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News & Features Discussion  » Warhammer Online: Age of Reckoning: Against All Odds Deploying Today

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30 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 12039

 
OP  8/17/10 7:45:53 AM#1

Warhammer Online devs have announced that all servers are currently offline to deploy the v1.3.6, "Against All Odds", content update. Devs anticipate that servers will be down until approximately 2:00 p.m. EST. Changes coming with the new patch include the item appearance system, the redesigned Sovereign Armor set, an enhanced Auction House and the RvR 'against all odds' system.

Against All Odds: A Realm outnumbered within an RvR Lake will now receive a scaling bonus to Experience, Renown and Influence based on the odds stacked against them, becoming active when a Realm is outnumbered in a specific Lake by 20% or more.

Check out the full 'Against All Odds' patch notes.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  cagan

Novice Member

Joined: 6/16/04
Posts: 273

8/17/10 7:54:55 AM#2

Against All Odds: A Realm outnumbered within an RvR Lake will now receive a scaling bonus to Experience, Renown and Influence based on the odds stacked against them, becoming active when a Realm is outnumbered in a specific Lake by 20% or more.

 

 

So it just took them 2 years to finally figure that out when at launch it was 200 destruction fighting against 20 order.  (more likely not fighting but lagging in place), I see they are really trying to bring the game back up now, but i fear its kinda too late, my guild of 80 ppl all left the game after only 2 months after release never to come back. 40-50 servers at launch dwindled down to 4-5 servers. Hardly any player base is left to keep up the development. But i must admit the skeleton crew is doing a good job.

  Alanthus

Novice Member

Joined: 3/12/06
Posts: 119

8/17/10 8:32:50 AM#3

You guys left a different game, it's come a long way since release and the remaining devs are doing a good job. I'd say it's ready for release now ;)

  needalife214

Novice Member

Joined: 11/30/06
Posts: 1128

Big Bang happened. And life happened. Then you trolls somehow got here?

8/17/10 9:21:19 AM#4

my friend has been playing this under my nose...it is a different game, but still something inside is keeping me from going back 

 

but i may suck it up

  ragnaur23

Novice Member

Joined: 6/03/09
Posts: 24

8/17/10 9:54:49 AM#5

I also had a HUGE guild, the second one made on our original server. We stayed until the game became a ghost town. We loved alot about the game, but we left because we loved what the game could have and should have been, the succesor to DAoC....

I am glad to see the game is evolving into what it should have been at release, however without a 3rd, 4th, or 5th playable faction, the RvR is not really RvR. The RvR at least used to mean something, when you needed all tiers to help for the cuty siege...now even that has lost its meaning. So while it seems to have evolved some into a better experience, without the mass population to complete PQ's, and to participate realm wide in RvR, and with a lack of PvE content, I cannot see people flocking back...yet.

Age of Conan, was ressurected, and it is doing better now then at release, nearly 2 years later, so it IS possible, it CAN happen, and it CAN become the game we all wanted it to be, however with EA holding the regins, I do not beleive they will dump the time, effort, or resources into the game that is truly needed to shine a beackon of light, in this blackest night.

The game has had one expansion, and while it was free, which rocks socks, it still wasn't enough to bring people back. Everyone had high hopes that this game would thin the WoW population, the RvR was still more fun then WoW pvp has ever been with the exception of Taren Mill fights before there was an honor system lol. I mean is the game balanced at this point? or do certain classes just wipe the floor while other pale in damage, cc, and over all mitigation? I would love to go back, and the team at Warhammer online maybe headed in the right direction, but as far as i can tell the game still has a ways to go in all aspects of gameplay, befoe the "reboot" is complete.

  Elethon

Novice Member

Joined: 5/20/04
Posts: 111

8/17/10 10:11:36 AM#6

Definitely  worth resubbing; it is a much much better game than at launch.

