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MMORPG.com Discussion Forums

Face of Mankind

Face of Mankind 

General Discussion  » Face of Mankind (free mmorpg)

4 posts found
  cmgfom

Apprentice Member

Joined: 9/18/10
Posts: 2

www.cmgfom.com

 
9/18/10 7:43:42 AM#1

 

 

 
 
 
 
(MMO) Action RPG in a single persistent universe. You will control a single character in the science-fiction game world.

Once installed on your PC you will have access to an ever changing game environment via your internet connection. Thousands of players throughout the universe co-operate, compete or co-exist in a realistic and futuristic world of the 24th+ century. The skill and luck of the players from rival factions change the balance of power. Players have full control over their gaming experience by creating their own rules, faction hierarchy and story. The objective of the game is to evolve your character to its ultimate potential, whether that is the accumulation of wealth, power, social status or all three.
 
 
 

Face of Mankind is a first and third person Massively Multiplayer Online Action Role Playing Game set in a futuristic persistent world. The game was played from a variety of points of view. It was designed to emphasize role play and community, using a faction system and player-driven politics.

Players interact with each other in a freeform universe, consisting in a series of locations spread across various planets. Major roleplaying-based storylines, purely optional, are started and run by Duplex staff. Players in a position of power may also affect game play by setting a faction's agenda, creating long-term political, economic, or military goals, which are broken up into missions handed down through a faction's hierarchy in the form of player generated and driven missions.

Eight factions make up the fabric of the society. Each faction can bring a different atmosphere to the game whether by war, control of a colony and its mines or undermining prices on the market.

Factions are led by a leader who is elected by their members and who uses their abilities to take colonies, make deals with other factions to help control the market or hire out as mercenaries. Individual players are citizens of the Dominion, banded together in their factions they become a force to fear.
 
 
 

By the end of the 22nd century, the overcrowding of Earths cities, the growing drain on natural resources, and the memories of recent violence caused mankind to desire new and remote locations to start their lives over again. The International Space Administrations colonization efforts provided the perfect solution – distant havens for hundreds of thousands of Earths citizens to take up residence. As colonization efforts spread and the Vortex-Net brought humanity to the stars in ever-greater numbers, mankind's footprint became more noticeable on a galactic scale.

Meanwhile, in the late 24th century on Earth, life carries on in a manner that mankind has become accustomed to over hundreds of years. People continue ... (full story can be found here: http://www.fomportal.com/story.php)
 
 
 
 
The game is completely free to play forever. Be part of the massive multi player game, experience the real time combat, and join the universe with thousands of other real players across the entire world in a completely player driven game! I recommend you to join the Colonization & Mining Guild
 

 

Colonization & Mining Guild

 

 

     

 
 
 
Ever in the pursuit of self improvement and efficiency, and in lieu of the corporations' failures with their repeatedly greedy hierarchy, the C.M.G. administration has ushered a structural reform which consolidate the fortes and efforts of its personnel whose skills serve best a certain aspect of the organization towards a specific department that is to specialize in that field or area of expertise. 
 
 
 
 
 


 
 
The BoI serves an instrumental part in the preparation of the young and ambitious entrepreneur for the life of working, surviving and prospering in the new industrial reality of remote civilized space under the Dominion. It is the port of destination for every new trainee in the Guild's organization and the launching pad onto opportunity and successful future within the organization's structure. Its dedicated trainers attentively initiate personnel onto the Guild, providing them with the wisdom, tools, guidance, basics and nourishing ground from which they may sprout and venture onto becoming the very Dominion pioneers as those of past, such as John Fitzgerald, whose reputation and accomplishments made the Guild so renowned and successful. 
 

 

The heart of the Guild, the Labor Union contains the hard-working, highly-paid, men and women who commit their time to maintain business relationships, develop markets and manufacture goods. Charged with authority over the inner Guild's own logistics and the external supply chains for other parties within the Dominion, the Labor Union diligently strives to meet the ever-growing demand for goods and provides an unparalleled service throughout the known universe. Should you ever find yourself or your agency in short of a large quantity of essentials, the Labor Union is the provider whose favour you'd seek to answer for your most valued needs.

