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News & Features Discussion  » General: Who's Next for F2P?

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196 posts found
  BMoor

Novice Member

Joined: 8/05/10
Posts: 199

9/21/10 5:28:39 PM#61

Because variety is fun and prevents burn out.  On some days, the player might like to cut something with a sword while on another day, they might want to pilot a spaceship.

Even filet mignon gets stale if eaten every single night.

As many have stated before, some people do put money in a F2P and some put a great deal more in a F2P than a P2P.  If they want to spend on a luxury garage with all the bells and whistles, more power to them.  If they don't want to pay for a garage, they can always park out in the open.

  Damarl

Novice Member

Joined: 7/25/06
Posts: 30

9/21/10 5:40:39 PM#62
Originally posted by Skuz

Originally posted by snoop101


I dont understand this F2P fetish that a lot of people have now a days. $10-$14 a month is really not that big of an issue. I heard of F2P games that cost way more then that in the long run. F2P really isnt F2P.

Dont get me wrong I play Atlantica Online which is F2P, but not because its F2P. I play it because its a great game. I would easily pay $14 a month to play it.

Before DDO went F2P no one really talked about it. Now everyone is on the band wagon.

 

You don't understand the desire to be able to much more easily play a wider range of games?

By playing in the microtransaction/hybrid payment games you open up the choice available to you on a daily basis, for many players sticking to one game rapidly leads to boredom, the ability to play multuiple titles casually is for many players tyhe preferable option, sure you can argue that you could just swap games that you sub to each month but that's not the degree of flexibility that I am talking about here, I mean being able to play what suited your mood on a daily basis much better.

 

i dont understand that you're able to play a game, have a life (do you) play another game and then maybe another game ? You want to be able to switch game on a dayly basis, do you bring your whole guild with you ?

 

If you read my last reply to a F2P fan, What the point in playing 2 MMO ? Unless you're already at the endgame, and even if you are, i just dont understand... You switch game, you play with others peoples from another guild on the other game, why dont you just go play a damn solo game ???  Wait, i got friends on both game... they can pay if they play ! Then choose one or pay for both game ! 

 

Hate this fucking mentality of peoples that  just want everything !!! I want this, i want that, give me this, give me that, i dont wanna pay but the game is so fun, i'll just take millions of trials. Now i can give shit to others players that are on the trials or subs because im gonna change name on the next trial. I dont wanna pay, so i'll play a game that is F2P... 

 

If you got a NORMAL life, how are you able to give enough time to 2 or more MMO ? Your wife work, you play ? You're a kid and daddy pay  ? You just dont work, dont get out of your home and look like a vampire because its hot ? 

 

Explain us, those that pay to enjoy playing a game we know why we pay for, how can you play more than one MMO and have a fucking NORMAL life ???

 

Now, im gonna log on my P2P game that is Fallen earth and enjoy the damn game while i can because i gotta go to bed later, because im working tomorow and thats why i pay a P2P game ! 

  Damarl

Novice Member

Joined: 7/25/06
Posts: 30

9/21/10 5:45:13 PM#63
Originally posted by BMoor


Because variety is fun and prevents burn out.  On some days, the player might like to cut something with a sword while on another day, they might want to pilot a spaceship.

Even filet mignon gets stale if eaten every single night.

As many have stated before, some people do put money in a F2P and some put a great deal more in a F2P than a P2P.  If they want to spend on a luxury garage with all the bells and whistles, more power to them.  If they don't want to pay for a garage, they can always park out in the open.

 

Just play the damn F2P MMO that are already F2P !!! Stop begging that every damn single fucking MMO become F2P.... dammit...  

 

And what is the part about a burnout ? Seriously ? Who can get a damn burnout from a game ? You must hope you wont be working soon... 30 hours a week : burnout, 40 hours a week : unconscious, 50 hours a week : Dead ! 

 

cant believe it.... just cant... 

  Skuz

Novice Member

Joined: 12/25/08
Posts: 1038

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

9/21/10 6:01:03 PM#64
Originally posted by Damarl
Originally posted by Skuz

Originally posted by snoop101


I dont understand this F2P fetish that a lot of people have now a days. $10-$14 a month is really not that big of an issue. I heard of F2P games that cost way more then that in the long run. F2P really isnt F2P.

Dont get me wrong I play Atlantica Online which is F2P, but not because its F2P. I play it because its a great game. I would easily pay $14 a month to play it.

Before DDO went F2P no one really talked about it. Now everyone is on the band wagon.

