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Originally posted by Mrbloodworth
Another good point. I think though that some people equate learning the mechanics and memorizing them to skill though.
IDK Playing: Tera, BF3, ME3 Waiting on: Guild Wars 2 |
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6/22/10 3:05:02 PM#102
Originally posted by BioNut Some MMOs like WOW specifically, reward FPS-like mechanics as well as all the number crunching. You can't just stand there or hit /face & /follow and hit 1-9 every 5 seconds in PvP and expect to beat anyone who knows what they're doing. Without having the hand eye to move around A LOT, you hit a personal capp and no amount of gear will overcome it. As evidenced by the best arena players, gear only takes you so far. The highest level of PvP in that game requires that you do it ALL and its happening at the same speed as your average FPS. |
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6/22/10 3:30:12 PM#103
You played Asheron's Call where a player who was good enough could kill 3 people ganking him. I'm a bit confused by you saying no MMO has satisfied you.
Worst post I've read in a while. In Asheron's Call, a twitch skill based MMORPG released in 1999 there was a guy by the name of Og who was 50 or 60 years of age, and he made a name for himself. You can still be something you can't be in real life while still allowing real life skills to leak into the game. A player who doesn't have fast reflexes can still use other forms of skill in a skill based game, like being sneaky, or using their brain to fool around with and confuse their target.
Players who like FPS type of combat have always been attracted to MMOs, you can't really pretend that you were there first unless you played MUDs. Asheron's Call which was one of the first 3 big MMORPGs was built on twitch skill. Also, latency doesn't make a difference at all with modern lag compensation techniques, and even back in the days of Quake before lag compensation we all got by with high latency. If it's above 300 then you start to have a problem.
The idea is that someone can bring their skills as a player from another game and be decent without having to dump loads of time into its. This doesn't happen with modern MMORPGs because there's hardly any room for player skill. There's no dodging and no aiming. |
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6/22/10 4:05:28 PM#104
Originally posted by Rabenwolf Lets be fair here, I know you know that there is more to it than that. What you bring up was the general design for arcade games. Think about how the arcade mentality works, coin opperated limited play sessions entirely based around quick sprints of casual play. At home however, we see less twitch based games, especially as the technology improves. You also have to remember popular analog games which still existed that are not twitch based, chess, poker, dungeons and dragons...ect we see these modes of play also in the digital sphere, even to the point of experimental MUDs, text based adventures such as Zork, or even Collasal Cave Adventure? I just dont understand the rationality of your response. Seems like he's mostly disagreeing with the notion that "hardcore gaming has never been about twitch." The notion is extremely flimsy logic, when you consider the fact that many non-twitch games are non-twitch specifically to be more accessible (aka less hardcore.) I also find it a little odd that you consider Starcraft not to be twitch-based. It's not like SC was the first RTS. They knew exactly what type of game they were making. Maybe players were surprised to discover a strategy game was heavily reliant on twitch skills, but the game designers of Starcraft knew exactly how their game mechanics would be interacted with. |
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6/22/10 4:07:01 PM#105
Originally posted by BioNut APB failed when they removed headshots. The same failure that Global Agenda had. When you take away the ability for a skilled kill it once again boils down to stats. TF2 manages to be highly rewarding of skill with almost no headshots involved. The idea that headshots are the only form of skill in a FPS is sort of ridiculous -- they don't even make sense for all games. Maybe you've already played APB and its combat does suck without headshots, but I just get sort of a "without headshots, a FPS doesn't involve skill" vibe from your post....as if headshots were the only form of "skilled kill" a player could make. |
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Originally posted by Axehilt Exactly, like I tried to explain (albiet probably poorly). Twitch is not just for shooters. There is twitch (quick) thinking too. Which is also based on your minds reaction time. You could also say that Starcraft uses physical twitch skills too because you have to be able to change your strategy on the fly (as with most competitive games). To people that are still scratching their heads, Stop thinking twitch = halo deathmatch. Start thinking twitch = NFL running back. Playing: Tera, BF3, ME3 Waiting on: Guild Wars 2 |
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Originally posted by Axehilt Sorry I didnt mean to imply it. TF2 does do that well but some games need headshots. APB I have not played but I played global agenda and it suffered from it. A great shooter that has no head shots is Mass Effect 2. Playing: Tera, BF3, ME3 Waiting on: Guild Wars 2 |
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6/22/10 4:14:44 PM#108
RPG's are about character development and skill. That is why I play them. I am not interested in bastardizing ( I mean, hybridizing) these play styles. I really don't understand this movement to turn RPG's into quasi FPSes. |
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6/22/10 4:24:05 PM#109
