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Warhammer 40K: Dark Millennium Online

Warhammer 40K: Dark Millennium Online 

General Discussion  » WAR40K Dark Millenium - Only Two Factions Confirmed

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219 posts found
  quotheraving

Apprentice Member

Joined: 8/22/10
Posts: 279

1/17/11 3:53:56 AM#81
Originally posted by StMichael

So yes, they're in the game. No, you can't play them. No, it's not breaking the IP by chaos somehow figuring out how to talk to the hive mind and strike up a deal. Although, now that I think about it, that might even work. Nidz show up, and in the shadow of the warp a Chaos Sorcerer connects with the hive mind (no need to worry about going crazy, he already is) and in return for aid against the imperium, the sorcerer promises the system is theirs once all is done.

Umm no that is lorebreaking for 2 reasons.

Chaos is very threatened by both Tyrannids and Necrons. Necrons because they promise a universe seperated from the warp and Nids because they are the only living biological race that is completely immune to the taint of Chaos.

Tyrannids on the other hand have no need to take Chaos on it's word since in order to know the memories and true intentions of any living thing they just eat them and Chaos lies.

 

Secondly Tyranids have never allied with anyone.. ever! Doing so for the purposes of a game would be a massive direction change for GW in terms of their design.

 

Both Necrons and Tyranids are unique in the fact that they don't make alliances (opportunistic attacks don't count) and so would make better npc threats for both factions equally.

 

 

You can have allied troops in a necron or nid army however, but the only fluff that holds in these cases is if the allied troops  are being mind controlled in some way.

  Labinnac

Novice Member

Joined: 1/17/11
Posts: 10

1/17/11 7:32:23 AM#82

Now I am new to this discussion and haven't read much but I feel I have read enough to formulate an opinion worth inputting. First the only real reason MMO live as succesful games at all is the MM part MASIVLY MULTIPLAYER. Lets be realistic there are other games out there with better stories(most people just scroll through the story to get their quest anyways) there are thousands with better graphics its the fact you can go online chat with friends make groups and work with others and even show of your gaming nerd rage on your puny insignificant enemies.

Now I love the table top 40K (Tyranids all the way Imperium of man beware we will eat you all). I have been waiting for an MMO. Do I "like" the idea of a 2 faction system? Not paticularly but how just how in the world would you fix it? Make every race its own faction? Good idea guys lets see so far that would 4-6(maybe) factions with lets be conservative 20 starting servers. So your questing and you have an instance quest go kill a big bad Tyranid Warrior. Go  join the LFG for the next week of waiting to find enough people in your one solo faction. Guilds will be small almost useless. Raiding will be a depressing thing of the past. 

the only thing that would be AWESOME would be PVP maybe they could have special PVP battlegrounds where its every xenos for themself? Who knows. All I know is that yes it goes against the IP we also gotta remember this is an MMORPG Good luck delivering on the masive multiplayer part of it when you have so many factions you'll essentialy be playing simultaeniously with maybe if your lucky 20 people that are the same lvl and geared the same as you happen to want to go to the same spot as you and on top of that you have to fill the healer,tank,dps roles? Yeah good luck. I agree the 2 faction system does anger me a little but I look at it as a necessary evil at least for the begining part of the game. Now if anyone can find a way to make a balanced multifactioned(beyond 2 factions) that would address these problems. Then the only hope we have a working 40K MMO will probably be something on the lines of this. And hey MAYBE just MAYBE the story might come along.

Just a parting example. The Undead of WoW. They themselves are untrusting untrustworthy faction that wants to destroy just about anyone. THE only reason they joined the horde according to WoW fluff is an allience of necessity. Not out of respect or honor but only because without this horde as their allies the allience would kill them the Lich king would have hunted them down and the scarlet crusade would slaughter them all. Maybe this is what the THQ team is going for. Not alliences of happiness and peace. But a shaky weak allience where everyone is saying "I'm only working with you until I can kill you"

  BishopMiles

Novice Member

Joined: 1/13/11
Posts: 33

May God have mercy upon my enemies, because I won't.
- General George S. Patton

1/17/11 9:48:03 AM#83

@Labinnac
There is one thing I came up with. It still has 2 factions but both halves of the faction can go about and doing their own thing or help their so called "alliance" when the main part of the faction ask for assistance. For example. Imperial Guard/Space Marine allied with Eldar/Tau. You get a message Imperial Forces need assistance holding a key objective. Do you wish to join the fray? You can go about doing what you are doing or help your "alliance" defending a key objective and vice versa. Its your call. This will have no effect on your faction, but will have a impact on the war and the other allied faction.