 

You don't understand the desire to be able to much more easily play a wider range of games?

By playing in the microtransaction/hybrid payment games you open up the choice available to you on a daily basis, for many players sticking to one game rapidly leads to boredom, the ability to play multuiple titles casually is for many players tyhe preferable option, sure you can argue that you could just swap games that you sub to each month but that's not the degree of flexibility that I am talking about here, I mean being able to play what suited your mood on a daily basis much better.

 

i dont understand that you're able to play a game, have a life (do you) play another game and then maybe another game ? You want to be able to switch game on a dayly basis, do you bring your whole guild with you ?

 

If you read my last reply to a F2P fan, What the point in playing 2 MMO ? Unless you're already at the endgame, and even if you are, i just dont understand... You switch game, you play with others peoples from another guild on the other game, why dont you just go play a damn solo game ???  Wait, i got friends on both game... they can pay if they play ! Then choose one or pay for both game ! 

 

Hate this fucking mentality of peoples that  just want everything !!! I want this, i want that, give me this, give me that, i dont wanna pay but the game is so fun, i'll just take millions of trials. Now i can give shit to others players that are on the trials or subs because im gonna change name on the next trial. I dont wanna pay, so i'll play a game that is F2P... 

 

If you got a NORMAL life, how are you able to give enough time to 2 or more MMO ? Your wife work, you play ? You're a kid and daddy pay  ? You just dont work, dont get out of your home and look like a vampire because its hot ? 

 

Explain us, those that pay to enjoy playing a game we know why we pay for, how can you play more than one MMO and have a fucking NORMAL life ???

 

Now, im gonna log on my P2P game that is Fallen earth and enjoy the damn game while i can because i gotta go to bed later, because im working tomorow and thats why i pay a P2P game ! 

Goodness me, what an angry little pent up ball of self-righteousness.

You hate that I want to have the choice?

Your whole argument stands upon the basis that I should just like things how you like them or I'm not normal?

To be honest your reply comes off as nothing more than pure unadulterated hate for anything non-subscription, you are entitled to your opinions, but you are not entitled to make character judgements to try & justify your opinions.

I am a formerly hardcore raider that dedicated 4hours a day plus to a game, a guild & a subscription, now I want to play casually & enjoy multiple games rather than be dedicated to just one, I did that for 10 years & now my gaming tastes are different, and I want to be able to choose on a whim what I want to play, I am not alone & I occupy a sizeable demographic and games companies are listening to it & creating products to cater to that, which does not mean games that suit your demographic will not get made.

I do not ask that ALL games change to F2p at all, I just would like to see more games that are open to hybridisation INCLUDING subscription options, rather than games be one or the other I'd rather they had the option to play & pay with more flexibility (I've pumped money into games for years funding their development if I liked them, either by way of sub or MT).

I have found that playing 1 sub game as my "Main game" & having several MT based games to play sporadically also stops me getting bored & burned out & quitting MMO's altogether, and I have a very normal life outside of gaming, which is my chosen hobby.

  drel

Novice Member

Joined: 8/09/09
Posts: 923

9/21/10 6:03:50 PM#65

WoW?! Nah-never happen

  ghost521

Novice Member

Joined: 2/23/10
Posts: 29

9/21/10 6:04:50 PM#66
Originally posted by Skuz
Originally posted by Damarl
Originally posted by Skuz

Originally posted by snoop101


I dont understand this F2P fetish that a lot of people have now a days. $10-$14 a month is really not that big of an issue. I heard of F2P games that cost way more then that in the long run. F2P really isnt F2P.

Dont get me wrong I play Atlantica Online which is F2P, but not because its F2P. I play it because its a great game. I would easily pay $14 a month to play it.

Before DDO went F2P no one really talked about it. Now everyone is on the band wagon.

 

You don't understand the desire to be able to much more easily play a wider range of games?

By playing in the microtransaction/hybrid payment games you open up the choice available to you on a daily basis, for many players sticking to one game rapidly leads to boredom, the ability to play multuiple titles casually is for many players tyhe preferable option, sure you can argue that you could just swap games that you sub to each month but that's not the degree of flexibility that I am talking about here, I mean being able to play what suited your mood on a daily basis much better.

 

i dont understand that you're able to play a game, have a life (do you) play another game and then maybe another game ? You want to be able to switch game on a dayly basis, do you bring your whole guild with you ?

