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Warhammer 40K: Dark Millennium Online

Warhammer 40K: Dark Millennium Online 

General Discussion  » WAR40K Dark Millenium - Only Two Factions Confirmed

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219 posts found
  Labinnac

Novice Member

Joined: 1/17/11
Posts: 10

1/18/11 5:46:24 PM#101

I'm sure they will come with a perty good story. I could actually think of a way they would do it. See Chaos wants to destroy the ancient technology thus allowing the warp storms to continue giving the chaos space marines A WHOLE FREAKING galaxy to themselves. they probably pull int he orcs telling them "Hey heres some pretty guns now go smash shit. The Emperium Does not want he chaos to do this but they couldnt take on 2 armies alone. Who do they ask for assistance? They do hate all xenos but they cant allow Chaos to become this powerful and undermine their emporer . How about the Eldar Surely the Eldar wouldn't want this to happen either their a dying people. The emperium probably sees this as a way to take advantage of the Eldar a way to get them to fight battles for them as an "allience" while their numbers slowy dwindle away int eh hectic battles to come. With the chaos destroyed the Orcs defeated and the Eldar on the brink of destruction and the Emerium able bodied powerful could continue on destroy the orc thus killing them and leaving the Eldar even weaker then go traitor destroy the Eldar. Look at that 2 Xenos and 1 large army of traitors dead in the time it would take to kill one. This will not be an allience of peace but really masterfully made battle plan. Keep your friends close...keep your enemies closer.

 

At least thats how the Emperium THINKS it will pan out. Obviously Chaos will pawn their asses cause will simply put the Emorer's a BITCH. BLOOD FOR THE BLOOD GOD

  Werthe

Novice Member

Joined: 1/02/11
Posts: 241

1/18/11 5:54:46 PM#102
Originally posted by Labinnac

I'm sure they will come with a perty good story. I could actually think of a way they would do it. See Chaos wants to destroy the ancient technology thus allowing the warp storms to continue giving the chaos space marines A WHOLE FREAKING galaxy to themselves. they probably pull int he orcs telling them "Hey heres some pretty guns now go smash shit. The Emperium Does not want he chaos to do this but they couldnt take on 2 armies alone. Who do they ask for assistance? They do hate all xenos but they cant allow Chaos to become this powerful and undermine their emporer . How about the Eldar Surely the Eldar wouldn't want this to happen either their a dying people. The emperium probably sees this as a way to take advantage of the Eldar a way to get them to fight battles for them as an "allience" while their numbers slowy dwindle away int eh hectic battles to come. With the chaos destroyed the Orcs defeated and the Eldar on the brink of destruction and the Emerium able bodied powerful could continue on destroy the orc thus killing them and leaving the Eldar even weaker then go traitor destroy the Eldar. Look at that 2 Xenos and 1 large army of traitors dead in the time it would take to kill one. This will not be an allience of peace but really masterfully made battle plan. Keep your friends close...keep your enemies closer.

 

 

 

Uhm, Eldar don't work that way. They are the type of folk who sacrifice an entire human populated planet to save few thousand of their own. They don't just rush in and die.

  d0gz1lla

Novice Member

Joined: 9/22/05
Posts: 77

1/18/11 7:14:19 PM#103

Ive been a warhammer 40k fan for some time, now i like the lore of it and the storys presented.
Maybe im not a hard core wh40k or old school whit it, but i dont like the idea that is served here. I look at the WH40k as a story unfolding. You play DOW1 and expansions etc. it all had a story, you played and seen the story unfold before you, like a movie.
What came in to my mind was, there can easily be 7 factions. But they would needed to be controled by an outside influence of the game realm. For example imperium and space marines dont follow their own orders, its a military structure, you have the emperor ( you do everything for him ) and the top guys. Orks heh, well they cant even stand together if there isnt a big bad ass boy ork leading them, missing on that one, and they just rip each other apart almost resulting in a civil war. There shouldnt be guilds in the game, just squads, a leader and the soldiers following him, whit their missions objective. Neither should this squads have any saying in who our alliances are or are not. Your only a leader of a squad, a mean towards achiving a goal. I hope ppl get what im saying.

