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The Pub at MMORPG.COM  » (Poll)Think its time for a new Payment adjustment? If so, what?

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29 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5909

 
OP  6/24/10 5:31:15 PM#1

Whats your opinion on Subscription fee changes?

I know it once changed before, to the normal 15 dollars a month.

But with the large number of mmos on the market, do you feel the genre should change the Payment model to a new norm?

If so, what?

What should Developers make the Payment model for New MMORPGs?

F2P Item Mall
BTP (Buy to Play) + Item Mall
BTP + Vanity Mall
5$ per Month
5$ per Month + Item Mall
10$ per Month
10$ per Month+Item Mall
15$ per Month
20$ Per Month
Lifetime
(login to vote)

  Mehve

Novice Member

Joined: 3/20/10
Posts: 489

6/24/10 5:38:59 PM#2

It's not that I'd find $20 so wallet-breaking, but $15/month over long-term is a pretty damn serious wad of cash, even after the ongoing server costs are figured in. Which is why the prospect is so attractive to developers over a one-time <$60 payment. It's sad that there seems to be so much difficulty in keeping players around long enough for it to really pay off.

And lifetime subscriptions are even worse than cash shops in their own way - in one move, they neuter the player's voice to the developers, leave the developers sitting on a chunk of cash with very little obligation towards the future, and in the long-term, actually turn into a negative cashflow issue for the developer. If I learned that an MMO I was interested in was offering a lifetime subscription, I'd have them unbookmarked before the news even finished loading.

A Modest Proposal for MMORPGs:
That the means of progression would not be mutually exclusive from the means of enjoyment.

  Joliust

Novice Member

Joined: 6/08/05
Posts: 1338

6/24/10 5:59:32 PM#3

I agree with the poster above. I would pay $20 dollars a month for something really superb but other than that I don't see a reason for them to raise it. 20 is starting to hit, buy a single player game, level of cost.

Sent me an email if you want me to mail you some pizza rolls.

  User Deleted
6/24/10 6:47:23 PM#4

They just need to reduce the monthly cost to about 10$ and equivlant for other currencies.

  bastionix

Spotlight Poster

Joined: 7/04/09
Posts: 564

6/24/10 6:52:15 PM#5

I don't mind 15$ a month. But the game needs to have awesome support, needs to be around a long time and it needs to have many players.

Only WoW can offer me that right now until a new cames comes along.

15$ isn't the issue for me, it's finding a game that's worth spending it on.

  arieste

Novice Member

Joined: 10/11/04
Posts: 3301

6/24/10 6:59:35 PM#6

$15 works for me.  For $20, i want more than current games give me.  I'd be willing to pay an extra $5 a month for a

"manually enforced RP server" where live GMs hang out and kick people who don't RP (in the sense of whatever ruleset it used for the server) off the server.  I would probably disagree with any RP ruleset a game put together, but that's fine, we can't all agree on everything - as long as there is a ruleset and it's fully enforced by live GMs, you can have my $5 for playing on it.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
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  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

6/24/10 7:02:48 PM#7

Well honestly I can't pick because you have left it way to broad. For me it really depends on the MMO. 

 

CO and STO - Games didn't have a lot of depth and Cryptic wanted to capitalize on the item mall. Both games should have been free to play with item malls. They certainly didn't have the depth, quality or longevity to be $14.99 a month with item mall. 

 

DCUO - I believe it should either be a free to play with an item mall which could have fluff items, power sets, or w/e or reduced pay to play ($7-$10) a month with an item mall that consists of nothing but fluff items. 

 

GW2 - Actually falls in line with what I would consider worth the $14.99 a month from what I know of it and have seen. Depth, looks like they will have a fair amount of content, quality, and something that is likely to keep my playing for a long while. Though, they are willing to throw me a bone on this one and have deemed it buy to play, and I won't argue with them. 

 

SW:TOR - Quality, depth, lots to do, over all it looks to be a well done game. Certainly falls into the $14.99 slot in my book. 

 

APB - Fun game, lots to do but not a lot of depth. This like DCUO and CO as well as STO feels better suited as a side MMO. Something to play for 2-5 hours a week when your bored. They've priced it accordingly reduced monthly fee and even through in a nice pay by the hour style option. You can buy a 20 hour block of time for only $7. No item mall. And I agree with the business model, it certainly suits the game well. 