 

If you read my last reply to a F2P fan, What the point in playing 2 MMO ? Unless you're already at the endgame, and even if you are, i just dont understand... You switch game, you play with others peoples from another guild on the other game, why dont you just go play a damn solo game ???  Wait, i got friends on both game... they can pay if they play ! Then choose one or pay for both game ! 

 

Hate this fucking mentality of peoples that  just want everything !!! I want this, i want that, give me this, give me that, i dont wanna pay but the game is so fun, i'll just take millions of trials. Now i can give shit to others players that are on the trials or subs because im gonna change name on the next trial. I dont wanna pay, so i'll play a game that is F2P... 

 

If you got a NORMAL life, how are you able to give enough time to 2 or more MMO ? Your wife work, you play ? You're a kid and daddy pay  ? You just dont work, dont get out of your home and look like a vampire because its hot ? 

 

Explain us, those that pay to enjoy playing a game we know why we pay for, how can you play more than one MMO and have a fucking NORMAL life ???

 

Now, im gonna log on my P2P game that is Fallen earth and enjoy the damn game while i can because i gotta go to bed later, because im working tomorow and thats why i pay a P2P game ! 

Goodness me, what an angry little pent up ball of self-righteousness.

You hate that I want to have the choice?

Your whole argument stands upon the basis that I should just like things how you like them or I'm not normal?

To be honest your reply comes off as nothing more than pure unadulterated hate for anything non-subscription, you are entitled to your opinions, but you are not entitled to make character judgements to try & justify your opinions.

I am a formerly hardcore raider that dedicated 4hours a day plus to a game, a guild & a subscription, now I want to play casually & enjoy multiple games rather than be dedicated to just one, I did that for 10 years & now my gaming tastes are different, and I want to be able to choose on a whim what I want to play, I am not alone & I occupy a sizeable demographic and games companies are listening to it & creating products to cater to that, which does not mean games that suit your demographic will not get made.

I do not ask that ALL games change to F2p at all, I just would like to see more games that are open to hybridisation INCLUDING subscription options, rather than games be one or the other I'd rather they had the option to play & pay with more flexibility (I've pumped money into games for years funding their development if I liked them, either by way of sub or MT).

I have found that playing 1 sub game as my "Main game" & having several MT based games to play sporadically also stops me getting bored & burned out & quitting MMO's altogether, and I have a very normal life outside of gaming, which is my chosen hobby.

I love you Skuz.

Uptight subbers have their ways, we have ours.

  boincman

Novice Member

Joined: 5/28/10
Posts: 99

9/21/10 7:31:52 PM#67

DAOC might be nice F2P.  Was a nice game for it's time.

  Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 6561

9/21/10 7:44:44 PM#68

I get so tired of the articles on this site completely oblivious to the fact that the Turbine model and the normal f2p model are worlds apart.  Until you make that distinction, articles like this will remain rinky dink because you are ignoring such an important fact.

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14173

9/21/10 7:52:30 PM#69

I don't think that Lineage 2 will go f2p anytime soon. It's usually not a good idea to have two different payment models and Lineage 2 is still very popular in Korea. Even Lineage 1, which is even less popular in the west than L2, is still using a p2p model.

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

9/21/10 7:58:32 PM#70

Vanguard should be free to play,especially since they dont do anything with it.

  Goonies1632

Novice Member

Joined: 8/28/10
Posts: 20

Our parents, they want the bestest stuff for us. But right now they got to do what's right...

9/21/10 8:19:22 PM#71

I would rather see more options to  the subscription model.  Some people don't get much time throughout a month so it's not really worth it for them to subscribe monthly. 

Maybe like a weekends only for 15 weekends, or a certain week of the month per quarter.  Something along these lines.  This way it will help the youngsters keep up with their homework throughout the week (even adults could benefit from this so they don't lose track of time), and will be much more likely for their parents to allow them to play. 

If I ever had a child I probably would never let them play any type of MMO be it F2P or Subscription based.  It's just too much of a temptation to waste time, and money.  But with something like this it might change the viewpoint of those parents. 

Instead of selling 60 day time cards sell a weekends only subscription type time card.  Something like this, but I'm sure you guys will despise it and throw out all these rebuttals.  I don't know the upkeep costs of an MMO so I don't have anything to work with to better base my suggestions off of so I just came up with those, but I hope you get the point.

  Gyrus

Elite Member

Joined: 11/20/07
Posts: 2312

9/21/10 8:24:22 PM#72

I am going to go way out left field with my pick: World War II Online

Why?