Those who were endowed with the knack for business, profit generating, mineral prospecting, administrating large inventories & stock, coordinating labor forces and fabrication efforts find this venue most suitable for their desires.
 
 


The SoB (hold your laughter, pun-intended) is the administration branch of the Guild. Composed of the Guild's Director and his advisory committee of Secretaries, they are those who set the goals to be achieved and the mandates by which the entire organization follows. The advisory committee is tasked with maintaining diplomatic relationships and coordination with all of the different entities within the Dominion, drafting battle plans, overseeing the fulfillment of the departments' tasks and enforcing penalties on those who defy the mandate or breach the Guild's security. Whilst the Director has a final say and overruling voice, most of the daily-operation decisions are made by his Secretaries and in particular during his absence from office due to special circumstances; this being said, the Director will often involve himself in matters of great importance and will weigh in his committee's advice prior to announcing final verdict.
Those who view themselves as visionaries, seek to guide large scale events and assume responsibility and placing others' benefit and favor in front of their own are at times elected to preside in this office.

                                                                             


 
As is justly within their right, due to the emergence of the warmongering and ever-so greedy & violent corporations, the C.M.G. has decided there is a necessity to have its own military sub-organization within the Guild to protect what they've earned, the colonies they control and the assets they have long and hard labored to develop.
This is the protective shield of the organization. These extensively-trained, jagged and fearless individuals are in service of the highest of calling - sacrificing their own safety for the sake of establishing the continued success and survival of the organization and that of their guild mates.
Whether in training during peace time or in fighting during strident times of strife, they will give it their all and equally strike confidence in the hearts of their guild mates as they shall cause horror in those of their foes.

Both the regulars and the novices within this outfit share deep respect towards each other and pride themselves in being in each other's company and call each other brothers and sisters in arms. Their officers are veteran fighters who've earned their respect and shown the necessary skill to successfully command squads under fire and execute combat drills to prepare them for the worst. Those born with a talent for drawing first blood and self-discipline and who breathe the thrill of battle eagerly line up here to answer the call for duty.
 
 

This is the protective shield of the organization. These extensively-trained, jagged and fearless individuals are in service of the highest of calling by voluntarily putting away their own safety for the sake of establishing the continued success and survival of the organization and that of their guild-mates alike.
Whether in training during peace time or in fighting during strident times of strife, they will give it their all and equally strike confidence in the hearts of their guild-mates as they shall cause horror in those of their foes and stop at nothing to make possible the attainment of the Guild's mission.

Both the regulars and the novices within this outfit share deep respect towards each other and pride themselves in being in each other's company and call each other brother in arms. Their officers are veteran fighters who've earned their respect and shown the necessary skill to successfully command squads under fire and execute combat drills to prepare them for the worst.

Those born with a talent for drawing first blood and self-discipline and who breathe the thrill of battle or simply wish to see to the safety of their brethren eagerly line up here to answer the call for duty.

 
 
 


                                                          IP: eu1.asteriskgaming.com
                                                                         Port: 9988

 

 

More information can be found at: www.cmgfom.com

 
 

www.cmgfom.com

  User Deleted
9/18/10 7:46:25 AM#2

Good game

Psst probably should have put it here http://www.mmorpg.com/discussion2.cfm/category/183

  Schlumpfsack

Novice Member

Joined: 9/18/10
Posts: 3

9/18/10 7:56:49 AM#3

sounds fun

  cmgfom

Apprentice Member

Joined: 9/18/10
Posts: 2

www.cmgfom.com

 
9/18/10 7:56:59 AM#4
Originally posted by terroni

Good game

Psst probably should have put it here http://www.mmorpg.com/discussion2.cfm/category/183

Haha, yeah I suppose. Sorry :P

www.cmgfom.com