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The Pub at MMORPG.COM  » IN THE SPOTLIGHT: The first 60 minutes in a new mmo - how important are they?

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67 posts found
  Joliust

Novice Member

Joined: 6/08/05
Posts: 1338

7/14/10 7:41:36 AM#41


Originally posted by dannydeuce
Nothing quite like that initial feeling.  Just reading your post made me happy.  This is especially true in a brand new game were everyone is starting from square one on opening day.
With that said, it is important for me but I understand problems happen.  I will get a good basis of what this game consists of, but I won't judge the server status or other related issues if the game has recently been launched.  Will I make presumed assumptions of the game as a whole...probably not.  But if the problems with a game do no get fixed in a timely fashion, it will infact make my stay at the given game not quite peachy.

+1 billion. The first day of the first launch of a game is just awesome. Everything is new to everyone... One of the reasons I am against the open beta testing where anyone who preorders essentially plays the game for a few months before the true release.

Sent me an email if you want me to mail you some pizza rolls.

  Hopscotch73

Tipster

Joined: 8/12/09
Posts: 972

Urgle blurgle geflurgle.
Need more coffee.

7/14/10 8:32:38 AM#42

Very interesting question. Had to think about it.

 

The first hour is only important if I'm aware that I've been playing for an hour. Best indicator to me of a game I'll like is one where time flies by, unnoticed. If I catch myself looking at my watch, or alt-tabbing out in the first stages of a game, I'm probably not having fun.

 

As others have noted, starter zones generally get the most love in games, if the most poilshed area doesn't grab me, it's unlikely the rest of it will.

 

After the first play session, if I'm not eager to get back in and play more - something is lacking.

 

To be honest, unless the game is completely borked, and I left it within or shortly after that first hour, I usually try to give it a fair shake. If I'm on a trial, I'll play to the limits of the trial. If it's a free month, I'll play through the free month. If it's beta, I'll keep playing and keep giving feedback, since that's a different deal. 

 

Most games I've bought, I've levelled up to halfway to cap before deciding whether or not to sub up. If I'm halfway to cap and bored stupid, no sub. If I'm halfway to cap and there's a serious imbalance/mechanic failure somewhere that's frustrating me, no sub either.

 

I can count on one hand the games that frustrated me so much I dropped them within the hour. There are many more I quit at halfway to cap. Few and far between are the games that grabbed me from minute one and wouldn't let go. Actually, come to think of it...there have only been three of those. Must be pickier than I thought.

  Moon-Daddy

Novice Member

Joined: 2/01/07
Posts: 93

7/14/10 9:04:36 AM#43

Yeah i would agree with the first 60mins being a key decider. Kind of like picking up a magezine, you flip through the pages maybe read an article or two, you get the general 'jist' of that issue, it is then when you decide to buy it, or if you seen it all it has to offer.

I love the fresh start in any game or mmo. I generally will stick it out through the novice zones, to see alittle more of what it has to offer, but after that i will either hang up my wand and cloak or go back to the 'other' game.

Making so much noise you dont know when to listen.

  dirtyjoe78

Advanced Member

Joined: 3/25/07
Posts: 407

7/14/10 9:58:08 AM#44

It depends on when i am starting the game, if it is a new release i tend to stick around until population levels out and its not an all out mad rush or competition for quest mobs and zones are not so overpopulated.  If it is an established game then i usually give it a few sessions of a few hours to evaluate how everything works.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20541

7/14/10 10:34:08 AM#45
Originally posted by Amathe

I always love starting a new game.  The box is laying next to my desk.  I've just made my decisions on what race and class to play, and chosen my appearance.  My character has appeared in a new world waiting to be explored. My family has been told to leave me in peace for the evening.

 

Now the question is, what will the first hour be like?

 

In that hour I will experience the graphics and sound, get a flavor for the game's community, try out the UI and maybe face off against a few monsters.  For me, they key is whether the combination of those things and others evoke some emotional desire to see more and want be part of this new world.

 

So how important is that first hour?  Do first impressions really matter?  Or do you need to give it days, weeks or months before it's fair to start evaluating?

