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6/29/10 12:08:53 PM#126
It's not a new concept in gaming, it's been done before. You would have a randomizer during the character-creation process that would create attribute levels for your character. Once you got one you liked you would move on to the next phase in the creation process. It would add a level of realism and uniqueness from the start to the experience. If done in correlation with a dynamic storyline like Mr. Schilling has been discussing it would create a very different element not currently seen in MMO gaming. Of course, the system would have to be done intelligently and creatively. Tecmo Bowl. |
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6/29/10 12:22:42 PM#127
Originally posted by gehrig38 ugh Mr. Shilling i would love for you to be my boss, i've already sent you guys my resume and demo reel. i think im just goin to have to save up a bunch of money do an unpaid internship and live out of my car if thats what it takes. |
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6/29/10 3:13:53 PM#128
Originally posted by Thunderous Ok, but if you're going to let people re-roll untill they get what they want wouldn't it be simpler to just give everyone a fixed number of points to assign in whatever way they want and save them all that re-rolling? Maybe I'm missing something about your idea but it seems like it would end up the same either way. |
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6/29/10 3:21:46 PM#129
Well the pain of re-rolling could be avoided if you have a randomizer set in character customization. Maybe I'm in the minority, maybe not, but I think that as MMO games continue to evolve and become more "realistic" having a truly unique character is something that a lot of gamers would desire. It would be nice to see race REALLY MATTER. It would be nice to not to have to see everyone playing as the same build, it would be nice to see the genre advance itself. The last five years have been a rinse-repeat of essentially crap title after crap title. Tecmo Bowl. |
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6/29/10 3:35:49 PM#130
Originally posted by Thunderous I'm not trying to say the concept is bad in and of itself. However, the reality is that the vast majority of people would re-roll over and over again untill they got perfect or near perfect stats for whatever they wanted to do with their character. The very few people who wouldn't do that and would accept less than perfect stats would basically be punished for their integrity. You know, in pencil and paper games that sort of thing worked because your friends were sitting there saying, "No do-overs". But that was a completely different thing. |
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6/29/10 3:43:59 PM#131
Curt, like you also I am a quest guy. Even when I played UO I did most not if all the player made quests and GM Events possible. In EQ, so many days of waiting for spawns it wasn't funny. We even held a few player quests, killing (deleting of chars) and the ever so fun lvl 1 flagged naked gnomer run from Qeynos to Freeport ( like 200 or so people usually turned out). In EQ2 Defiance ran a few server quests also, I even won one =D
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6/29/10 3:52:27 PM#132
Originally posted by geesehoward Rule #2: When begging for a job be sure to spell your prospective new boss' name correctly. (Schilling)
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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6/29/10 3:58:59 PM#133
Hahahahahahaha... Tecmo Bowl. |
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Kyleran
Jovian
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
6/29/10 5:35:33 PM#134
I'm just going say thank you to Curt for all the great responses and also thank the rest of the posters who've made this one of the best threads I've ever read in these forums. (and I've read a ton of threads, believe me) Its restored my faith in humanity. Heck, I might even break my own rule and pre-order. Nah!, Not yet anyway.
