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7/30/10 2:26:19 PM#81
Id go back instantly. And never look at the shit mmo's that are out atm ever again. Hell must be a very nice place since people keep telling me to go there. |
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Luxumaru
Novice Member
Joined: 12/03/09
"If at first you don't succeed, give up, it ain't gonna happen." |
7/30/10 2:27:22 PM#82
Originally posted by medmarijuana This.
I never saw the appeal to Pre-CU...It was kinda dull and had little playability...A bit too imagination intensive, I'm one who needs a bit of content. I prefer it the way it is now. Total MMOs played: 174|Enjoyed: 7. >:| |
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7/30/10 2:34:07 PM#83
Originally posted by Palebane Have to agree with this, the whole gaming community has changed dramatically and nostalgia is a tricky siren. I will remember my SWG experience from launch to CU. I met some great friends, had some wonderful exploration experiences not repeated in any other online game. At least that's what my mind tells me. ;) Going shopping in other people's homes getting to know them and when they restocked. The excellent PvP battles on Tattooine. Exploring Corellia and Naboo for the first time. Getting comfortable in the popular cantinas and BS'ing with folks. Watching players finally get close to discovering how to unlock Jedi... and the sad day when we learned how ridiculous that was. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/30/10 2:39:40 PM#84
The whole reason SOE enacted the NGE was because no one was playing this damned game, despite having one of the strongest IPs on the market. If as many people had played as now whinge about it they wouldnt ever have had to do it. |
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7/30/10 2:50:02 PM#85
Topic Moved: The conversation seems geared more towards SWG (pre-CU), rather than SW:ToR. Feel free to PM me or community@mmorpg.com if you have a compelling reason to relocate the topic to the ToR forums. Thanks! |
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7/30/10 3:23:27 PM#86
SWG was a long winded grinder in a world that was largely computer generated; where a few people could control an entire game economy and where a couple of vets formed a tightly knit community that was darn hard to get into as a newbie. It's redeeming factors being exploration that could last you a while and the diversity you seemingly had, until you hit a brick wall of grinding yet again.
Go back to it? Hell no. |
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7/30/10 8:08:13 PM#87
I would go back. I want to be Uncle Owen again. |
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7/31/10 8:32:32 AM#88
Originally posted by Moaky07 mine are in BLUE |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
8/01/10 1:04:17 PM#89
Originally posted by willvas For someone that belongs in the sandbox camp, you sure arent the epitome of a "bright" person.
1 ) I didnt dictate what human nature is. Society as a whole are consumers. I dont have to substantiate my claim with anything other than sub numbers.....sandboxes are lacking vs themepark games.
2 ) Again sheer brilliance at work....reading comprehension would of made you realize I meant a noob to MMO gaming. It grew from onset? Um I dont believe so skippy. A slight deviation around the 300k mark, and started dropping off after a few months. Nothing to indicate a sustained pattern.
3 ) Wrong and wrong. Played for a few weeks during CU, and couldnt stand it. Being an EQ player, I dont know where you get off claiming I want "easy mode" gaming. There was a heck of a lot more content in EQ than there was in SWG.
4 ) I dont think so. I ran all over Tat, and it was as barren as could be save player built structures. You do that in EQ, and there will be various areas to fight mobs in. A number of which offer unique loot for completing said content.
5 ) Do you even know what "straw man" means? Google it. Your insistance that I am attempting to talk for everyone down to the claim of "I enjoy easy mode themeparks" are all straw man attacks. They give you a non-factual basis/position to attack my comments over.
6 ) I mentioned EQ pertaining to sub numbers....and you went off on a tangent about AC. Which would be evident if you hadnt wiped the original posts. Dont even try to compare our responses.
7 ) This thread was in a forum I participate in. I wouldnt be partaking in the vet forum, but figured I would clear a few things up. Had this thread been in this forum, where it belongs, I wouldnt of bothered responding to it. SWG didnt bother me so much. Didnt like it, so didnt play it. Was dissapointed it was a roleplay paradise, but seeing as I had a MMO it didnt matter. It is the actions of the vets these past 5 yrs that have drawn my disdain. There is a regular in this forum... (one who does a video blog, dressed as a clown)... that has contacted my teenage daughter at least 2 times on Facebook/myspace in a basic cyrberstalking act. Next time gets him a run in with the poiice. He isnt the only one that makes me scratch my head. IMO several vets have been overdue a forced intervention with DR Phil for yrs now.
8 ) in prior posts I listed 5 themepark MMOs that held a sustained count of 300k+ NA subs for year(s). ONly one sandbox has done the same. It is ROLEPLAY vs ROLLPLAY....what do folks enjoy. I say the subs indicate folks enjoy ROLLPLAY more. We have seen a bunch of games launch without polish/content/what-have-you do bad...sure. You think folks should pay for games like STO/WAR/whatever? When TOR launches, it is going to shoot past EVE basically overnight. Not to mention dwarfing the numbers SWG pulled in. Even though STO and WAR(wast WAR PVP based?) didnt hold subs, they each sold their share of boxes...earning the investors back a good chunk of money.