What im saying, they should do it more in term of a book story or a movie. Where alliances are made by decidion of lets say a group of GW writers. All in the terms of a story. Could be done, and i wouldnt mind it to be like this. A soldier dose not have "its own personality" he follows orders and thats what he does best, quote from a vietnam war movie "We dont need individuality in army, gets you killed." . Should be done like that :) So yeah an space marine talking to banshee, heh, good comedy tho :)

Now about pvp and pve. I played quite a hand full of MMOs, and i always played MMos for their pvp, what i "hated" was PVE, if you wanted to be good at pvp, you had to do alot of PVE. Eve online wasnt completlys like that, but the circle of game mechanic was pretty much the same, you needed money to keep pvping. I just lost interest in all of the mmos and stoped playing them becouse of that. Im sticking to FPS atm. Instant action and your skill does matter :)  Now WH40k is a sci fi, so it has guns and blasty flashy cannons and what not. It has FPS taste to it. Now hopefully they will do it how it should be done. To add, id like PVE to be done, but not to be mandatory. Id do pve ofcourse if it was fun.

 

About costumization, heh, why would you be so concerned whit costumization, i frankly dont really need it, if you follow the lore, your a soldier, soldier dosent need costumization, he uses what he gets and trys to make the best of it. But not really a thing to be bothered at all whit it.

 

Im waiting for a right mmo for a long time. Hope this might be it, but before it comes out its a long way. Well see. Theres to much to say at this time, to much to speculate. I just puted in an idea in how it could be done. That you play a character in a epic "movie" whit no big decidions to make, but to stand next to your brothers in arms and slug it out. Since it is WH40k and there can be nothing else, but war :)

R.I.P my dear MOTHER (1965-2004)

  Labinnac

Novice Member

Joined: 1/17/11
Posts: 10

1/18/11 8:57:51 PM#104
Originally posted by Werthe
Originally posted by Labinnac

I'm sure they will come with a perty good story. I could actually think of a way they would do it. See Chaos wants to destroy the ancient technology thus allowing the warp storms to continue giving the chaos space marines A WHOLE FREAKING galaxy to themselves. they probably pull int he orcs telling them "Hey heres some pretty guns now go smash shit. The Emperium Does not want he chaos to do this but they couldnt take on 2 armies alone. Who do they ask for assistance? They do hate all xenos but they cant allow Chaos to become this powerful and undermine their emporer . How about the Eldar Surely the Eldar wouldn't want this to happen either their a dying people. The emperium probably sees this as a way to take advantage of the Eldar a way to get them to fight battles for them as an "allience" while their numbers slowy dwindle away int eh hectic battles to come. With the chaos destroyed the Orcs defeated and the Eldar on the brink of destruction and the Emerium able bodied powerful could continue on destroy the orc thus killing them and leaving the Eldar even weaker then go traitor destroy the Eldar. Look at that 2 Xenos and 1 large army of traitors dead in the time it would take to kill one. This will not be an allience of peace but really masterfully made battle plan. Keep your friends close...keep your enemies closer.

 

 

 

Uhm, Eldar don't work that way. They are the type of folk who sacrifice an entire human populated planet to save few thousand of their own. They don't just rush in and die.