 

 

There is no such thing as "fair". There are plenty of games which can grab me within minutes so it is hard for games which need a week to compete.

  Bert281

Novice Member

Joined: 7/14/10
Posts: 4

7/14/10 12:30:32 PM#46

Well lets all just put it simple: First Hour = First Impression (game wise).

Be sure to visit my new blog created 7/13/10 @ http://adssecretlevel.wordpress.com

  Comnitus

Novice Member

Joined: 6/03/09
Posts: 2509

Revenge is a dish best served with mayonnaise and those little cheesy things on sticks.

7/14/10 12:34:41 PM#47

Honestly, I don't think about any specific length of time. I can't realistically gauge my feelings at the one hour mark, two hour mark, one day mark, one week mark, etc. I only know how I feel before I start playing, during the first bits of content, and after a certain level or other progression milestone.

Usually I get a good idea of how I feel about a game after the first day, but it depends how much I've played. Sometimes it takes a week or even multiple free trials (in EVE's case). If I feel like playing more, that's good, if I feel satisfied but not dying to play it again, that's normal, and if I'd rather play something else, that's bad.

  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6929

"Adjusts ponytails and pulls the lollipop out of my mouth"

7/14/10 12:55:58 PM#48

If I can't " get into" a  game after 60 minutes it becomes a dust collector.  A game shouldn;t have to " grow on you." It should be enjoyable from the start, if it isn't, then what is the point in playing it?

If it isn't fun why do it?

  Warmaker

Novice Member

Joined: 5/04/07
Posts: 2240

7/14/10 1:46:55 PM#49
Originally posted by Amathe

I always love starting a new game.  The box is laying next to my desk.  I've just made my decisions on what race and class to play, and chosen my appearance.  My character has appeared in a new world waiting to be explored. My family has been told to leave me in peace for the evening.

 

Now the question is, what will the first hour be like?

 

In that hour I will experience the graphics and sound, get a flavor for the game's community, try out the UI and maybe face off against a few monsters.  For me, they key is whether the combination of those things and others evoke some emotional desire to see more and want be part of this new world.

 

So how important is that first hour?  Do first impressions really matter?  Or do you need to give it days, weeks or months before it's fair to start evaluating?

 

On a personal basis, I think the first month will decide if the MMORPG is worthwhile or not.  Gives me more opportunity to see more of the game and feel out the mechanics better.  This is important for me, especially after 2 of the major MMORPGs that I have tried in the last couple years excited me at first but the flaws really came out once I saw more.

Age of Conan & Warhammer Online

Age of Conan was the worst culprit in recent years.  Alot of hype.  Tortage, the opening area, was done pretty well and had alot of people excited.  Demos of the game, IIRC only allowed up to Lv20 and Tortage, which was the ONLY polished area of the game once you played outside of it.  If it wasn't Tortage, it was a nightmare of bugs, technical issues from the game (I still recall those HUGE memory leaks.  The devs and Fanbois said it was the players' rigs, not the game, an issue alot of players complained and left about).

The first month lets me see what kind of direction the game is currently at and where it's going.  I've also learned to be wary about dev promises of this and that coming down the road if we stick around.  I learned to be skeptical about that.  No, cynical.  I've seen devs before make these grand posts about how this and that will be fixed and how they will implement all these cool things down the road.  They talk about it for ages, patch after patch, always promising.  Then after like a year, I realize that we got very little but d*mn, they got our money.

There's a term for that.  It's called "Stringing People Along."

But if you REALLY want to see where an MMORPG really goes, you have to give it the first 3 months to show what the game and company can really do.

You see where the game is at for release, time is given for devs to do real fixes.  You see how the community is treated.  You see who really sticks around by the 3rd month.  The truly uninterested are gone 1st month.  The devs have to show proper action by talking with their community and show RESULTS.  By the 3rd month, you get to see if their promises actually resulted in something, or if they're just "Stringing People Along."

Again, Age of Conan and Warhammer Online are the biggest, shiniest examples in recent years.  At release there were tons of people, especially with AoC.  But within 2-3 months, they have both spectacularly failed.  AoC's failure was worse because of the immense hype leading to release and some SERIOUS police / Fanboi action going on on their o-forums.  I mean, they tried really, really hard at denying gameplay and technical issues existed.

