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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Holy God space combat confirmed?!

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88 posts found
  dragonbrand

Apprentice Member

Joined: 1/16/10
Posts: 414

7/23/10 5:00:33 PM#41
Originally posted by cagan

I am almost 100% percent sure that it will be an instanced mini game.

Your ship is a travel hub that carries you from planet to planet. Space combat in asteroids or evil guys space station will be instanced combat.  Don't expect anything like  EVE. Most likely it will be star trek online instanced mission.

Then again I hope i am wrong and u can customize your ship, explore space, build space stations and farm asteroids on top of all the ground combat and exploration

 OK . . .

Since you are "almost" 100% sure where are you getting your information? Devblogs? Articles? Officail website? Developer interview? any interview?

Hmmmm . . . .

Thought so. So just someone else crapping in the public pool.

Gaming since Avalon Hill was making board games.

Looking forward to TSW, WoD and Copernicus.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS

  Lateris

Apprentice Member

Joined: 12/29/05
Posts: 1728

~Back to the positive perspective~

7/23/10 5:01:02 PM#42

best news ever!!!!

  User Deleted
7/23/10 5:01:17 PM#43
Originally posted by ConverseSC
Originally posted by crockopoopoo

Wait, some people actually expected a Star Wars game (that had already announced the inclusion of player ships) to NOT feature space combat?

Lol.

There are tons of Star Wars game with no meaningful ship combat.

 

Including the original Knights of the Old Republic video game and the launch version of SWG.

Which is why I said "already announced player ships."

Reading comprehension?

Seriously this isn't a big announcement.  It's more like a 'no shit' announcement, but I guess everyone is all a-twitter just because it's Bioware.

  adam_nox

Elite Member

Joined: 7/31/06
Posts: 1123

7/23/10 5:03:26 PM#44
Originally posted by Tarka

The impression I get is that this will be a "minigame" with no connection to the land-based gameplay.  Just shooting fighters, dodging asteroids etc just like it says.  Don't get you're hopes up for progressive elements, space stations or mining.

  User Deleted
7/23/10 5:06:11 PM#45
Originally posted by Terikan3
Originally posted by Tarka

The impression I get is that this will be a "minigame" with no connection to the land-based gameplay.  Just shooting fighters, dodging asteroids etc just like it says.  Don't get you're hopes up for progressive elements, space stations or mining.

I think space stations and moving around in minihubs is a big possibility.

The lack of mining is okay with me. Node hunting is the most grinding thing I ever attempted in a MMO.

  Betaguy

Advanced Member

Joined: 12/31/04
Posts: 791

The king and the pawn go back to the same box at the end of the day.

7/23/10 5:07:05 PM#46

I had faith 5 years ago it had space combat... BW is prime so please trolls go back under your rocks...

Read em' and whep

http://swtor.com/community/showthread.php?t=173948

------------------------------------------
Light travels faster than sound. That's why most people seem bright until you hear them speak..
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  Tarka

Novice Member

Joined: 10/26/07
Posts: 1624

Free speech is a right, common sense is a duty.

7/23/10 5:08:48 PM#47
Originally posted by eburn
Originally posted by Terikan3
Originally posted by Tarka

The impression I get is that this will be a "minigame" with no connection to the land-based gameplay.  Just shooting fighters, dodging asteroids etc just like it says.  Don't get you're hopes up for progressive elements, space stations or mining.

I think space stations and moving around in minihubs is a big possibility.

The lack of mining is okay with me. Node hunting is the most grinding thing I ever attempted in a MMO.

 Perhaps walking around in a space station-like environment is a possibility, after all its just another ground based instanced environment.  However, what I was referring to was the more "in depth" elements of a space game.  Like the possibility of owning stations etc. 

  medmarijuana

Apprentice Member

Joined: 6/25/10
Posts: 290

7/23/10 5:09:47 PM#48

I'm just laughing right now at allt he people on the SWG and SWTOR and even this forum taht were soooooo Sure that SWTor Would not have any space... !