 

Your right they are a lot more intelligent then that. Yes as I stated above this is what I think COULD be a reason for the imperium to join forces. I could totally see them "think" they can use the eldar and bell the eldar could have their own reasons for agreeing. But yea to all you eldar fans if offended you I am sorry the eldar are much much more smarter and powerful then that. Sadly the imperium can be very short sighted about things.
  Labinnac

Novice Member

Joined: 1/17/11
Posts: 10

1/18/11 10:23:09 PM#105

 Even just for the Imperium, one of many not-yet confirmed races, there’s different types of war: “the war on the battlefield, the psychological war the Imperium engages in to maintain this giant organisation and prevent rebellion, the war against Chaos.”

http://www.pcgamer.com/2010/12/04/warhammer-40k-dark-millennium-online-a-grim-dark-future/

Strait from the Devs mouth the imperium is not above using people I bet the only reasont he Imperium will be "working" with the Eldar (I use that term "working" very lightly) is cause they think they can use them and hope it will work very in their favor.  Or at least I hope this is the case I really hope it doesnt become all "Oh hi eldar whats that? oh yeah we dont hate you guys anymore were all nice and happy now come fight with us hugs and kisses" THAT would piss ME off

  BishopMiles

Novice Member

Joined: 1/13/11
Posts: 33

May God have mercy upon my enemies, because I won't.
- General George S. Patton

1/19/11 6:04:39 PM#106

@Alexandruis

Customization may not be a big thing for you, but if you think about it no one wants to look exactly like the other person next to then. I just hope customization is more cosmetic then "Oh I got this armor that is better then my other armor, but it doesn't look as cool as my other armor." Plus customization gives your game character your personal touch to make him look even more badass then what he was before.

  Unicornicus

Novice Member

Joined: 9/03/10
Posts: 238

1/19/11 7:23:40 PM#107
Originally posted by BishopMiles

@Alexandruis

Customization may not be a big thing for you, but if you think about it no one wants to look exactly like the other person next to then. I just hope customization is more cosmetic then "Oh I got this armor that is better then my other armor, but it doesn't look as cool as my other armor." Plus customization gives your game character your personal touch to make him look even more badass then what he was before.

IMO customization of one's character is a major issue for both developers and players alike. WoW has its numbers for a reason and one thing they do right (though I hate thier overdesigned art) is to allow for countless looks to a character

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3117

Veni, Vidi, Converti

1/19/11 7:42:11 PM#108
Originally posted by Tardcore
Originally posted by Nephaerius

A recent interview confirmed that there will only be two factions present in the new 40K MMO.  Perhaps there will be a third non-playable faction, but I don't think that's what most people were looking for.

"Strategy Informer: I assume you're going to divide up the playable races by factions? They only thing is, apart from ones like Imperial guard and Space Marines who can stick together, not all of the other races fit neatly into 'factions'. The Eldar, the Tau, the Necrons, Tyranids Chaos... had to generalise them. Are you going to try sticking with the traditional two factions or branch out to more?

Tim Campbell: We're going to have two overall factions in the game, and all of the playable races are going to fit into one or the other.

There are compelling reasons why that works in this situation and our game, and Games Workshops are completely on board with it so we're not doing anything that violates the IP or the fiction – the details though will be revealed in the near future."

http://www.strategyinformer.com/pc/warhammer40000darkmilleniumonline/interviews.html

Well they are going to have to be DAMN GOOD reasons to get me to play a two faction WH40k game.

I haven't liked what has been done with the Warhammer IP in games since Dawn of War 1. DoW2 with its pathetic and lazy conglomeration of DoW1 and Company of Heroes mechanics just sucked to me. Plus the news they are going to try for another WH40k FPS game called Space Marine, tells me that saying Games Workshop is on board with these changes is about as comforting as knowing that George Lucas will have anything to do with any future Star Wars or Indianna Jones properties.

"There are compelling reasons... which we are not going to discuss with players because we do not have respect for players, only markets matter to us."

I think that was the bit said under the microphone? Very skeptical of that kind of comment that is imo so disrespectful to any potential player.

  Unicornicus

Novice Member

Joined: 9/03/10
Posts: 238

1/19/11 7:51:25 PM#109
Originally posted by MumboJumbo
Originally posted by Tardcore
Originally posted by Nephaerius

A recent interview confirmed that there will only be two factions present in the new 40K MMO.  Perhaps there will be a third non-playable faction, but I don't think that's what most people were looking for.