  Frostbite05

Novice Member

Joined: 9/15/08
Posts: 1919

8/17/10 10:17:03 AM#7

Yes the game is pretty much what it should have been at launch but people don't forgive and forget in this industry.

  wolvie3131

Novice Member

Joined: 10/19/07
Posts: 186

8/17/10 10:21:53 AM#8

actually I started the free trial about a month ago with the g/f and we liked it so much we are now subs.

gameplay is great now lots of action in T2 on badlands for us to move up and kill others with.

and also some big news is suposedly coming from mythic this week for the future of warhammer, rumor mills say it might involve skaven/ lizardmen 3rd faction x pac , so it's not quite dead yet!

lets watch and see what that news is first =)

  Rrib

Novice Member

Joined: 3/08/07
Posts: 49

8/17/10 10:23:02 AM#9

Patch sounds like a good idea to me. Wasn't there at launch but have been playing for about the past year, have a large guild, usually find people online and enjoy the game. I agree with you Frostbite05, people get pissed, quit a game and then hang around these forums to complain. I have to confess, I did the same with Vanguard until I found something else to play :P

  Zybane

Novice Member

Joined: 1/16/08
Posts: 5

8/17/10 12:08:16 PM#10

I'll admit, I got my free 10 day "come back" deal and resubbed after it was done.  I now play it nightly with a small handful of friends.  This is not a real solo friendly game due to needing tactics and teamwork, however there are many public warbands that will rally pugs and show leadership to complete the tasks at hand.  I am honestly enjoying myself again.

I was an elder beta tester, and had the highest rank guild on an originally launched server and quit because of animation lag, lag in general, random CTD's, and RvR not being all it could be.  So I was wan of the original players that felt betrayed.

The game has come a long way, howver it has some lingering issues that needn't be dismissed.  Spell detection still kinda blows.  Tryint to taunt to interrupt a cast can be hard to pull off sometimes because of server latency.  Also, getting meleed by someone 30 yards away is very nerver wracking as a squig herder.

Magus still need love, as they are the typical joke class.  Aside from that balance is pretty good, with this being a paper/rock/scissors game.  DPS kill healers, tanks kill DPS, and Healers can kill tanks.  Each class can be a wrecking ball when used appropriately, with the appropriate teamwork.  At least from my perspective.

Hope this helps, as I do HATE seeing games die, and I so wanted WAR to be my final answer when it came to MMORPGs.  There is still hope, and I see it getting better and better.  Now if they could get more players, I think it could really take off.

  Arcken

Apprentice Member

Joined: 8/14/04
Posts: 2577

Lets face it, MMOs today are turning into single player console games with a chat box included.

8/17/10 12:13:10 PM#11
Originally posted by Zybane

I'll admit, I got my free 10 day "come back" deal and resubbed after it was done.  I now play it nightly with a small handful of friends.  This is not a real solo friendly game due to needing tactics and teamwork, however there are many public warbands that will rally pugs and show leadership to complete the tasks at hand.  I am honestly enjoying myself again.

I was an elder beta tester, and had the highest rank guild on an originally launched server and quit because of animation lag, lag in general, random CTD's, and RvR not being all it could be.  So I was wan of the original players that felt betrayed.

The game has come a long way, howver it has some lingering issues that needn't be dismissed.  Spell detection still kinda blows.  Tryint to taunt to interrupt a cast can be hard to pull off sometimes because of server latency.  Also, getting meleed by someone 30 yards away is very nerver wracking as a squig herder.

Magus still need love, as they are the typical joke class.  Aside from that balance is pretty good, with this being a paper/rock/scissors game.  DPS kill healers, tanks kill DPS, and Healers can kill tanks.  Each class can be a wrecking ball when used appropriately, with the appropriate teamwork.  At least from my perspective.

Hope this helps, as I do HATE seeing games die, and I so wanted WAR to be my final answer when it came to MMORPGs.  There is still hope, and I see it getting better and better.  Now if they could get more players, I think it could really take off.