 

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1624

Free speech is a right, common sense is a duty.

7/23/10 5:11:45 PM#49
Originally posted by medmarijuana

I'm just laughing right now at allt he people on the SWG and SWTOR and even this forum taht were soooooo Sure that SWTor Would not have any space... !

 

 its better to hope for the best but expect the worst, than to expect the best and be given the worst.

Manage thy expectations and you'll be in a perpetual state of happiness.

  User Deleted
7/23/10 5:20:51 PM#50

I think the next big trend in MMOs is allowing players to make content for other players.

Now this probably isn't going to be in this game at launch, but..

Let's say I can own my own space station out in TOR-LAND theme park: Players can find me along with thousands of others to join and look around at all the crap I've amassed and maybe I can try and pawn some garbage loot I found with some vendors. That's cool and all, about the extent non-pvp-sandboxers are happy with.

But.. What if while I'm logged out or while I'm raiding with my gnome bounty hunter who has a tamed wolf pet that's completely OP, I issue the NPCs on board to help me achieve some goal. Like.. "I need 1000 nightelf crystals to upgrade my fighter's engine." But to do this they'll have space objectives that can be available to other player characters who happen onto my space station to sign out like quests and what not, and if they help out the NPCs doll out a reward and when I come back I can see a player helped me!

Then allow a lot of specifics to be assignable.

I think people discredit the way MMOs are now way too much.

BioWare has always made games that are pretty customizable in a way, so I don't see this out of the realm of possibility for them. Now if it was Sony, NCSoft, or any of the established companies that like keeping things static: Sure.

BioWare being BioWare is still the biggest factor for this game's success.

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1624

Free speech is a right, common sense is a duty.

7/23/10 5:23:48 PM#51

eburn.....as the saying goes.....lets learn to walk before we attempt to run ;)

  medmarijuana

Apprentice Member

Joined: 6/25/10
Posts: 290

7/23/10 5:24:37 PM#52
Originally posted by eburn

I think the next big trend in MMOs is allowing players to make content for other players.

Now this probably isn't going to be in this game at launch, but..

Let's say I can own my own space station out in TOR-LAND theme park: Players can find me along with thousands of others to join and look around at all the crap I've amassed and maybe I can try and pawn some garbage loot I found with some vendors. That's cool and all, about the extent non-pvp-sandboxers are happy with.

But.. What if while I'm logged out or while I'm raiding with my gnome bounty hunter who has a tamed wolf pet that's completely OP, I issue the NPCs on board to help me achieve some goal. Like.. "I need 1000 nightelf crystals to upgrade my fighter's engine." But to do this they'll have space objectives that can be available to other player characters who happen onto my space station to sign out like quests and what not, and if they help out the NPCs doll out a reward and when I come back I can see a player helped me!

Then allow a lot of specifics to be assignable.

I think people discredit the way MMOs are now way too much.

BioWare has always made games that are pretty customizable in a way, so I don't see this out of the realm of possibility for them. Now if it was Sony, NCSoft, or any of the established companies that like keeping things static: Sure.

BioWare being BioWare is still the biggest factor for this game's success.

 I played a game in the late 90's that actually did that. Allowing players to make content and submit it with their level editor and scripter.

 

PRetty fun, game is still around today , at the time i played it was going by Zelda online. They had to change their name for legal reasons.  Of course this was in the mid to late 90's , no way in hell I would play that game now.

  User Deleted
7/23/10 5:31:37 PM#53
Originally posted by Tarka

eburn.....as the saying goes.....lets learn to walk before we attempt to run ;)

I agree, but..

BioWare isn't a start up game developer that got tacked on to a huge publisher that's trying to push something that's never been done before.

Think of the top 8 MMOs and the things that make them stand out. City of Heroes / Villains mission editior is a big deal once they got it done. It's been awhile and the problems and the perks of such a system are well documented. We're saying TOR is going to be a WOW clone.