 

It's not really so much.... how much should MMO's in general cost...... it's more of how much of a monthly fee does an individual MMO warrant based on it's own merits. 

 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11900

Currently playing EVE, SMITE, Wildstar, and Combat Arms

6/25/10 8:08:25 AM#8

Poll is missing "All of the Above" as an option. I like choice.

  Thebozz

Novice Member

Joined: 1/10/10
Posts: 117

6/25/10 8:21:01 AM#9

I also like choice, but the choice I would like to see is an hourly pricing option.

  arcdevil

Novice Member

Joined: 7/20/07
Posts: 894

You seem like a nice guy. I'll kill you last.

6/25/10 8:21:05 AM#10
Originally posted by arieste

I'd be willing to pay an extra $5 a month for a "manually enforced RP server" where live GMs hang out and kick people who don't RP (in the sense of whatever ruleset it used for the server) off the server.  

would you pay $5 extra for a completly dead server?

 

ontopic, $15 for me, with the option of a pure vanity mall.

If someone is imbecile and has a fat wallet, as long as it doesnt imbalance the game field for the rest I cant see why game developers shouldnt profit from him (if its not them, someone will sell him a bridge)

  wolfmann

Novice Member

Joined: 11/20/05
Posts: 1165

6/25/10 8:57:16 AM#11

15$ max, with NO item mall.

Item malls always lets one part of their playerbase pay for the rest. And even if I'm not the one paying (I wouldnt buy PvP gear or XP potions...even if they tuned down xp earning to a crawl so people would buy em... wich they do), onr of my buddies surely would. Since I have friends of all player types.

From the crafters to the questers to the PvP'ers to the explorers to the RP'ers to the socilisers etc etc etc. I have friends... A flat fee is fair to all of us.

 

As for saying "vanity items is okay for malls".. Thats like saying "Let X playerbase pay, as long as I don't need to".

The last of the Trackers

  Superman0X

Hard Core Member

Joined: 3/28/06
Posts: 956

6/25/10 9:04:47 AM#12

The option that I would choose is not even on the list:

 

F2P + $10 Month and/or item mall

DDO (and soon LOTR) have this business model, and they work great. My kids pay the monthly fee (and play a lot more) but I ocassionally play with them, and use the item mall when needed. I am looking for games that give me the OPTION to pay in whatever form works best for me... not games that dictate how I pay, and then I have to decide whether they are worth it.

  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

6/25/10 9:05:27 AM#13

For me, pure subscription only, absolutely no RMT whatsoever.

If the developer can make the case that their game is worth $20 a month, I will pay it, if not, then the standard $15 a month.

$15 a month is still a good bit of cash when added up between a respectably sized subscriberbase.

  arcdevil

Novice Member

Joined: 7/20/07
Posts: 894

You seem like a nice guy. I'll kill you last.

6/25/10 9:08:16 AM#14
Originally posted by wolfmann

As for saying "vanity items is okay for malls".. Thats like saying "Let X playerbase pay, as long as I don't need to".

and saying they are not ok is like saying "If I cant afford a ferrari everybody should use fords"

 

as long as you both have a car that takes you where you want to go fast, why would you care if the guy next to you is driving someting prettier for $200k extra bucks? 

  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

6/25/10 9:15:12 AM#15
Originally posted by arcdevil
Originally posted by wolfmann

As for saying "vanity items is okay for malls".. Thats like saying "Let X playerbase pay, as long as I don't need to".

and saying they are not ok is like saying "If I cant afford a ferrari everybody should use fords"

 

as long as you both have a car that takes you where you want to go fast, why would you care if the guy next to you is driving someting prettier for $200k extra bucks? 

Yeah... the problem with your analogy is that there is a very high cost associated to manufacturing a new Ferrari, and limited production of them which inflates their cost due to scarcity of supply. Those "vanity items" only need to be 'manufactured' once, which is still maybe an afternoon of work for one person, and then they can be infinitely replicated.

  arcdevil

Novice Member

Joined: 7/20/07
Posts: 894

You seem like a nice guy. I'll kill you last.

