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Some people don't like games that have no quests. But what if a game had quests, but no rewards were given for completing them?
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MimiEZ
Novice Member
Joined: 9/17/10
You see, ya can't please everyone, so ya got to please yourself. -Ricky Nelson |
9/27/10 5:50:17 AM#2
It would matter. If the quests story was really stupid with killing boars for some arbitrary reason, then I wouldn't. However, if the quests had some fun stories I would.
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9/27/10 5:54:45 AM#3
If the quests actually mattered - were not something done by millions of players before me nor something millions of players after me are going to do... that would be one thing. Otherwise, they are just a blatant reminder that we are playing single player games with a co-op mode or just outright game lobbies. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/27/10 5:59:55 AM#4
You need to explain what you mean by 'would you still quest' then. Does it mean Would you still do specific dungeons? Are yuo referring to UPS and collect quests, or actually ncluding kill quests in this? Would you still do content in a specific preset order? Would you still talk to NPCs just for the story? For the msot part the difference between killing 10 things and a quest to do so is the time taken to talk to a specific NPC to be assigned the task and get a reward. Without the reward, I'm not seeing why one would first speak to an NPC or why anything the NPC does say would be relevant to what yuo're doing. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/27/10 6:08:08 AM#5
At present you have to quest to get the items - it's something which really gets on my nerves. You can't even look to the rewards and ignore the ones with no items, just in case it leads to a line of quests leads to an item you do need. Not having dungeon drops as good as quest drops is just crazy. I vote seporate out the main quests from side quests (so the player can tell the difference) and make mob drops as good as quest drops - that way we get to choose how we want to play the game. You want to quest? Fine. You want to grind? Fine. You want to run dungeons? Fine. You want to mix up all three? Fine. At the moment, if you don't quest it feels like your penalised. |
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9/27/10 6:12:55 AM#6
The reason why mmo give reward to the quests is because these quests are boring and uninteresting so you should have a reason why to do it. Give me a fun and challenging mission to accomplish and you can keep your shiny reward I don't need it. I don't play games to get purple stuff but to have fun. |
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9/27/10 6:18:09 AM#7
Depends on the quest really. If it is a indepth storyline quest (nothing like, kill ten orcs and bring teeth) then probably. If its just a silly (kill ten orcs and bring teeth) quest, then no... not worth the time. ![]() |
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9/27/10 6:21:09 AM#8
That heavily depends on what type of quests you speak of. If they are heavily story driven experiences, yes, then I would do them, even though I'd find it extremely frustrating that I need to grind out to progress instead of being rewarded for my efforts in the quests. If they are quests as they stand now, no I wouldn't. Because quests right now are meant to make the grind more bearable, by dividing the big chunk of grinding into smaller ones with rewards at the end to motivate people to keep going. |
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9/27/10 8:23:27 AM#9
If the quest was well written... but on the other hand, most of the characters that i play are not do-gooders that help people around for nothing in exchange... so some kind of reward is always needed in order for me to be able to justify their interest in the quest. I mean the first part is to interest the player, but the second part is to interest the character as well, heh? Of course XP rewards from NPCs is plain silly... when we are talking "experience" in RPGs, we always meant combat experience and that you only get to improve it from the actual fighting not from the random farmer that lost his daughter... There is only one exception to this and that is the trainer/mentor NPCs if the game has any, which *are* supposed to know and be able to improve your fighting style, whatever that would be. But it seems some developer misinterpreted that and thought it would be ok to have any random NPC handle you XP, to the point that nowdays is the trend... In my opinion in MMOs quest rewards should be plain money and nothing more. And that shouldn't be the only income method anyway, but crafting as well and trading gear/mats you got from fighting bosses. Non-humanoid mobs should give XP and materials. Humanoid mobs should give XP and maybe drop gear/money. |
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9/27/10 8:25:04 AM#10
I prefer my quest givers to give me anything but xp. I would rather the xp come from actually killing something. Wanna give me a item? A skill? Some standing (rep)? Gold? I'm all for it. But one you give me xp you make questing mandatory and it feels like cyber slavery. As an example Eve & Ryzom have optional mission systems that reward but aren't mandatory while Wow & lotro make questing the only reasonable way to level. I like the first than the latter.
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9/27/10 8:59:27 AM#11
It depends on the quests itself for me. If the quests are for a storyline or changes what the player can access such as to a dungeon or map, then sure. If it's a repeatable quest that changes nothing, then I would do it once. |
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9/27/10 9:07:45 AM#12
In general I still play mmo's for the story line as much as for any other reason, I could play a good sanbox game that was light on story content but without a story line written into the game my play time would be limited. So I don't feel that I would need to be rewarded above and beyond for the quests I completed. But let's be honest here and say that the quests generally offered by mmo's now would have to be much better for something like that to work because I think even I may get tired after doing forty "kill 10 ____" and getting nothing else out of the deal. There have been games though who have had quests that I really liked scattered throughout and if I could get one game to have all those types of quests I would have no problem with it. |
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9/27/10 9:13:17 AM#13
Originally posted by Madimorga No, because questing without rewards would exactly the same as PvP. Let's party like it is 1863! |
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9/27/10 9:14:26 AM#14
No, if there was no reward, I would skip the quests. |
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9/27/10 9:23:26 AM#15
A quest can be its own reward - just that little nudge of direction while waffling over "what will I do today?" is valuable. |
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9/27/10 9:28:51 AM#16
Im not a just go kll stuff kinda guy. I like having a quest to tell me to do so. Weather it had a reward or not. I like quest lines also. As for quests having better drops then dungeons i have never actually seen that. Unless u are doing quests that leads to a group quest that has u kill elites. In wow dungeon boss drops are almost always better then quest rewards. Until u go from one expac zone to the next. And since wow is the only mmo i can get into playing its the one i have to answer about. Im so stocked to play swtor but until that comes out im just playing wow. I like quests cause they give me soemthing to do to level up whereas otherwise im just killing monsters for no reason. So id still quest but then im one of those people that likes to acutallly quest. |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
9/27/10 9:37:23 AM#17
Originally posted by maplestone Exactly! The loot is nice, but having "stuff to do">loot. A well written quest is 100x's better than some worthless piece of grinding loot IMO. |
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9/27/10 9:41:40 AM#18
I think if the rewards were taken out they delopers would replace the reward with interesting quests. That would have to be the selling point. If the devopers did not make engaging and interesting quests and also pulled the rewards out, just for kicks I guess, then they would be in trouble. |
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Originally posted by Loktofeit
I should have specified, you're right. I had assumed a game that contained quests without rewarding people for doing them would only have two kinds of quests. Tutorial quests for new players, and deep storyline quests. And maybe a level quest here and there that would be a simple FedEx type but would direct players to the next area appropriate for their level, if the game contains mobs of varying strengths in different locations. But mostly I was thinking of storyline quests. |
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9/27/10 12:43:08 PM#20
Would I do kill tasks/fed ex/other mindless quests if there were no rewards - No. I avoid them as much as I can even when they have rewards.
Would I do quests that had story attached to them if there were no rewards - depends. If I need to go grind creatures to get levels/armor/weapons/potions/etc. then I will likely not quest since I want my character to be advancing while I am online. When quests offer those rewards that I need to advance I do them over grinding creatures because it is more fun, but as soon as grinding creatures is more rewarding/advances my character faster then that is what I will be doing.
As much as lots of people say "Sure I'd run quests just for the fun of it" most of those people would grind monsters with their time once they saw everyone advancing much faster then them. They might switch to running some quests once their character is maxed to do something different but a lot of people have the mentality of needing to keep up with the pack. |
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