The 'Free Rifles' idea has been floated many times - sort of like the Planetside Reserve.

And I think they could 'sell' access (in a restricted way) to other equipment.

Does that make it Play to Win?  Well, not if is done properly.  I can think of some ways to do this.

 

 

Anyway, the thing about "F2P" is it is not a magic cure all.  For some games it probably wouldn't work at all.  EvE for example: although I have never played it I understand that the skills tree works on time?  So a F2P model would kill it (player creates account then logs out until skill set is advanced...). 

PotBS is going F2P and attempting to emulate the Turbine Model (If SOE don't completely destroy the idea with their input!)- I will guess that in the long run this will fail.  Sure - for the first month or two of F2P the population will boom - FLS will probably have to put on more servers.  But ultimately the game is just not that good - certainly not compared to the other F2Ps out there.

Turbine have succeeded IMHO because they clearly have people on their team who understand MMO gamers (they get the psychology).  Companies like FLS (PotBS) and Cryptic (CO & STO) make fun games... but not MMOs.  Really, they just 'don't get it'.

A better model for games like PotBS, CO and STO would be to convert them to Single Player games (*See note)- maybe with some multiplayer option.  After all, most of the fun in those games was in the plots and story lines while ranking.  End Game was lacking by comparison.  If this could be done they could sell them for $50? a box and then pretty much walk away from it.  No whiney MMO community demanding updates that are beyond them to deliver anyway.

*And before anyone jumps on me that this 'conversion' would basically require a complete re-write since a Client is very different to a stand alone game engine - yes I do know that - but you have your art done and your story elements done.

Nothing says irony like spelling ideot wrong.

  prototypo

Novice Member

Joined: 8/12/09
Posts: 168

9/21/10 8:34:44 PM#73

Since im a lifer for CO i would be extremly pissed if it went F2P, just my 2 cents.

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 1990

9/21/10 8:48:27 PM#74
Originally posted by Teala


All games will eventually be free to play and have micro-transactions....it is coming and there is little we the consumers can do about it.   What I do not understand is how a game like Guild Wars can operate and continue to add new content constantly in between expansions.    If they can do it, why can't other companies?  

 

I wonder how Guild Wars does this, to. 

 

And I wonder if there will be a spate of B2P games if GW2 does well.  That would be nice for gamers who like to have three or four options to choose from without paying $15 x 4 every month.

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  Jermatoo

Novice Member

Joined: 9/27/08
Posts: 11

9/21/10 8:48:35 PM#75

Personally, I'm surprised that Lineage II hasn't become F2P or atleast B2P already, with all the private servers out there, it would really really, help NCsoft to make it B2P at the very least. A good example of B2P gaming, Guild Wars, I personally bought it with every exapnsion and addon as soon as they came out, hell I'm problaby going to preorder the second as soon as it becomes avaliable. I know this post is about F2P games, which I jump around all the time, But still it wouldn't kill people to just buy the game itself and maybe any expansions that come with it then enjoy the game itself.

Also, Making Champions Online F2P, I can already smell the crap piling up from that idea, sure they'd add cosmetic items or stuff that resets skill points or power points already, but let's be honest, with how bad of a company Cryptic is, (in my opinion anyways.) I can already tell they're going to add some BS Experience items or stuff that'll give unfair advantages to other players. Now don't get me wrong, I was subbed to CO for maybe 3-4 months before I unsubbed it due to how dull and boring the game got in that time, I mean yeah the control scheme is real easy and the customization is fun, but gameplay in general wasn't all that great. Personally I'd prefer to see CoH go F2P, but with their recent release of the Rogue heroes or whatever, that won't be happening anytime soon.

  mikenet707

Apprentice Member

Joined: 5/04/07
Posts: 64

9/21/10 9:29:12 PM#76

From my recent experience at trying F2P it seems to me more expensive then paying the $15 a month. The prices of things are way expensive in my opinion so I guess i will just pay the $15. Maybe I am justing missing something. I would like to try STO so maybe i'll buy it finally. :)

  User Deleted
9/21/10 10:04:55 PM#77

I find it funny that prior to the whole F2P craze, P2P did just fine and no one ever second-guessed it. People bought the boxes, paid the subs, and played.... this lasted just fine for about a decade. And, in a number of cases, it's still working just fine.

Yet, you have people who like to think in absolutes out there now arguing that "P2P doesn't work anymore and F2P is the only viable way to go". Of course P2P still works. It still *is* working.  The trick is to create a game that enough people find *worth the subscription fee* to pay for.  Several developers over the past 5 or 6 years have failed to pull that off.

