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Waiting for Archeage but not banking on it.
OP 10/05/10 12:51:39 PM#1
I would like to see some more realistic aggro properties,more in line with FFXI ,like sight/sound/scent/true sight.Eq tends to use unrealistic proximity aggro.It would also open more to crafting ideas,like potions for invisible,sneak,deodorize.
I would also like to see a little more creativity in crafting,it became a never ending repeating process ,every level was an exact copy of the one before,we already knew what we were going to be crafting for each tier.
I would like i nthe future to see EQ3 use less class and not over lap so many spells/abilities.I know when i play all the different class i cant help but feel i am the exact same player no matter i choose a different class.Example in FFXI a Ninja tank was a HUGE difference from playing a Paladin Tank,this is being creative.In Eq2 for example i play any of the fighter class i feel always the same damage wise or tanking wise.I don't like them giving me the exact same ability but trying to mask it by changing the name of it,not going to fool anyone that way.
I would love to see EQ3 adopt more class versatility for example implement something like FFXI's sub class system.It allows players to have fun with variable class combinations without having to log a whole new player to try a different class.
I would like to see instead of constant new zones creating a more empty space,create a world that can ever evolve,so zones are fresh and new therefore eliminating 50-200 zones in a game.No need to spread out your population so the server feels empty.
I would like to see a lot more use of NPC's,instead of having them stand there waiting to hand out a boring quest.have NPC's take part,have them move around in the game from zone to zone ect ect,alot more can be done with NPC's.
Last but not least...Physics,i would like to see a lot more physics use,we have the ability to use destructive surfaces and realistic animations using physics,it makes for a real amazing game.