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6/29/10 5:57:20 PM#135
Originally posted by donjn Thats what you want. There are millions of mmo players now to claim anyone knows what the majority would want is pointless. I hope the news on this game comes soon. With the people behind it Im hoping it does well. Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time. If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD |
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6/29/10 6:01:23 PM#136
Originally posted by Kyleran I have to agree. I'm a bit taken aback at how civil and levelheaded everyone is being in this thread.It's also nice to see Curt responding to posters and being straight and honest in his feedback. Definitely one of the few threads that stands out to me from this forum in some time. 1.For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2.To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. |
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6/29/10 7:57:44 PM#137
Originally posted by Wickedjelly There were one or two efforts to start the name calling and prodding but yes, maturity did seem to raise it's head this time around and those folks baiting attempts were ignored (as they well should be). While I can't say I've gone Pig on this one (re: comitted to buying it) I will remain Chicken (involved) and listen to what 38 Studios has to offer with Copernicus. Even if I don't prefer what I see out of the MMO there's still the chance I may buy the single player RPG that is offered. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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6/29/10 10:58:32 PM#138
I will definitely be playing Mercury -- PS3 version assuming it comes out on that platform. I've really taken to single-player games the last few years as they seem to be games that are showing the most innovation. As long as Copernicus isn't the level/class grind-mess that every other MMO is I will be giving it a shot as well too most likely. It seems like Curt has a damn good vision of what a lot of us would like to see in online gaming. Being in the financial advisory industry I realized long ago that a lot of companies have money, that most are tough to deal with and it almost ALWAYS starts at the top, filters down. I'll support Curt's project with my modest purchase and subscription because it's clear that he truly cares about his product and that is far too rare these days. It's good to see companies like 38 Studios. Tecmo Bowl. |
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6/30/10 8:48:25 AM#139
Originally posted by Wickedjelly
I couldn't agree more Wicked and Kyleran. This thread should be the standard. Thanks to Curt and the Community for a great discussion! |
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6/30/10 10:45:31 AM#140
Originally posted by Khalathwyr Opps LOL! sorry about that |
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6/30/10 12:32:59 PM#141
Originally posted by Surfrider
Surfrider, do you know if MMORPG.com did an interview with 38 Studios while at E3? I've been hoping to see an article here about that, if so. Hell hath no fury like an MMORPG player scorned. |
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6/30/10 1:41:29 PM#142
Originally posted by Rohn I don't, but will check. |
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6/30/10 4:23:59 PM#143
Originally posted by Surfrider
Thanks much! :) Hell hath no fury like an MMORPG player scorned. |
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7/01/10 11:47:23 AM#144
curt, any baseball predictions for this year? |
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7/01/10 1:06:48 PM#145
Originally posted by Khalathwyr
I want to re-iterate that I, personally, prefer skill based systems to class based systems and do enjoy the features the oringal post I responed to asked for.
But: 1) That is not necessarily the majority of people 2) There ARE problems with skills based systems.
One of the problems with skill based systems is balance and polish. It is simply much easier to control and test a class system. It is easier for PvP balance. It is easier for group content balance and easier for players to form groups. You have much more of a known quantity. Structure has its advantages. Free men are not equal and equal men are not free. This is a maxim that is hard to get around. These things can be double edged swords. I think CoH has done an interesting job with its Archetypes and power sets in trying to have a bit of both freedom and constrained roles, but I don't know of any game or even RPG system that has been able to skirt that maxim.
I highly encourage people to be very very careful about what you ask a Developer to do (speaking as a software engineer). When you ask for a skill based system and then ask for PvP with a high degree of polish and balance you are setting the bar VERY VERY high. Even with Guild Wars, which is much better balanced than many MMOs, they still use classes to some degree and have hard 8 skill limit to aid in balancing skills. Extreme openended-ness rarely results in anything even resembling balance. It probably theoretically can, but its been spotty at best.
Secondly in the broader context of more recent posts I would like to say that I personally am not a huge sandbox person. I like the idea of being able to affect the world from a stroy point of view but in general for day to day fun I like to have directed activities. There are some interestng hybrid sandbox things that can be regularly fun. For example control points in Tabula Rasa were great. A sort of PvE sandbox thing that you could reliably goto and affects to state of the world to some degree. So while I prefer skills based highly customizable character building of the type you find in many sandbox games I am not really a true sandbox player I don't want all or even most content left up to the player. I just want to do things MY WAY. Also highly customizable system do not need to be skills based. CoH is highly customizable and not skill based. In some sense it is more customizable than many skills baseds system which tend to a cookie cutter effect in practice if not theory. |
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7/01/10 1:23:42 PM#146
Mr. Schilling,
I truly hope your game doesn't suck monkey-balls.
Very Respectfully,
If you got nothing else out of this thread at least you got to see attractive women in bikinis. |
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7/08/10 4:15:45 PM#147
38 Studios to Reveal Mercury at Comic Con
Please be good. No, please be GREAT. This is, after all, our introduction to the Copernicus IP. |
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7/08/10 8:28:13 PM#148
Sure is. That sound you hear is me letting a HUGE gulp of air out, finally seeing a chance to breath, and talk:) Curt Schilling |
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7/08/10 8:34:53 PM#149
GL at Comic Con Curt. |
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7/08/10 8:41:56 PM#150
Much appreciated. Going to be AWESOME to finally be able to speak to what's actually happening! Curt Schilling |
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