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The Pub at MMORPG.COM  » 38 Studios at E3

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153 posts found
  gehrig38

38 Studios Founder

Joined: 12/15/07
Posts: 25

Tough times don't last, tough people do...

6/28/10 6:39:45 PM#121
Originally posted by ForceQuit
Originally posted by Thunderous
Originally posted by gehrig38

To be honest the combat I am just blown away with right now is Mercury's. Obviously a completely different platform and game but I'm as excited to see the reaction to that as anything we've done so far.

Mercury is definitely a game I will be trying.  I also think it's great marketing to develop and release a single-player game built within the same IP as the MMO I think I read that it's FPS combat with different swing motions and block options.  Oblivion really only had one option -- hack away and block.  If Mercury gives you options like swing left, swing right, stab, etc, etc...  that's awesome.

Unless Mercury flops deader than a wet fish, then it's just going to sour the IP.  IMO, it's actually pretty risky (to Copernicus).  Now personally I think the chances of that are probably low, especially since BHG is a great studio and Rolston is on the team creating a game with the IP and artistic direction of RA and MacFarlane.  Still, 38 has to know its got to be a risk; it'll either be brilliant or the a huge mistake.

No doubt about it, definitely risky. The single player RPG was ALWAYS a part of the product ecosystem, but for the first few years that was something to come after the MMO. The acquisition of BHG obviously changed that and ya, we are relying on the Baltimore Studio to deliver a 90+ kick butt RPG set in the world of Copernicus for single player RPG fans, and hopefully to persuade them we can make great games and at the same time introducc Copernicus, the world, story, lore, etc. in hopes it will create cross over in those that haven't before. As well as helping deliver this HUGE world with a HUGE history and Heroes, villains friends and cool stuff in something other than quest text, cut scenes and dialogue boxes...

Curt Schilling
Chairman, Founder, 38 Studios
Geek

  lethys

Apprentice Member

Joined: 4/26/09
Posts: 589

6/28/10 6:49:06 PM#122
Originally posted by gehrig38

We were at E3, met with MMORPG too. You'll be hearing from us at some point soon, as in this year soon.

Hope the game is as good as your fastball.  It's very cool t hat you came to respond on the site yourself, thanks for that.  Can't say I'm a big fan of yours, though, considering I'm a big Yankee fan living in New York.  Hopefully I'm a fan of your game though.

  Holymonk

Novice Member

Joined: 10/19/06
Posts: 24

6/29/10 5:45:33 AM#123

Very Much appreciate your enthusiasm for this game Curt and spending the time in this thread... My interest in 38 studios has just been reignited and I cant wait for the games. 

Knowing that your a gamer at heart is what gets me the most, your not just some exec looking at profit margins but I believe your company is the one that may just bring us out of this MMO Drought! I have gone back to play Baldurs Gate 1! god damn it! Yes thats how bad it is...

Hopefully you get your IP chain out the door before blizzard released their next giant!

 

Good luck anyways I eagerly await.

  Thunderous

Apprentice Member

Joined: 2/28/08
Posts: 1203

6/29/10 10:27:05 AM#124
Originally posted by gehrig38
Originally posted by ForceQuit
Originally posted by Thunderous
Originally posted by gehrig38

To be honest the combat I am just blown away with right now is Mercury's. Obviously a completely different platform and game but I'm as excited to see the reaction to that as anything we've done so far.

Mercury is definitely a game I will be trying.  I also think it's great marketing to develop and release a single-player game built within the same IP as the MMO I think I read that it's FPS combat with different swing motions and block options.  Oblivion really only had one option -- hack away and block.  If Mercury gives you options like swing left, swing right, stab, etc, etc...  that's awesome.

Unless Mercury flops deader than a wet fish, then it's just going to sour the IP.  IMO, it's actually pretty risky (to Copernicus).  Now personally I think the chances of that are probably low, especially since BHG is a great studio and Rolston is on the team creating a game with the IP and artistic direction of RA and MacFarlane.  Still, 38 has to know its got to be a risk; it'll either be brilliant or the a huge mistake.

No doubt about it, definitely risky. The single player RPG was ALWAYS a part of the product ecosystem, but for the first few years that was something to come after the MMO. The acquisition of BHG obviously changed that and ya, we are relying on the Baltimore Studio to deliver a 90+ kick butt RPG set in the world of Copernicus for single player RPG fans, and hopefully to persuade them we can make great games and at the same time introducc Copernicus, the world, story, lore, etc. in hopes it will create cross over in those that haven't before. As well as helping deliver this HUGE world with a HUGE history and Heroes, villains friends and cool stuff in something other than quest text, cut scenes and dialogue boxes...

