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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » If SOE brought back pre-CU SWG....

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120 posts found
  Greymantle4

Elite Member

Joined: 2/27/07
Posts: 609

7/27/10 6:13:17 PM#61
Originally posted by willvas

I actually laugh when people say they would get bored with SWG-PRE CU.  LOL... you really didnt know the game then.  There was too much to do.

was it buggy.. yes it was.. by publish 14... just before the CU... they had made HUGE fixes... the game was actually heading in a great direction.  They had fixed a LOT of overpoweredness ex. capping defenses.. and making secondary defenses according to the weapon you were carrying.

This game was so in depth.  Lets talk about what you could do in SWG-PRE CU.

make a guild with a guild hall. 

Build a city.. yes build it... lay it out the way you wanted.  as MAYOR.  You had the control of where people could lay their houses and beautify your city.  Cantina, hospital, city hall, Cloning center, Theatre, vehicle repair building, Starport, and various houses. 

now on top of laying down stuff to make your city beautiful.. you got to decorate the inside of all your buildings as well. 

how about this.. lay down a faction base and watch your rival guilds in nearby cities try and destroy it as you defend it.  as you try to do the same to theirs.

thats just housing and cities... lets not forget the unbelievable PLAYER ECONOMY... FULL player economy.  Nothing is sold by the game itself.  EVERYTHING is sold only by players.  This was probably the biggest draw and reason why so many stuck around.  making top quality armor and weapons was not an easy task as you need to look for good resources to make it. 

so harvesting for qaulity stuff was your aim.  and took time.  But it was fun.  you actually made a name for your store.. as you can have your own vendors.. name your store... people around the galaxy started to know our city because of our crafting was superb in our city.

the community interaction in SWG was by far the best in any game.  The game encouraged it.  needed to listen to a musician or watch a dancer to get rid of battle fatigue,  buffs you gained from them as well.  See a doctor to gain buffs as well. 

food and drinks that gave buffs and other things.  Spices that did different things as well. 

there were lots of things to go and get to upgrade your guys gear.. his armor and his weapons to "enhance" them.  quite a few ways too.  As a guild you can run through the DWB and try to get the BH pack...

it was hard to get.  Took a lot of coordination. 

PVP... was excellent.  By publish 14 it had improved immensely.. they made a lot of fixes.. but the promise of CU was to fix the broken classes.  However SOE had something different in mind because of the release of  WOW and its success.

game was far from boring.  There was TONS of things to do.  In fact, i spent minutes actually thinking of what i wanted to do.  I had 5 accounts with my bro. 

it was a great game and with time it would of improved.

in SWGs peak it had over 300k subs which back then was top notch.  

 Sigh... sniff.... :(   Well said though you made me very sad.

  Caskio

Advanced Member

Joined: 11/14/07
Posts: 338

MMOs are entertainment, not lifestyles.

7/27/10 6:28:10 PM#62
Originally posted by willvas

I actually laugh when people say they would get bored with SWG-PRE CU.  LOL... you really didnt know the game then.  There was too much to do.

was it buggy.. yes it was.. by publish 14... just before the CU... they had made HUGE fixes... the game was actually heading in a great direction.  They had fixed a LOT of overpoweredness ex. capping defenses.. and making secondary defenses according to the weapon you were carrying.

This game was so in depth.  Lets talk about what you could do in SWG-PRE CU.

make a guild with a guild hall. 

also in NGE

Build a city.. yes build it... lay it out the way you wanted.  as MAYOR.  You had the control of where people could lay their houses and beautify your city.  Cantina, hospital, city hall, Cloning center, Theatre, vehicle repair building, Starport, and various houses. 

also in NGE

now on top of laying down stuff to make your city beautiful.. you got to decorate the inside of all your buildings as well. 

also in NGE

how about this.. lay down a faction base and watch your rival guilds in nearby cities try and destroy it as you defend it.  as you try to do the same to theirs.

also in NGE

thats just housing and cities... lets not forget the unbelievable PLAYER ECONOMY... FULL player economy.  Nothing is sold by the game itself.  EVERYTHING is sold only by players.  This was probably the biggest draw and reason why so many stuck around.  making top quality armor and weapons was not an easy task as you need to look for good resources to make it. 