Their failure - at least in part, in my own opinion - is that instead of trying to forge their own identity and providing a unique experience (like the old school MMOs were), they were trying to ride WoW's coat-tails by trying to capture Blizzard's lightning. One after another, they failed, and players became more and more disenchanted, and more and more cynical.

And of course there's that word "free". People are drawn in by the word. All their "standards" and "demands" and "expectations" fly out the window the moment they realize there isn't a price attached to something. *Especially* if it's a AAA title making the switch. Look at DDO for example... That game was failing, absolutely, as a P2P MMO. It simply wasn't retaining enough subs to remain healthy. Turbine made the switch to their Hybrid model and, holy crap, you'd think the heavens parted and released a gift to the F2P crowd. People were so enamoured by the fact that a "AAA Quality" MMO had gone F2P that they completely overlooked the fact that it was a steadily sinking ship as P2P.

I've said it before and I'll say it again... when a MMO that was on its way down the tubes as P2P becomes the Darling of the F2P market... that's painting a pretty sad picture of F2P overall.  And yet, some F2P advocates, such as Richard Aioshi here on MMORPG.com, can't understand why many people will only play P2P titles and won't touch F2P games, citing inferior quality as a common reason.

  Yavin_Prime

Novice Member

Joined: 11/08/07
Posts: 233

9/21/10 10:26:14 PM#78

I think you're right, WAR seems like the best of those to go F2P. I say that because the population has dropped so far lately that they've been closing down servers left and right. Its sad really the game had so much potential but I think it was one of the biggest modern failures. I remember the lead developer talking about how the game was going to be a hobby that you'd want to buy t-shirts for and such. It sounded like he wanted to make the next WoW. Honestly that game fell appart from day one and with its almost zelot like belife in PVP forever it drove away a lot of the hardcore PVEers. I think that since EA shut down APB they may consider killing WAR, personally I think both of those games should have been F2P, especially APB.

  Yavin_Prime

Novice Member

Joined: 11/08/07
Posts: 233

9/21/10 10:32:20 PM#79
Originally posted by WSIMike

I find it funny that prior to the whole F2P craze, P2P did just fine and no one ever second-guessed it. People bought the boxes, paid the subs, and played.... this lasted just fine for about a decade. And, in a number of cases, it's still working just fine.

Yet, you have people who like to think in absolutes out there now arguing that "P2P doesn't work anymore and F2P is the only viable way to go". Of course P2P still works. It still *is* working.  The trick is to create a game that enough people find *worth the subscription fee* to pay for.  Several developers over the past 5 or 6 years have failed to pull that off.

Their failure - at least in part, in my own opinion - is that instead of trying to forge their own identity and providing a unique experience (like the old school MMOs were), they were trying to ride WoW's coat-tails by trying to capture Blizzard's lightning. One after another, they failed, and players became more and more disenchanted, and more and more cynical.

And of course there's that word "free". People are drawn in by the word. All their "standards" and "demands" and "expectations" fly out the window the moment they realize there isn't a price attached to something. *Especially* if it's a AAA title making the switch. Look at DDO for example... That game was failing, absolutely, as a P2P MMO. It simply wasn't retaining enough subs to remain healthy. Turbine made the switch to their Hybrid model and, holy crap, you'd think the heavens parted and released a gift to the F2P crowd. People were so enamoured by the fact that a "AAA Quality" MMO had gone F2P that they completely overlooked the fact that it was a steadily sinking ship as P2P.

I've said it before and I'll say it again... when a MMO that was on its way down the tubes as P2P becomes the Darling of the F2P market... that's painting a pretty sad picture of F2P overall.  And yet, some F2P advocates, such as Richard Aioshi here on MMORPG.com, can't understand why many people will only play P2P titles and won't touch F2P games, citing inferior quality as a common reason.

 I just wanted to point out, very, very, good post! I 100% agree with what you had to say. Personally it is a sad market and I know this sounds horridly twisted of me, but I look down on F2P games. The 'cool' kids in the MMO world are the P2P games. They're so good that they can actually get people to pay to play them. F2P games are in some ways failures, and lack any real quality hence no one wants to pay for them untill they play them and get hooked. The fact that LoTRO is going F2P shows me that that game is going down the tubes, but I've felt that way for a year or so now.

