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Arrogant_Wormy
Spotlight Poster
Joined: 6/17/09
There is no innocence, only degree's of guilt! |
Good Day, I have noticed that very few games have crowd control anymore..... my favorite class in EQ1 was the enchanter.... EQ2 the Coercer, hell even CoX I LOVED Controllers. What has happened to this in games. I enjoyed this mechanic for the strategy of groups. Now it is simply Healer, Tank, DPS. Does anyone else miss this type of mechanic? If you know of a newer game (Other than EQ2) that has crowd control, please list it here. I would be happy to find a game again that has the CC classes!
Thanks Averros |
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11/29/10 8:55:48 PM#2
Aion has CC with rangers and sorcs and also spiritmaster fear(EQ1 fear!) |
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11/29/10 8:57:48 PM#3
DC has CC... lots of it. |
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11/29/10 9:00:00 PM#4
I personally think its a time thing, tactics that required/require CC toke a bit more time. and these days it seems people don't want to take the time to have the fun CC element/aspect in combat.
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11/29/10 9:00:56 PM#5
Warhammer is king of CC and the worst one you can find in any PVP MMORPG. Who could have thought that WOW could bring super power like USA to its knees?
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? |
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Arrogant_Wormy
Spotlight Poster
Joined: 6/17/09
There is no innocence, only degree's of guilt! |
Originally posted by rastamole I found the CC in Aion to be minimal.... I am refering the AoE CC.... Like mesmerizing adds to make the fight more bareable... charms... all the things that made the Enchanter and Coercer so much fun. |
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11/29/10 9:12:16 PM#7
It's still around kind of, like in Aion as others have said But yes, the need for CC is being dumbed down to make mmo's easier. Usually not an essental part of a group anymore. |
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11/29/10 9:19:50 PM#8
Actually, I think the opposite is true. With the efforts of GW2 and SW:TOR to destroy the Holy Trinity, I think Crowd Control will become even more viable as they try to give us Support classes with real value. |
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11/29/10 9:22:57 PM#9
I miss the days of Daoc sitting watching your group die while you stood mezzed/rooted/stunned but it was so much fun when you were on the other side. You have a point in my opinion. However you can't really deny they still exists Warhammer has knockdowns, roots, and knockbacks. WoW has roots and stuns. Aoins has Asians? Even Eve has electronic weaponry.
Developers seem to be moving towards less fight changing CC (shorter durations unlike 1 min single target mezzes of Daoc). Especially in PvP. I always liked how single target spells lasted tons longer than AoE ones in Dark Age and that you could also spend points into ways to offest the time it lasted on you. I think the biggest problem facing crowd controll is immunity timers. Finding the right length of time so someone can't stunlock you is at the front of the list. Gone are the days when you could keep someone locked down for more than 20 seconds but with it went being interupted if a melee looked at you when you were casting. Pre-kiting and combat kiting was an artform. Nothing was more frustrating than being locked down not being able to cast except once every 30 seconds as a caster. When WoW came out and you only got set back a half second or less when being swung at I thought it was overpowered as Warlocks.