"Strategy Informer: I assume you're going to divide up the playable races by factions? They only thing is, apart from ones like Imperial guard and Space Marines who can stick together, not all of the other races fit neatly into 'factions'. The Eldar, the Tau, the Necrons, Tyranids Chaos... had to generalise them. Are you going to try sticking with the traditional two factions or branch out to more?

Tim Campbell: We're going to have two overall factions in the game, and all of the playable races are going to fit into one or the other.

There are compelling reasons why that works in this situation and our game, and Games Workshops are completely on board with it so we're not doing anything that violates the IP or the fiction – the details though will be revealed in the near future."

http://www.strategyinformer.com/pc/warhammer40000darkmilleniumonline/interviews.html

Well they are going to have to be DAMN GOOD reasons to get me to play a two faction WH40k game.

I haven't liked what has been done with the Warhammer IP in games since Dawn of War 1. DoW2 with its pathetic and lazy conglomeration of DoW1 and Company of Heroes mechanics just sucked to me. Plus the news they are going to try for another WH40k FPS game called Space Marine, tells me that saying Games Workshop is on board with these changes is about as comforting as knowing that George Lucas will have anything to do with any future Star Wars or Indianna Jones properties.

"There are compelling reasons... which we are not going to discuss with players because we do not have respect for players, only markets matter to us."

I think that was the bit said under the microphone? Very skeptical of that kind of comment that is imo so disrespectful to any potential player.

That last little quip of a quote couldnt be further from the truth IMO. I am not sure if you have worked in the videogame industry but if they havent finalized everything about a project (which is nearly 3 damn years out BTW) They wont go releasing every bit of imformation or even some... they want the game to take shape more before they start telling the gamers what the exact story bullet points are. No offense intended, but that quote is the exact kind of drivel that is so easily ignored becuase its so far off base.

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3117

Veni, Vidi, Converti

1/19/11 8:07:09 PM#110
Originally posted by Unicornicus
Originally posted by MumboJumbo
Originally posted by Tardcore
Originally posted by Nephaerius

A recent interview confirmed that there will only be two factions present in the new 40K MMO.  Perhaps there will be a third non-playable faction, but I don't think that's what most people were looking for.

"Strategy Informer: I assume you're going to divide up the playable races by factions? They only thing is, apart from ones like Imperial guard and Space Marines who can stick together, not all of the other races fit neatly into 'factions'. The Eldar, the Tau, the Necrons, Tyranids Chaos... had to generalise them. Are you going to try sticking with the traditional two factions or branch out to more?

Tim Campbell: We're going to have two overall factions in the game, and all of the playable races are going to fit into one or the other.

There are compelling reasons why that works in this situation and our game, and Games Workshops are completely on board with it so we're not doing anything that violates the IP or the fiction – the details though will be revealed in the near future."

http://www.strategyinformer.com/pc/warhammer40000darkmilleniumonline/interviews.html

Well they are going to have to be DAMN GOOD reasons to get me to play a two faction WH40k game.

I haven't liked what has been done with the Warhammer IP in games since Dawn of War 1. DoW2 with its pathetic and lazy conglomeration of DoW1 and Company of Heroes mechanics just sucked to me. Plus the news they are going to try for another WH40k FPS game called Space Marine, tells me that saying Games Workshop is on board with these changes is about as comforting as knowing that George Lucas will have anything to do with any future Star Wars or Indianna Jones properties.

"There are compelling reasons... which we are not going to discuss with players because we do not have respect for players, only markets matter to us."

I think that was the bit said under the microphone? Very skeptical of that kind of comment that is imo so disrespectful to any potential player.

IThat last little quip of a quote couldnt be further from the truth IMO. I am not sure if you have worked in the videogame industry but if they havent finalized everything about a project (which is nearly 3 damn years out BTW) They wont go releasing every bit of imformation of even some... they want the game to take shape more before they start telling the gamers what the exact story bullet points are. No offense intended, but that quote is the exact kind of drivel that is so easily ignored becuase its so far off base.

