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1/19/11 5:29:19 AM#41
I am currently trying out Fallen Earth and the similarities with SWG are mind-blowing, the NPC's look the same, the terrain, the sky, the feel, the crafting. However, atm it lacks the most important ingredient - The social element, which is almost non-existent and like playing single player. So, it has all the ingredients of SWG, more content, less bugs, better graphics,etc, but without the social glue, it means nothing :(. Hopefully, more focus on grouping and social play will be added in future, with player housing.
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vladww
Apprentice Member
Joined: 10/05/04
There are 3 kinds of people - those who can count, and those who can''t. |
1/24/11 1:54:41 PM#42
Vegetto, most mmorpg's looks great for the first few days. After 2 weeks you'll notice that FE has a broken npc driven economy, a linear progression theme park system, meaningless swap-as-u-want factions etc.. SWG was ok, FE is a joke **************************** |
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1/24/11 2:05:09 PM#43
I tested out http://planetroster.entropiauniverse.com/ a few years ago and some of it reminded me a lot of SWG mainly the trading side of things...
Its worth checking out i guess its suppose to be running the engine that was used in Crysis now..
Infact i might have another look, its free to pay but u have to buy ingame money to be able to do anything, but if you limit yourself to $15 a month you can play no problem and then start making cash in game..
http://www.youtube.com/watch?v=VMETLZ5R3uo |
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1/25/11 2:28:48 AM#44
I'm aware of this, which is why i will be trying Earthrise. Just hoping Fallen Earth continues to expand, but needs alot of work.
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1/28/11 6:00:31 PM#45
RP in SWG was really easy and fun, for whatever reason, and I found myself RPing all the time. In any other MMO I player after (6 to be precise) RP just felt like a secondary thing, something you often didn't have time to do since you were always on the move busy doing quests, raids etc. SWG was a bit lacking in raid and quest content compared to many other MMOs and it was heavly relying on the social aspect but this is exactly what kept me going. With Teras Kassi tournaments, mentoring TK students, making deals with crafters and tailors, hunting Krayt Dragons with guildmates, building a city and decorating my house, RPing with complete strangers and many other things I never felt bored after reaching lvl cap. I generaly gave up on this genere by now but if there was a MMO with a smiliar concept in development I would defently be inetersted.
One thing that really stays deep in my memory is the music and the atmosphere in SWG. Especially that music at the loading screen. That moment is priceless! |
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2/05/11 11:17:38 PM#46
Originally posted by lostscout5 2.5 |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
2/05/11 11:20:17 PM#47
Runescape was wise enough to let players vote to bring back the wilderness and free trades. SOE needs to pull their heads out of their A$$es and get with the program. Now that won't probably happen so let's have a Dune MMO with the same mechanics of SWG. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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Danbacca
Apprentice Member
Joined: 1/19/10
A world of knowledge at our fingertips but yet we are still so ignorant. |
2/05/11 11:40:06 PM#48
Originally posted by TruthXHurts A Dune MMOG would be nice and I'm sure when my name is said with a weirding module equipped, it will kill someone. I also hope if it ever comes along that 9 months later the masses will not be standing around in a city square spamming 1½ hour buffs and "please watch dance" to level skills. SWG wasn't all good everyone, please quit pretending like it was. That statement was not directed at the person I quoted but, to the people that seem to have forgotten that the reason SoE made the changes is that people left SWG for that game that launced a year later and was taking subs before the NGE and the CU came along. |
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therain93
Advanced Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
2/06/11 1:39:07 PM#49
Originally posted by randomt Launch and some time after was seriously buggy, based largely on grinding. Battlegrounds were broken and the GCW content updates came far, far too infrequently. |
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2/06/11 3:31:32 PM#50
Originally posted by lostscout5 The thing I miss from SWG-PreCu the most isn't star wars, it's an interdependent crafting community where you both competed and worked with fellow crafters to make the best possible products for the other players. In short, I don't care what IP they use, just have an in depth crafting system with a player driven economy and I will gladly subscribe. |
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2/06/11 3:59:17 PM#51
I'm in the same mindset of the OP. Take all the systems that pre-cu SWG had and just add a new backstory/lore aspect to the game. I will say this, ER is horrible from ground zero. It lacks the fullness that SWG had and basically throws you into a huge empty world with nothing. Most people in this thread can surely remember being dropped in correlia with a knife and melon and nothing else. Even with the deer in the headlight feeling, finding your way and stepping out was made much easier by being in a big city. You started there and worked your way out not the other way around. It was easy to find the bazzars,mission terminals,cantina's,banks,crafting tables and spaceports because of a well disigned map. I can remember running for my life back into the city from a group of meatlumps that kept respawning from me biting off more than i could chew. Everyday gaining new skills and exploring more and more each day. This is how a good sandbox game should play out. The fun part about it, came with the pvp system. Being able to go back and forth from overt to covert was just plain out fun and led to some of the most intense and enjoyable pvp i have ever been involved in. Make a new game like that with updated graphics and such and it probably would become the biggest sandbox game with a very huge community that loves that type of gameplay. |
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