 Are you big on character-customization?  Skills, appearance, race, etc?  I've always felt the one thing missing from MMO games was the element of differentiation.  Randomness.  We don't ALL have the potential to have 100 strength, 100 intelligence, etc, etc...  Or in a Star Wars-like universe only a very few of us are going to have "force-like" gifts...  I know you could be alienating some by putting random limitations on their character's maximum attributes but it would add a level of uniqueness not seen in the genre. 

My character attribute generator may allow for a max of 82 intelligence, 94 strength, and 102 dexterity, of which I could then spend skill points on to maximize...

I think one thing missing from MMO games that should be somewhat prevalent is character uniqueness.  We simply should not all have the same innate potential and allocation.

Tecmo Bowl.

  Neanderthal

Advanced Member

Joined: 2/14/05
Posts: 1548

6/29/10 10:35:33 AM#125
Originally posted by Thunderous

 

 Are you big on character-customization?  Skills, appearance, race, etc?  I've always felt the one thing missing from MMO games was the element of differentiation.  Randomness.  We don't ALL have the potential to have 100 strength, 100 intelligence, etc, etc...  Or in a Star Wars-like universe only a very few of us are going to have "force-like" gifts...  I know you could be alienating some by putting random limitations on their character's maximum attributes but it would add a level of uniqueness not seen in the genre. 

My character attribute generator may allow for a max of 82 intelligence, 94 strength, and 102 dexterity, of which I could then spend skill points on to maximize...

I think one thing missing from MMO games that should be somewhat prevalent is character uniqueness.  We simply should not all have the same innate potential and allocation.

 Am I understanding you correctly?  Are you suggesting randomized stats for characters?  If that's what you are saying then how would you prevent people from simply re-rolling untill they get the perfect stats they want?

  Thunderous

Apprentice Member

Joined: 2/28/08
Posts: 1203

6/29/10 11:08:53 AM#126

It's not a new concept in gaming, it's been done before.  You would have a randomizer during the character-creation process that would create attribute levels for your character.  Once you got one you liked you would move on to the next phase in the creation process.

It would add a level of realism and uniqueness from the start to the experience.  If done in correlation with a dynamic storyline like Mr. Schilling has been discussing it would create a very different element not currently seen in MMO gaming.  Of course, the system would have to be done intelligently and creatively.

Tecmo Bowl.

  geesehoward

Novice Member

Joined: 10/01/06
Posts: 3

6/29/10 11:22:42 AM#127
Originally posted by gehrig38

I'm a quest guy, always have been. Love to raid in a less than hardcore 24x7 get the best gear fashion. It's just  not something that makes me want to play. I love great quests, awesome worlds and the feeling of exploring a fantasy world.

That being said I honestly can't tell you much about any MMO story or lore beyond surface details of anything since EQ.

 

Why? IMO because it NEVER MATTERED to me. It NEVER affected my character or had my character effect 'it'.

That's one of our goals. In WoW you log out of Org on Monday, back in on Tuesday and what's changed? Players in the world, period.

Why would I care about story and lore and heroes and villains if they don't affect me, and I don't affect them?

What if they did? More importantly what if I did?

ugh Mr. Shilling i would love for you to be my boss, i've already sent you guys my resume and demo reel.

i think im just goin to have to save up a bunch of money do an unpaid internship and live out of my car if thats what it takes.

  Neanderthal

Advanced Member

Joined: 2/14/05
Posts: 1548

6/29/10 2:13:53 PM#128
Originally posted by Thunderous

It's not a new concept in gaming, it's been done before.  You would have a randomizer during the character-creation process that would create attribute levels for your character.  Once you got one you liked you would move on to the next phase in the creation process.

 Ok, but if you're going to let people re-roll untill they get what they want wouldn't it be simpler to just give everyone a fixed number of points to assign in whatever way they want and save them all that re-rolling?  Maybe I'm missing something about your idea but it seems like it would end up the same either way.

  Thunderous

Apprentice Member

Joined: 2/28/08
Posts: 1203

6/29/10 2:21:46 PM#129

Well the pain of re-rolling could be avoided if you have a randomizer set in character customization.  Maybe I'm in the minority, maybe not, but I think that as MMO games continue to evolve and become more "realistic" having a truly unique character is something that a lot of gamers would desire.  It would be nice to see race REALLY MATTER.  It would be nice to not to have to see everyone playing as the same build, it would be nice to see the genre advance itself.

