<
>
 Thread (7 posts)
drakious  7/04/03 3:39:43 PM

Rank: 17/100 Rank: 17/100 Rank: 17/100 Rank: 17/100 Rank: 17/100

Novice Member

Joined: 7/04/03
Posts: 2

It might be worth just asking some of the players if they would be willing to pay monthly for access... or you could set it up so that the people who pay have slightly more access to certain areas than the free players. (I've seen a few games where they have a free server and a pay server) and see how it goes from there. As for Ads i personaly get annoyed by them, and depending on the ad size, and resolution... it might make a few people walk away.

Drak-

Drak-

Dark_Vengeance  7/08/03 10:55:14 AM

Rank: 32/100 Rank: 32/100 Rank: 32/100 Rank: 32/100 Rank: 32/100

Apprentice Member

Joined: 3/18/03
Posts: 33


Originally posted by drakious

It might be worth just asking some of the players if they would be willing to pay monthly for access... or you could set it up so that the people who pay have slightly more access to certain areas than the free players. (I've seen a few games where they have a free server and a pay server) and see how it goes from there. As for Ads i personaly get annoyed by them, and depending on the ad size, and resolution... it might make a few people walk away.

Drak-


I like the notion of paying more for more content, but if you have freebie customers and paying customers, the result will be one of two scenarios:

1) "What the hell am I paying for?" - The paying customers need to have enough additional content and abilities (which cannot be transferred to a freebie player, and are lost if the subscription breaks) to justify spending money. If they do not, nobody will pay except the devout fanboys.

2) "I don't play crippleware" - The flip side is that your freebie players will resent others having more power because they are paying. Rather than entice players to pay, it may actually drive them away to a game that doesn't require a monthly fee to get the full content.

You really have to evaluate a pay/no pay option...given the choice, some folks just will not pay. Those players will be far more numerous than paying customers. You have to remember...freebie customers still cost you money, as they use bandwidth and other resources.

My opinion is that you're more likely to have a game with a graduated payment option. For example, say your game has housing, or mounts, or vendors. Maybe the base game costs $9.99 monthly, but owning a house costs an extra $5.00, a mount costs an extra $2.00, and up to 5 NPC vendors (which sell your goods) will cost an extra $3.00. With all of the extras, you've just doubled your fee. If the optional features are desirable, many players will get them...while also lowering demand for limited-supply items like housing. Those who don't want (or can't afford) a house don't have to pay for one, and they can still enjoy a bargain basement rate.

By comparison, pay or no pay seems like a no-brainer. Paying more for additional content allows the players to chose what they feel is worth paying for...and you still get a base subscription rate from each player every month.

Bring the noise.

Cheers..............

 
Estophe  2/21/04 3:57:50 PM

Rank: 17/100 Rank: 17/100 Rank: 17/100 Rank: 17/100 Rank: 17/100

Novice Member

Joined: 2/21/04
Posts: 47

Why not just Make a p2p feature for 5 dollars a month and add special perks...like one more character if you have a certain ammount or even new races and classes.It usually works out well if theres a lot of new stuff.Even put a level cap for the free server and break it with pay..

Yesterday was happiness,Today is Mayhem.Yesterday was Bliss,Today is Chaos.
Today we shall fight.Tomorrow we shall live.


Yesterday was happiness,Today is Mayhem.Yesterday was Bliss,Today is Chaos.
Today we shall fight.Tomorrow we shall live.
(PS Email me I do Idea writing for everything)

TaskyZZ  2/21/04 5:04:00 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 12/04/03
Posts: 1481


Originally posted by Estophe
Why not just Make a p2p feature for 5 dollars a month and add special perks...like one more character if you have a certain ammount or even new races and classes.It usually works out well if theres a lot of new stuff.Even put a level cap for the free server and break it with pay..

Yesterday was happiness,Today is Mayhem.Yesterday was Bliss,Today is Chaos.
Today we shall fight.Tomorrow we shall live.


No, this does NOT work. Look at ShadowBane. I might still be playing if I didn't have to wait to try the other three classes that are locked unless you play for 3 months or pay for a year in advance. A very dumb idea.

Project Entropia for another with a smimlar theme to this. Didn't work, the game is total crap.


 
madjake  2/23/04 5:48:15 PM

Rank: 27/100 Rank: 27/100 Rank: 27/100 Rank: 27/100 Rank: 27/100

Apprentice Member

Joined: 3/17/03
Posts: 221

If I was in that situation I would charge a monthly fee. I'd also probably want to start charging right after any free trial time because if you run the game for free for any prolonged amount of time it'll be a rougher transition and you could lose more players.

My two cents.

----------------------
Jake

I'd hate to die twice. It's so boring
- Richard P. Feynman, 1988

----------------------
Jake

I'd hate to die twice. It's so boring
- Richard P. Feynman, 1988

microski  4/14/04 2:47:27 PM

Rank: 5/100 Rank: 5/100 Rank: 5/100 Rank: 5/100 Rank: 5/100

Novice Member

Joined: 4/04/04
Posts: 33


Originally posted by TaskyZZ


Originally posted by Estophe
Why not just Make a p2p feature for 5 dollars a month and add special perks...like one more character if you have a certain ammount or even new races and classes.It usually works out well if theres a lot of new stuff.Even put a level cap for the free server and break it with pay..

Yesterday was happiness,Today is Mayhem.Yesterday was Bliss,Today is Chaos.
Today we shall fight.Tomorrow we shall live.


No, this does NOT work. Look at ShadowBane. I might still be playing if I didn't have to wait to try the other three classes that are locked unless you play for 3 months or pay for a year in advance. A very dumb idea.

Project Entropia for another with a smimlar theme to this. Didn't work, the game is total crap.



Runescape I think they are doing pretty good, financially. i forgot but i had their income last year....

Great games, lowest prices, http://www.laogaming.com

darkarelf  6/22/05 12:07:43 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 5/27/05
Posts: 32

Paying makes people hate the game more than ads do.  Either way youre not going to get the whole world to play because some people hate ads and some people hate paid games.  Even paid versions.  In my opinion, however, use ads.  make the game totally free.  That was the downfall of runescape.  They offer a paid version and a free version and you get so addicted that you switch versions and then you hate the paid version so you go back to free and you have all these members skills that you can't use and you switch back to paid... It just gets really confusing.