"It's not the game, it's you and your rig.  If you don't like it, leave."

Well, players did leave.  In droves.  Good game boys!  Good game!  Way to go in driving people out of your game!

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

7/14/10 1:50:39 PM#50

" The first 60 minutes in a new mmo - how important are they?"

VERY!


That's how long it takes me on average to design my toons once I boot the game up!

  Miner-2049er

Novice Member

Joined: 8/13/07
Posts: 436

7/14/10 4:53:39 PM#51
Originally posted by popinjay

" The first 60 minutes in a new mmo - how important are they?"

VERY!


That's how long it takes me on average to design my toons once I boot the game up!

That's about right for me too. Except it takes me 1 hour to design the toon then 2 hours to find a name that someone hasn't already taken.

I actually cannot think of a single MMO I've played for less than a couple of days. The first hour is important but I'd always give a game more time unless it was completely unplayable. Probably my favourite game ever is FFXI and as a newbie it was really not that great at all until someone took me to the Dunes at level 11. I'd been playing about a week by then.

  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6929

"Adjusts ponytails and pulls the lollipop out of my mouth"

7/14/10 5:04:02 PM#52
Originally posted by Miner-2049er
Originally posted by popinjay

" The first 60 minutes in a new mmo - how important are they?"

VERY!


That's how long it takes me on average to design my toons once I boot the game up!

That's about right for me too. Except it takes me 1 hour to design the toon then 2 hours to find a name that someone hasn't already taken.

I actually cannot think of a single MMO I've played for less than a couple of days. The first hour is important but I'd always give a game more time unless it was completely unplayable. Probably my favourite game ever is FFXI and as a newbie it was really not that great at all until someone took me to the Dunes at level 11. I'd been playing about a week by then.

 You guys seriously spend that much time dressing your toon? HAHAHAHA! I don't even want to know how long it takes you to groom yourself in the morning... GEEZE!.

I fly through the customizing screens like lightning and couldn;t imagine having to spend more than 5 min tops customizing a character.. I mean I just want to see how the game plays, not dress up like princess barbie. It is hard enough having to do all that stuff for real, Hair, nails, makeup, shaving your entire body, blow drying long hair already takes WAYY too long as it is.  I couldn;t imagine spending that much time getting a toon ready. That is INSANE!

  VikingGamer

Advanced Member

Joined: 7/08/10
Posts: 1286

The strong are sometimes wrong but the weak are never free.

7/14/10 5:09:54 PM#53

If you don't take into account the time it takes to create a character, I would say that it is actually more like the first 20 minutes that are the most important. That is about the maximum amount of time I will put up with trying to figure out a difficult user interface. I tried FFXI and just could not use the interface. Interesting looking game, looked like a promising backstory and it came highly recommended by a friend, so I didn't even bother to look to see if it had a trial or anything. I simply bought the box at gamestop based on all that and the figureing that even if I didn't sub beyond the first month it wouldn't be much of a loss.

Unfortunately I never even made it out of the city or completed any quests. I simply couldn't move my character without becoming motion sick and cussing. I am sure if I had been a long time fan of FF I would be familiar and comfortable with the interface but that wasn't the case for me. It just didn't work for me and I was gone after those 20 minutes.

Now if I can get past that point I will end up playing the game for at least a couple of days. Bare minimum I will play it for several hours that first evening or weekend day, go to bed and just not be interested enough to start it back up the next day but that would be incredibly rare. I will almost always play  a new game for 2-3 days at least.

All die, so die well.
Join SOLA in ArcheAge.

  Miner-2049er

Novice Member

Joined: 8/13/07
Posts: 436

7/14/10 5:11:49 PM#54
Originally posted by deviliscious
Originally posted by Miner-2049er
Originally posted by popinjay

" The first 60 minutes in a new mmo - how important are they?"

VERY!


That's how long it takes me on average to design my toons once I boot the game up!

That's about right for me too. Except it takes me 1 hour to design the toon then 2 hours to find a name that someone hasn't already taken.

