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News & Features Discussion  » Warhammer Online: Age of Reckoning: September Producer's Letter

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47 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13011

 
OP  9/30/10 11:45:35 AM#1

The September edition of the Warhammer Online Producer's Letter has hit the Net. Carrie Gouskos has a lot to say and has more detail to reveal about the ORVR changes, the playable Skaven classes, the renown changes, and the Barber Surgeon. The Barber Surgeon is the guy who will literally take your face off and give you a new one if you have the right price.

While the changes we’re making to ORVR represent a holistic attitude shift in our current gameplay offering within a single zone, the campaign itself won’t be changing. Players will need to unlock the zones in order and choose which zone to fight in. All zones, once contested, will begin with each Realm owning one Keep, and the purpose is to take control of the other. The purpose is for players to fight over the Battlefield Objectives, generating Resource Carriers that will travel from the battlefield objective to their Warcamp. Once the resources reach the Warcamp, or if the other side intercepts the resource, those resources will be added to their Realm total. No longer will the win condition be based on waiting out timers after a quick capture of all the zone objectives, instead it will be based on a push-and-pull of resources, and even if one Realm is outnumbered, the longer they hold out the battle, the more points they earn for their side.

It's a long and detailed letter and well worth the time to read. Check it out at the Warhammer Herald.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Rymos

Advanced Member

Joined: 3/29/08
Posts: 61

9/30/10 1:06:24 PM#2

so beautiful ;_;

  Manchine

Novice Member

Joined: 8/01/03
Posts: 486

9/30/10 1:40:06 PM#3

Looking good.

 

(In before the haters come.)

  Vostroyan1

Novice Member

Joined: 8/05/08
Posts: 2

9/30/10 1:48:10 PM#4

Wonder how Rat Ogre will work, or even more importantly, how they will even try to fake lore up that the skaven can work with order factions.

War is coming

  jawali

Apprentice Member

Joined: 8/05/09
Posts: 195

9/30/10 1:50:21 PM#5

if Orcs can work together with chaos (what is imo stupid) than skaven can as well

  Hersaint

Novice Member

Joined: 6/11/03
Posts: 366

Try not to become a man of success but rather to become a man of value. Albert Einstein(1879 - 1955)

9/30/10 2:46:30 PM#6

very interesting. Im checking back in with Warhammer.

  Tyraell91

Novice Member

Joined: 12/23/07
Posts: 27

9/30/10 3:13:09 PM#7

Nice update!

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

9/30/10 3:44:20 PM#8

Is it f2p yet? Noes? Kay.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  AOCtester

Novice Member

Joined: 4/22/08
Posts: 445

9/30/10 5:14:08 PM#9

These changes have huge flaws that are very much gonna become very aparent in testing.  So dont get your hopes up. 

  pekshmaer

Novice Member

Joined: 12/12/08
Posts: 61

hmmm

9/30/10 5:40:43 PM#10

nice info, resub XD

hmm

  flexo565

Advanced Member

Joined: 12/23/07
Posts: 2

9/30/10 5:55:08 PM#11

qft

  User Deleted
9/30/10 6:04:19 PM#12
Can Bioware fix Warhammer? It's looking cool so far but that could just be me really wanting Warhammer to be a great game. The IP deserves it.
  Silverel

Novice Member

Joined: 3/25/10
Posts: 25

9/30/10 6:05:31 PM#13
Originally posted by gaeanprayer


Is it f2p yet? Noes? Kay.

 

Nor will it ever be F2P. Still checking in every article anyway? Yeah? Kay.

  Frostbite05

Novice Member

Joined: 9/15/08
Posts: 1919

9/30/10 6:05:39 PM#14

really tempted to play again after hearing this. They might have actually found a way to start increasing their population if they do things right.

  Honeymoon69

Novice Member

Joined: 11/30/07
Posts: 668

9/30/10 6:09:10 PM#15
its monster play u know it doesnt fit the lore but anything goes where they r desperate.
  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3117

Veni, Vidi, Converti

9/30/10 6:22:20 PM#16

It's mmo so the gameplay > lore (obviously not ott) so changes to that effect are positive.

"but only if they’ve earned them!) These classes include the defensive constructible building Warlock Engineer, the stealthy sabotaging Gutter Runner, the tank, rat-hurling Rat Ogre, and the supportive rat-harnassing Packmaster.  Skaven are some of the coolest creatures in Warhammer lore, and we think you’ll have a real dilemma on your hands as you decide to fight alongside your trusty character(s) or harnass the sneaky power of the rat rat thing thing."

They should have built the game on a modular expansion design plan: Initial start 3 races available 4 classes, with a smaller but more interactive map with closer fitting RvR zones and keep battles etc WITH THE INTENTION of every 6 months a new expansion of a new race/faction for players to try out, new players to play and favorites to be made. It would have fitted the IP, it would have fitted the "gotta collect 'em all" spirit of WH armies and it would have been a lot more fun and successful.

The Skaven addition is the best news for this game since release, imo.

  Hokie

Advanced Member

Joined: 1/11/04
Posts: 1021

Hey Devs, just so you know. The more you give us to play with, the more we play.

9/30/10 6:31:51 PM#17
Originally posted by AOCtester

These changes have huge flaws that are very much gonna become very aparent in testing.  So dont get your hopes up. 

I see them too. But you know what, the fact that they understand the ORvR experience is lacking and needs a change is good. Even if there may be some problems to begin with. It shows they are trying.

 

Better than you know promising class balances then putting their heads in the sand for 6 months thinking the the Land of the Dead will be the games messiah.

"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  warchant

Novice Member

Joined: 12/23/07
Posts: 69

9/30/10 6:36:01 PM#18

I enjoyed the PvE...

 

Rip out the ENTIRE RvR system and redesign it using DAOC's system and the three realm, frontiers, siege warfare approach as a guide (not a copy, but a solid guide) and they might earn a healthy player base in the form of DAOC vets that can not find the mechanics and atmosphere they are looking for since WAR failed so miserably. Heck they might even steal some of WoW's thunder because there are many players that want a less confined, more epic PvP experience in WoW and Wintersgrasp doesn't cut the butter IMO.

 

Otherwise, I predict that WoW will keep it's boot firmly on WAR's neck.

 

They will never achieve the promise it once had, but they DO have a path to salvation at least.. They just have to find the spirit to make it happen, IMO.

  Swanea

Advanced Member

Joined: 4/25/08
Posts: 2380

9/30/10 6:42:08 PM#19

You really can't expect bioware to do anything with this game since TOR will be out next year.  I'm pretty sure those left at Mythic (While still under Bioware), are all that's left really "manning" the project.

From what I have read and heard, there will be 3 "packs"  One focusing on a certain part of the game.  RvR (80-100 levels), PvE (zones, pve gear, pqs, etc), and "cosmetic" (stuff that relates to looks, dyes, mounts, ingame items).

 

Oh, and I expect each pack will be sold separately.  And this will gauge how much they wish to "tailor our exprierence rather then a HUGE XP" like they said.

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6594

9/30/10 7:47:56 PM#20
Originally posted by Manchine

Looking good.

 

(In before the haters come.)

Love people that can't stand criticism.  If you have not figured it out yet, I feel sorry for you, the game is beyond hope, the design is just flawed beyond repair.  I don't see this game making it through next year, they don't have the subs and these changes won't bring many back, just too little too late.

This game is in it's death knells.   Just a matter of time before EA pulls the plug.

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