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6/28/10 6:39:45 PM#121
Originally posted by ForceQuit No doubt about it, definitely risky. The single player RPG was ALWAYS a part of the product ecosystem, but for the first few years that was something to come after the MMO. The acquisition of BHG obviously changed that and ya, we are relying on the Baltimore Studio to deliver a 90+ kick butt RPG set in the world of Copernicus for single player RPG fans, and hopefully to persuade them we can make great games and at the same time introducc Copernicus, the world, story, lore, etc. in hopes it will create cross over in those that haven't before. As well as helping deliver this HUGE world with a HUGE history and Heroes, villains friends and cool stuff in something other than quest text, cut scenes and dialogue boxes... Curt Schilling |
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6/28/10 6:49:06 PM#122
Originally posted by gehrig38 Hope the game is as good as your fastball. It's very cool t hat you came to respond on the site yourself, thanks for that. Can't say I'm a big fan of yours, though, considering I'm a big Yankee fan living in New York. Hopefully I'm a fan of your game though. |
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6/29/10 5:45:33 AM#123
Very Much appreciate your enthusiasm for this game Curt and spending the time in this thread... My interest in 38 studios has just been reignited and I cant wait for the games. Knowing that your a gamer at heart is what gets me the most, your not just some exec looking at profit margins but I believe your company is the one that may just bring us out of this MMO Drought! I have gone back to play Baldurs Gate 1! god damn it! Yes thats how bad it is... Hopefully you get your IP chain out the door before blizzard released their next giant!
Good luck anyways I eagerly await. |
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6/29/10 10:27:05 AM#124
Originally posted by gehrig38 Are you big on character-customization? Skills, appearance, race, etc? I've always felt the one thing missing from MMO games was the element of differentiation. Randomness. We don't ALL have the potential to have 100 strength, 100 intelligence, etc, etc... Or in a Star Wars-like universe only a very few of us are going to have "force-like" gifts... I know you could be alienating some by putting random limitations on their character's maximum attributes but it would add a level of uniqueness not seen in the genre. My character attribute generator may allow for a max of 82 intelligence, 94 strength, and 102 dexterity, of which I could then spend skill points on to maximize... I think one thing missing from MMO games that should be somewhat prevalent is character uniqueness. We simply should not all have the same innate potential and allocation. Tecmo Bowl. |
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6/29/10 10:35:33 AM#125
Originally posted by Thunderous Am I understanding you correctly? Are you suggesting randomized stats for characters? If that's what you are saying then how would you prevent people from simply re-rolling untill they get the perfect stats they want? |
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6/29/10 11:08:53 AM#126
It's not a new concept in gaming, it's been done before. You would have a randomizer during the character-creation process that would create attribute levels for your character. Once you got one you liked you would move on to the next phase in the creation process. It would add a level of realism and uniqueness from the start to the experience. If done in correlation with a dynamic storyline like Mr. Schilling has been discussing it would create a very different element not currently seen in MMO gaming. Of course, the system would have to be done intelligently and creatively. Tecmo Bowl. |
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6/29/10 11:22:42 AM#127
Originally posted by gehrig38 ugh Mr. Shilling i would love for you to be my boss, i've already sent you guys my resume and demo reel. i think im just goin to have to save up a bunch of money do an unpaid internship and live out of my car if thats what it takes. |
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6/29/10 2:13:53 PM#128
Originally posted by Thunderous Ok, but if you're going to let people re-roll untill they get what they want wouldn't it be simpler to just give everyone a fixed number of points to assign in whatever way they want and save them all that re-rolling? Maybe I'm missing something about your idea but it seems like it would end up the same either way. |
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6/29/10 2:21:46 PM#129
Well the pain of re-rolling could be avoided if you have a randomizer set in character customization. Maybe I'm in the minority, maybe not, but I think that as MMO games continue to evolve and become more "realistic" having a truly unique character is something that a lot of gamers would desire. It would be nice to see race REALLY MATTER. It would be nice to not to have to see everyone playing as the same build, it would be nice to see the genre advance itself. The last five years have been a rinse-repeat of essentially crap title after crap title. Tecmo Bowl. |
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6/29/10 2:35:49 PM#130
Originally posted by Thunderous I'm not trying to say the concept is bad in and of itself. However, the reality is that the vast majority of people would re-roll over and over again untill they got perfect or near perfect stats for whatever they wanted to do with their character. The very few people who wouldn't do that and would accept less than perfect stats would basically be punished for their integrity. You know, in pencil and paper games that sort of thing worked because your friends were sitting there saying, "No do-overs". But that was a completely different thing. |
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6/29/10 2:43:59 PM#131
Curt, like you also I am a quest guy. Even when I played UO I did most not if all the player made quests and GM Events possible. In EQ, so many days of waiting for spawns it wasn't funny. We even held a few player quests, killing (deleting of chars) and the ever so fun lvl 1 flagged naked gnomer run from Qeynos to Freeport ( like 200 or so people usually turned out). In EQ2 Defiance ran a few server quests also, I even won one =D
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6/29/10 2:52:27 PM#132
Originally posted by geesehoward Rule #2: When begging for a job be sure to spell your prospective new boss' name correctly. (Schilling)
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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6/29/10 2:58:59 PM#133
Hahahahahahaha... Tecmo Bowl. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
6/29/10 4:35:33 PM#134
I'm just going say thank you to Curt for all the great responses and also thank the rest of the posters who've made this one of the best threads I've ever read in these forums. (and I've read a ton of threads, believe me) Its restored my faith in humanity. Heck, I might even break my own rule and pre-order. Nah!, Not yet anyway.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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6/29/10 4:57:20 PM#135
Originally posted by donjn Thats what you want. There are millions of mmo players now to claim anyone knows what the majority would want is pointless. I hope the news on this game comes soon. With the people behind it Im hoping it does well. Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time. If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD |
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6/29/10 5:01:23 PM#136
Originally posted by Kyleran I have to agree. I'm a bit taken aback at how civil and levelheaded everyone is being in this thread.It's also nice to see Curt responding to posters and being straight and honest in his feedback. Definitely one of the few threads that stands out to me from this forum in some time. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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6/29/10 6:57:44 PM#137
Originally posted by Wickedjelly There were one or two efforts to start the name calling and prodding but yes, maturity did seem to raise it's head this time around and those folks baiting attempts were ignored (as they well should be). While I can't say I've gone Pig on this one (re: comitted to buying it) I will remain Chicken (involved) and listen to what 38 Studios has to offer with Copernicus. Even if I don't prefer what I see out of the MMO there's still the chance I may buy the single player RPG that is offered. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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6/29/10 9:58:32 PM#138
I will definitely be playing Mercury -- PS3 version assuming it comes out on that platform. I've really taken to single-player games the last few years as they seem to be games that are showing the most innovation. As long as Copernicus isn't the level/class grind-mess that every other MMO is I will be giving it a shot as well too most likely. It seems like Curt has a damn good vision of what a lot of us would like to see in online gaming. Being in the financial advisory industry I realized long ago that a lot of companies have money, that most are tough to deal with and it almost ALWAYS starts at the top, filters down. I'll support Curt's project with my modest purchase and subscription because it's clear that he truly cares about his product and that is far too rare these days. It's good to see companies like 38 Studios. Tecmo Bowl. |
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6/30/10 7:48:25 AM#139
Originally posted by Wickedjelly
I couldn't agree more Wicked and Kyleran. This thread should be the standard. Thanks to Curt and the Community for a great discussion! |
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6/30/10 9:45:31 AM#140
Originally posted by Khalathwyr Opps LOL! sorry about that |
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