Originally posted by Solestran Many of us are done with auto-targeting, it gets incredibly dull after awhile. The games don't have to be quasi FPSs just because they don't use dice to decide the outcome of a fight. I have good hand eye coordination and I would love to use it in a persistent world. "When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." -Stephen F Roberts |
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Roguewiz
Hard Core Member
Joined: 9/01/02
When a Kender says "oops!"; its already too late. |
6/22/10 4:42:08 PM#110
Games don't necessarily have to move towards an FPS style game. I can do the PvE side of a FPS-type game. However, from the PvP-side, I don't like it. (Yes, I like PvP, just not FPS PvP). Of course, with that being said, Everquest-style auto-attack and /afk doesn't work for me either. Generally speaking, there needs to be something that keeps you occupied while at the keyboard. To some extent, I don't really like the current favored system of attack and mash buttons. For the most part, I like re-active combat. Example: Ability A triggers Ability B or C, which in turn triggers a final ability. Heroic opportunities from EQ2 is a fine example of something I enjoy. Outside of that, the only other combat system I like is a fully active system. City of Heroes, Champions, and DDO are examples of this. It requires a little more skill than just going through a simple rotation of 4-5 buttons because deviating from that rotation drops your dps. So argueably speaking, some MMOs are implenting some level of "skill" requirement. However, this quickly gets adjusted to better accommodate the less skilled or casual player. You know, the ones that don't have time to do research on what abilities to take, or just go "hey, that sounds ability sounds cool" and selects something that isn't necessarily a good choice. Concept/Flavor builds anyone? I be Raq, destroyer of game balance! Gamer for Rent! Playing: League of Legends and Defiance, Defiance (PC), and occasionally Planetside 2 |
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
6/22/10 5:14:47 PM#111
Originally posted by Solestran i didn't see anybody in this thread say they wanted existing games to switch their genre. rather that people instead of pumping out RPG after RPG into an MMO space thats already %99 RPGs to actually make massively multiplayer games of other gameplay genres. i know its a very hard concept for many to grasp that a game could be massively multiplayer and/or set in an online virtual world without being an RPG, but you might as well get used to it cuz you'll be seeing alot more variety in the future. The End |
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6/22/10 5:31:13 PM#112
Originally posted by Axehilt I suppose that comes down to the definition of Twitch. His argument, rather statement, was based off the earlier arcade games. We can debate whether they qualifiy as "hardcore" or not. By nature, arcades have to be casual, however as we have seen with documentaries like "The King of Kong", some people can turn anything into a hardcore event. Following that train of thought, if even the casual can be turned into a hardcore "event", can the opposite be true. I think the OP is trying to promote this rhetoric that his definition of gaming is the end all, that instead of being subjective and assumptious, it is a type of fact. Maybe I am misreading into it, but that is the impression I am getting from this. Games require the use of hands, often times if they are in real time they require action to be taken (through input) for a reaction to happen. This is called interactivity, and games are interactive media. Thus, one could say all games then are "twitch based". But that cant work, since the OP assumes there is a distinction. And perhaps there is one... does the twitch input become the core mechanic, the main mode of play, or does design allow for a multifaceted mode of play? What it really comes down to is challenges. When I say challenges, I am referring not to what the average joe might think they are, but as tools that game designers use them for. Game Challenges in both analog and digital game theory have been broken down into a fairly specific science. This is how genres are created btw, they include those designer challenges. When the OP suggests twitch based play is the only way for skill play, he must therefore assume that the only challenge in the game as designed by a developer, is reactionary through spacial awareness. What this means is that the player is the game, and not a shared experience between ruleset and player. It means the player must have complete control over the reactions on the screen in real time and that all modes of play for all players are equal, that the only difference is coming from player input and not from the game itself. This complete control, is twitch based by his definition, in the purist form. It would be no different if you were to go outside and with your body play any sport. Your limitations is the skill. Thus the computer becomes a part of your body and that is all there is to is. Sadly I see this as simple minded play, it goes against the idea of interactive gaming, in which the rulesets that create the limitations which interact with the challenges create a type of 50 50 relationship between player and computer (game). I cannot see Starcraft falling into that category since it isnt twitch based. It does require user input, and it is real time, but it features many different challenges found in the traditional MMO. Anyways, I understand this isnt exactly easy to get right off the bat. Its ok if people disagree with this, just have a logical and clearly defined reason why. |
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6/22/10 7:34:51 PM#113
Please start MMOFPS.com. kthxbye. |
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6/23/10 2:24:19 AM#114
Originally posted by BioNut
Where did I say that? I said MAY lack....MAY. I did not say that ALL lack.