also in the NGE

so harvesting for qaulity stuff was your aim.  and took time.  But it was fun.  you actually made a name for your store.. as you can have your own vendors.. name your store... people around the galaxy started to know our city because of our crafting was superb in our city.

also in NGE

the community interaction in SWG was by far the best in any game.  The game encouraged it.  needed to listen to a musician or watch a dancer to get rid of battle fatigue,  buffs you gained from them as well.  See a doctor to gain buffs as well. 

not in the NGE the same way as before.  the buffs arent overpowered

food and drinks that gave buffs and other things.  Spices that did different things as well. 

also in NGE

there were lots of things to go and get to upgrade your guys gear.. his armor and his weapons to "enhance" them.  quite a few ways too.  As a guild you can run through the DWB and try to get the BH pack...

it was hard to get.  Took a lot of coordination. 

also in the NGE

PVP... was excellent.  By publish 14 it had improved immensely.. they made a lot of fixes.. but the promise of CU was to fix the broken classes.  However SOE had something different in mind because of the release of  WOW and its success.

i still liked the PvP in the NGE

game was far from boring.  There was TONS of things to do.  In fact, i spent minutes actually thinking of what i wanted to do.  I had 5 accounts with my bro. 

it was a great game and with time it would of improved.

in SWGs peak it had over 300k subs which back then was top notch.  

everything you listed is still in the game today as far as im aware.  I'm surprised by people that say they would rather go back to PRE-CU than TOR.  The only thing good about PRE-CU was the amount of players and community.  It was fun because of the players, not the gameplay.  I prefer the CU/Pre-NGE myself, but Id still rather play TOR.

"If you're going to act like a noob, I'll treat you like one." -Caskio

Adventurers wear fancy pants!!!

  willvas

Advanced Member

Joined: 4/05/04
Posts: 148

7/27/10 11:21:37 PM#63
Originally posted by Caskio
Originally posted by willvas

I actually laugh when people say they would get bored with SWG-PRE CU.  LOL... you really didnt know the game then.  There was too much to do.

was it buggy.. yes it was.. by publish 14... just before the CU... they had made HUGE fixes... the game was actually heading in a great direction.  They had fixed a LOT of overpoweredness ex. capping defenses.. and making secondary defenses according to the weapon you were carrying.

This game was so in depth.  Lets talk about what you could do in SWG-PRE CU.

make a guild with a guild hall. 

also in NGE  yes we know but we arent taling abouit NGE are we? We definitely are not talking about what NGE took away from PRE CU are we?  i can make a HUGE list of what NGE is missing compared to the PRE CU if you like.. but whats the point.

Build a city.. yes build it... lay it out the way you wanted.  as MAYOR.  You had the control of where people could lay their houses and beautify your city.  Cantina, hospital, city hall, Cloning center, Theatre, vehicle repair building, Starport, and various houses. 

also in NGE yes we know.. but we arent talking about NGE..

now on top of laying down stuff to make your city beautiful.. you got to decorate the inside of all your buildings as well. 

also in NGE  last time i checked the title of the thread and the topic was NOT about the NGE...

how about this.. lay down a faction base and watch your rival guilds in nearby cities try and destroy it as you defend it.  as you try to do the same to theirs.

also in NGE  
again this is not the topic

thats just housing and cities... lets not forget the unbelievable PLAYER ECONOMY... FULL player economy.  Nothing is sold by the game itself.  EVERYTHING is sold only by players.  This was probably the biggest draw and reason why so many stuck around.  making top quality armor and weapons was not an easy task as you need to look for good resources to make it. 

also in the NGE

again this is not the topic.. stay on topic

so harvesting for qaulity stuff was your aim.  and took time.  But it was fun.  you actually made a name for your store.. as you can have your own vendors.. name your store... people around the galaxy started to know our city because of our crafting was superb in our city.

also in NGE

not the topic

the community interaction in SWG was by far the best in any game.  The game encouraged it.  needed to listen to a musician or watch a dancer to get rid of battle fatigue,  buffs you gained from them as well.  See a doctor to gain buffs as well. 

not in the NGE the same way as before.  the buffs arent overpowered

NGE is way different with their buffs and still off topic

food and drinks that gave buffs and other things.  Spices that did different things as well. 