I agree developers need to start making up new visions of MMOs. These days every MMO plays so much like the other that I don't even bother opening the books that come with them I just pop it in, load it up, and play away as if I'd been playing it for months. I remember going from UO to EQ1 and then to AC back in the day took a while to get used to them. Now MMOs are literally cookie-cutter copies of eachother.

  Thomas2006

Hard Core Member

Joined: 11/16/05
Posts: 752

9/21/10 10:46:49 PM#80
Originally posted by Yavin_Prime
Originally posted by WSIMike

I find it funny that prior to the whole F2P craze, P2P did just fine and no one ever second-guessed it. People bought the boxes, paid the subs, and played.... this lasted just fine for about a decade. And, in a number of cases, it's still working just fine.

Yet, you have people who like to think in absolutes out there now arguing that "P2P doesn't work anymore and F2P is the only viable way to go". Of course P2P still works. It still *is* working.  The trick is to create a game that enough people find *worth the subscription fee* to pay for.  Several developers over the past 5 or 6 years have failed to pull that off.

Their failure - at least in part, in my own opinion - is that instead of trying to forge their own identity and providing a unique experience (like the old school MMOs were), they were trying to ride WoW's coat-tails by trying to capture Blizzard's lightning. One after another, they failed, and players became more and more disenchanted, and more and more cynical.

And of course there's that word "free". People are drawn in by the word. All their "standards" and "demands" and "expectations" fly out the window the moment they realize there isn't a price attached to something. *Especially* if it's a AAA title making the switch. Look at DDO for example... That game was failing, absolutely, as a P2P MMO. It simply wasn't retaining enough subs to remain healthy. Turbine made the switch to their Hybrid model and, holy crap, you'd think the heavens parted and released a gift to the F2P crowd. People were so enamoured by the fact that a "AAA Quality" MMO had gone F2P that they completely overlooked the fact that it was a steadily sinking ship as P2P.

I've said it before and I'll say it again... when a MMO that was on its way down the tubes as P2P becomes the Darling of the F2P market... that's painting a pretty sad picture of F2P overall.  And yet, some F2P advocates, such as Richard Aioshi here on MMORPG.com, can't understand why many people will only play P2P titles and won't touch F2P games, citing inferior quality as a common reason.

 I just wanted to point out, very, very, good post! I 100% agree with what you had to say. Personally it is a sad market and I know this sounds horridly twisted of me, but I look down on F2P games. The 'cool' kids in the MMO world are the P2P games. They're so good that they can actually get people to pay to play them. F2P games are in some ways failures, and lack any real quality hence no one wants to pay for them untill they play them and get hooked. The fact that LoTRO is going F2P shows me that that game is going down the tubes, but I've felt that way for a year or so now.

I agree developers need to start making up new visions of MMOs. These days every MMO plays so much like the other that I don't even bother opening the books that come with them I just pop it in, load it up, and play away as if I'd been playing it for months. I remember going from UO to EQ1 and then to AC back in the day took a while to get used to them. Now MMOs are literally cookie-cutter copies of eachother.

Well a few issues with the whole thing. First is the fact that for the longest time MMO pricing per month has stayed the same for atleast the last 6 years, yet the cost to employee people has increased and our quality of standards as players has also increased.  While a room of 6 - 12 people back in the day could pump out an acceptable MMO with first gen 3d graphics. Today it takes a team of 100+ people and several years of solid work to pump out an acceptable 3d MMO.  As the market player base increases so does the cost of development generally on a 10 fold basis.  

If you factored in inflation, cost of development, cost of operating, cost of support, ect. and based it off the original starting point of $12 / month 8-9 years ago. Then we should be paying upwards of $30-$40 / a month for our gaming MMO pleasure.  But that is not the case. 

We continue to demand more and more from MMO's in both the graphics department and the innovation department, yet we are unwilling to pay more for that?

There have been dozens of original, inovative attempts at new things with MMO's, yet we as MMO players have been short at trying / playing said games. A good portion of them end up closing down and others just stumble along (Tabula Rasa, Auto Assault, Eve Online, Wurm Online, A Tale in the Desert,  Pirates of the Burning Sea, Need for Speed World, Motor City Online, Eart and Beyond, All Points Bulletins, Asherons Call 2, ect) They where all games that attempted something different yet look where most of them stand today?  So answer me this..  Why would a developer attempt something different when a good portion of the games that do break the mold end up dieing off or barely making it by? You just do not drop $100 million of your own dollars onto something that you have a proven track record of not working within the industry.

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