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MMORPG.com columnist Michael Lafferty tackles one of MMO players' biggest complaints: THE GRIND. Michael has discovered that, as his title says, sometimes you just have to grind it. With this in mind, Michael talks to several game developers about the issue. Find out what they have to say about THE GRIND, leveling, starting areas and trying not to make games feel like work.
Read the rest of this terrific look at The Grind. ![]() Associate Editor: MMORPG.com |
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7/14/10 10:02:53 AM#2
YOU! Your rights to take and upload screenshts has been revoked! At least until you upgrade yuour graphics card.
As for the article, very nice. Yes, find out what sucks about the leveling and fix it. Doing the same thing over and over and over and over isn't fun. |
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7/14/10 10:08:03 AM#3
Sorry, I dont buy it. These devs are just making excuses. Look at EVE - very little grind is forced on you. There is simply no excuse for the laziness in other MMOs which results in 'kill 10 rats'. |
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Athcear
Spotlight Poster
Joined: 9/19/09
Never attribute to stupidity that which can be adequately explained by malice. |
7/14/10 10:14:28 AM#4
It's good to see realistic commentary from devs about this sort of thing. Important facts: |
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7/14/10 10:15:53 AM#5
Originally posted by mCalvert Have we played the same eve? The grind for ISK is always ongoing. Also most of the mission in even consist of the same basics as any other MMO. Take something from X to Y, kill target X or clear area X (This would be the same as kill 10 spiders). Now the benifit of EvE is that there are a lot of ways to grind your ISK, but it is still an importend factor. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
7/14/10 10:26:40 AM#6
Excellent article and hoping to see more of these. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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7/14/10 10:49:30 AM#7
In most MMO's the only necessary grind is leveling, which isn't a grind until the player makes it one, every other grind is just a way of easily creating cheap time-wasting content for dimwits. Honestly, if a game is fun to play I'll subscribe a lot longer than if you fill it with unnecessary, time-wasting grinds to try and give me the illusion I'm achieving something by logging on to do boring repetitive tasks. Please don't try to eek out a subscription by adding content in the form of grinds. For instance, Jesse King saying you could add leaderboards to make a grind more interesting. Why on earth would you create a leaderboard for a grind? Grinds are a function of how much spare time you have and your ability to will yourself on with a repetitive task. Grinds don't require any particular skill to complete so all you end up comparing is how much time player A has wasted today compared to everyone else. How can that possibly be justified as a worthy achievement? How is that a healthy thing to be encouraging your players to compete in? Personally I would rather MMOs had no type of leaderboard for any aspect of the play, but if you are going to include one at least make it compare individual player skill. The leaderboards in Lotro come across as a sick joke. However, I couldn't agree more with Laralyn McWilliams that many dev teams need to open MMO's back up to multiple playstyles. Removing items that bind will go a long way to doing this by allowing players to use their own proficiency and preference for one area of play to keep them competitive in comparison to all of their peers via the economy.* EDIT: *That is to say, players will have the potential to purchase competitive items for all areas of the game by earning in-game currency from doing whatever it is for them that is the most fun. |
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7/14/10 11:17:27 AM#8
Overall a good article, but I really do not agree that Funcom's Rise of the Godslayer expansion desguised the grind in the slightest. One of the major appeals, at least in the level 80 zones, is joining various factions and getting the rewards. That system is the biggest mess of a insignia/token grind that I have ever seen. If you want any of the gear you are going to run the same repeatable missions over and over. if you want to get the more powerful gear pieces they require running the same instances over and over in "Hard mode". Bottom line is that if you want any of the items you are going to have to grind away at the same small sliver of content. While playing through the majority of the content may allow you to advance within a faction, it will not give you the "tokens" that you need to get any of the new items.