also in NGE no its not.. spices are not... only way there is spice is if you still have some from before... food and drinks are way differnt then they were in the PRE CU again though.. OFF TOPIC

there were lots of things to go and get to upgrade your guys gear.. his armor and his weapons to "enhance" them.  quite a few ways too.  As a guild you can run through the DWB and try to get the BH pack...

it was hard to get.  Took a lot of coordination. 

also in the NGE  OFF topic

PVP... was excellent.  By publish 14 it had improved immensely.. they made a lot of fixes.. but the promise of CU was to fix the broken classes.  However SOE had something different in mind because of the release of  WOW and its success.

i still liked the PvP in the NGE  oh god no.. its horrible.. even the instance pvp is just BAD

game was far from boring.  There was TONS of things to do.  In fact, i spent minutes actually thinking of what i wanted to do.  I had 5 accounts with my bro. 

it was a great game and with time it would of improved.

in SWGs peak it had over 300k subs which back then was top notch.  

everything you listed is still in the game today as far as im aware. Missing 32+ professions... skills... skill tapes, various items that are no longer in game... there is tons missing now in the NGE.  I'm surprised by people that say they would rather go back to PRE-CU than TOR.  well think about it... SWG had such a wide variety, deep crafting system and nice player economy, i mean NOT ONE PERSON was the same.. even if you did flavor of the month you were still different in some ways.  The only thing good about PRE-CU was the amount of players and community. then you didnt play it long then... anybody who played thru PRE CU and CU would never say that.   It was fun because of the players, not the gameplay. id beg to differ I prefer the CU/Pre-NGE myself, but Id still rather play TOR.  TOR will be fun.. never said it wouldnt.. but it still wont have near the bells and whistles and many array of things that SWG had.. .now Bioware took some old SWG precu devs... i know they threw in a few bones for us old SWG players.. ie. Housing... but again its still falls short to what SWG had.

  Warsong

Novice Member

Joined: 12/03/05
Posts: 581

www.piratelords.com

"To err is to
invite
retribution"

7/27/10 11:31:46 PM#64
Originally posted by Deewe

Would you still play TOR?

 

Guess no but interested in your opinion...

 

[Mod edit]

Would play both, and if TOR happened to be better than pre-CU SWG then I would prob opt for TOR since SOE already had their chance. (I'm kinda doubting TOR will be better but we will see)

If SOE had stuck with the preCU version though it would prob be a highly polished game by now with tons of subs....woulda, coulda, shoulda!

  Distopia

Drifter

Joined: 11/22/05
Posts: 14408

"what a boring life, HATING everything" -Gorilla Biscuits

7/27/10 11:35:06 PM#65
Originally posted by Warsong
Originally posted by Deewe

Would you still play TOR?

 

Guess no but interested in your opinion...

 

[Mod edit]

Would play both, and if TOR happened to be better than pre-CU SWG then I would prob opt for TOR since SOE already had their chance. (I'm kinda doubting TOR will be better but we will see)

If SOE had stuck with the preCU version though it would prob be a highly polished game by now with tons of subs....woulda, coulda, shoulda!

Oh joy PL to kill in TOR? J/K

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Warsong

Novice Member

Joined: 12/03/05
Posts: 581

www.piratelords.com

"To err is to
invite
retribution"

7/27/10 11:41:26 PM#66
Originally posted by Malickie
Originally posted by Warsong
Originally posted by Deewe

Would you still play TOR?

 

Guess no but interested in your opinion...

 

[Mod edit]

Would play both, and if TOR happened to be better than pre-CU SWG then I would prob opt for TOR since SOE already had their chance. (I'm kinda doubting TOR will be better but we will see)

If SOE had stuck with the preCU version though it would prob be a highly polished game by now with tons of subs....woulda, coulda, shoulda!

Oh joy PL to kill in TOR? J/K

I can only hope they have wide open PVP so I don't have to jump through "storyline-hoops" just so I can bash your head with the dull end of a rifle!!   J/K (or not!)

  Gruug

Elite Member

Joined: 4/03/08
Posts: 1096

The more you know, the more you know you don't know.