6/25/10 9:58:08 AM#16
Originally posted by Ceridith
Originally posted by arcdevil
Originally posted by wolfmann

As for saying "vanity items is okay for malls".. Thats like saying "Let X playerbase pay, as long as I don't need to".

and saying they are not ok is like saying "If I cant afford a ferrari everybody should use fords"

 

as long as you both have a car that takes you where you want to go fast, why would you care if the guy next to you is driving someting prettier for $200k extra bucks? 

Yeah... the problem with your analogy is that there is a very high cost associated to manufacturing a new Ferrari, and limited production of them which inflates their cost due to scarcity of supply. Those "vanity items" only need to be 'manufactured' once, which is still maybe an afternoon of work for one person, and then they can be infinitely replicated.

so what? thats between game developers and their customers. If you feel that the cash isnt well spent, well...dont spend it?

I'd rarely if ever buy a vanity item, but if they price is fair and the item cool I might aswell....its up to me to decide 

 

the thing that we all should focus on, is that looking cool isnt actually giving me an edge in the game....thats why I support vanity malls' existance...even if I dont plan to buy

  Zhylaw

Novice Member

Joined: 2/02/08
Posts: 115

6/25/10 10:03:18 AM#17

I'd gladly pay 20$ a month if it meant NO item mall or microtransactions of any kind

  wolfmann

Novice Member

Joined: 11/20/05
Posts: 1165

6/26/10 6:54:05 PM#18
Originally posted by arcdevil
Originally posted by Ceridith
Originally posted by arcdevil
Originally posted by wolfmann

As for saying "vanity items is okay for malls".. Thats like saying "Let X playerbase pay, as long as I don't need to".

and saying they are not ok is like saying "If I cant afford a ferrari everybody should use fords"

 

as long as you both have a car that takes you where you want to go fast, why would you care if the guy next to you is driving someting prettier for $200k extra bucks? 

Yeah... the problem with your analogy is that there is a very high cost associated to manufacturing a new Ferrari, and limited production of them which inflates their cost due to scarcity of supply. Those "vanity items" only need to be 'manufactured' once, which is still maybe an afternoon of work for one person, and then they can be infinitely replicated.

so what? thats between game developers and their customers. If you feel that the cash isnt well spent, well...dont spend it?

I'd rarely if ever buy a vanity item, but if they price is fair and the item cool I might aswell....its up to me to decide 

 

the thing that we all should focus on, is that looking cool isnt actually giving me an edge in the game....thats why I support vanity malls' existance...even if I dont plan to buy

Vanity items don't give your playstyle an edge you mean...

What if it was me saying the same, except that it was a uber PvP item? How much would the playerbase affected by that cry? While I could happily sit in my corner and say "H2P babeh! I dun have to pay a buck to play... It's only meh PvP items in the store anyway, it doesnt affect me a bit. Let PvP'ers pay for the game, w00t!"

The last of the Trackers

  laokoko

Apprentice Member

Joined: 9/14/09
Posts: 1875

6/26/10 7:19:12 PM#19

What players want don't necessary mean it's profitable for the developers.

I'm sure very few people like item mall model, but apparently many f2p games are making lots of money.

  VowOfSilence

Novice Member

Joined: 6/13/09
Posts: 581

6/26/10 7:32:14 PM#20
Originally posted by wolfmann
Originally posted by arcdevil

so what? thats between game developers and their customers. If you feel that the cash isnt well spent, well...dont spend it?

I'd rarely if ever buy a vanity item, but if they price is fair and the item cool I might aswell....its up to me to decide 

 

the thing that we all should focus on, is that looking cool isnt actually giving me an edge in the game....thats why I support vanity malls' existance...even if I dont plan to buy

Vanity items don't give your playstyle an edge you mean...

What if it was me saying the same, except that it was a uber PvP item? How much would the playerbase affected by that cry? While I could happily sit in my corner and say "H2P babeh! I dun have to pay a buck to play... It's only meh PvP items in the store anyway, it doesnt affect me a bit. Let PvP'ers pay for the game, w00t!"

So what you're trying to say is that your playstyle is "dress-up-doll"?

Yeah, you deserve to pay, then.

Hype train -> Reality

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