Why not be more hopeful that they'll follow Blizzard's playbook and polish the features of the 'okay' games that came before and give it a go in a manner the company is known for?

Also I purely hope (and more so doubt) that someone who can make it happens sees that post and uses it. That'd be awesome. IF they named it the 'secret:eburn <3 wow orc' project that'd be even sweeter.

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1624

Free speech is a right, common sense is a duty.

7/23/10 5:49:16 PM#54
Originally posted by eburn
Originally posted by Tarka

eburn.....as the saying goes.....lets learn to walk before we attempt to run ;)

I agree, but..

BioWare isn't a start up game developer that got tacked on to a huge publisher that's trying to push something that's never been done before.

Think of the top 8 MMOs and the things that make them stand out. City of Heroes / Villains mission editior is a big deal once they got it done. It's been awhile and the problems and the perks of such a system are well documented. We're saying TOR is going to be a WOW clone.

Why not be more hopeful that they'll follow Blizzard's playbook and polish the features of the 'okay' games that came before and give it a go in a manner the company is known for?

Also I purely hope (and more so doubt) that someone who can make it happens sees that post and uses it. That'd be awesome. IF they named it the 'secret:eburn <3 wow orc' project that'd be even sweeter.

 Bioware isn't a new company, you are correct.  But they ARE venturing into waters that they haven't sailed in before.

Don't get me wrong, i really DO hope they can pull a "blizzard" in regards to making a good game.  But being Bioware doesn't guarantee anything.  History has shown that it doesn't matter who you are and what you've done previously, you can still mess it up.  Just ask Richard Garriott and Brad McQuaid for details on that.

For now, I'm just hoping that we get a "launch ready" quality fun game that has a foundation built on the very basic needs of the customer.  Needs which are not just paid "lip service", and where devs don't attempt to cover over the faults with "gimmicks" and features (such as space combat).  My concern is that by diverting resources to put space combat in the game, they maybe risking the overall level of quality of the "main" part of the game. 

In short, resources are finite and so is time.  Diverting resources to implement a "minigame" for launch could be too risky and may severely impact the level of quality of the rest of the game.

  Garvon3

Apprentice Member

Joined: 3/17/10
Posts: 2478

7/23/10 5:56:01 PM#55
Originally posted by Tarka
Originally posted by medmarijuana

I'm just laughing right now at allt he people on the SWG and SWTOR and even this forum taht were soooooo Sure that SWTor Would not have any space... !

 

 its better to hope for the best but expect the worst, than to expect the best and be given the worst.

Manage thy expectations and you'll be in a perpetual state of happiness.

And then there's the thought that the space combat is just a tacked on afterthought that has no bearing on the actual game? It'll probably be more like FPS rounds than any persistant MMO conflict, so why don't we just save the time and play star wars Battlefront 2. 

 

If, however, the space combat is worth a damn, then they've finally done something that WoW or other MMOs don't already have, except for SWG, and two soon to be released space combat MMOs... 

  abal

Novice Member

Joined: 6/13/07
Posts: 171

7/23/10 5:56:58 PM#56

My hype level for this game just suffered a bump due to this extra feature.

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1624

Free speech is a right, common sense is a duty.

7/23/10 5:59:22 PM#57
Originally posted by Garvon3
Originally posted by Tarka
Originally posted by medmarijuana

I'm just laughing right now at allt he people on the SWG and SWTOR and even this forum taht were soooooo Sure that SWTor Would not have any space... !

 

 its better to hope for the best but expect the worst, than to expect the best and be given the worst.

Manage thy expectations and you'll be in a perpetual state of happiness.

And then there's the thought that the space combat is just a tacked on afterthought that has no bearing on the actual game? It'll probably be more like FPS rounds than any persistant MMO conflict, so why don't we just save the time and play star wars Battlefront 2. 

 

If, however, the space combat is worth a damn, then they've finally done something that WoW or other MMOs don't already have, except for SWG, and two soon to be released space combat MMOs... 