7/27/10 11:44:56 PM#67

I quit SWG because I realised it was not really Star Wars but some game with characters that "looked like" some of the SW characters. There was nothing that you really ever had a chance to have an impact upon within the SW universe. Nothing was really ever "epic". Imperials were wimps and so were the Rebels. While pre-CU was "fun" it just never was Star Wars enough for me. So, go make a long answer short....NO!

Let's party like it is 1863!

  zephermarkus

Novice Member

Joined: 7/07/09
Posts: 226

7/27/10 11:56:00 PM#68

STOP POSTING THIS IT WILL NEVER HAPPEN!!!!!

  Warsong

Novice Member

Joined: 12/03/05
Posts: 581

www.piratelords.com

"To err is to
invite
retribution"

7/28/10 12:00:11 AM#69

I think the "rage over things I claim not to care about" thread was over that way -------->>>>>

  Distopia

Drifter

Joined: 11/22/05
Posts: 14408

"what a boring life, HATING everything" -Gorilla Biscuits

7/28/10 12:23:37 AM#70
Originally posted by Warsong
Originally posted by Malickie
 

Oh joy PL to kill in TOR? J/K

I can only hope they have wide open PVP so I don't have to jump through "storyline-hoops" just so I can bash your head with the dull end of a rifle!!   J/K (or not!)

We can only hope

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

7/28/10 6:28:21 AM#71
Originally posted by willvas
Originally posted by Moaky07

 

 Yes we get it....virtual reality gaming is your thing.  LOL reality?  we are talking about a player economy where what you do in game matters.. not like WOW or LOTRO where you craft but the items you get make your crafted item worthless?  yeah it made sense to be a crafter.. because it was needed.  I wouldnt call that a reality.  However you keep thinking of how gaming is reality. Do you not comprehend that folks arent logging into MMOs en masse due to trade-skills? Of the 3 playestyles(PVE, PVP, and trades) it is the one with the least amount of gametime dedicated to it. Like I stated later on in thread, your average person is a consumer....not a builder. 

  

The same cannot be said for so many others in this subset, of the genre, that MMORPG.com services.     so you speak for ALL the people here at MMORPG.com?   "So many others" is  = ALL now eh?  Nice to put words into  my mouth.

 

SWG had 300k at launch....and went downward pretty fast. In contrast, Everquest(which was an unknown IP) was holding 450k NA subs.  actually see this is where you are wrong.. it didnt even start with 300k... it climbed as the months went by.  it wasnt till after christmas they handed out holocrons for christmas is when you started to see a decline because people couldnt stand to see all the hologrinders. and it snowballed from there.  and that was 6 months in you started to see declines.. but it still held a healthy amount of people.  and no i didnt have 5 accounts the entire time.  like i said it was sharing with my bro so basically i had like 2 1/2 accounts as you can only make 1 character... how many characters can you have in WOW... 8?  so i had 3... hmm  You must of been a nOOb when SWG launched, cause those of us playing MMOs saw it crash & burn from the onset. It gained subs? Slight deviation for a month or two in no way/shape/form indicates a sustained growth.  SWG never grew, that was the problem...it was a piece of chit.

 

It made no sense what-so-ever for Koster to focus SWG around trades, when the majority of players are consumers of content....rather than simply looking to create.  really?  considering most still ask for a player economy like SWG... and what you might consider content doesnt mean that all do.  Most....now by most....do you mean "All" like prior....or do you mean as in folks on this msg brd? MMORPG.com has had a very vocal sandbox contingent for yrs now that in no way is proportionate to those tend to play themepark vs sandbox games. In a sandbox a trader economy is fine, in a themepark it goes counter to the concept of "complete the ride, and get the prize".