I don't dismiss that I could be completely wrong but I still think if anyone is making an MMO today, they should communicate their philosophy/reasonings to the players. That does not have to disclose HOW they are doing it. But they can explain WHY they are doing it.

I am a making a polemic point of view from the experience of 2 factions using the Warhammer IP and the many discussions had on those forums about the differences between 2 and 3 and more factions (eg Mythic-DAOC).  I do think more considerate statement should be offered on such a game-defining decision. They could even start with why they think WH40K can be moulded into the MMO design and go from there... (what are the problems and what are the advantages and above all what are the assumptions.

It's a great IP and I will follow this game with interest.

  Unicornicus

Novice Member

Joined: 9/03/10
Posts: 238

1/19/11 8:28:10 PM#111

It just doesnt happen that a developer will release crucial story elements this early on, it simply doesnt. They have an NDA for a reason, they cant talk about anything related to the game until such time comes where its ready to be talked about, every game company does this... shoot every movie company too. It has nothign to do wether they respect their potential clientel or not, it has much more to do with the fact that at this point, things are still being shifted back and forth. Thats fine, I can see being frustrated by that but its just how it works. The conclusion of, "...we do not have respect for players, only markets matter to us."  is the part that is so ill conceived. 

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3117

Veni, Vidi, Converti

1/19/11 9:06:38 PM#112
Originally posted by Unicornicus

It just doesnt happen that a developer will release crucial story elements this early on, it simply doesnt. They have an NDA for a reason, they cant talk about anything related to the game until such time comes where its ready to be talked about, every game company does this... shoot every movie company too. It has nothign to do wether they respect their potential clientel or not, it has much more to do with the fact that at this point, things are still being shifted back and forth. Thats fine, I can see being frustrated by that but its just how it works. The conclusion of, "...we do not have respect for players, only markets matter to us."  is the part that is so ill conceived. 

You're holding me to ransom on that I see?! Fair enough, I don't often employ those dark side of the force tactics. ; )

But if you really want to, you can run with that statement: If they explained, "We know how you players think and we are expressing that is foremost in our minds: We chose 2 factions because it's robust for the population; it's tried and tested; for the vision we have it fits so well and we will show that; other factions have xyz problems that counter advantages abc... so in conclusion we're glad to open this dialogue with our potential fans who are crazy about WH40K". etc...

Instead all you/aka "one" can read from this is that, "Hmm, 2 factions is a safe bet, the market expects it, it's tried and tested, we don't have the experience of doing >2 factions it would be added risk to an already risky/risk-averse industry and GW have us on a tight-leash anyway and 2 factions can be done by cherry-picking the coolest classes too so that's cost-effective also..."

All I'm doing is running with skepticism where the lack of a dialogue indicates to me putting the market #1 and the player #2...

It's no wonder MMOs seem to be a genre that are made where they are averagely acceptable to a lot of people and so make profit but not awesome to a few people and make less profit? Perhaps 2 factions suits PvE a lot more than any other design and that's the real reason for the decision? I'm not entirely sure and some explanation would be a BIG help?

  d0gz1lla

Novice Member

Joined: 9/22/05
Posts: 77

1/19/11 9:08:16 PM#113

Sure, there can be/ probably will be costumization. But my personal taste is, yeah costumize the face, how big the body will be etc. and orament here and there, but i dont need to see a rainbow on a battle field hehe :D

 

Anyhow costumization isnt really a thing to bother whit at all. At least not my thing to be concerned whit it. If it is there or not, i wont mind it at all. Just saying :)

R.I.P my dear MOTHER (1965-2004)

  quotheraving

Elite Member

Joined: 8/22/10
Posts: 278

1/20/11 2:45:40 AM#114
Originally posted by MumboJumbo
Originally posted by Unicornicus

The conclusion of, "...we do not have respect for players, only markets matter to us."  is the part that is so ill conceived. 