9 ) 50k subs for a game that has been out for 6 or 7 yrs, and did good during its prime, is fine....life support mode. If you think a new launch, with 50k subs, is going to cut it for a AAA title you are nutz.. Which is what a number of sandboxers demand....a AAA title. As you had indicated, 50k subs is fine....it isnt. It makes no senes from an investors standpoint. 10 ) I have played one themepark(MMO for that matter) for more than about 6 -8 weeks...that was EQ1(01 til 06). We had an expansion every 6 months, so no clue where your claim of running out of content comes from. An open world themepark allows the Devs to reconfigure existing areas, and add to it. If they wish, they can add all new areas. Where as SWG devs spent their time trying to rebalance/fix things constantly. I believe JTL and RoW were only 2 expansions before NGE(ToOW launched like 2 weeks before NGE), and JTL was an add-on game....thus one expansion in 2 yrs for ground portion.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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8/01/10 2:38:48 PM#90
Originally posted by vesavius
Pre-CU game was packed with people. Every major city you went to was loaded. Once they got people to move out of them, it turned the game into many small communities and that's what ruined it for me. If they "SOE" concentrated on improving the game instead of completely changing it, it would be a top MMO now. What's dissapointing is that SWG-PreCU look's more legit than SWToR. I like Star Wars games but I don't think I'll be playing a MMO one till it's complex and detailed like SWG Pre-CU. |
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8/01/10 11:07:06 PM#91
Originally posted by Moaky07 |
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8/02/10 8:03:24 AM#92
Originally posted by Elikal Just because the system had some flaws, doesn't mean the core of the game wasn't great. The player interdependance was a good thing for community building, but it needed a lot of work. Hell the whole game needed a lot of work in to many areas to name. It could also have greatly benefitted from some real content. Be it quests, "dungeons" or whatever, there needed to be more tools for players to interact with the world. Yeah the game was lacking in content, but it didn't need the combat upgrade to fix that, it just needed the developer to make the right choices about how to fix the game. That in essence is the root problem of the entire game. It was released way to early and has always been incomplete as a result of many bad choices. Pre-CU and CU were abandonded before they were ever given the needed fixes to make the game work. |
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8/02/10 8:08:50 AM#93
Originally posted by vesavius Soe enacted the nge, because they are greedy. People where whining about the game, because it was delivered incomplete and broken and soe never fixed it. Soe didn't have to do the NGE. That was their choice. They spent two years making expansions and redesigning the game instead of fixing the core game like all the players were begging for, only to wonder why people were leaving. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/02/10 8:14:33 AM#94
Originally posted by saleen
I am sure it was in it's early days. Didnt last though, hence Lucasarts forcing the NGE. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/02/10 8:16:10 AM#95
Originally posted by Daffid011
nah, they did it because it was underperfoming massively for an MMO based on the biggest IP in the world. |
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8/02/10 8:19:33 AM#96
Originally posted by vesavius Now its pushing daisy's..... |
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8/02/10 8:33:13 AM#97
Originally posted by vesavius SWG Pre-CU was only underperforming if you compared it to WoW, which was a runaway success.. SOE wanted a bite of that apple and decided to revamp.. the numbers of players only started falling off with the introduction of the CU.. which was, imo, one of the biggest mistakes ever made, the game was never designed to be level based, and threw away quite a bit of what made the game original compared to other games that were available, the problem was that the people who were in charge of the game, didnt really understand what worked with it.. and what didnt.. probably because they were more at home with fantasy games.. when the NGE was dropped on the players, it was inevitable that the game would fail.. even the few days it was live on the test server drew massive.. i mean really massive. player disproval.. for them to go ahead with it.. wasnt just a gamble.. it was an act of colossal stupidity.. probably ego driven.. SOE paid the price.. their still paying it, because now nobody really trusts them or believes they can deliver.. and the current games they have only serve to sustain that image. SOE.. seem to have fallen off the learning curve.. |
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8/02/10 8:37:54 AM#98
If they brought back the original SWG (with some bug fixes..lol) I would go back in a heart beat and would not play TOR. The classes were better, the structure system was better the original Jedi system (with perma-death) was better. Alas... |
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8/02/10 8:56:01 AM#99
Originally posted by vesavius A) Many soe employees have flat out admitted the NGE was their idea and not a mandate from lucas arts. B) If Lucas Art forced soe to make a change that cost the company tens of millions of dollars each year and caused untold damage to their reputation, I am fairly certain soe would have sued lucas arts. C) It didn't last, because soe was unable to make a functional version of the game with three attempts at it. |
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8/02/10 9:08:14 AM#100
I loved SWG. Easily the keeper of the majority of my great MMO memories. But I wouldn't touch it if they re-released it. For me, at least, hindsight makes everything seem better than it really was. The players are what made this game, not the game itself. It was buggy, thin on features (for a long time it was not the game I thought I was buying), and I think rubber banding and rollbacks were rampant for a year or two more than it should have been. I mean does anyone actually remember being a BH and having to walk to your target due to lack of faster travel, then to finally find him in the middle of a rock, untargetable? I sure do. All this pre-CU talk has always eluded the fact that the combat was never actually all that good. It had potential and vision, but never implementation. That being said, update and modernize this game from a tech perspective, polish the hell out of it, maybe even allow a competent group to run it and I'd be back to live in the world again. It would have no bearing on SW:TOR for me, I'd play both. A couple other things I'd love, now that we're in Never Never Land (I'll try to keep them SWG related): - Expanded JTL content to actually keep things fresh. Some faction PvP incentives would have really done a lot I think. Something like taking over space stations and controlling access to certain planets. -Ship boarding/PvP -Less to no Jedi. I'd take no, if it means less. Sure, they are iconic and who doesn't want to be one- but now we have SW:TOR, eh?
Guess I should go back to work.
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