 

You indicate there was so much to do....really? Correlion Corvette, and Jabba are the 2 things I hear mentioned most for PVE(I played 2 weeks during CU so unsure)....even if there were 3 or 4 more places....it still left a lot of nothing(sand to build in) out in the world.  ok lets talk about what you can do then... rebel theme park, imperial theme park, jabba themepark, correllian Corvette, Geo caves, Death watch bunker, lots of outside stuff like nightsister areas... opposing faction bases... I am sure im missing quite a few places as i havent played it in awhile.  OK lets say there were 10 areas.....over how many planets again? What was the rest.....a big F-ng empty space for folks to build their future ghost-towns. Contrast that with a themepark....you sure have a lot more than 10 areas to do PVE content in a proper themepark.  I also dont believe a number of those things were in at launch. SO saying "well we eventually got this" doesnt mean squat....all MMOs add on after launch(well any that are worth paying for :P )

Games like EQ used those areas to put PVE content in, and what do ya know, it sold like hotcakes. LOL wonderful EQ did great.. i would rather play Asherons Call where the PVE was 10 times better. And we care you prefer AC why? I would prefer you SWG vets STFU after 5 yrs, but it isnt in the cards. Lets just stick to facts here.

EQ, EQ2, LoTRO, FFXI, and WoW are some of the games that have done PVE right....and what do ya know...they all have pretty much towered over sandbox games(EQ2 and LoTRO each were in the 300k area at one point).  LOL you truly believe that the quests in LOTRO, FFXI and WOW had great quests?  too funny, "oh please sir.. go kill this pig... and give me back my necklace... he is a mean pig... i will give you xp and money if you do." too funny....sorry go here kill 10 things and come back.. go here get 10 things and comeback are not good quests... LOL Again, you are either simpleminded, or doing your damndest to create straw-man attacks.  Probably a little of both. Did I bring up questing? No...PVE....you know....go to an area to find stuff to kill.  Questing can be for PVP, PVE, or for your precious trades. It isnt unique to PVE.

 

Sandbox is not the present, nor is it the future. It is simply the beginning of MMOs, as there was nothing else to choose from until EQ launched.  says you... sandbox games leave a lot of things to do with lots of areas to be in... unlike WOW that chains their areas according to levels has a wasteland deadzone because of nobody at that level.  same with warhammer who tiered their areas.. .Tier 2 and 3 are barrenlands because nobody is in them.  that concept doesnt work for new players.. its why you see so many games taking this concept have the longevity of being nearly cancelled.   Can you read the market more wrong? A themepark that launches decently polished, and with more than 80 hrs of content does very well. I gave 5 examples of themeparks that have sat at over 300k NA subs during the course of their lifetime. Only ONE sandbox has managed to keep 300k or more for more than a couple of months....that of course is EVE. Now if you wanna contend something like open world is "sandbox"...then sure....I also belive games should be open worlds. When you start talking about giving players the right to create the content in an empty open world, ala SWG, then I throw the BS flag.

i think its funny the way you stated that nothing else to choose from till EQ came out... LOL dude you do realize that merridian was the first true MMO but the first 3 top MMOs.. actually only MMOs that still run today.. are EQ, UO and AC.. there were no other MMOs to choose  Do you have reading comprehension issues? EQ was the first themepark, and once it launched, folks dropped UO like a hotcake. Since the launch of EQ in 99, there has not been another sandbox sit atop the NA sub chart since.

UO was before EQ... 1 year later AC came out.  that was it.  so you are talkign about what otehr games?  i mean till EQ launched? 

 

Lastly....you had "5 accounts with my bro". This is a common theme among those that played SWG. Not just 2 accounts....but 5 or more. So how many folks do you think actually held the 200 to 250k subs? I would guess it was no more than 100k to 150k unique users....which further damns the appeal the game had to the masses.

not really, most i talked to only had 2 accounts... but again there were two players sharing.. so if it was by myself i would have had only 2... and again you can only make 1 character.... and most didnt start with more then 1 account man.. it was until they got hooked and bought another.  because it was an addicting game

and thats cool man you dont like SWG... i get it.... but thats your opinion... but dont think your opinion is the holy grail...

what you think is great i might not... and dont think that what you think is what everybody wants either.  Yeah i liked SWG.. it was a good game.. with more fixes the game would of been great.  But SOE only likes to make money not quality gaming.

they eventually started adding in more content.  Kahsykk came out just before CU... CU pushed a LOT of people out.  Because for one it wasnt what SOE told us about CU... they got greedy... wanted to dumb down the game for the new players.   Yes there was a learning curve for SWG... and i know a lot of players cant hack it.  well then we all know about NGE...

but dont sit there and bash SWG... it had quite the healthy population...