The last five years have been a rinse-repeat of essentially crap title after crap title. 

Tecmo Bowl.

  Neanderthal

Advanced Member

Joined: 2/14/05
Posts: 1548

6/29/10 2:35:49 PM#130
Originally posted by Thunderous

Well the pain of re-rolling could be avoided if you have a randomizer set in character customization.  Maybe I'm in the minority, maybe not, but I think that as MMO games continue to evolve and become more "realistic" having a truly unique character is something that a lot of gamers would desire.  It would be nice to see race REALLY MATTER.  It would be nice to not to have to see everyone playing as the same build, it would be nice to see the genre advance itself.

The last five years have been a rinse-repeat of essentially crap title after crap title. 

 I'm not trying to say the concept is bad in and of itself.  However, the reality is that the vast majority of people would re-roll over and over again untill they got perfect or near perfect stats for whatever they wanted to do with their character.  The very few people who wouldn't do that and would accept less than perfect stats would basically be punished for their integrity.

You know, in pencil and paper games that sort of thing worked because your friends were sitting there saying, "No do-overs".  But that was a completely different thing.

  Preponerance

Novice Member

Joined: 1/22/04
Posts: 296

^^^^^ Is my avatar moving?

6/29/10 2:43:59 PM#131

Curt, like you also I am a quest guy.  Even when I played UO I did most not if all the player made quests and GM Events possible. In EQ, so many days of waiting for spawns it wasn't funny.  We even held a few player quests, killing (deleting of chars) and the ever so fun lvl 1 flagged naked gnomer run from Qeynos to Freeport ( like 200 or so people usually turned out). In EQ2 Defiance ran a few server quests also, I even won one =D

 

 

 

 

 

 

 

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2989

Google is your friend.

6/29/10 2:52:27 PM#132
Originally posted by geesehoward
Originally posted by gehrig38

I'm a quest guy, always have been. Love to raid in a less than hardcore 24x7 get the best gear fashion. It's just  not something that makes me want to play. I love great quests, awesome worlds and the feeling of exploring a fantasy world.

That being said I honestly can't tell you much about any MMO story or lore beyond surface details of anything since EQ.

 

Why? IMO because it NEVER MATTERED to me. It NEVER affected my character or had my character effect 'it'.

That's one of our goals. In WoW you log out of Org on Monday, back in on Tuesday and what's changed? Players in the world, period.

Why would I care about story and lore and heroes and villains if they don't affect me, and I don't affect them?

What if they did? More importantly what if I did?

ugh Mr. Shilling i would love for you to be my boss, i've already sent you guys my resume and demo reel.

i think im just goin to have to save up a bunch of money do an unpaid internship and live out of my car if thats what it takes.

Rule #2:

When begging for a job be sure to spell your prospective new boss' name correctly. (Schilling)

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  Thunderous

Apprentice Member

Joined: 2/28/08
Posts: 1203

6/29/10 2:58:59 PM#133

Hahahahahahaha...

Tecmo Bowl.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

6/29/10 4:35:33 PM#134

I'm just going say thank you to Curt for all the great responses and also thank the rest of the posters who've made this one of the best threads I've ever read in these forums. (and I've read a ton of threads, believe me)

Its restored my faith in humanity. 

Heck, I might even break my own rule and pre-order.

Nah!, Not yet anyway. 

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Arndur

Novice Member

Joined: 4/26/07
Posts: 2193

BOOMER SOONER

6/29/10 4:57:20 PM#135
Originally posted by donjn

I just really hope that Curt knows this is what a majority of us want:

  • An open ended world, with no outdoor loading screens. Seemless.
  • Skill based gameplay, rather than "you hit level 42, now pick your skills"
  • A unique sandbox-like crafting system like Ryzom, SWG, etc..
  • World PvP that is meaningful
Heck, if he includes ONE OR TWO of these things, he will succeed. That's how bad it is these days..

Thats what you want. There are millions of mmo players now to claim anyone knows what the majority would want is pointless.

I hope the news on this game comes soon. With the people behind it Im hoping it does well.

Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.

If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms

AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD

  Wickedjelly

Elite Member

Joined: 4/19/09
Posts: 3382

The Dude abides

6/29/10 5:01:23 PM#136
Originally posted by Kyleran

I'm just going say thank you to Curt for all the great responses and also thank the rest of the posters who've made this one of the best threads I've ever read in these forums. (and I've read a ton of threads, believe me)

Its restored my faith in humanity. 