 You mean the STILL havent fixed the magus? Ugh 2 years and they cant accomplish even putting them on par with their counterpart the engineer? I wont resub, that one glaring flaw tells me theyre incompetant.

  Mesfenlir

Apprentice Member

Joined: 5/12/10
Posts: 213

La ignorancia es atrevida - Ignorance is bold.

8/17/10 12:32:39 PM#12

What about the witch hunter? Most overpowered class in mmo history besides ofc wow´s paladin.

Till them dont fix that class I will never come back again.

  Arcken

Apprentice Member

Joined: 8/14/04
Posts: 2577

Lets face it, MMOs today are turning into single player console games with a chat box included.

8/17/10 12:36:00 PM#13
Originally posted by Mesfenlir

What about the witch hunter? Most overpowered class in mmo history besides ofc wow´s paladin.

Till them dont fix that class I will never come back again.

 they had balanced them out better last time I played, but again the one class that i was really psyched about playing at launch is still a joke. Its a terrible thing they cant fix one class in 2 years.

  ohsofresh42

Novice Member

Joined: 8/30/07
Posts: 70

8/17/10 12:59:51 PM#14

Went back on a 10 day re-sub after almost a year off. Things have gotten much better but there still way too much PvDoor in ORvR. It will def get my sub for a month or 2 but nothing past that which has been a recurring theme with this game... So much hype leading into beta and release it's good to finally see Mythic living up to a small portion of it 2 years later. I hope they keep improving and moving forward with this game, there's is tons of fun to be had in RvR but right now I just cant justify playing and paying for it year round

  wjrasmussen

Apprentice Member

Joined: 4/16/05
Posts: 1504

8/17/10 1:04:29 PM#15
Originally posted by cagan

Against All Odds: A Realm outnumbered within an RvR Lake will now receive a scaling bonus to Experience, Renown and Influence based on the odds stacked against them, becoming active when a Realm is outnumbered in a specific Lake by 20% or more.

 

 

So it just took them 2 years to finally figure that out when at launch it was 200 destruction fighting against 20 order.  (more likely not fighting but lagging in place), I see they are really trying to bring the game back up now, but i fear its kinda too late, my guild of 80 ppl all left the game after only 2 months after release never to come back. 40-50 servers at launch dwindled down to 4-5 servers. Hardly any player base is left to keep up the development. But i must admit the skeleton crew is doing a good job.

 A friend of mine has been playing a magus and one of his abilities, if it kills an opponent, turns the soul into a horror which attacks the opponents former allies.  Due to player complains about how "powerful" it is, it is now changing to giving you back action points equal to the casting cost.  It's kind of silly at this point to make this change.

  Zybane

Novice Member

Joined: 1/16/08
Posts: 5

8/17/10 2:05:28 PM#16
Originally posted by Arcken

Originally posted by Zybane

I'll admit, I got my free 10 day "come back" deal and resubbed after it was done.  I now play it nightly with a small handful of friends.  This is not a real solo friendly game due to needing tactics and teamwork, however there are many public warbands that will rally pugs and show leadership to complete the tasks at hand.  I am honestly enjoying myself again.

I was an elder beta tester, and had the highest rank guild on an originally launched server and quit because of animation lag, lag in general, random CTD's, and RvR not being all it could be.  So I was wan of the original players that felt betrayed.

The game has come a long way, howver it has some lingering issues that needn't be dismissed.  Spell detection still kinda blows.  Tryint to taunt to interrupt a cast can be hard to pull off sometimes because of server latency.  Also, getting meleed by someone 30 yards away is very nerver wracking as a squig herder.

Magus still need love, as they are the typical joke class.  Aside from that balance is pretty good, with this being a paper/rock/scissors game.  DPS kill healers, tanks kill DPS, and Healers can kill tanks.  Each class can be a wrecking ball when used appropriately, with the appropriate teamwork.  At least from my perspective.

Hope this helps, as I do HATE seeing games die, and I so wanted WAR to be my final answer when it came to MMORPGs.  There is still hope, and I see it getting better and better.  Now if they could get more players, I think it could really take off.

