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News & Features Discussion  » Warhammer Online: Age of Reckoning: QA at WAR

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41 posts found
  maplestone

Advanced Member

Joined: 12/10/08
Posts: 3109

7/14/10 12:26:45 AM#21

Being a beta tester for a game is about as close to a QA role as I really ever want to get ... and that was with no accountability other than my own conscience poking me.  To have actual deadlines and performance evaluations ... yikes, it's a scary thought.

  Torment1982

Novice Member

Joined: 7/15/04
Posts: 157

7/14/10 12:55:25 AM#22
Originally posted by augustgrace

Originally posted by Torment1982

And lay off the perks they got, its part of the culture. 

 

Funny, thats the same argument we hear when a politician gets caught doing something he/she shouldn't be.  Just because something is "part of the culture", doesn't mean that it gets a free pass.

 

Pfft, there's a strong difference between part of the culture and clear abuses of power and authority.  Most of those politicians using the culture as an excuse are clearly violating the public trust.  I also explained why it was part of the culture in the gaming industry, having to do with the exchange of perks for the higher pay more common in comparable jobs in other industries.

  thamighty213

Advanced Member

Joined: 9/17/06
Posts: 1647

7/14/10 2:51:27 AM#23
Originally posted by Torment1982
Originally posted by augustgrace

Originally posted by Torment1982

And lay off the perks they got, its part of the culture. 

 

Funny, thats the same argument we hear when a politician gets caught doing something he/she shouldn't be.  Just because something is "part of the culture", doesn't mean that it gets a free pass.

 

Pfft, there's a strong difference between part of the culture and clear abuses of power and authority.  Most of those politicians using the culture as an excuse are clearly violating the public trust.  I also explained why it was part of the culture in the gaming industry, having to do with the exchange of perks for the higher pay more common in comparable jobs in other industries.

Perks are one of the few things that keep the industry going be it fun days such as paintballing, working from home (if your role permits) and the myriad of other things a company may do.

 

Torment is completely correct in terms of the salary you could be doing a very similar job at a software company or any other industry and making far more money.

 

To touch on the overtime mentioned this is very rareley paid overtime you are contracted to shipping a title out of the door and in leiu of this lack of overtime there are release bonuses but lets face it how many times do you see a MMO hit its initial proposed release dates and thats only for the guys on the dev team QA etc the support team, community team etc have no such luxury and generally are putting in 14 hr days 7 days a week :) (QA lightweights :) )

 

People who work in the industry certainly those of a community, support, QA and Jnr Dev role are not in it for the money these people could generally be elsewhere earning far more they do it for the love of the gaming industry or a affinity to the title they are working on,  something to think about next time you are ready to lambast a community rep or post something akin to the very first reply in this thread,  these guys like yourself are 99% of the time fellow gamers with a passion for gaming and the title and are there to ensure what your playing is the best it can be,  it doesn't always work out that way for a myriad of reasons but a lot of the time it will not be because those guys are not doing the job they are paid poorly for.

 

The original article nails the QA role I don't work that side of things but I do have to assist at times and its the most tedious job I could possibly ever imagine having to do you are often left wanting to claw your eyeballs out.

 

EA are a very fun company to work for contrary to their demonic perception by the outside gaming audience everybody I know who has worked for them has always enjoyed their time there.

 

I

  Beermangler

Advanced Member

Joined: 5/28/09
Posts: 390

7/14/10 4:43:04 AM#24

I'm a 5 years QA veteran in the gaming industry and I approve this OP :P

Better to be crazy, provided you know what sane is...

  Xianthos

Novice Member

Joined: 11/10/09
Posts: 745

7/14/10 6:26:51 AM#25

Would be pain if i would have to grind in my job <.<

EvE doors

See the best doors on EvE-on!

  tunrida

Novice Member

Joined: 9/04/07
Posts: 5

7/14/10 6:43:38 AM#26

Great  post, was interesting and a plesure to read.
 

  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3047

The definition of insanity is doing the same thing over and over while expecting different results.

7/14/10 6:44:15 AM#27

Wow that was a really good read.   Working in it the hours are always bad, especialy around release date.   At least some days you got out early.  Most of the places that I worked for you got a salary so you had weeks of 7 days full then other weeks of 5 days.  There was no overtime, and you were expected to do it or else.

I wonder if an old cobol programmer like me can wrangle up a qa job.

  orangerascal

Novice Member

Joined: 5/01/08
Posts: 52

7/14/10 7:05:37 AM#28

Great read. 

Curious but Mythic have any focus test groups that tested how fun the designs were? WAR did a lot of things right (public quests, unique character abilities), but it also did a lot of things wrong. 

I know blizzard uses focus test groups and completely redesign ideas that don't meet their approval (for example: the alpha version of star craft was atrocious compared to what was released).  