  StMichael

Novice Member

Joined: 11/13/10
Posts: 188

God said "Vengeance is mine." Don't think to bear his burden lightly.

1/17/11 12:10:29 PM#84
Originally posted by quotheraving
Originally posted by StMichael

So yes, they're in the game. No, you can't play them. No, it's not breaking the IP by chaos somehow figuring out how to talk to the hive mind and strike up a deal. Although, now that I think about it, that might even work. Nidz show up, and in the shadow of the warp a Chaos Sorcerer connects with the hive mind (no need to worry about going crazy, he already is) and in return for aid against the imperium, the sorcerer promises the system is theirs once all is done.

Umm no that is lorebreaking for 2 reasons.

Chaos is very threatened by both Tyrannids and Necrons. Necrons because they promise a universe seperated from the warp and Nids because they are the only living biological race that is completely immune to the taint of Chaos.

Tyrannids on the other hand have no need to take Chaos on it's word since in order to know the memories and true intentions of any living thing they just eat them and Chaos lies.

 

Secondly Tyranids have never allied with anyone.. ever! Doing so for the purposes of a game would be a massive direction change for GW in terms of their design.

 

Both Necrons and Tyranids are unique in the fact that they don't make alliances (opportunistic attacks don't count) and so would make better npc threats for both factions equally.

 

 

You can have allied troops in a necron or nid army however, but the only fluff that holds in these cases is if the allied troops  are being mind controlled in some way.

First of all, I know necrons seek to eradicate all life and ultimately bring about the death of the warp, which is why I didn't mention necrons teaming up with chaos.

Secondly, it was just idle musings to suggest chaos convincing tyranids to help them. It could be a backdrop for an apocalypse game where a small splinter hive has broken off to attack what they thought was a defenseless planet only to encounter space marines. Not good MMO cannon, but it's within realm of possibility for a one-time event.

  Nethermancer

Novice Member

Joined: 3/17/10
Posts: 530

"I tell you, we are here on Earth to fart around, and don't let anybody tell you different"

1/17/11 12:13:40 PM#85

as long as i can play necron i could care less about factions

Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.

  BishopMiles

Novice Member

Joined: 1/13/11
Posts: 33

May God have mercy upon my enemies, because I won't.
- General George S. Patton

1/17/11 2:22:09 PM#86

@Nethermancer
If Necrons was a playable faction you wouldn't see a lot of customization with then. They are a pretty bland race.

  Labinnac

Novice Member

Joined: 1/17/11
Posts: 10

1/17/11 3:51:11 PM#87

@Bishop

Thats not a horrible idea. The only idea I ever came up with was this you pick your faction you are lets say chaos you can NEVER be allies with the imerium but you can be more or less "friendly" with the other races. But then I cam across issues like what if you happen to be allies with a players races but their enemies with yours? Does that mean you guys can fight each other or you guys can work together? My idea was then trashed in my mind as being to overly complicated NOT for the Devs but for the players. And there inlies our other problem people these Devs arent going to easy way cause its easy for them(or maybe they are) they KNEW going 2 faction would piss people off. They probably saw it as yeah it will piss them off but the ulternative would make them evem more mad. Sure they'll be happy cause it stayed true to the IP but now that have no fun playing, and this is the part that will make me sad. The game isn't just for warhammer table top nerds who know the IP in and out its for anyone who is tired of WoW (essentially) and thats a lot of people many of which dont know the warhammer story. But hey not a horrible idea maybe they could even make enough quests where you can lvl with just your race maybe you can only be seen as friendly with your race or hell maybe you CAN attack others of your factions NPC's. Again I honestly cant come up with a good non 2 faction system that not only would work good but also wouldnt piss EVERYONE off not just the warhammer nerds but the other nerds too. Again I dont like the 2 faction IDEA but it seems necessary and as long as the story can explain it well enough I can forgive them. If not I don't know guess I'll slink away with my tail between my legs to WoW defeated and depressed

  Unicornicus

Novice Member

Joined: 9/03/10
Posts: 238

1/17/11 4:14:16 PM#88
Originally posted by BishopMiles

@Labinnac
There is one thing I came up with. It still has 2 factions but both halves of the faction can go about and doing their own thing or help their so called "alliance" when the main part of the faction ask for assistance. For example. Imperial Guard/Space Marine allied with Eldar/Tau. You get a message Imperial Forces need assistance holding a key objective. Do you wish to join the fray? You can go about doing what you are doing or help your "alliance" defending a key objective and vice versa. Its your call. This will have no effect on your faction, but will have a impact on the war and the other allied faction.