Heck, I might even break my own rule and pre-order.

Nah!, Not yet anyway. 

 

 I have to agree.  I'm a bit taken aback at how civil and levelheaded everyone is being in this thread.It's also nice to see Curt responding to posters and being straight and honest in his feedback.

Definitely one of the few threads that stands out to me from this forum in some time.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2989

Google is your friend.

6/29/10 6:57:44 PM#137
Originally posted by Wickedjelly
Originally posted by Kyleran

I'm just going say thank you to Curt for all the great responses and also thank the rest of the posters who've made this one of the best threads I've ever read in these forums. (and I've read a ton of threads, believe me)

Its restored my faith in humanity. 

Heck, I might even break my own rule and pre-order.

Nah!, Not yet anyway. 

 

 I have to agree.  I'm a bit taken aback at how civil and levelheaded everyone is being in this thread.It's also nice to see Curt responding to posters and being straight and honest in his feedback.

Definitely one of the few threads that stands out to me from this forum in some time.

There were one or two efforts to start the name calling and prodding but yes, maturity did seem to raise it's head this time around and those folks baiting attempts were ignored (as they well should be).

While I can't say I've gone Pig on this one (re: comitted to buying it) I will remain Chicken (involved) and listen to what 38 Studios has to offer with Copernicus. Even if I don't prefer what I see out of the MMO there's still the chance I may buy the single player RPG that is offered.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  Thunderous

Apprentice Member

Joined: 2/28/08
Posts: 1203

6/29/10 9:58:32 PM#138

I will definitely be playing Mercury -- PS3 version assuming it comes out on that platform.  I've really taken to single-player games the last few years as they seem to be games that are showing the most innovation.

As long as Copernicus isn't the level/class grind-mess that every other MMO is I will be giving it a shot as well too most likely.  It seems like Curt has a damn good vision of what a lot of us would like to see in online gaming.  Being in the financial advisory industry I realized long ago that a lot of companies have money, that most are tough to deal with and it almost ALWAYS starts at the top, filters down.  I'll support Curt's project with my modest purchase and subscription because it's clear that he truly cares about his product and that is far too rare these days.

It's good to see companies like 38 Studios.

Tecmo Bowl.

  Surfrider

MMORPG.COM Staff

Joined: 3/14/09
Posts: 292

6/30/10 7:48:25 AM#139
Originally posted by Wickedjelly
Originally posted by Kyleran

I'm just going say thank you to Curt for all the great responses and also thank the rest of the posters who've made this one of the best threads I've ever read in these forums. (and I've read a ton of threads, believe me)

Its restored my faith in humanity. 

Heck, I might even break my own rule and pre-order.

Nah!, Not yet anyway. 

 

 I have to agree.  I'm a bit taken aback at how civil and levelheaded everyone is being in this thread.It's also nice to see Curt responding to posters and being straight and honest in his feedback.

Definitely one of the few threads that stands out to me from this forum in some time.

 

I couldn't agree more Wicked and Kyleran.  This thread should be the standard.

Thanks to Curt and the Community for a great discussion!

  geesehoward

Novice Member

Joined: 10/01/06
Posts: 3

6/30/10 9:45:31 AM#140
Originally posted by Khalathwyr
Originally posted by geesehoward
Originally posted by gehrig38

I'm a quest guy, always have been. Love to raid in a less than hardcore 24x7 get the best gear fashion. It's just  not something that makes me want to play. I love great quests, awesome worlds and the feeling of exploring a fantasy world.

That being said I honestly can't tell you much about any MMO story or lore beyond surface details of anything since EQ.

 

Why? IMO because it NEVER MATTERED to me. It NEVER affected my character or had my character effect 'it'.

That's one of our goals. In WoW you log out of Org on Monday, back in on Tuesday and what's changed? Players in the world, period.

Why would I care about story and lore and heroes and villains if they don't affect me, and I don't affect them?

What if they did? More importantly what if I did?

ugh Mr. Shilling i would love for you to be my boss, i've already sent you guys my resume and demo reel.

i think im just goin to have to save up a bunch of money do an unpaid internship and live out of my car if thats what it takes.

Rule #2:

When begging for a job be sure to spell your prospective new boss' name correctly. (Schilling)

Opps LOL! sorry about that

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