I agree with you regarding EVE. And that also applies to some OTHER MMOs as well.
My primary point was that games that have a teamwork mechanic, require MORE than one type of skill. President of The Marvelously Meowhead Fan Club |
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6/23/10 2:25:11 AM#115
Originally posted by Ihmotepp
Agreed. As I've said before....the rash of MMOFPS games is coming. MMOs will, one day in the near future, imo, be very diversified. I think MMORPG.com is a bit of a misnomer for this site, though. It's really more about ALL MMOs, not just that ONE sub-genre. So there are plenty of threads like this one, because there are plenty of site members who don't particularly care for MMORPGs in a traditional sense. No real problem there, other than they don't have as many games to choose from as the RPG style crowd. Just my opinion. President of The Marvelously Meowhead Fan Club |
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6/23/10 2:35:40 AM#116
Originally posted by BioNut I think I get the spirit of your post and that is what attracted me to Guild Wars and gives me a great deal of hope for Guild Wars 2, despire the horrible support that NCSoft devotes to its products. Guild Wars is a game where you hit level cap fairly early and you have to choose what 8 skills you are going to use within explorable areas and arenas. Also, weapons and armour that are at 'max level' are fairly easy to get and when it comes down to brass tacks you're really looking for the skin you think is the coolest. One may argue that weapon modifications and armour modifications play a big role but, in reality, that role is minimal: while it does provide some advantage you have to have the skill to take advantage of those boosts. Yes, Guild Wars has some rather noticeable bugs and heros tend to require more micro-management than should be necessary, also using skills in awkward ways at times, but this game really is all about skill. Even though I can bitch about NCSoft all day this game really is a winner and since you're looking for a MMORPG that is skill based I highly recommend it. |
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6/23/10 3:05:26 AM#117
Originally posted by BioNut
I think you saying my comment is "retarded" is unnecessarily rude. Rudeness seems to be a common denominator among PvP enthusiasts. Why is that? There also seems to be some elitist idea that they are ever so much more "skilled" than other gamers. It's really kind of comical. Because unless you're a professional gamer and making money at e-sports in competitions....it's really not all that much to brag about. Our gaming "skills" don't really mean much in the real world where things actually MATTER.
I understand, however, your frustration at not being able to find the type of game that you feel challenges you. I certainly don't think you're alone with feeling THAT. Even some of us that aren't as "skilled" as you are, would like to have more of a challenge than what today's crop of games provides, that's for sure. But like I said....I think those games are coming. President of The Marvelously Meowhead Fan Club |
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6/23/10 3:56:44 AM#118
Skillbased games just don't happen cause most won't pay 15/month for getting repeatedly told by the game that they suck. Take wow for example most guilds fail with their Tx epics in icecrown and then we have one single group that did several bosses there in blue equipment , that's the equivalent of 20 retards with ak 47 failing and 10 competent with knifes succeding. e.G you can't make a skillbased game for such people, you give them shiny epics and hook them up by gradually giving more power in exchange for playing time. Pi*1337/100 = 42 |
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6/23/10 3:57:01 AM#119
I am dreaming about an MMO that will bring sort of Gothic 1&2 combat style - reactive and dynamic but still quite easy to fight, even at 3'o clock in the morning (that's why I left all FPS-like MMOs - Darkfall, Fallen Earth, ... - they don't play well in bed on touchpad). I also don't think MMO(RPG)s don't require skill. Most of all it depends on how you define skill - Age of Empires require completely different skill than Counter Strike, for example. Then it boils down to what everyone thinks is the "right" skill that should lead the game. I've seen groups of uber-geared people fail on one of the first raid bosses and groups of "I-just-reached-the-cap" owning the PvP battlefield in "skill-less" games. I've seen a Lore Master in LotRO that could own any other character on the server in a duel, while having the same gear as any end-game char had. So yes, MMOs do require skill without any doubt. The ease in gaining the necessary skill and the repetivness of the game after you reached some viable level of skill are another topics... |
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6/23/10 4:07:30 AM#120
Originally posted by BioNut What you've done is say that a person's memory isn't factoring in with their 'skill' and that is simply foolish. Remembering the game mechanics and how they work is a vital part of skill and to overlook that is just mind-boggling. Granted, what you do with these remembered mechanics is the other part of skill, but to so blithely dismiss memory...well, it's the difference between 'mere opinion' and 'informed opinion.' The former, what you are offering, doesn't offer any supporting details and is largely inflammatory. The latter, what you are not offering, is based on some appreciable level of detail. The latter is what really belongs here, not merely people opining about this or that. If you think that one sentence was absolutely necessary to add, much like the poster you're quoting, you're missing the point of discussion and debate. |
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