#123
Originally posted by VirusDancer What exactly are the proactive and reactive variables in say solo PVE combat in regular MMOs. Last I played them it was "Click boxes in an order that does the most dps, heal boxes when necessary." "Repeat rotation for every single mob" Not exactly proactive nor reactive if you ask me, and all the "situations" are basically the same in regular MMOs. In regular MMOs you can't block or dodge, nor you or the mobs can throw or smash things, range abilites in close range do the same thing as in long range, you can't push or pull enemies and they can't do it to you. All those things fall under the category of "proactive and reactive in specific situations", and they're all lacking in other MMOs. |
|
|
2/10/11 1:19:33 PM#124
Originally posted by VirusDancer That sentence could mean a very complex and dynamic combat design, or be fancy talk for "I hit the keyboard with my face".
Please be specific, avoid bullshit bingo buzzwords. |
|
|
BOYVIRGO666
Novice Member
Joined: 11/07/06
true genius is not the endless acumulation of knowledge but the ability to confuse others with it |
2/11/11 4:03:09 AM#125
Originally posted by mithoss yeah im sure i won me those pvp rounds with button mashing, not tactics or target priority. {Mod edit} genius inside insanity |