The point is you are correct in the fact that CC classes no longer exist. Healers have to be able to do damage or they are gimp and everyone needs to have a self heal these days. "Rather than love, than money, than fame, give me truth." |
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11/29/10 9:24:54 PM#10
I have to ask why so many like crowd control?If i was a puller and made a bad pull,shoudl i be rewarded with having skills that can make my bad skills mute?Personally i never liked the massive mob scenario,i prefer 1-3 at most with controlled combat,any more is unrealistic ,your tank should be dead fast if fighting 6+ strong mobs. If you make a bad pull or draw unwanted aggro,then it should be up to your groups fast thinking skills to help you survive,it shouldn't be a mez everything and your safe routine.IDK maybe it is just me ,but i like the challenge of a skillful game,i don't like easy out mechanics. Thing of the past?I doubt it ,there is always some old school dev out there ,from Eq days ,thinks it should be in there.IMO i would rather not see it at all. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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11/29/10 9:26:01 PM#11
Originally posted by Paradoxy Warhammer's CC isn't that bad now that they put in RAs to counter act it, but yes before they put in immunity timers for the four types of CC in the game it was rather frustrating. The same with Dark Age of Camlot though. "Rather than love, than money, than fame, give me truth." |
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11/29/10 9:27:30 PM#12
Originally posted by Wizardry You reply makes me think you have no idea what Crowd Control is... Requiring crowd control can be an amazing challenge, much more than your tank 'n spank scenarios. |
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11/29/10 9:31:46 PM#13
I loved my Controller in COH. He was an Earth controller with Wind as his secondary. I would place a rock formation AOE around all mobs in a certain radius as a hold. Then I would put Volcanic Gases AOE in center of them which was a choke+Dmg. I would add in an Earthquack AOE for knockdown. The boss I would keep held with a Fossel hold. While the tank tanked and everyone else blasted away. I also had a Hurrican around myself (secondary Wind powers) which I buffed with Target + ToHit Debuffs so any mob held in place that fired ranged at me would miss most of the time, and if they broke out and ran to me the Hurrican would push back and then do knockback. Controllers are fun and part of any good MMO. I do wish they had more controllers like COH style, unfortunalty the end game and repeated mission of COH wore on me after a bit and I left. I still think COH had the best controllers. |
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11/29/10 9:43:02 PM#14
I agree, cc is an important mechanic What i disagree with is to have a character that is only based on that, i hate rock paper scissors games when you play 1 class you can only do one think and in pvp you either 100 win or 100% lose. Classes should work with different playstyles not different roles that force you only into 1 path. A healer should have the best heals but it shouldnt be defensless against an archer and lose 100% Woof! |
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11/29/10 9:43:46 PM#15
Originally posted by Wolfenpride Really? How is CC not considered dumbed down?
CC was/is just a terrible idea, imo. |
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11/29/10 9:48:15 PM#16
Originally posted by brostyn Because a game with no CC is merely just you hitting buttons (sometimes in a sequence) that do damage with the occasional reactive or defensive lifesaving ability. Or just spamming healing spells.
Sounds like a winner to me. Point me to where I can bot beta keys please! "Rather than love, than money, than fame, give me truth." |
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11/29/10 9:49:31 PM#17
Originally posted by brostyn He's talking about speeding up fights where you dont have to lay cc before pulls. In other ways cc essential fights are more demanding, for example trying to not break cc means you need to split pull to avoid aoeing them etc. It doesnt sound like youve really played a cc centric game. |
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11/29/10 9:54:32 PM#18
Originally posted by rounner If you think EQ and DAOC were not CC centric, then you are certainly clueless. That is how I know CC was easy mode. Every time we had CC we destroyed everything easily. I would say that having no CC is far more challenging. Yes, I did play an Enchanter in EQ, so I know a thing or two. |
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11/29/10 10:01:27 PM#19
CC in Daoc didn't ensure a win unless your enemies had none. In which case yes you are right CC was easy mode. Yes bombs groups depended on CC but zerg vs zerg people used AoE like they were trying to nuke Hibernia off the planet (edit: so it's not like it stuck for long) and 8v8 CC was used but if your group was good enough you could counter act it.
I never played EQ but if you take CC out then like I stated before all you basically have is a player spamming dmg/taunting/healing skills until a mob is dead. There's no real strategy used in that. Yes enounters may require movent and such but it still boils down to "press 1 if x, press 2 if y, press 3 if z, repeat." "Rather than love, than money, than fame, give me truth." |
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11/29/10 10:04:24 PM#20
I am not so sure about Warhammer being the king of CC. Dark Age of Camelot still has CC that works very well on mobs. Human players are another matter, as one of the first things a player does is put points [many only put one point] in the RA that will break CC, but those people can still be hit with CC again. There are classes in DAoC that are able to break CC for their entire group. If you still have time, cast CC again. CC seems to work much better in battlegrounds [pre-level 50 New Frontiers, where many people have lots of RAs]. However, CC still exists. It just may not any longer lock down a group [ah, good ol' Mids] for a full minute while 3 guys kill 10. Again, for PvE, CC is awesome.
EDIT: I forgot to add, DAoC and all expansions is free to download. Free to play for 10 to 14 days, depending upon what Mythic is offering at the time. $14.95 a month after that. Intel Core i5-3570K @ 4GHz, MB is Gigabyte Z77X-D3H |
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