  Maleus666

Novice Member

Joined: 8/19/09
Posts: 53

7/15/10 12:26:38 AM#29

This game sucks! And Mythic dont care for your customers. Day by day this game gets more and more  cheaters that is making this game losing all the fun. If  you wanna some fun, wait for Tera or SWTOR. Its all.

Go to hell!

  soundsonic

Novice Member

Joined: 1/18/10
Posts: 15

7/15/10 11:25:53 AM#30

they do not care about the new subscribers. Look at the forum if you do not believe it. The keys are out of order and then it is not scheduled onto the webpage head side, what there is how. I suck until 2 weeks now because of them, and there will be no compensation for him.

Sorry, my minimal speak english..

  JaggaSpikes

Advanced Member

Joined: 6/21/06
Posts: 405

7/16/10 5:56:55 AM#31

WAR's problem is basic concept. and that can't be improved except by going back to drawing board. atm, it feels as it's halfway from... just about anywhere.

  Jowen

Novice Member

Joined: 11/30/05
Posts: 328

7/16/10 6:08:51 AM#32

My problems with WAR are in the design, not in the implementation and certainly not the QA.

Good read.

  User Deleted
7/17/10 3:27:32 PM#33

Pfft... Morale is just a thing.  If the military has taught me one thing its that you can work your butt off in horrible conditions for many months and still have high morale without play time.   Working your butt of and producing a good product is just as rewarding morale wise as sitting on your butt playing rock band for 2 or 3 hours. 

  tanithis

Novice Member

Joined: 7/07/04
Posts: 3

7/17/10 4:05:22 PM#34

Great article. As someone that has been looking to get into the gaming industry as QA, I found this very informative and would enjoy hearing more.

  tanithis

Novice Member

Joined: 7/07/04
Posts: 3

7/17/10 4:10:52 PM#35
Originally posted by Jixx

Pfft... Morale is just a thing.  If the military has taught me one thing its that you can work your butt off in horrible conditions for many months and still have high morale without play time.   Working your butt of and producing a good product is just as rewarding morale wise as sitting on your butt playing rock band for 2 or 3 hours. 

 

 If the military taught me one thing is that as morale goes down, so does productivity and quality of work. If we got rewarded like that then working 12+ hour days for 180+ days straight would not have been so bad.

  wootin

Novice Member

Joined: 10/04/08
Posts: 260

7/18/10 10:53:48 AM#36

Nice article Angie. If you do decide to expand more on some of the topics you mentioned in this article, please consider more detail on what  happens to the bug reports that were actually "design" issues? Do they go somewhere for consideration? I'm really interested in the new product development process and curious to see how feedback makes its way into game design.

  Illyssia

Advanced Member

Joined: 8/10/09
Posts: 1519

7/18/10 1:23:41 PM#37
Originally posted by orangerascal

Great read. 

Curious but Mythic have any focus test groups that tested how fun the designs were? WAR did a lot of things right (public quests, unique character abilities), but it also did a lot of things wrong. 

I know blizzard uses focus test groups and completely redesign ideas that don't meet their approval (for example: the alpha version of star craft was atrocious compared to what was released).  

 

WAR got good reviews and it's early game and PvP were alright. Seemed mainly to lose players at the RvR endgame, where I guess problems with PvP mechanics tend to surface. Certainly Mythic did do some things right and for a few months people believed it would be successful mmorpg.
  goingwylde

Apprentice Member

Joined: 3/21/05
Posts: 142

I am the WoW killer.

7/18/10 11:34:16 PM#38

Was actually a very interesting article. TYVM!  Much better than the , "5 Reasons (fill in blank) Pawns!" and next weeks, "5 Reasons (fill in same blank) Suxs" crap thats been running lately.  Just wondering if you ever get to send emails from QA to the developers saying, " What the hell were you thinking?"

I'd like to see the next article dish a little Mythic dirt.  Maybe what happened at these druken EA frat parties?  Dont know if your still with them, but if your not, why not add a  little tabloid splash to the next one?

  Raventree

Apprentice Member

Joined: 5/12/10
Posts: 447

It is a double pleasure to gank the ganker.
-Raven Treeavelli

7/19/10 12:53:28 PM#39

I have always felt like, if you love something make a job out of it.  That will clear that little love problem right up.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  Dogtoy

Apprentice Member

Joined: 8/13/10
Posts: 5

8/13/10 4:36:33 PM#40
Originally posted by augustgrace

Originally posted by Torment1982

And lay off the perks they got, its part of the culture. 

 

Funny, thats the same argument we hear when a politician gets caught doing something he/she shouldn't be.  Just because something is "part of the culture", doesn't mean that it gets a free pass.

 

So if someone is working 12 hour days, 6 days a week you have a problem with them taking a 15 min break to play a few rounds of SF4?

Id like to give you some advice.  Don't become a manager or an officer, you might get fragged.

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