Sure they have been slowly tweaking things, but what makes me shake my head is that Funcom talked in interviews about how their faction system was going to be sooo different and avoid the grind, and then upon release it is the most grindy faction system I have ever seen. |
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7/14/10 12:54:58 PM#9
After re-reading the article I feel compelled to post again. “And three – vary the experience. Offer a number of different flavors of grind. Instances, crafting, collections, kills, daily quests. If a player gets to the point where they are really burned out on one, they can go do something else for a while. Also, whenever they can multi-task (collect crafting components WHILE achieving kills), players generally feel a lot better about the process.” Aboslutely, the best way to make grinds more fun is to include more of them. /sarcasm off I don't mean to be riding on Jesse King so hard but, really, this is an absurd thing to say. We play MMORPGs to have fun, don't we? So why would you want to include even more boring, repetitive tasks? This seems so counter-productive to the service you are there to provide. If you want to create the next sensation in the genre then keep the gameplay fun for goodness sake. This should be self-evident. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
7/14/10 1:10:56 PM#10
I don't mind grinding something out like reputation, that is if at the end of the grind there is something worth getting. Like a great rep mount, weapons, something that makes your character better. However a lot of games have put in grind taht have no meaning at all other than to give you something to do while leveling up. Repeatable grinds without any kind of reward is also bad. |
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7/14/10 1:18:01 PM#11
Originally posted by Coman Coman is right. In Eve you don't grind levels but you do need ISK (in-game currency) to do just about everything. The benefit of Eve is there lots of ways to make money so it doesn't feel like a grind. There are even ways to have the game make money for you while you are logged off! That said, I do agree with mCalvert. The other devs are just making excuses. Eve has pushed the limits of the genre sucessfully yet no one is taking notes. A few games have tried to duplicate some of the elements of Eve that set it apart and they have botched it up. I'm beginning to think that I'm going to have to wait until CCP releases thier next MMO before I see another game close to Eve. |
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7/14/10 1:22:46 PM#12
I would just like to opint out, there are plenty of ways to counter and correct any kind of grind in an MMO. To state otherwise is pure laziness, lack of creativity, and wrong. Give me $100 million dollars and I'll prove it. |
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7/14/10 1:24:30 PM#13
Originally posted by Morv I love how I can not edit my posts. |
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7/14/10 1:38:18 PM#14
We call it Grinding because 9 out of 10 times it takes no skill. You don't call playing FIFA 2010 repeatedly, or Forza Motorsport 'Grinding'. But you will call pressing the same sequence of keys , in the same area, vs the same creatures 300 times Grinding. The two are very different activities with the only similarity being repetition. |
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7/14/10 3:03:21 PM#15
Great article, enjoyed it. |
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7/14/10 3:07:18 PM#16
Originally posted by OldBiker Eve has about the crappiest grind...mining (snore) and Missions (now blow...snore). Nothing marginally "fun" in those. PI is about as boring as watching paint dry. There is a reason this game has a crap load of bots and CCP made a way to buy ISK with real money. |
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7/14/10 3:11:51 PM#17
What these comments by the Dev's point out to me is, MMO's as we know them are dead.
What I need to be doing is, dropping my subs to MMOs, and start buying standalone games with replay value .... start getting my social fix from Facebook and MySpace.
Hell, at $15 a month x 2 (for me right now)... I can just buy a new SA game every other month and be saving money. |
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7/14/10 3:17:10 PM#18
Originally posted by Zinderin If you don't like what the dev's are saying, you should probably do that. I don't think anything too big is going to change in the next year or two from what we're playing right now.
Lucky for people like me, I still somewhat enjoy the current batch of MMO's. I'm really looking forward to the slight (but much needed) tweaks to the forumla that the upcomming batch of MMO's are bringing. |
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7/14/10 3:18:34 PM#19
I had a hard time reading this article (specifically the dev quotes) and not having a big, bright flashing "hypocrite" pop into my head. I guess I'm just nit picking here as no one is perfect. However it is indeed hard to read some of these quotes and not want to bang my head against the wall. They sure talk a nice talk but the fruits of their labor sure don't walk the walk.
Eck, I must be jaded/ |
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7/14/10 3:22:14 PM#20
I agree 100% with this article. MMO's needs more variety, and less repetitive actions.
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