I actually cannot think of a single MMO I've played for less than a couple of days. The first hour is important but I'd always give a game more time unless it was completely unplayable. Probably my favourite game ever is FFXI and as a newbie it was really not that great at all until someone took me to the Dunes at level 11. I'd been playing about a week by then.

 You guys seriously spend that much time dressing your toon? HAHAHAHA! I don't even want to know how long it takes you to groom yourself in the morning... GEEZE!.

I fly through the customizing screens like lightning and couldn;t imagine having to spend more than 5 min tops customizing a character.. I mean I just want to see how the game plays, not dress up like princess barbie. It is hard enough having to do all that stuff for real, Hair, nails, makeup, shaving your entire body, blow drying long hair already takes WAYY too long as it is.  I couldn;t imagine spending that much time getting a toon ready. That is INSANE!

Well, of course these days there is usually an option to redesign later, but previously in MMOs there was no chance. I really don't think it's the least bit stupid to spend time getting a character right. I mean you only have to do it once. It's pretty daft if you get to level 15 and that silly beard, or whatever, is really starting to bug you.

In Aion my most recent MMO I probably spent about 3 hours getting the look right. But considering I've had 1000s of hours playing the game it's pretty insignificant.

I can also spend hours thinking of a name too, but at least now I usually have alist of about 10 names ready to go, and I'll pick the first one.

  vinwiesel

Novice Member

Joined: 3/21/07
Posts: 114

7/14/10 9:19:04 PM#55

The first hour pretty well determines whatever impression you're going to have of the game.  You get the graphics, sound, combat, user interface, character movements, etc.  None of this is going to change too drastically from what you first see. After that first hour, you get to sample the grouping, crafting, guilds and all other aspects, but if you don't like the fundamentals, none of that really matters.

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

7/14/10 10:26:06 PM#56

I don't need an hour to decide whether I'm giving a game a chance or not.  In fact, I don't even need to have the game downloaded. 

 

The most important time for me is about 60 seconds into checking over the game's website.  Is there a free trial advertised prominently on the main page?  No?  Blast and damn!  Okay, I'll spend a few more seconds looking over the site, just in case I missed it.  Still no free trial?  Oh well, guess I'm never going to find out if your game has anything to offer, then.

 

Yeah, I'm cheap.  But it's been a long time since I bought a game and ended up throwing the box across the room in disgust twenty minutes after logging in.

 

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  Plutonicwoes

Tipster

Joined: 12/08/08
Posts: 348

7/14/10 10:30:11 PM#57

I've been playing MMO's long enough now that after reading about a game then downloading it, I can usually tell within the first 10 minutes if I will play it or not.

Generally speaking though: I think that first hour or so is crucial. 

  eisenryu

Novice Member

Joined: 8/16/09
Posts: 164

7/14/10 10:36:02 PM#58

It's important for me to get past the 1st hour of an MMO. I usually make my decisions after about 5 minutes so If the game keeps me on for an hour Id probably be back for more. Unless its one of them asian grinders that promise no grinding. Then I play till the grinding commences.

World of Warcraft is the original creation of God. Real Life is in fact a WoW clone.

  knyghttearer

Novice Member

Joined: 5/30/10
Posts: 125

7/14/10 10:46:48 PM#59

i believe the magic number is 10.. level 10 is when most games progress u from the early stages where u r learning the story/ the pace of the game, to actually going into the "world" and begining the journey to level cap. i think level 10 is the best benchmark to decide if the game is worth continuing..  i know if the game is getting on my nerves now.. i will be even more annoyed when i hit the upper levels that will no longer be rewarding me regularly with new abilities, and frequent level ups... free trials are great ways to weed out a game becuase of this..   i dont believe a certain amount of time spent playing a game is as much a factor as  realizing what about the game is for u or going to make u pull ur hair out later

  gameguy369

Apprentice Member

Joined: 8/19/09
Posts: 452

7/14/10 10:49:13 PM#60

Most important part of ANYTHING is the first impression. If you first impression sucks, you will go into the rest of the game with a negative attitude. But if you love the first impression, you will start seeing everything with rose-colored glasses.

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