 You mean the STILL havent fixed the magus? Ugh 2 years and they cant accomplish even putting them on par with their counterpart the engineer? I wont resub, that one glaring flaw tells me theyre incompetant.

 

Let me start by saying I don't know first hand.  Maybe it's just a nasty stigma associated with that class due to it's many original flaws?

A buddy of mine is playing one, and while he hasn't said anything relating to their ability to perform, he seems to not hate it, and he is the type to go for big damage.  he typically plays caster/mage types and loves big numbers.  reading between the lines, it kind of contradicts what the gen. pop. says about them.  Again, I haven't asked him directly, so I will ask that you visit warhammeralliance.com and check the magus forums and see what's being said.  Since I have 0 experience with the class personally.

 
  User Deleted
8/17/10 2:07:24 PM#17

Against All Odds, some people are still paying for it.

  Copenhagen

Novice Member

Joined: 11/11/06
Posts: 52

God is great, Beer is good, and People are Stupid!

8/17/10 3:05:57 PM#18

The players ain't coming backe dude.  Sorry to say, but I was one of the ones at launch, me and my guild were there the day it happened.  Actually in the open beta as well.  So, and we ended up packing up shop about 6 months afterwards.  It might have even been sooner than that.

I'm not into living up old times past.  That game did  not offer enough "Fun Factor" to make me miss it to be honest.

 

I hate to see it go, so I really hope it works out for you guys, that have went back, came in late, and or otherwise "Sticking It Out".

 

But, me and my guild will not be coming back.   Sorry.

  User Deleted
8/17/10 3:37:36 PM#19
I simply can't put it in to words... I wanted WAR to be so good, so bad. Such a great ip, so much potential with the ips available races and with how good mythic was with DAoC. I can't believe mythic screwed up so badly. It's heartbreaking.
  Alanthus

Novice Member

Joined: 3/12/06
Posts: 119

8/17/10 4:47:47 PM#20
Originally posted by Arcken

Originally posted by Zybane

I'll admit, I got my free 10 day "come back" deal and resubbed after it was done.  I now play it nightly with a small handful of friends.  This is not a real solo friendly game due to needing tactics and teamwork, however there are many public warbands that will rally pugs and show leadership to complete the tasks at hand.  I am honestly enjoying myself again.

I was an elder beta tester, and had the highest rank guild on an originally launched server and quit because of animation lag, lag in general, random CTD's, and RvR not being all it could be.  So I was wan of the original players that felt betrayed.

The game has come a long way, howver it has some lingering issues that needn't be dismissed.  Spell detection still kinda blows.  Tryint to taunt to interrupt a cast can be hard to pull off sometimes because of server latency.  Also, getting meleed by someone 30 yards away is very nerver wracking as a squig herder.

Magus still need love, as they are the typical joke class.  Aside from that balance is pretty good, with this being a paper/rock/scissors game.  DPS kill healers, tanks kill DPS, and Healers can kill tanks.  Each class can be a wrecking ball when used appropriately, with the appropriate teamwork.  At least from my perspective.

Hope this helps, as I do HATE seeing games die, and I so wanted WAR to be my final answer when it came to MMORPGs.  There is still hope, and I see it getting better and better.  Now if they could get more players, I think it could really take off.

 You mean the STILL havent fixed the magus? Ugh 2 years and they cant accomplish even putting them on par with their counterpart the engineer? I wont resub, that one glaring flaw tells me theyre incompetant.

 

Um, Saarc or Thomasmagus both absolutely slughter my engi, while there may be things that aren't perfect if you have several people that make the class work and consistently rack up very high kill ratios maybe the remaining ones should learn to play? The classes are generally brought closer to their mirrors, this is an ongoing theme and will continue, the devs sometimes screw up because they spend more time in design sessions than playing the game but for the most part the stuff that doesn't work gets tossed after testing.

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