You're holding me to ransom on that I see?! Fair enough, I don't often employ those dark side of the force tactics. ; )

All I'm doing is running with skepticism where the lack of a dialogue indicates to me putting the market #1 and the player #2...

I find myself in the uncomfortable position of agreeing with both of you.

On the one hand some sign that the game is being designed for people to play and with feedback from the gaming populace (democratic game design?) is a very appealing notion, but not one that has really ever been adopted.... to my knowledge.

While on the other hand it is obvious that "...we do not have respect for players, only markets matter to us." creates a false distinction between having respect for the playerbase and making money. This is because while the bottom line may well be money it's the players satisfaction with the product that will bring them to, and ultimately keep them in, the game and it's the players who pay.

They could obviously make a donkey of a game and try to con people into buying it, but in a marketplace that is so competative and with a playerbase that has grown jaded they would be royally shooting themselves in the foot by doing this, a fact they are no doubt aware of (FF XIV   nuff said).

 

Revealing loads of information on the other hand is no guarantee that the developers are not making a dodo, just look at the huge amounts of videos Paul Barnett produced during the making of Warhammer Online Age of Reckoning and the sad mess that game turned out to be. 

  StMichael

Novice Member

Joined: 11/13/10
Posts: 188

God said "Vengeance is mine." Don't think to bear his burden lightly.

1/20/11 10:55:56 PM#115

The game IS in fact quite a long way out. I don't think they're still in alpha stage, that usually involves building/adapting the engine and making the character frames and such, but it's not even in closed beta yet. We've seen bits and pieces of "gameplay" and more than a few character models, but that's about it because that's all they know won't change in the immediate future. If they go about spouting off stuff about the game that will need to be changed for one reason or another down the line, it hurts credibility and disappoints potential players who were excited for X feature.

I'll start worrying if it gets to be like star wars: the old republic such that it's 6 months from a confirmed launch date and they haven't released a single official gameplay trailer. We're going to be waiting on this one for a while yet, so I suggest finding alternate means of slaking 40k lust in the mean time.

  Dnomsed

Novice Member

Joined: 3/05/07
Posts: 261

"I have no special talent. I am only passionately curious." -Albert Einstein

1/20/11 11:04:36 PM#116

While the lack of multiple factions is disheartening to many of us, there are means to mitigate population imbalances.  That no AAA MMO to date has had the foresight to implement the features needed to do this doesn't mean that the devs at Vigil haven't done their research.  Simply not enough information at this time to formulate and educated opinion.  Waiting... and watching.

Warhammer fanatic since '85.

  litewolf

Novice Member

Joined: 10/23/05
Posts: 9

2/14/11 12:26:02 AM#117

Still waiting for a quality game maker to see the genius that was DAOC's 3 faction system. Sad that IP keeps having to get in the way of the naturally occuring game balance that a 3 sided war presents. Maybe one day.

  ThomasN7

Apprentice Member

Joined: 3/17/07
Posts: 6637

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

2/14/11 12:30:41 AM#118

We really haven't seen any solid gameplay yet. I don't know what the big whining for some is all about.

  User Deleted
2/17/11 12:05:16 AM#119

well only 2 sides this game is epic fail then. should have done free for all and stay true to 40k lore. oh well this game is off my list.

  StMichael

Novice Member

Joined: 11/13/10
Posts: 188

God said "Vengeance is mine." Don't think to bear his burden lightly.

2/17/11 2:03:15 AM#120
Originally posted by Robdc84

well only 2 sides this game is epic fail then. should have done free for all and stay true to 40k lore. oh well this game is off my list.

And I'm sure you stopped playing the table-top when the 13th black crusade was divided into two sides, as well as Dawn of War when Winter Assault did the same thing. Right? Cause clearly every action that isn't the outright slaughter of someone who isn't you is lore raping heresy.

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