Yup, this is the general (as you can see from my other posts) idea I had thought of as well. Though Id be a tad elss restrictive and let it be assumed that whoever requires assistance.

  BishopMiles

Novice Member

Joined: 1/13/11
Posts: 33

May God have mercy upon my enemies, because I won't.
- General George S. Patton

1/17/11 4:39:56 PM#89

@Unicornicus
Sorry if I kinda stole your idea there. I didn't feel like reading 8 pages of stuff.

  Unicornicus

Novice Member

Joined: 9/03/10
Posts: 238

1/17/11 4:43:26 PM#90
Originally posted by BishopMiles

@Unicornicus
Sorry if I kinda stole your idea there. I didn't feel like reading 8 pages of stuff.

oh gawd no! not my idea at all! just the way I thought it would make the most sense. Obviously im not the only one who thought of that and I hope that Vigil does too.

  Ikonic

Advanced Member

Joined: 5/05/06
Posts: 308

1/17/11 5:01:52 PM#91

I still feel that the best method to team the factions would be by adding penalties and bonuses based on who you group with. If they added penalties and bonuses to exp, healing and such when grouping with certain racial combinations people would tend to form groups with like races, but the option to group up with your other factions races would still be available. It would also help promote same race squads.

  quotheraving

Apprentice Member

Joined: 8/22/10
Posts: 279

1/17/11 5:44:00 PM#92
Originally posted by Unicornicus
Originally posted by BishopMiles

@Unicornicus
Sorry if I kinda stole your idea there. I didn't feel like reading 8 pages of stuff.

oh gawd no! not my idea at all! just the way I thought it would make the most sense. Obviously im not the only one who thought of that and I hope that Vigil does too.

We can but hope in our wildest egoistic daydreams that someone at vigil takes our idle fanboy blatherings onboard and actually even gives a rat's ass about them. Still at least the quality of the daydreaming is somewhat improved over the 2 facts bad 3 facts good drivel!

  Unicornicus

Novice Member

Joined: 9/03/10
Posts: 238

1/17/11 5:57:21 PM#93
Originally posted by quotheraving
Originally posted by Unicornicus
Originally posted by BishopMiles

@Unicornicus
Sorry if I kinda stole your idea there. I didn't feel like reading 8 pages of stuff.

oh gawd no! not my idea at all! just the way I thought it would make the most sense. Obviously im not the only one who thought of that and I hope that Vigil does too.

We can but hope in our wildest egoistic daydreams that someone at vigil takes our idle fanboy blatherings onboard and actually even gives a rat's ass about them. Still at least the quality of the daydreaming is somewhat improved over the 2 facts bad 3 facts good drivel!

I know I would want to have someone reading relavant forums if I were in charge of a game, but I think you are right, I doubt that it is common practice.

  BishopMiles

Novice Member

Joined: 1/13/11
Posts: 33

May God have mercy upon my enemies, because I won't.
- General George S. Patton

1/17/11 7:09:41 PM#94

If you want to give them a call there phone number is 512-329-9006.Calling then then maybe ask for someone working on the game then shoot them the idea. Not sure if they would accualy let you talk with anyone, but hey its worth a try. While your at it tell then to start looking at froums about their game and they might find that solution to one of their problems.

  Labinnac

Novice Member

Joined: 1/17/11
Posts: 10

1/17/11 8:37:34 PM#95
I think the faction thing could be a relatively easy fix with some good story and as people said some system that nerfs certain things. Maybe even some pvp consisting of races. I agree though at least out conversation grew from 2 factions bad me mad.3 faction better fix it rawr. To hey this may not be bad. How about we all come up with one idea that we can all think could work. And send it in and they may not take our idea but they will know our worry. We want this game to work even if we may disagree with everything they do we are 40k fans and we want to see this work. I love 40k and want something new and great other then wow
  BishopMiles

Novice Member

Joined: 1/13/11
Posts: 33

May God have mercy upon my enemies, because I won't.
- General George S. Patton

1/18/11 1:14:52 PM#96

Like I said before I think that Tau/Eldar Space Marines/Imperial Guard would make up the "good guys". Then Chaos/Dark Eldar and Orks should make up the "bad guys". Lastly Necrons and Tyranids make up the non-playable npc faction. I hate to do that, but there has to be someone that opposes these two player factions. Plus those 2 factions I think are going to be the hardest to implement in the game and also they are almost uncustomizable or have very limited customization options.