no game at this era had supreme numbers as there werent many players in the genre.  WOW is the one who brought the masses into the genre.  have their wonderful RTS to thank for.  considering its still one of the most popular played RTS still around the world.  Heck in China you do realize they have a tv show just for Warcraft RTS games.. yep you watch 2 guys playing the game.. passing secrets strategies etc.

but anyway, we know where you stand with SWG  thats cool not everybody can play it.  not everybody liked it.. but dont sit there and say that  nobody liked it... thats just not true...

and sandbox is still wanted.  you will find lots of people not wanting a theme park MMO... and by the way, you dont need millions to be a successful game... you do realize 50,000 subs HA so TOR should be content for 50 to 100k subs?  is more then enough to keep a game running... heck i would even say less... as daoc is still making money and they are down to 1 server. 

 

 Blah blah blah....dude give it a rest. You cant even address the fact that so many SWG users held a plethora of subs each. Not 1 or 2 like most gamers....but 5 to 10 depending on the person. It was common-place. That is Sam Deathwalker type account holding. It is realy easy to surmise the reason for it....one character per server per account. So even if it only was an average of 2 subs per person, you are still talking 125k folks for 250k subs. Now do you really wanna insist how "popular" SWG was? We are tslking the SW IP here. It wasnt popular, save to the type of folks that are still preaching the gospel.

Before MMOs became mainstream, those of us playing them voted....themepark was it. WoW just cemented the standing to the Nth degree. Granted  they turned down the difficutly further than I do when playing a FPS...but it is what it is. I realize you are butt-hurt over my calling out the PRECioUs, but there is a reason no one else wanted to playSWG. Well save for the handfull holding multiple accounts, and all singing in unison "Koster is God, and Brad is da Debil".

That reason of course isSWG was a steaming pile of chit.

I get the feeling some of you vets are going to really be upset when you see what a good SWG MMO draws in sub numbers. Who knows, maybe I can get another SWG former player, or three, stalking me like the clown that "video blogs for the vets cause while in makeup" has been doing over the last couple of months. I am sure you guys have seen his report linked in your vet forums.

 

And lastly....going back to your 50k subs statement:

If you expect a company to make a game for 50k subs, then why in all Hell arent you guys supporting the Indy houses? 50k subs will NEVER EVER EVER....yes I said NEVER EVER....get a AAA sandox title made. The initial cost wouldnt warrant the return. Darkfall/MO/Ryzom and a few others could use the attention/subs. Instead those of us interested in themepark games, like TOR, get to listen to you guys cry cause there arent any new AAA sandboxes being launched.

 

 

 

 

 

 Since we are playing "add comments to post". Mine are in red.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Sanguinelust

Advanced Member

Joined: 6/14/06
Posts: 814

broken

7/28/10 6:34:21 AM#72

Yes, I'd still play TOR.

In fact if SOE did bring back a pre-cu server that still would not make me want to play gallaxies again either. Knowing SOE's track record they would probably bring one back, release one expansion for it and days after expac release drasticly change the game just to watch us fanboys cry.

No I think I'm probably done with SOE forever.

  Deewe

Apprentice Member

Joined: 5/02/08
Posts: 1974

 
OP  7/28/10 8:11:56 AM#73
Originally posted by Gruug

I quit SWG because I realised it was not really Star Wars but some game with characters that "looked like" some of the SW characters.

 


I have to admit I used to call the game Cave Man Galaxies. I mean at launch we explored caves, Jantas owning laser weapon equipped characters with... stone knives!

However socialization was at its apogee, crafting nearly perfect, choice was of the essence. The lack of levels along huge groups size and skill system made it so any template and level of skill was welcome in any group.

I don't remember having experienced a tell hell since SWG nor been in hunting parties wandering around dangerous planets for the fun of it.

  mmorpglotro

Novice Member

Joined: 11/07/08
Posts: 47

7/28/10 11:43:00 AM#74

I was hooked on SWG with my friends but became so frustrated with SOE that we all hung it up...but to relive those memories, I could almost see myself giving it another try, hoping history would not repeat itself.