From the official announcement, I get the impression that space combat has no connection in terms of gameplay or progression with the main part of the game (the land based part).  In other words, its a separate "minigame" with very little relevance.  As you say, an after-thought.  So once, we seem to agree on something Garvon ;)

For the moment, I'm not going to assume anything.  I'll take the announcement on board, and wait to see how the game turns out at launch.

  User Deleted
7/23/10 6:04:09 PM#58
Originally posted by Tarka
Originally posted by Garvon3
Originally posted by Tarka
Originally posted by medmarijuana

I'm just laughing right now at allt he people on the SWG and SWTOR and even this forum taht were soooooo Sure that SWTor Would not have any space... !

 

 its better to hope for the best but expect the worst, than to expect the best and be given the worst.

Manage thy expectations and you'll be in a perpetual state of happiness.

And then there's the thought that the space combat is just a tacked on afterthought that has no bearing on the actual game? It'll probably be more like FPS rounds than any persistant MMO conflict, so why don't we just save the time and play star wars Battlefront 2. 

 

If, however, the space combat is worth a damn, then they've finally done something that WoW or other MMOs don't already have, except for SWG, and two soon to be released space combat MMOs... 

 From the official announcement, I get the impression that space combat has no connection in terms of gameplay or progression with the main part of the game (the land based part).  In other words, its a separate "minigame" with very little relevance.  An afterthought.

So it has to be land based?

I always found crafting to be nothing more than a fancy collection mini-game. More akin to easter egg hunting than doing anything really productive.

But since it's a traditional MMO pip and a lot of people enjoy it; would it's omission due to it being seen as just a useless minigame that has nothing to do with advancing to Sith Overlord be seen as a waste of resources?

Honestly think of all the thinking, programming, planning, plotting, and what not that has to go in to it. That could be used elsewhere.

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

7/23/10 6:07:21 PM#59
Originally posted by Tarka
its better to hope for the best but expect the worst, than to expect the best and be given the worst.

Manage thy expectations and you'll be in a perpetual state of happiness.

There already, and whaddayaknow, the grass actually IS greener here and feels more real, better than the scorched, ugly grass of haters or the plastic fake grass of fanbois

 

About the space combat: I don't expect it to be big (the planets will be gigantic), I do expect it to be polished and fun.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

7/23/10 6:07:55 PM#60
Originally posted by Tarka

From the official announcement, I get the impression that space combat has no connection in terms of gameplay or progression with the main part of the game (the land based part).  In other words, its a separate "minigame" with very little relevance.  As you say, an after-thought.  So once, we seem to agree on something Garvon ;)

For the moment, I'm not going to assume anything.  I'll take the announcement on board, and wait to see how the game turns out at launch.

Hmmm, I don't know.

This is what Harvest151 in the other spacecombat  thread said:

Originally posted by harvest151
Originally posted by Xondar123


Hah! I suspected as much.

I expect that a lot of people who were bashing SWTOR because of "no space combat" will have to change their tune.

 

Makes no difference. They will whine and bitch ABOUT the space combat, or how shitty it is, or some other reason to hate it.  These forums are filled with bile to put it nicely. Doesn't matter how well they actually do, people here just focus on the negative aspect of things.

For those of you who WERE NOT there:

It is not a minigame or some half-ass implementation. Full integrated story and missions based in space that are completely optional. The sooner people quit bitching about sandbox blah blah and how much they are SURE will and will not be in, the sooner they will see the level of immersion and depth they are putting in the game,

Read the article closely. When the transcript is released read that too.  Then maybe some of you can quit talking out of your ass for a change.

 

Sorry, I just get sick of the doom and gloom that floats in this toilet. I have hopes this news will shut some people up, but most likely they'll flame me and move on to something else to bitch about. But thats typical for mmorpg.

 

So i just wait for more information to arrive and see how Bioware thinks to fill it in.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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