  Unicornicus

Novice Member

Joined: 9/03/10
Posts: 238

1/18/11 5:16:14 PM#97
Originally posted by BishopMiles

Like I said before I think that Tau/Eldar Space Marines/Imperial Guard would make up the "good guys". Then Chaos/Dark Eldar and Orks should make up the "bad guys". Lastly Necrons and Tyranids make up the non-playable npc faction. I hate to do that, but there has to be someone that opposes these two player factions. Plus those 2 factions I think are going to be the hardest to implement in the game and also they are almost uncustomizable or have very limited customization options.

Yeah thats how I see it as well (though Id personally leave the tau out completely as I believe them a horrible mistake to begin with! ;-) 

 

Now that we have established that alliances between these races has been set up by GW 7 years ago (at the very least though obviously much much longer) and is not lore breaking, something else must be remembered for those concerned with 2 factions. From everything that Vigil and THQ has stated so far, we can extrapolate the following: this game has a huge dose of pvp in it but is NOT a pvp game. According to said information, it will be much more balanced in terms of pvp to pve than say a pvp centric game like WAR. This is good news IMO since I am convinced that over-reliance on pvp is not a good thing for MMOs. An even handed approach will be the most fun and sustain the most users. By even-handed I dont mean decent pvp and decent pve... I mean AWESOME PVP and AWESOME PvE. 

  Labinnac

Novice Member

Joined: 1/17/11
Posts: 10

1/18/11 5:31:47 PM#98

Yes I agree being to pvp centric will piss of raiders (like me) and to much pve will piss off the pvpers (ALSO like me LOLZ).  What I want to see more than anything is pvp raids yup you read that right PV freaking P raids. where you and like 24 others and face off against another 25 man raid of the opposite faction. You both start at opposite ends of said raid battle your way through tons of mob and even a boss or two of the opposing faction and then you meet up in the center with like some treasure or something like that. You all get some insane buff that increases health and armor (not damage heres why so that the battle will last pretty long) and you all go till its last man standing and the victors claim the spoils. THAT would be awesome

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

1/18/11 5:40:28 PM#99
Originally posted by Nephaerius

A recent interview confirmed that there will only be two factions present in the new 40K MMO.  Perhaps there will be a third non-playable faction, but I don't think that's what most people were looking for.

"Strategy Informer: I assume you're going to divide up the playable races by factions? They only thing is, apart from ones like Imperial guard and Space Marines who can stick together, not all of the other races fit neatly into 'factions'. The Eldar, the Tau, the Necrons, Tyranids Chaos... had to generalise them. Are you going to try sticking with the traditional two factions or branch out to more?

Tim Campbell: We're going to have two overall factions in the game, and all of the playable races are going to fit into one or the other.

There are compelling reasons why that works in this situation and our game, and Games Workshops are completely on board with it so we're not doing anything that violates the IP or the fiction – the details though will be revealed in the near future."

http://www.strategyinformer.com/pc/warhammer40000darkmilleniumonline/interviews.html

Well they are going to have to be DAMN GOOD reasons to get me to play a two faction WH40k game.

I haven't liked what has been done with the Warhammer IP in games since Dawn of War 1. DoW2 with its pathetic and lazy conglomeration of DoW1 and Company of Heroes mechanics just sucked to me. Plus the news they are going to try for another WH40k FPS game called Space Marine, tells me that saying Games Workshop is on board with these changes is about as comforting as knowing that George Lucas will have anything to do with any future Star Wars or Indianna Jones properties.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  Unicornicus

Novice Member

Joined: 9/03/10
Posts: 238

1/18/11 5:52:13 PM#100

Cool, but thats a matter of personal taste rather than something being wrong or lore breaking. I liked DOW quite a bit and haveno complaints. Space Marine looks amazin to me and it's not an FPS at all, its more of a God of War style action game. Regardless, it looks great to me, but if you dont like it, you dont like it, personal opinions I guess.

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