  Isane

Novice Member

Joined: 5/24/06
Posts: 2691

"Some do , Some don''t , Others just cry"

Jean Sali

7/28/10 4:26:25 PM#75

SWTOR is the only option really , living in the past is not an option for me.

________________________________________________________
SWTOR and COS games that could deliver !!

  Warsong

Novice Member

Joined: 12/03/05
Posts: 581

www.piratelords.com

"To err is to
invite
retribution"

7/28/10 4:31:01 PM#76
Originally posted by Isane

SWTOR is the only option really , living in the past is not an option for me.

Actually if they brought it back it would then be "the present"

  Anubisan

Hard Core Member

Joined: 1/09/05
Posts: 1822

7/29/10 10:10:21 AM#77

I would like to see it come back so that those who idolize it as the perfect game can see that in reality it was quite flawed. People just remember it differently because of how it crashed and burned when SOE implemented the NGE.

The game was dropping subs in its glory days and I doubt it would do any better now. In fact I would bet it would do much worse now that so many other games are available. There is a reason why SOE decided they had to change the entire game around in the first place.

People might remember it as being some perfect game, but it never was.

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3247

7/29/10 10:19:42 AM#78

The communities have changed too much, in my opinion. I never played the game, but I'd be willing to bet that even if you put the code exactly the same as it was, the feeling of the game would not be the same. Not right now anyway. 

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  saleen

Novice Member

Joined: 9/05/03
Posts: 43

7/30/10 2:05:33 PM#79

I don't think there will be another game like Pre-CU SWG in a long time.  It was very detailed game for combat, crafting, etc....alot more complex than now a days MMO's.  It really only needed few thing's such as group instances for PvE, PvP tweaks.  

I think Player cities was a bad idea, should of kept people in the default Cities/Towns.  Able to add shops in them.   All that open space on different planets could be used for more open world pve.

Instead of dummying the game down and really worked on it, I would still be playing it.   Ahh the good ol' days.

And from what I've seen with SWTOR, meh, doesn't impress me much.  The combat look's slow and boring, the player models arn't that great.  But again,  going to wait till I see true game play.  I really like star wars :O

  Caskio

Advanced Member

Joined: 11/14/07
Posts: 338

MMOs are entertainment, not lifestyles.

7/30/10 2:21:04 PM#80
Originally posted by willvas
Originally posted by Caskio
Originally posted by willvas

*back and forth blah blah, i dont care.*

everything you listed is still in the game today as far as im aware. Missing 32+ professions... skills... skill tapes, various items that are no longer in game... there is tons missing now in the NGE.  I'm surprised by people that say they would rather go back to PRE-CU than TOR.  well think about it... SWG had such a wide variety, deep crafting system and nice player economy, i mean NOT ONE PERSON was the same.. even if you did flavor of the month you were still different in some ways.  The only thing good about PRE-CU was the amount of players and community. then you didnt play it long then... anybody who played thru PRE CU and CU would never say that.   It was fun because of the players, not the gameplay. id beg to differ I prefer the CU/Pre-NGE myself, but Id still rather play TOR.  TOR will be fun.. never said it wouldnt.. but it still wont have near the bells and whistles and many array of things that SWG had.. .now Bioware took some old SWG precu devs... i know they threw in a few bones for us old SWG players.. ie. Housing... but again its still falls short to what SWG had.

most of the things that were there in the PRE CU are still there in the NGE.

you can still craft, build and decorate your housing, and wear a plethera of different armor.  the only things the CUa nd NGE changed were the professions and combat.  otherwise, I don't see much difference between the two when yout ake those away.

the only reason i stayed sub'd in the PRE-CU was because of the friends I had made and enjoyment of socializing in the starports and cantinas.  the combat in PRE-CU was not impressive if not FOTM heavy twoards killing off the mind stat.

it's nostalgia you feel, like us all.  but i know i could never go back because the community will not be there.  It's kind of like asking why don't these players that loved EQ and UO so much go back?  they don't because the community they knew will not be there.  they will not have the enjoyment they had before.

this topic really needs to die because the only way you are going to play the PRE-CU is through the SWG EMU project, which is still incomplete and won't complete for a very long time if it does at all.

"If you're going to act like a noob, I'll treat you like one." -Caskio

Adventurers wear fancy pants!!!

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